What do you dislike most about MMORPGs?

  • Armatesz
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    Llyw wrote: »
    Entitled PvE players wanting to PvE in a PvP area. There is only 2 PvP zones in the game vrs many more PvE zones.

    Then there are those of us that want to pve in cyrodiil or imperial city and we get the same people that get mad when others do the pve content that is in pvp zones that keep trying to attack us and they die each and every single time so they complain in zone chat and somehow get a zerg to back them up >_> and then you wreck that same zerg for 2 full hours and are mad because you are holed up in an outpost defending it by yourself. I say if someone is fishing or questing in pvp area if they are not actively gunning for you then leave them, unless you are not sure if they will try to gank you and then it is a trial and error sort. Also yes I did all the questing in both areas, I've done the cyrodiil fishing achievements while zergs kept coming for me. Yes it is annoying and weird when an army gets so annoyed they are losing so they take it out on the lone blue guy buy the ad gate... you know the one.
    Ärmätèsz
    Xbox NA
    Guildless (by choice)
  • zaria
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    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.


    And all of them (especially the "open world pvp" ones) loaded with griefers, sociopaths, and other assorted reasons-to-hate-humanity, stroking themselves over how awesome they are that they can curbstomp lower-level PvE geared victims. Oh, while exclaiming that they love pvp for the "challenge".
    On the other hand I have done all the Cyrodil quest, misses some IC ones because of hard bosses but has he sewer ones.
    Then after AP Im an pure zergling but enjoy the high stake games just for fun, same as breaking into all houses overland just to look around. Skingrad palace in Oblivion, why is it an Argonian in an locked house in Rawl'kwa, yes he is probably some diplomat who talking about the Argonians switch to AD and you killed him :)

    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • OrdoHermetica
    OrdoHermetica
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    Speaking of PvP, another MMO dislike (particularly relevant to ESO, but not just ESO): as others have mentioned, trying to balance two vastly disparate aspects of the game like PvE and PvP together. I feel for the PvE players whose gear and skills get inexplicably nerfed because of PvP issues, I really do. And I feel for the PvP players who watch it happen because of PvE issues. It's deeply annoying, and games that try to balance the two together seem to enjoy exercises in futility.

    I much prefer games that understand that PvE and PvP are wildly different animals and balance them separately accordingly - the old Secret World PvP outfit system was particularly great for that, and maybe the new one, too, though I haven't played it so I can't say.
    Edited by OrdoHermetica on September 15, 2018 6:56PM
  • ChrisGoesAFK
    ChrisGoesAFK
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    DPS who join as tank.
    Pay2Win.
    Trolls.
    Anything WOW at this point.
  • Aurielle
    Aurielle
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    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

  • Bruccius
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    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.
  • EnikSleestak
    EnikSleestak
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    Level caps. The whole notion of "end game" is always the cause of my boredom and eventual quitting.
    -Slee
  • PzTnT
    PzTnT
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    Ill have to say the grind and the generally useless rewards from anything but the most "elite" stuff that needs a dedicated guild to complete. Oh and the gear treadmill in general.
  • Aurielle
    Aurielle
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    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

  • Bruccius
    Bruccius
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    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

    You can't convince me of lies, no.

    If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.
  • menathradiel
    menathradiel
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    In fact, I'd take this a step further: Cyrodiil's quests are not intended for PvEers, full stop.

    I'd agree with this for everything except the fishing achievements. There's no way fishing can be considered anything but a PVE activity and I really do think they should take Cyrodiil Angler out of the Master Fisher achievement - not nix it altogether, but just make it so it's not required for Master Fisher.

    And I say this as someone who has done the Cyrodiil Angler achievement, and wasn't killed, or even attacked, a single time in the week it took me.
    Tank Girl
  • Aurielle
    Aurielle
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    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

    You can't convince me of lies, no.

    If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.

    Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!
  • Bruccius
    Bruccius
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    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

    You can't convince me of lies, no.

    If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.

    Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!

    Fyi, keeps can be conqeured without killing a single player.
  • GWINDHA1R
    GWINDHA1R
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    Grinding *oh wait.....* ;)
  • Aurielle
    Aurielle
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    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

    You can't convince me of lies, no.

    If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.

    Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!

    Fyi, keeps can be conqeured without killing a single player.

    So you’re arguing that you should not be killed in a PVP zone when you’re completing quests, because it’s possible to take a keep without killing another player? Just want to be sure we’re on the same page here.

  • LizziAS
    LizziAS
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    Ok so thanks for all those great answers .

