Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Shield Nerfs Are For Real This Time

  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.
  • Valrien
    Valrien
    ✭✭✭✭✭
    ✭✭✭
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Get a better build then?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    As if NBs and Stamden needed more sustain. Do devs even play DKs, Stamplar? Do they even know how bad sustains can be for those 2? And what now? Are you gonna turn all stam skills into Oblivion damage when it is magicka builds that have trouble with shields IF they do have trouble? Ffs ZOS... get a grip on reality.
    Imperials, the one and true masters of all mortal races of Tamriel
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Valrien wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Get a better build then?

    looooooooool agreed
  • Exodium
    Exodium
    ✭✭✭✭
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.
  • LadyLethalla
    LadyLethalla
    ✭✭✭✭✭
    My mag sorc can just barely complete VMA right now. If they nerf shields, I won't be able to complete VMA anymore. That's some value added there, lemme tell ya! *sarcasm*

    Stop nerfing PvE for PvP. Stop making the same mistakes every other MMO in the past has, and separate PvE from PvP. It's hard, and it'll take along time, but literally half of the complaints about your game will go away. Just do it already.

    Yep, same - bye, VMA. It's NOT a L2P issue either, it's called having 360 ping.

    Honestly... as if there weren't already enough restrictions to my game. Can't do trials or vet pledges or PVP during my primetime because of lag and disconnects. What does that leave me to do? Repeating quests and writs? More fishing? Sounds to me like they're trying to suck the rest of the fun out of the game.
    x-TallyCat-x // PC EU DC - For the Covenant! // ESO Platinum trophy - 16th May 2017.
    Melbourne Australia - the land of Potato Internet.WTB ESO OCEANIC SERVER
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Guppet wrote: »
    They just need to make it at buff, so no stacking.

    You can’t cast multiple heals at the same time. But you can have multiple shields for silly values.

    Ever heard of HOTs?
    #CAREBEARMASTERRACE
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Exodium wrote: »
    LOL because an ability that can be stacked, ignores penetration, ignores crits and is unaffected by defiles is completely balanced. I actually can't wait for all the bad magicka players to finally become irrelevant when they realise how much shields carried them.

    I'd be happy for shields to finally be affected by either penetration OR crit (I might agree that introducing both would be too much of a nerf)...

    They aren't affected by penetration... BECAUSE THEY DON'T BENEFIT FROM RESISTANCES
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong
  • IZZEFlameLash
    IZZEFlameLash
    ✭✭✭✭✭
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    Except 50k max magicka with 2k recovery will net you damage loss, so you hit like a wet noodle in most cases until you run into someone running all divines 1337 360 bow setup.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Exodium
    Exodium
    ✭✭✭✭
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    if a mag is cc'd how are they not more vulnerable than stam, at that point we have virtually 0 resistance with no shield and shields can be two shot bu any good player
  • Rukia541
    Rukia541
    ✭✭✭✭✭
    Really sounds like they should just balance PvE and PvP separately.

    This is always the case in every MMO ever, yet they rather torture both sides with terrible balance for favor of one or the other. It is a constant, endless circle jerk of mindless patches that make no sense. I've seen it 1 too many times to even be bothered anymore.. just accept it lol :neutral:

    This is why I suggest always to have an alt or at least alternate build that you think will always be viable between patches.
    Edited by Rukia541 on September 14, 2018 4:35AM
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Gorilla wrote: »
    ItsNebula wrote: »
    Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.

    Don’t QQ till you at least see the new system.

    Or people like you can just L2P?

    hmmm....I have seen Sorcs 1vX groups of good to great players. Many many many times.

    No doubt we can all tailor our builds to double dots, shield breakers, fear + dots, etc etc, but that seems fairly limiting.



    Either your good-great players are actually garbage, or the sorcs were world class. It is so easy to pressure shields in an Xv1 that no sorc should be able to win while outnumbered by players of remotely similar experience.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Kadoin
    Kadoin
    ✭✭✭✭✭
    ✭✭
    Drummerx04 wrote: »
    Gorilla wrote: »
    ItsNebula wrote: »
    Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.

    Don’t QQ till you at least see the new system.

    Or people like you can just L2P?

    hmmm....I have seen Sorcs 1vX groups of good to great players. Many many many times.

    No doubt we can all tailor our builds to double dots, shield breakers, fear + dots, etc etc, but that seems fairly limiting.



    Either your good-great players are actually garbage, or the sorcs were world class. It is so easy to pressure shields in an Xv1 that no sorc should be able to win while outnumbered by players of remotely similar experience.

