VirusOfBeauty wrote: »well it is rather ridiculous. I did it on my dd last week and I had meteors dropping on my head every 2 seconds. My stamdk was completely out of stamina without even using any damage skills after half a minute
It seems like all the mechanics are on steroids and more than twice the normal speed. The time between splitting into adds is now so short, that you barely get a few % off his health. With an unexperienced group that is still learning, it takes ages to kill him and that's if you're lucky enough with the meteor bugs
SienneYviete wrote: »I made a thread about this bugged boss and the reason why you're getting more meteors and impulses is because the flameshapers are up way longer due to a health bug, I used to be able to burn a flameshaper add in under 5 seconds and now it takes me about 20 seconds due to the bug this amplifies the time the flameshaper can do mechanics. We've found a couple of workarounds in either sending a tank top and either a night blade with shades or a petsorc too, when the boss splits the pets will run to the real boss allowing the tank to pull away the mirrors so dps can focus the real boss all the tank has to do is taunt and spam deep breath to interrupt. The other way is the tank taunts all of them including the main boss and stacks everything in the alcove where the boss spawns allowing all of them to be aoed down quickly with ultimates. I'd rather they fixed it but yeah they didn't even acknowledge my thread below
https://forums.elderscrollsonline.com/en/discussion/431928/vhrc-top-boss-bug-new-bug#latest
SienneYviete wrote: »I made a thread about this bugged boss and the reason why you're getting more meteors and impulses is because the flameshapers are up way longer due to a health bug, I used to be able to burn a flameshaper add in under 5 seconds and now it takes me about 20 seconds due to the bug this amplifies the time the flameshaper can do mechanics. We've found a couple of workarounds in either sending a tank top and either a night blade with shades or a petsorc too, when the boss splits the pets will run to the real boss allowing the tank to pull away the mirrors so dps can focus the real boss all the tank has to do is taunt and spam deep breath to interrupt. The other way is the tank taunts all of them including the main boss and stacks everything in the alcove where the boss spawns allowing all of them to be aoed down quickly with ultimates. I'd rather they fixed it but yeah they didn't even acknowledge my thread below
https://forums.elderscrollsonline.com/en/discussion/431928/vhrc-top-boss-bug-new-bug#latest
The left side wasn't right either - if that group wiped whilst the other side was in combat, you would not be able to release until the other fight was done, but the real kicker was the boss would not respawn either. Causes a few problems when you need to kill him to open the door to progress...
This was last seen a a few months back - not sure if it's fixed yet.
The left side wasn't right either - if that group wiped whilst the other side was in combat, you would not be able to release until the other fight was done, but the real kicker was the boss would not respawn either. Causes a few problems when you need to kill him to open the door to progress...
This was last seen a a few months back - not sure if it's fixed yet.
This has been fixed for a while now and the whole not being able to res while other group is fighting is not a bug honestly, youre so close to each other that you enter their combat so as long as they fight youre in combat
Yeah, this is crazy - I run a progression guild just starting the vet craglorn trials. We can do AA no problem but the right side mage boss in HRC is impossible in its current state.
@ZOS_GinaBruno
The patch notes for Wrathstone have these two notes which are designed to address this feedback as well as the overall design of the fight.
• Yokeda Kai's clones can no longer be attacked and do not last as long when summoned, though they still must be interrupted during the encounter. Their health bar is also now gold to indicate they are invulnerable.
• Yokeda Rok'dun and Yokeda Kai now have a linked wipe mechanic. Should either group perish while fighting, the group still engaged will suffer from a Yokeda Storm and perish, forcing both fights to reset.
I encourage everyone to play the PTS and let us know what you think.
Thanks!
The patch notes for Wrathstone have these two notes which are designed to address this feedback as well as the overall design of the fight.
• Yokeda Kai's clones can no longer be attacked and do not last as long when summoned, though they still must be interrupted during the encounter. Their health bar is also now gold to indicate they are invulnerable.
• Yokeda Rok'dun and Yokeda Kai now have a linked wipe mechanic. Should either group perish while fighting, the group still engaged will suffer from a Yokeda Storm and perish, forcing both fights to reset.
I encourage everyone to play the PTS and let us know what you think.
Thanks!
@ZOS_Finn
When you say they can no longer be attacked does this mean that a ranged interrupt like Crushing Shock will not work and they must be physically bashed?
Every group I do this trial with always just skips the top boss anyway. Will this also be fixed?
Yokeda Rok'dun and Yokeda Kai now have a linked wipe mechanic. Should either group perish while fighting, the group still engaged will suffer from a Yokeda Storm and perish, forcing both fights to reset.