    Here's another nit of mine:

    People thinking that there are PVP and PVE zones


    Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.
    -Signature Removed-




  • Aurielle
    Aurielle
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    LizziAS wrote: »
    Ok so thanks for all those great answers .

    Here's another nit of mine:

    People thinking that there are PVP and PVE zones


    Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.

    I disagree. When I’m capturing Cropsford for my alliance, and I unintentionally kill a harmless solo player who’s there for the quests, my enjoyment of Cyrodiil is not diminished one iota. That overlap, as you put it, only sucks for people who are ill-equipped to handle it. I choose to equip myself appropriately for the content and environment in which I’m playing. If I’m in an area where I could be attacked by a player at any time, I’m not going to wear gear I would wear in a dungeon ([strikethrough]unless I’m on my NB in the sewers on an empty campaign[/strikethrough]. If I’m in a dungeon, conversely, I’m not going to wear gear designed to protect me from and/or counter particular PVP builds.

    The main problem here that I can see is that we have completionists who feel they are entitled to completion of all content in the game without being subjected to forms of gameplay they don’t enjoy.

    I’m sorry, but if you want to collect every skyshard, you’re going to have to accept that you’ll have to wear PVP gear, or else run a greater risk of dying while attempting to collect every skyshard. If you want to collect every hard mode dungeon skin, you’re going to have to accept that you probably can’t do it while wearing five impen Shacklebreaker and five Lich.

    No one is forcing anyone to do every quest or collect every skyshard or complete every dungeon achievement. That is your choice. Don’t play the victim and rage at PVPers because you couldn’t be bothered to gear yourself appropriately or because you simply just could not accept that you’d probably die when you were playing in an area where other people can attack you. Don’t play the victim because you got kicked from a vet dungeon for doing 20k single target DPS in your PVP gear.
  • Onefrkncrzypope
    Onefrkncrzypope
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    Honestly that I can make friends easier on a mic than in person.
    -Immortal Redeemer-
    -Extinguisher of Flames-
    -Gryphon Heart-
    -Potato-



    If I edited a post, it was for spelling. It is always because of spelling....
  • Jeremy
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    Aurielle wrote: »
    LizziAS wrote: »
    Ok so thanks for all those great answers .

    Here's another nit of mine:

    People thinking that there are PVP and PVE zones


    Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.

    I disagree. When I’m capturing Cropsford for my alliance, and I unintentionally kill a harmless solo player who’s there for the quests, my enjoyment of Cyrodiil is not diminished one iota. That overlap, as you put it, only sucks for people who are ill-equipped to handle it. I choose to equip myself appropriately for the content and environment in which I’m playing. If I’m in an area where I could be attacked by a player at any time, I’m not going to wear gear I would wear in a dungeon ([strikethrough]unless I’m on my NB in the sewers on an empty campaign[/strikethrough]. If I’m in a dungeon, conversely, I’m not going to wear gear designed to protect me from and/or counter particular PVP builds.

    The main problem here that I can see is that we have completionists who feel they are entitled to completion of all content in the game without being subjected to forms of gameplay they don’t enjoy.

    I’m sorry, but if you want to collect every skyshard, you’re going to have to accept that you’ll have to wear PVP gear, or else run a greater risk of dying while attempting to collect every skyshard. If you want to collect every hard mode dungeon skin, you’re going to have to accept that you probably can’t do it while wearing five impen Shacklebreaker and five Lich.

    No one is forcing anyone to do every quest or collect every skyshard or complete every dungeon achievement. That is your choice. Don’t play the victim and rage at PVPers because you couldn’t be bothered to gear yourself appropriately or because you simply just could not accept that you’d probably die when you were playing in an area where other people can attack you. Don’t play the victim because you got kicked from a vet dungeon for doing 20k single target DPS in your PVP gear.


    With the amount of zerging that goes on Cyrodil, I'm not sure if gearing for PvP is going to help PvE players who trying to quest or hunt skyshards in Cyrodil much. I would say the issue is more that they are solo and zerg groups get excited in disturbing ways when they see a lone prey to massacre.

  • SydneyGrey
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    When my characters get nerfed for PvE because the PvPers thought the classes were imbalanced somehow. *Sighs*

    Also, rude people.
  • Sevn
    Sevn
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    Shoehorned content that divides the community and adds little value to the game as a whole.

    Players who are oblivious to the fact devs have bosses and do what they are told. Wanna know why pvp and pve are not separated as they should? The higher ups don't see an upside to it as far as profits. They don't have to hear all the rumblings so why should they care if their peons are hated? This goes for everything game related.

