Maintenance for the week of May 4:
• PC/Mac: No maintenance – May 4

Should telvar loss to players be modified?

  • ZeroXFF
    ZeroXFF
    ✭✭✭✭✭
    Yes, remove the loss entirely
    Hateanthem wrote: »
    coop500 wrote: »
    Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?

    PvP'ers already have activity. You can almost always find a fight somewhere. And if cryodiil is dead then there are bg's.

    Sure more people in the sewers would be dandy, but not if means there are is no point in killing anyone.

    Tel Var stones are meant to be lost if you die. It's not an area meant for PvE players to farm with impunity.

    You can still gank people for AP, just like you do in cyro.
  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    Yes, put it back to the original 80%
    coop500 wrote: »
    Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?

    The flags killed IC, not the Tel Var mechanics. Back then, you lost 80% to players instead of 50% and IC was pretty active because of constant fights without end in the arena district. Flags killed this because you have to deal with 2 load screens just to get back to the action.

    Removing the flags would instantly bring back some decent activity to IC all year long instead of during PvP events.
    Argonian forever
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, make it only 25%
    ZeroXFF wrote: »
    Hateanthem wrote: »
    coop500 wrote: »
    Not sure why all the PVPers are advocating to keep a dead place dead... Like, surely activity is what PVPers want right?

    PvP'ers already have activity. You can almost always find a fight somewhere. And if cryodiil is dead then there are bg's.

    Sure more people in the sewers would be dandy, but not if means there are is no point in killing anyone.

    Tel Var stones are meant to be lost if you die. It's not an area meant for PvE players to farm with impunity.

    You can still gank people for AP, just like you do in cyro.

    I think you fundamentally misunderstand how AP gains function...
  • karekiz
    karekiz
    ✭✭✭✭✭
    ✭✭
    Yes, make it a 100% loss
    Add more hidden bankers inside the city/sewers and its fine. Your meant to bank them occasionally.
  • Royaji
    Royaji
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes make it... (insert your idea via comments)
    You take exactly how many you are carrying yourself. Boom. Risk and reward is still there. Wanna gank and bomb PvErs? Sure, just bring 50k stones of your own and be ready to lose them.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    Either make it 80% or 50%.

    Pve players wanting our only pvp dlc to turn into pve shouldn't count either.

    T
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    coop500 wrote: »
    Hateanthem wrote: »
    Nope. It's a PvP area with incentives for PvP'ers to PvE, not the other way around.

    Yeah but that's not how it works, what the reality is the PVPers use it as a PVEer's hunting grounds.
    Regardless of what it was intended as, that's not what people are using it for.

    No reality its:

    Pvpers use it to pvp.

    Pve'ers come in a pvp zone on a pve build then cry when they die to pvp.

    20k hp full divines gear isn't good in pvp you can farm stuff in pvp gear thats what every pvp players does there.


    Stop coming into pvp with a crappy build then crying when you die. No wonder pve has become an easy mode carebear land where you can be naked and light attack your way threw the game and most dungeons. People too busy crying instead of trying to improve.
    Edited by leepalmer95 on September 13, 2018 6:03PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Salvas_Aren
    Salvas_Aren
    ✭✭✭✭✭
    ✭✭
    Yes, make it a 100% loss
    100% loss and suicide ganking will be history.

    Just kidding, I don't care any longer.
  • SPE825
    SPE825
    ✭✭✭
    Yes, make it only 25%
    If you entirely removed the loss, wouldn't everyone just be running around maxed out in Imperial Physique?
  • Beardimus
    Beardimus
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    Didgerion wrote: »
    A total redesign of the area is required.

    The thievery element needs to be removed from the game as it is too toxic.

