10,000,000th thread about this
They are fully aware of the issues, we are fully aware of the issues, everyone is fully aware of the issues
Does it suck? Yes
Has it been a long time, too long? Probably
Im sure they are still working on it.
I am sure they would LOVE to have the servers run smooth as butter every day all day, 365 days a year.
Im sure they would have fixed it totally by now if they could.
In my experience its better than it used to be but I know that others dont match that experience.
I have a feeling that the game is bigger and more complex then they anticipated with regard to what the current server technology can handle. If thats the case, they should just admit it instead of letting everyone continute to wonder about it.
Unfortunately they dont talk enough about it and what they are doing to improve it.
They probably should but corporate probably wont let them.
.
I have never played a game that was without bugs. Some bugs not fixed after years of existence.
However, I have never played a game that after 4 years has such poor server stability.
A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.
The event is no excuse since campaigns operate at pop locked every week.
And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.
Someone needs to be hired to figure out what has challenged the team so far.
I have never played a game that was without bugs. Some bugs not fixed after years of existence.
However, I have never played a game that after 4 years has such poor server stability.
A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.
The event is no excuse since campaigns operate at pop locked every week.
And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.
Someone needs to be hired to figure out what has challenged the team so far.
I have never played a game that was without bugs. Some bugs not fixed after years of existence.
However, I have never played a game that after 4 years has such poor server stability.
A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.
The event is no excuse since campaigns operate at pop locked every week.
And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.
Someone needs to be hired to figure out what has challenged the team so far.
@idk What I've noticed is that people end up getting banned on the forums for pointing out serious issues over and over again to a company that has been silent and ignoring those of us who just want to play the damn content. It's really that bad.
@idk What I've noticed is that people end up getting banned on the forums for pointing out serious issues over and over again to a company that has been silent and ignoring those of us who just want to play the damn content. It's really that bad.
What statement should they give?
"We are aware of the issues, however we lack the ability or werewithall to address them at this time."
What really annoys me about this game is that they ARE aware of it, but wont give an statement to the topic or information about work in progress or whatever. And on top of that it extremely annoys me that when you go over the bug-fix section on patch notes and all they fix is quest ***, which no one cares about.
Azuramoonstar wrote: »What really annoys me about this game is that they ARE aware of it, but wont give an statement to the topic or information about work in progress or whatever. And on top of that it extremely annoys me that when you go over the bug-fix section on patch notes and all they fix is quest ***, which no one cares about.
Sometimes the issue is player base size, where too many players play and the servers can't handle it. ff14 and WoW suffer this issue as far as I know, as WoW gets ddos when a expac drops, and ff14 patches more so story have queue stability problems.
Server problems are not problems you can just throw money at, and they are fixed.
10,000,000th thread about this
They are fully aware of the issues, we are fully aware of the issues, everyone is fully aware of the issues
Does it suck? Yes
Has it been a long time, too long? Probably
Im sure they are still working on it.
I am sure they would LOVE to have the servers run smooth as butter every day all day, 365 days a year.
Im sure they would have fixed it totally by now if they could.
In my experience its better than it used to be but I know that others dont match that experience.
I have a feeling that the game is bigger and more complex then they anticipated with regard to what the current server technology can handle. If thats the case, they should just admit it instead of letting everyone continute to wonder about it.
Unfortunately they dont talk enough about it and what they are doing to improve it.
They probably should but corporate probably wont let them.
.
Azuramoonstar wrote: »What really annoys me about this game is that they ARE aware of it, but wont give an statement to the topic or information about work in progress or whatever. And on top of that it extremely annoys me that when you go over the bug-fix section on patch notes and all they fix is quest ***, which no one cares about.
they are not gonna list everything, more so back-end stuff that may open them to hacks/ddos.
also quests are game play and should be fixed.
Lastly all mmo have server stability issues, WoW, ESO, ff11, ff14, eq, eq2, tera, ddo, NW, you name the MMO it has issues.
Sometimes the issue is player base size, where too many players play and the servers can't handle it. ff14 and WoW suffer this issue as far as I know, as WoW gets ddos when a expac drops, and ff14 patches more so story have queue stability problems.
Server problems are not problems you can just throw money at, and they are fixed.
Unknown_Redemption wrote: »I have never played a game that was without bugs. Some bugs not fixed after years of existence.
However, I have never played a game that after 4 years has such poor server stability.
A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.
The event is no excuse since campaigns operate at pop locked every week.
And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.
Someone needs to be hired to figure out what has challenged the team so far.
They have a full team working on stability, as they stated during their last ESO live. The issue isnt the team, its problems that can not be recreated for troubleshooting. Ive never been kicked out of Cyro, personally.
GreenhaloX wrote: »Sadly... after the years and all these times, you will have to accept that they are unable to fix or improve their servers; or care to improve on it. Plus, it is my belief they don't really care about this too much. I think as long they can sustain the game going and keep dishing out and adding into more DLC and new contents and additions, this game will always have plethora of new players/customers; thus, the company will continue to profit with or without am improved servers, stability or whatnot. It is the nature of the beast of the gaming industry.
It's one of those things. If you don't like it, then the players/customers can opt to not play, but they realized this game will keep getting in new players/customers base who will continue to dish out money on the in-game products (i.e. crowns/crown store items, new DLC and chapters.) They have nothing to lose with an unstable game and servers where more people are constantly entering this game. Plus, it will surely cause the company/developers more work then they probably would think necessary to improve their servers and stability and likely eat up on their profits.
Well, hate to be the negative pessimist, but I am as frustrated and disgusted about the stability of the server and in-game as anybody else. Damn same crapshoot over and over again with every new addition of DLC and chapters.