    I feel for game devs that have put in the time to learn their craft, but get ripped from armchair devs that know nothing of what's going on behind closed doors, who sit at a desk for 8 hours filling out forms or answering phones, but are experts at coding, they just haven't somehow ended up working in that field, like ever.

    Rng on top of rng on top of rng. With a side of rng just for good measure.
    Can I please just play the content I enjoy? You've made a fun game that is ruined by unnecessary grind, in an effort to retain players. News flash, players will stay if they are having fun and enjoying themselves.

    Lots more, but that'll do for now.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • Aurielle
    Aurielle
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    Jeremy wrote: »
    Aurielle wrote: »
    LizziAS wrote: »
    Ok so thanks for all those great answers .

    Here's another nit of mine:

    People thinking that there are PVP and PVE zones


    Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.

    I disagree. When I’m capturing Cropsford for my alliance, and I unintentionally kill a harmless solo player who’s there for the quests, my enjoyment of Cyrodiil is not diminished one iota. That overlap, as you put it, only sucks for people who are ill-equipped to handle it. I choose to equip myself appropriately for the content and environment in which I’m playing. If I’m in an area where I could be attacked by a player at any time, I’m not going to wear gear I would wear in a dungeon ([strikethrough]unless I’m on my NB in the sewers on an empty campaign[/strikethrough]. If I’m in a dungeon, conversely, I’m not going to wear gear designed to protect me from and/or counter particular PVP builds.

    The main problem here that I can see is that we have completionists who feel they are entitled to completion of all content in the game without being subjected to forms of gameplay they don’t enjoy.

    I’m sorry, but if you want to collect every skyshard, you’re going to have to accept that you’ll have to wear PVP gear, or else run a greater risk of dying while attempting to collect every skyshard. If you want to collect every hard mode dungeon skin, you’re going to have to accept that you probably can’t do it while wearing five impen Shacklebreaker and five Lich.

    No one is forcing anyone to do every quest or collect every skyshard or complete every dungeon achievement. That is your choice. Don’t play the victim and rage at PVPers because you couldn’t be bothered to gear yourself appropriately or because you simply just could not accept that you’d probably die when you were playing in an area where other people can attack you. Don’t play the victim because you got kicked from a vet dungeon for doing 20k single target DPS in your PVP gear.


    With the amount of zerging that goes on Cyrodil, I'm not sure if gearing for PvP is going to help PvE players who trying to quest or hunt skyshards in Cyrodil much. I would say the issue is more that they are solo and zerg groups get excited in disturbing ways when they see a lone prey to massacre.

    @Jeremy , zergs pass through Cropsford, Vlas, and Bruma because they are AvAvA objective points. If there’s a solo quester on or near a flag talking to a quest giver, yes, they’re going to get massacred. It’s the risk you take when you quest in a PVP zone. If a quester is on a flag, and we’re taking Crops to deny the blues or reds a respawn point, it would be extremely selfish of that quester to expect 20+ people to back off and not take Crops so that he/she can quest in peace.

    Zergs are not routinely roflstomping out of the way skyshard locations, or quest hubs that don’t contribute anything to the alliance war. You might have lone/duo gankers camping skyshards (which is unlikely, as they have a greater chance of ganking zerg stragglers, rather than waiting an eternity for some defenceless PVEer to show up). In those cases, yes, gearing defensively will be a boon.

  • raj72616a
    raj72616a
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    people
  • Olupajmibanan
    Olupajmibanan
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    When game owners come to liking "quick penetration" marketing strategy.

    Push incomplete and low-quality products -> create extreme hype and hide all of the product defects behind it -> grab money as much and as quickly as you can -> move onto another product and never look back at dissatisfied customers who feel cheated when they realise what they bought.

    This is true for most MMOs nowadays, not only MMORPGs.
  • Bruccius
    Bruccius
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    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Aurielle wrote: »
    Bruccius wrote: »
    Bruccius wrote: »
    Davor wrote: »
    Entitled PvP people saying it's the only way to play. :p
    PvPer’s ganking people trying to do PvE in a mixed area

    If you can be attacked by another player, it's a PvP area.

    If you can do quests unrelated to PvP, it's a PvE area.

    See, this is why Cyrodiil is a mixed zone.

    PvP is like a light switch, its switched on or its switched off. It differs from PvE in the sense that it's compulsory. You dont have to want to do it. Once you enter a PvP zone, you're engaged. How much PvE content is for the most part irrelevant.

    That's not how it works, a properPvP zone doesn't have PvE elements, like quests, in it.

    I get the sense that you haven’t played many MMORPGs... Every single MMO I’ve ever played has had quests in PVP areas, and several have had open world PVP servers.

    Open world PvP servers seperated from PvE servers, yeah, that's pretty damn different.

