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After 4 years Zos has not server stability.

  • Azuramoonstar
    Azuramoonstar
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    zParallaxz wrote: »
    idk wrote: »
    I have never played a game that was without bugs. Some bugs not fixed after years of existence.

    However, I have never played a game that after 4 years has such poor server stability.

    A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.

    The event is no excuse since campaigns operate at pop locked every week.

    And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.

    Someone needs to be hired to figure out what has challenged the team so far.

    They have a full team working on stability, as they stated during their last ESO live. The issue isnt the team, its problems that can not be recreated for troubleshooting. Ive never been kicked out of Cyro, personally.
    GreenhaloX wrote: »
    Sadly... after the years and all these times, you will have to accept that they are unable to fix or improve their servers; or care to improve on it. Plus, it is my belief they don't really care about this too much. I think as long they can sustain the game going and keep dishing out and adding into more DLC and new contents and additions, this game will always have plethora of new players/customers; thus, the company will continue to profit with or without am improved servers, stability or whatnot. It is the nature of the beast of the gaming industry.

    It's one of those things. If you don't like it, then the players/customers can opt to not play, but they realized this game will keep getting in new players/customers base who will continue to dish out money on the in-game products (i.e. crowns/crown store items, new DLC and chapters.) They have nothing to lose with an unstable game and servers where more people are constantly entering this game. Plus, it will surely cause the company/developers more work then they probably would think necessary to improve their servers and stability and likely eat up on their profits.

    Well, hate to be the negative pessimist, but I am as frustrated and disgusted about the stability of the server and in-game as anybody else. Damn same crapshoot over and over again with every new addition of DLC and chapters.

    You explained perfectly, which drives me insane is fortnite is actually a game that will stride to make much need changes. There is no every 3-6 month update cycle where if there is a problem, no matter how big or small if has to wait like ZOS

    fornite is more basic compared to MMO which are more complex.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Rohamad_Ali
    Rohamad_Ali
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    This post from the future .

    It's been 8 years , still server issues . :+1:
  • arasysb14_ESO
    arasysb14_ESO
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    I just finished VMA and had consistent lag spikes that go up to 650, and I feel so much better because I died once.

    TLDR: Cheapest added difficulty = lag

    There's no excuse for it after all these years. Can't imagine expecting fun from PVP in ESO.
    Arasys Llanor, CP 800+ Magicka Sorcerer NA

    Please do not use the same Fallout 76 engine for TES VI
  • DanteYoda
    DanteYoda
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    Megaservers were a really bad idea..
  • Azuramoonstar
    Azuramoonstar
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    DanteYoda wrote: »
    Megaservers were a really bad idea..

    not really, it doesn't matter the servers there will always be problems, and hiccups.

    I plated over 30 mmo from 2004 to now, i have not once played an MMO that didn't have server issues.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • SHADOW2KK
    SHADOW2KK
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    DanteYoda wrote: »
    Megaservers were a really bad idea..

    Mega crap more like
    Once I was a lamb, playing in a green field. Then the wolves came. Now I am an eagle and I fly in a different universe.

    Been taking heads since TeS 3 Morrowind..

    Been enjoying PvP tears since 2014

    LvL 50 - Dragon Knight EP [PC-EU] = Illuvutar = Ex The Wabbajack = (Stam DK)
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    LvL 50 - Sorcerer DC [PC-EU] = Daemon Lord = (Mag Sorc)
    LvL 50 - Dragon Knight DC [PC-EU] = Khal-Bladez = (Mag DK)
    LvL 50 - Dragon Knight DC [PC-EU] = Tenakha Khan = (Stam DK)
    LvL 50 - Templar DC [PC-EU]] = Blades The Disgruntled = (Stamplar)
    LvL 50 - Night Blade DC [PC-EU] = Ghost Blades = (Assassin)
    LvL 50 - Night Blade DC [PC-EU] = Malekith The Shadow = (Mag NB)
    LvL 50 - Warden DC [PC-EU] = Crimson Blades = (Stamden)

    Guild Master of The Bringers Of The Storm.
    Harrods


    Member Of The Old Guard
    PC Closed Betas 2013

    PC Mastah Race

    Anook Page anook.com/shadow2kk

    Been playing since Beta and Early Access

  • DanteYoda
    DanteYoda
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    DanteYoda wrote: »
    Megaservers were a really bad idea..

    not really, it doesn't matter the servers there will always be problems, and hiccups.

