Hateanthem wrote: »Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?
PvP'ers already have activity. You can almost always find a fight somewhere. And if cryodiil is dead then there are bg's.
Sure more people in the sewers would be dandy, but not if means there are is no point in killing anyone.
Tel Var stones are meant to be lost if you die. It's not an area meant for PvE players to farm with impunity.
Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?
Hateanthem wrote: »Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?
PvP'ers already have activity. You can almost always find a fight somewhere. And if cryodiil is dead then there are bg's.
Sure more people in the sewers would be dandy, but not if means there are is no point in killing anyone.
Tel Var stones are meant to be lost if you die. It's not an area meant for PvE players to farm with impunity.
You can still gank people for AP, just like you do in cyro.
Hateanthem wrote: »Nope. It's a PvP area with incentives for PvP'ers to PvE, not the other way around.
Yeah but that's not how it works, what the reality is the PVPers use it as a PVEer's hunting grounds.
Regardless of what it was intended as, that's not what people are using it for.
A total redesign of the area is required.
The thievery element needs to be removed from the game as it is too toxic.
leepalmer95 wrote: »Either make it 80% or 50%.
Pve players wanting our only pvp dlc to turn into pve shouldn't count either.
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The loss on death is probably the main reason why it's empty most of the year, how many people do you think would play PvP if you lost half your AP when you died? These hardcore ''lose stuff on death'' ideas just don't work in a game so casual as this one.
I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
Thanks for assuming my intent, obviously there's no reasoning with you.
Hovind_Theory wrote: »The amount lost should be proportional to how much you carry. So say 100 2x multiplier you would lose 25%. If you have 4x you should lose 50%
leepalmer95 wrote: »leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
Thanks for assuming my intent, obviously there's no reasoning with you.
And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.
Show me that pve entitlement more please.
Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.
What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.
leepalmer95 wrote: »leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
Thanks for assuming my intent, obviously there's no reasoning with you.
And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.
Show me that pve entitlement more please.
Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.
What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.
I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.
Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.
Nightfall12 wrote: »Ok how about a whole new twist on Telvars....
this could be a terrible idea.....but here we go.
First change telvar in telvar grains...you need 10 telvar grains to make 1 telvar stone and you need 10 telvar stones to.....wait no this doesn't sound right.....this sounds like a terrible idea indeed.
leepalmer95 wrote: »leepalmer95 wrote: »leepalmer95 wrote: »I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
It's because this is a thread made by a pve'ers wanting it changed to suit them.
We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.
It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.
1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
Thanks for assuming my intent, obviously there's no reasoning with you.
And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.
Show me that pve entitlement more please.
Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.
What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.
I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.
Your idea is to slowly change to content from pvp to pve.
It's clear which bias you were attuned too in your first posts. Its clear you was crying about being farmed by good pvp'ers.
How about you give suggestions which improve the pvp in the pvp zone instead of suggestions that'll kill it off and favour more pve'ers.
If you wanna go mindlessly farm go do in the numerous pve zones. Just because tv stone have a good gold ratio which is a direct result of the risk involved of losing them.