    Conveniently neglected the fact that most (if not all) MMOs have quests in PVP areas. Even LOTRO, the most PVE-friendly MMO out there, has quests in its tiny PvP areas.

    Quests.
    Are.
    Not.
    Just.
    For.
    You.

    And other players are not just for you.

    False equivalency. Anyone can do quests in a PVP area. Anyone can be attacked in a PVP area. Quests do not BELONG to PVEers — especially not quests that reward PVP currency.

    If a quest that doesn't involve any player slaying gives you a reward, then that reward is a PvE currency.

    Sigh. There’s no convincing you otherwise, so I give up.

    You can't convince me of lies, no.

    If you can aquire a currency without having to do PvP for it, it's not a PvP currency, simple as that.

    Quests in Cyrodiil grant you enough alliance points to buy a few siege weapons. Those sure will come in handy when you're beating on that dungeon boss!

    Fyi, keeps can be conqeured without killing a single player.

    So you’re arguing that you should not be killed in a PVP zone when you’re completing quests, because it’s possible to take a keep without killing another player? Just want to be sure we’re on the same page here.

    Never said that. I said that things that can be accomplished without killing another player means it's not a pure PvP element.

    But we're derailing the threat, my final word on the matter.
  • Grimm13
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    MMO's that have eternal item life. Items need to degrade and break. This causes players to replace items so it fuels the economy of a game world whether the item is farmed or created. With a small a gold drain through item replacement an economy thrives, the Dev's do not have to create false gold drains with a large gold price on outfit/ gear customization.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • jainiadral
    jainiadral
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    LizziAS wrote: »
    Ok so thanks for all those great answers .

    Here's another nit of mine:

    People thinking that there are PVP and PVE zones


    Clearly, there is solo play, group play, and PVP play. And each has their own requirements. When they overlap, it sucks for everyone. It's about time we change the conversation to recognize this reality. In this game, there are all three types of play.

    I may be reading a little more into this than was intended, but I think there's a lot of truth in noticing there are three distinct play styles served by your typical MMO. Heavy players in each of those groups have fundamentally different interests. There are a usually a good number of "mixed" players who might participate in two of the three styles, or all three. They're probably the lucky ones :D

    Dedicated solo players will probably never group. They want soloable instances of grouped content like dungeons, or dedicated PvE maps with dailies or quests. They hate storylines and maps that are walled off by group requirements.

    PvP players want the ability to battle any player at any time, preferably in unpredictable ways, on a variety of maps with differing objectives. The more maps the better, and the more players of any stripe in these maps, the better.

    Ditto for the grouping sorts. They want more population to be steered into grouped content. They want all content on all maps to have enough difficulty that people are compelled to join them. They want more dungeons, more raids, and for content to be geared solely toward their needs.

    And they'll fundamentally be at odds, because at their core they want the same thing-- content they love to have some variant that's tailored to their tastes. It's normal and natural for everyone to request more of what they want. It's also normal for game devs to cater to the groups that bring them the most revenue--preferably with the least amount of investment.

    What stinks about MMOs specifically is that these perfectly normal agendas and human processes seem to breed hatred of different players. Group players resent solo players and PvP players. PvP players resent solo and group PvE players. Ditto for solo players resenting PvP folks and group players. Hostility runs rampant, especially when one group is favored, or cost-reducing measures are enacted (the same balance for PvP and PvE, for example). And it's no one's fault. We as players don't make the decisions-- that's on the gaming company. We have little power except that of our pocket books and the amount of words we can spew on various gaming forums.

    Personally, after reading some of the stuff that's been written about solo players here, I'm a little resentful myself :p Especially since some of it's completely wrong (seriously, solo players rushing toward group-heavy endgame? is this really a thing?). *shrug* I'm sure I hold equally invalid conceptions of PvPers and group players.

    Can we all start being a little more open and a little less judgmental?
  • Fata1moose
    Fata1moose
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    I personally dislike the very gamey representation of biomes. Encountering 3 bears every twenty feet is silly, when you're in the mountains and wilderness you don't come across that much wild life. Shadowfen is one of the worst offenders at feeling like an MMO zone and not a convincing environment. I think they've gotten better with new chapters/DLC, in Summerset Griffins are near their nests and other wild life spawn in areas that make more sense.
  • _Ahala_
    _Ahala_
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    Toxic elitists in both PvP and PvE
  • Grim_Slaughterfish
    Devs who can't plan ahead and balance PvE / PvP seperatly. Which in turn always makes for bad blood between the two different play styles when nerfs come.


    Runner up would be rude players.
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