    What people don't seem to understand is that any mag user would collapse after getting CC'd with 2+ stam poison on them. If they don't, then they must have an extremely hard time sustaining those shields OR they took a huge damage cut. In fact, poison would end any 1vX once it's stacked high enough. Surprisingly, though, you rarely encounter anyone using cost poisons when outnumbered. I bet if you watch these 1vX streams you won't see cost poison on the player either at all or its extremely rare.

    Maybe people that always run in packs are used to rolling things down and don't have the sense to think about what might happen when they don't. That hardly makes a case for nerfing anything.
  • Waffennacht
    Waffennacht
    ✭✭✭✭✭
    ✭✭✭✭✭
    .
    Exodium wrote: »
    Kadoin wrote: »

    I'm guessing its the same downside as the stam user wearing a SnB with hulking + bone pirate spamming absorb magic and rolling when they see a mag char until they get their ult up and explode on them. Bonus points if they are a DK, NB, or Warden, enjoying that HP% heal not touching their stam pool and because eventually they will win that encounter and if they don't it's definitely a player issue.

    Also bonus bonus points if they are a stam templar with that setup and 30K+power of the light that strips damage shields instantly and sometimes insta-kills when you get DB + light on you. Omega points if they got bleeds with that and spam defile. No magic user will survive a templar like that unless they can roll or purge. Guess how many magic users can do that in Cyro without sacrificing a LOT of damage or heals and wear light armor? HINT: NONE

    Lol absorb magicka? There are mag sorc skills that don't affect that - fury isnt, curse isnt. Also, that skill only reflects the next projectile cast at you, so you think a Stam character is going to just spam a 2.5k cost skill to reflect one projectile? The fact that most magplars and magdks aren't projectile based also means that barely any stamina characters run that skill. So your argument is invalid.

    30k power of the light wtf lol are we still in HOTR or something? Stamplar is arguably one of the worst open world classes too so I'm not sure why you're bringing that up to help your case out.


    ezio45 wrote: »
    Exodium wrote: »
    Kadoin wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    Honestly, I find playing medium armor builds easier. Esp. the ones with %HP heals. Also, no one forces you to use hulking and bone pirate, you want to and you pay the price for it. Just like if I wear 2x damage set on a light armor build and die in one db + executioner. It's called trade-offs and guess what? The trade-off for being in light is really getting hard to justify in PvP vs heavy in nearly every case.

    Wrong, because I see light armour builds running with shackle + necropotence or necro + lich (no defensive sets whatsoever), with 50K max magicka and 2k+ recovery, and 20K+ shields due to their high max magicka pool. Let me know what the downside of the aforementioned setup is please. Also, I do have to run fortified brass/impreg on my stamina toons but that comes at the expense of a set that could give me better resources/damage.
    ezio45 wrote: »
    Exodium wrote: »
    Kagukan wrote: »
    "provide counterplay opportunities for Damage Shield Abilities" can mean a lot of different things. Hopefully the changes are not too bad because my squishy sorc needs his damage shields. Also says changes to light and medium passives so we shall see I guess.

    LOL try playing a medium armour stam build in hulkings and bonepirate where a mistake actually means death. So many magicka players (mag sorcs particularly) have had their incompetence and mistakes disguised by 20k shields for about 4 years now.

    i think stams had there incompetence covered up by high resist, rolldodge and enough stam to cc break and block for 4 yrs looooool how bout you play in light on a mag toon without shields and then come talk to me about survivability cuz stams going pretty god damn good

    Really? Do you think resistance means anything when bleeds are becoming so prevalent which go through resistance. Also unmitigateable cc's like rune cage/fossilise can stop you mid dodge-roll, subjecting the player to enough bursts to kill them.

    And heavy armour stamina builds have to rely on higher health recovery, but guess what, defile significantly reduces health recovery and we've been in a defile meta for about 6 months now which I've said before.

    ooh gee the stam got caught rolldodging i hope he has enough to break free instead of just sitting there getting hit. I hope his 40k stam will be enough

    seriously if and stam is getting stun from cc's they suck. theres no excuse to not be able to break free from even fossilizes if stam is your main stat

    thats as laughable as a mag complaining about using to much mag and not being able to spam a shield / heal

    and guess what, defile meta is dead, stop complaining about it and again, there is heavy if they can tank out long enough to heal there doing something wrong

    Erm, no I'm saying that your argument that roll is an amazing form of defence is nullified when you have CC's that go through dodge roll, leaving medium stamina character vulnerable in these situations. Stamina suffers more skills that they can't interact with than magicka.

    Shieldbreaker might be your only argument for uninteractable sets/abilites but even then, which players with any dignity run shield breaker?