    Quite the opposite. It makes IC for both parties
    Xbox One | EU | EP
    Beardimus : VR16 Dunmer MagSorc [RIP MagDW 2015-2018]
    Emperor of Sotha Sil 02-2018 & Sheogorath 05-2019
    1st Emperor of Ravenwatch
    Alts - - for the Lolz
    Archimus : Bosmer Thief / Archer / Werewolf
    Orcimus : Fat drunk Orc battlefield 1st aider
    Scalimus - Argonian Sorc Healer / Pet master

    Fighting small scale with : The SAXON Guild
    Fighting with [PvP] : The Undaunted Wolves
    Trading Guilds : TradersOfNirn | FourSquareTraders

    Xbox One | NA | EP
    Bëardimus : L43 Dunmer Magsorc / BG
    Heals-With-Pets : VR16 Argonian Sorc PvP / BG Healer
    Nordimus : VR16 Stamsorc
    Beardimus le 13iem : L30 Dunmer Magsorc Icereach
  • Jhalin
    Jhalin
    ✭✭✭✭✭
    ✭✭✭✭
    Yes, make it only 25%
    Either make it 80% or 50%.

    Pve players wanting our only pvp dlc to turn into pve shouldn't count either.

    T

    This is why IC is nearly a permanent ghost town. It needs PvEers to want to go though, half of its design is based on PvE combat. If it’s you and two other people in the entire area capping flags off guards, well that’s about as PvE as it gets. It’s dull when there’s no one in the zone. It’s dull when the biggest threats are the easily avoided roaming bosses.

    When you take a player from a system of minimal loss for death (repair costs for PvE, absolute zero costs for Cyro or BG PvP) and transition them into a system of significant (50%) loss out of nowhere, it is understandably jolting.

    What was suggested earlier, a ramping pentalty, starting smaller at lower multipliers then ramping up as Tel Var gains jump with x2, x3, x4 would allow for that sort of desperately needed transition
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, make it only 25%
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Darkmage1337
    Darkmage1337
    ✭✭✭✭✭
    No it's fine the way it is
    50% TV stone loss from when dying to enemy players should remain the same; however, there should only be a 10% or 20% loss from when dying to an enemy NPC effect (e.g. Molag Bal's massive AoE explosion, etc.) You lose more stones than you gain from him.
    The Molag Bal event should drop as much TV stones, or more, TV stones than the District Bosses themselves. That's just backwards thinking and bad design. Especially for how long it takes to get to the Sewers Center versus just farming the Districts' circle.

    Also, Molag Bal should drop more exclusive stuff besides 1 pet and 1 skin, but that is another discussion entirely.
    More varied drops would give players more incentive to go there and do the event, in addition to prioritizing the fact that, you know, Molag Bal is the main primary antagonist of the entire game, and IC is the center of the entire game...
    There should be a significant reward for defeating Molag Bal. Throw in a few costumes, polymorphs, armor dyes, set gear, storage coffers, furnishing items, SOMETHING else other than the most f-ugly skin in the game, and a scamp pet worth 8k...
    Edited by Darkmage1337 on September 13, 2018 6:15PM
    ESO Platform/Region: PC/NA. ESO ID: @Darkmage1337
    GM of Absolute Virtue. Co-GM of Absolute Vice. 8-time Former Emperor, out of 13 characters. 3 Templars, 3 Sorcerers, 2 Nightblades, 2 Dragonknights, 1 Warden. 1 Necromancer, and 1 Arcanist. The Ebonheart Pact: The Dark-Mage (Former Emperor), The Undying Nightshade, The Moonlit-Knight, The Killionaire (Former Emperor), Swims-Among-Slaughterfish (Former Emperor), The Undead Mage, and The Dark-Warlock. The Aldmeri Dominion: The Dawn-Bringer (Former Empress), The Ironwood Kid (Former Emperor), and The Storm-Sword. The Daggerfall Covenant: The Storm-Shield (Former Empress), The Savage-Beast, and The Burning-Crusader CP: 1,999.
  • Alaztor91
    Alaztor91
    ✭✭✭✭✭
    The loss on death is probably the main reason why it's empty most of the year, how many people do you think would play PvP if you lost half your AP when you died? These hardcore ''lose stuff on death'' ideas just don't work in a game so casual as this one.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    Alaztor91 wrote: »
    The loss on death is probably the main reason why it's empty most of the year, how many people do you think would play PvP if you lost half your AP when you died? These hardcore ''lose stuff on death'' ideas just don't work in a game so casual as this one.