    You do realize only fossilize is undodgeable right?
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Exodium
    Exodium
    ✭✭✭✭
    Kadoin wrote: »

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Absorb magic reflects soul assault? And it reflects llambris/grothdar? Honestly this is the first time I've heard of this. I'd have to see it to believe it but sounds OP to me.

    Yes, because I've never seen a 30k PotL even in HOTR days, where they hit for like 8k max. I don't need to address something that's clearly exaggerated.

    Errr...Stamplar is not better than Magplar. Both classes from the same problem in which they are static and rely on being in their focus/ritual for their defense, but the difference is that Stamplar actually has to be mobile (which counters their form of defence) whereas Magplars can afford to just stay in their 'home' and block+cast BoL until an offensive window opens up. Or they can mist form to LoS if they need to.

    Magnb is really good - they have mobility (shadow image + cloak), damage combos similar to magsorc and good defense through access to minor maim and high max magicka pools meaning they also have decent shields.

    Magwarden is valid but that class is just an outlier.
  • Drummerx04
    Drummerx04
    ✭✭✭✭✭
    Exodium wrote: »
    Kadoin wrote: »

    [1] Absorb magic doesn't reflect a projectile. In its current state it absorbs nearly every magic skill in the game, including soul assault, templar ray and even most elemental/magic proc sets including illambris, grothdarr, bahraha's curse, etc. and any light attack/heavy from any staff It basically shuts down any magic user. The best part is that absorb magic also heals you %HP in addition to negating damage from almost any magic/elemental skill/item set/passive in the game! Who cares if fury and curse are not absorbed when every other skill is and it heals your opponent? Anyone defending this skill in its form on live obviously has no clue how it works or has never been a magic user facing it. The alternative is that they are one of those "unkillable tanks" spamming it. Also don't forget their are other magic classes in the game other than sorc. You can really have a good laugh spamming absorb magic vs. a mag NB.

    [2] "30K PotL wtf" really? Is that the best you can do? :D

    [3] "One of the worse open world classes," yet still far superior to magplar, mag warden, superior to a mag NB if you have absorb magic slotted and don't mind wailing like an idiot to uncloak them (but if you have ritual of retribution this isn't hard, trust me I know because I do have 4 templars after all), and also superior to sorc if you wear SnB and, again, simply do exactly what I said in my previous post. I'm not talking air, I've done exactly what I've posted. How else do you think I know this?

    Absorb magic reflects soul assault? And it reflects llambris/grothdar? Honestly this is the first time I've heard of this. I'd have to see it to believe it but sounds OP to me.

    Yes, because I've never seen a 30k PotL even in HOTR days, where they hit for like 8k max. I don't need to address something that's clearly exaggerated.

    Errr...Stamplar is not better than Magplar. Both classes from the same problem in which they are static and rely on being in their focus/ritual for their defense, but the difference is that Stamplar actually has to be mobile (which counters their form of defence) whereas Magplars can afford to just stay in their 'home' and block+cast BoL until an offensive window opens up. Or they can mist form to LoS if they need to.

    Magnb is really good - they have mobility (shadow image + cloak), damage combos similar to magsorc and good defense through access to minor maim and high max magicka pools meaning they also have decent shields.

    Magwarden is valid but that class is just an outlier.

    Absorb Magic is effectively a damage shield that only mitigates magicka based abilities (sort of like the old light armor skill). And it also heals you upon absorbing damage. So yeah, it's pretty effective at defending against mag classes, and having it slotted increases your overall blocking efficiency.
    PC/NA - Nightfighters, Raid Leader and Officer
    Lilith Arujo - DC sorc tank/dps/healer - Dro-m'Athra Destroyer, Gryphon Heart, Grand Warlord
    Lilith Tortorici - DC templar trials healer

    Notable Completions:
    vAS (72k), vMoL HM (160k), vAA HM (135k), vHRC HM, vSO HM (141k), vHoF HM (168k), vCR+3(129k), vDSA 45k, vMA 591k

    Original Addons:
    Lilith's Group Manager
    Lilith's Lazy Hacks - Auto Recharge/Repair
    Bot Scanner 2000
    Lilith's Command History
    Maintained Addons:
    Kill Counter
  • Minalan
    Minalan
    ✭✭✭✭✭
    ✭✭✭✭
    Nerf sorc because of absorb Magicka! It makes soul assault useless!

    But... That's not a sorc skill, and it only Shields about 8K, soul assault has a 60K tool tip...

    Don't care! Nerf sorc!!!

    These forums are useless...