    Its empty because it has no incentive. It has long load screens, the pve mobs usually get in the way of the pvp.

    The flag system is stupid as one faction can literally die and be back on the flag within 5s in some districts and you can't flip the flag in there is even a single enemy on it.


    In IC highest pop peak there was a 80% stone loss, so no lowering it won't do a thing. Only kill off the pvp more and make pve'ers feel all safe.
    Edited by leepalmer95 on September 13, 2018 6:32PM
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, make it only 25%
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • Hateanthem
    Hateanthem
    ✭✭✭✭
    No it's fine the way it is
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..


    They don't want to PvE for the "thrill" of killing monsters or testing their skills, they want to farm Hakeijos and tank the economy.

    That's a big money maker for PvP'ers and they feel they should be able to treat it like any other farming spot in the game, gathering resources without any care or consequence.
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    coop500 wrote: »
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.

    And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.

    Show me that pve entitlement more please.

    Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.

    What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • jaws343
    jaws343
    ✭✭✭✭✭
    ✭✭✭✭✭
    The amount lost should be proportional to how much you carry. So say 100 2x multiplier you would lose 25%. If you have 4x you should lose 50%

    I don't necessarily think anything needs to change, but I really like this idea. It punishes you for carrying more stones by gradually increasing the amount you lose based on the amount you are carrying.

    I also think this should work the other way too. So if a ganker is carrying enough for the 4x mult, they should be able to gain an additional 25% of your stones, so you would lose up to a max of 75%. But if a ganker has 0 stones on them, they only get up to 50% based on how much you are carrying.
  • coop500
    coop500
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, make it only 25%
    coop500 wrote: »
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.

    And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.

    Show me that pve entitlement more please.

    Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.

    What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.

    I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
    You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.
    Hoping for more playable races.

    I just want werewolf to be viable in endgame PvE T.T (which not allowed according to PTS update 50)
  • leepalmer95
    leepalmer95
    ✭✭✭✭✭
    ✭✭✭✭✭
    Yes, put it back to the original 80%
    coop500 wrote: »
    coop500 wrote: »
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.

    And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.

    Show me that pve entitlement more please.

    Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.

    What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.

    I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
    You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.

    Your idea is to slowly change to content from pvp to pve.

    It's clear which bias you were attuned too in your first posts. Its clear you was crying about being farmed by good pvp'ers.

    How about you give suggestions which improve the pvp in the pvp zone instead of suggestions that'll kill it off and favour more pve'ers.

    If you wanna go mindlessly farm go do in the numerous pve zones. Just because tv stone have a good gold ratio which is a direct result of the risk involved of losing them.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • lagrue
    lagrue
    ✭✭✭✭✭
    No it's fine the way it is
    Mayrael wrote: »
    Votes of PvE players shouldn't count as they don't play there anyway. Remove Tel Vars loss from PvP death and you can basically turn IC into PvE zone as there will be literally no reason for PvPers to run around there.

    It is a PVEVP zone. Not just purely PVP. Though I also think it's fine how it is.
    "You must defeat me every time. I need defeat you only once"
  • Nightfall12
    Nightfall12
    ✭✭✭✭✭
    Ok how about a whole new twist on Telvars....

    this could be a terrible idea.....but here we go.

    First change telvar in telvar grains...you need 10 telvar grains to make 1 telvar stone and you need 10 telvar stones to.....wait no this doesn't sound right.....this sounds like a terrible idea indeed.

    Ummm stuff… about stuff…or something.
  • lagrue
    lagrue
    ✭✭✭✭✭
    No it's fine the way it is
    Ok how about a whole new twist on Telvars....

    this could be a terrible idea.....but here we go.

    First change telvar in telvar grains...you need 10 telvar grains to make 1 telvar stone and you need 10 telvar stones to.....wait no this doesn't sound right.....this sounds like a terrible idea indeed.