    Edited by Minalan on September 14, 2018 5:21AM
  • Enslaved
    Enslaved
    ✭✭✭✭✭
    ✭✭✭✭
    Sorcs getting nerfed again? Great!
  • Troneon
    Troneon
    ✭✭✭✭✭
    ✭✭✭
    giphy.gif
    PC EU AD
    Master Crafter - Anything you need!!
    High Elf Magicka Templar Healer/DPS/Tank
    Trials / Dungeons / PVP / Everything
  • Vapirko
    Vapirko
    ✭✭✭✭✭
    ✭✭✭✭✭
    What’s wrong with light armor passive? If they buff those it’s gonna be OP. Unless maybe they’re looking at it in relation to the incoming shield nerf. This is gonna be another mess. Because they’re going to over nerf shields and ruin them for everyone instead of addressing the few outstanding pet builds that stack insane shields or whatever people are complaining about.
    Edited by Vapirko on September 14, 2018 6:00AM
  • Mayrael
    Mayrael
    ✭✭✭✭✭
    ✭✭✭✭✭
    Valrien wrote: »
    Exodium wrote: »
    LOL because an ability that can be stacked, ignores penetration, ignores crits and is unaffected by defiles is completely balanced. I actually can't wait for all the bad magicka players to finally become irrelevant when they realise how much shields carried them.

    I'd be happy for shields to finally be affected by either penetration OR crit (I might agree that introducing both would be too much of a nerf)...

    I like how you conveniently leave out that while they ignore penetration and crits it is because they already take full unmitigated damage

    ...and can't be critical hit because shields don't benefit from crit stats, 9k shield is always 9k shield, it can't crit like heals. I love when people use reversed logic.

    The only fair change should be made would be:
    1. Remove shieldstack.
    2. Shields while up give now snare and root immunity.
    3. Change healing ward into heal that scales of missing health.


    Point 2 explanation:
    Stamina has roll dodge which not only allows avoid multiple incoming damage effects, but also gives root immunity making them very mobile, on top of that roll dodge doesn't use skill slot and avoid GCD meaning I can attack/heal and dodge almost at the same time. You thing why best solo PvP magicka players run over 15k stamina and buffs their stam regen?
    I'm done with this game because of ZOS pushing us into Vengeance, because they don't know how to fix Cyrodiil.
  • Derra
    Derra
    ✭✭✭✭✭
    ✭✭✭✭✭
    Daus wrote: »
    Derra wrote: »
    Daus wrote: »
    Oh no! Now you might actually have to put a heal on your bar like everyone else!

    I'm looking forward to see how they intend on improving everyone's sustain. I'm curious to see what kind of changes they're doing to light and medium armor as well.

    you know - i´d be totally fine with that if i had a heal tied to one or multiple of my main damaging abilities like other classes have.
    a dk, or nb does not have to put a heal besides healingward on their bar in light armor - because everything they do heals them.

    @Derra I completely understand, and I hope the changes they'll do to light armor will help compensate. I've also mentioned that Blood Magic suggestion in a previous comment.

    The problem is from my perspective:

    DK (without wings), nb and warden in light armor can already go toe to toe 1v1 with a classic shielded sorc. They rip through a sorc with only one or no shields.

    Buffing light armor will change nothing about this - because it´s only going to elevate all classes. Sorc is at a severe disadvantage regarding healing and has a direct dependency on shields to be competetive currently.
    If the survivability outside of shields shouldn´t be adressed massively - relative to what other magica classes in light armor have access to - but shields should be nerfed significantly at the same time - the class will be absolute trash tier.

    Shields aren´t selected because they´re so good (unlike on some magica NB builds) - shields are used because they´re without alternative in the current sorc toolkit.
    <Noricum>
    I live. I die. I live again.

    Derra - DC - Sorc - AvA 50
    Derrah - EP - Sorc - AvA 50

  • D0PAMINE
    D0PAMINE
    ✭✭✭✭✭
    ✭✭
    Im going to wait and see how this plays out. This game get more and more stressfull every update.
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Sharee wrote: »
    Wild guess: Shields will only absorb damage partially, letting some through. Some shields used to work that way at release IIRC. And it ties in with the ZOS statement about shields making heals useless.

    That would be a good way of nerfing them considering shield users are straight up immune to burst and crits. Though numbers should be tuned carefully.

    What a lot of nonsense. If my Mag Sorc is immune to crits, why do I need crit resistance of 4000 to survive against all the cheeseblades in the Imperial City? Because shields don't stay up all the time. Good players will CC you just when they expire.
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
    ✭✭✭✭✭
    ✭✭✭✭✭
    Shields are broken and imbalanced mechanically. Stacking, no Crit, same survival pool as damage modifier and most of the healing tree with crazy efficiency: They needed a fix.

    Don’t QQ till you at least see the new system.

    News flash for the mathematically challenged: Resto heals and many class heals scale off damage stats like Magicka and Spell Damage.
    #CAREBEARMASTERRACE
This discussion has been closed.