    It is a terrible idea. You forgot to mention you can only assemble 10 grains using an item that you can only get once a week. ;)
    "You must defeat me every time. I need defeat you only once"
  • kojou
    kojou
    ✭✭✭✭✭
    ✭✭
    No it's fine the way it is
    I don't care about the Tel Var loss. I'm sure there are some who don't want to go in because of it, but the biggest problem has always been incentive and fun.

    The consumable stuff you can buy with Tel Var is very limited and most can be farmed easier other ways. Besides that farming is boring to me. Now if I could buy transmutation crystals with Tel Var...

    The armor you can buy is very niche with limited application as well. Where else are you going to use Imperial Physique?

    To get more people in, I would like to see IC become its own zone/campaign that you can queue into directly first. Then I would like to see some work on making the zone more fun and rewarding in general. Give it scoring and campaign rewards and the whole nine yards. Maybe even crown a "Mayor" to the alliance that controls all districts. Add some strongholds in the sewers to capture and hold that gives you a closer spawn (while you hold it) to the center of the sewer to create epic center battles.
    Playing since beta...
  • firedrgn
    firedrgn
    ✭✭✭✭✭
    Yes, remove the loss entirely
    There are simply not enough gankers who like losing telvar to make it work. Lol. And you all make it out to be a pve thing.. geeeze u woyld have not body to gank if pve rs didnt show up now an again . So the truth is your own pvp rs dont show up to make it work. Lol
  • Nyladreas
    Nyladreas
    ✭✭✭✭✭
    ✭✭✭✭
    No it's fine the way it is
    I think it's fine as it is. If you remove it you'll kill the entire tel var economy.

    I vote no.
  • ezio45
    ezio45
    ✭✭✭✭✭
    ✭✭✭
    No it's fine the way it is
    i think they should remove loss from npc's since its not like they benefit from it
  • Reistr_the_Unbroken
    Reistr_the_Unbroken
    ✭✭✭✭✭
    Yes, remove the loss entirely
    coop500 wrote: »
    coop500 wrote: »
    coop500 wrote: »
    I think the hostility between PVEers just asking 'hey maybe we should give this dead zone a second look' while PVPers lose their mind and start calling people names/accusing people of crying is a good indication of why most PVEers hate PVP. I find it amusing the only people crying in this thread are PVPers.

    It's because this is a thread made by a pve'ers wanting it changed to suit them.

    We are annoyed because we have 1 pvp dlc and for some reason pve'ers want it changed to suit them. You have literally 95% of the game to go pve in safety in.

    It's a dead dlc that needds reviving but it needs reviving the right way as its a pvp zone.

    1 instance of it, no doors between zones etc... They could add a lot to incentive pvp. Have a kills leaderboard which rewards motif's etc..

    Thanks for assuming my intent, obviously there's no reasoning with you.

    And there is no reasoning with a guy who wants a dlc changed because he doesn't want to die to pvpers in a pvp zone.

    Show me that pve entitlement more please.

    Pve'ers run crappy pve setups in pvp, gets killed by someone using a pvp setup and instead of adapting and throwing on some pve gear they'd rather cry on the forums and get the entire dlc changed.

    What happened to adapting? Or have zos just catered to casuals so much that they are used to holding heavy attack and completing the whole game.

    I made a simple poll on a forum about discussing a part of the game that is dead and almost never used, even during the event.
    You are the one that came flying in here with red and hate in your eyes throwing insults, assuming everyone just wants easymode and crying, when really you are the one crying about someone making a poll to see what people might think about an idea to try and bring more people to content that isn't even used.

    Your idea is to slowly change to content from pvp to pve.

    It's clear which bias you were attuned too in your first posts. Its clear you was crying about being farmed by good pvp'ers.

    How about you give suggestions which improve the pvp in the pvp zone instead of suggestions that'll kill it off and favour more pve'ers.

    If you wanna go mindlessly farm go do in the numerous pve zones. Just because tv stone have a good gold ratio which is a direct result of the risk involved of losing them.

    Dude, I have to agree with the OP. You’re basically making yourself look like a total *** over a poll. Grow up.
Sign In or Register to comment.