    I plated over 30 mmo from 2004 to now, i have not once played an MMO that didn't have server issues.

    Agreed but even at release they said people far away from them would have far more issues than standard servers..
  • Siohwenoeht
    Siohwenoeht
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    Firstly, lag is an issue in any online game and also I'm not saying all problems are on the consumers end.

    With that, I've not seen a thread along these lines where the player posts their internet speed at the time of disconnect, packet rates, ping etc.

    Here in the US especially, our government in their infinite wisdom has rolled back net neutrality protections and we already have evidence ISP's are throttling content again to force content providers to pay up for uninterrupted service and they will reduce consumers speed if they are in a high traffic time/area.

    Afaik, the EU has more strigent rules against this, but the infrastructure is more limited. I have no idea what Asia or Oceania has along these lines except players from those areas state they always have high ping/latency issues.

    I'm not defending any server side problems that may exist but we do not want to forget that these other outside influences are surely affecting things as well.
    "It is a lovely language, but it takes a very long time saying anything in it, because we do not say anything in it, unless it is worth taking a long time to say, and to listen to." - Treebeard
  • charley222
    charley222
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  • Cronopoly
    Cronopoly
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    Please don't take this the wrong way...Saying "Server Instability" is way too simple. there's a ton of moving parts in an MMO outside the so called servers which could be 100% streamlined and we could still see the exact problems we see.
    Cronopoly wrote: »
    We could discuss this with an actual IT terms...and bottlenecks therein.

    ALL IT SYSTEMS OF EVERY TYPE HAVE A NARRATIVE OF DELIVERING "THE RIGHT DATA TO THE RIGHT PLACE AT THE RIGHT TIME" I coined it in my draft of my IT Service Delivery Management book I'm writing :smile: If you see lag, this is not occurring obviously. If any IT system has ANY problem, something is getting in the way of this maxim. Yes I'm lecturing from the podium. J/K just spouting some of the useless knowledge I have stored up in mah brain from 20+ years in Enterprise billion dollar companies.

    We would have to acknowledge actual profiled bandwidth of:
    • Networking Routers and marked data types for level of service to give priority to certain types of Network data to move faster than others...
    • Transit time through External and Internal DMZ's (Firewalls) with enterprise Firewalls like Checkpoint Firewalls
    • O/S Servers Gigabit Network connections and bandwidth
    • Size and Bandwidth & speed, of I/O Buses, CACHE, & RAM Memory on servers
    • Broker/CICS regions that encapsulate player sessions on the Zone partitions server areas. Yes the servers have a memory location that represents your character (Server side) with associated Serial actions.
    • Transactions to Database servers over Fiber Channel connections. SQL etc...deep discussion here if not optimised and or doing full Table Scans if stats are not run regularly. A Must after a new patch and or new functions in game.
    • SSL appliances bandwidth and timouts. (Security appliances to provide SSL tunnels over the Internet from the datacenter to your pc and or game client machine to prevent hacking etc...
    • EMC (like) shared storage for data on SSD drives vs old school hard drive spindles and separate application services using the same spindle causing slowdowns. My pet peeve... putting Accounting on the same hard drive as say the Guild Store...Guess what happens when someone in accointing runs a detailed query...performance on the entiure hard drive is slowed...
    • Storage Fiber channel cards bottlenecks, occurs frequent... to many shops.
    • Application Transactional profiling of player functions (fired off skills) that get shared to "Other" players & FIFO Data queues
    • Available physical/virtual Memory and the dreaded memory swapping. (Local and / or on a separate machines Storage system)

    All of the items I listed above along with many more I did not mention would need to be profiled/charted for trends after every major patch cycle and of course periodically to see the actual transactional timings during any day/week cycle and most importantly where there is consistent growth on any of the said charts, so any IT manager could see where we are Running Towards a Cliff so the ship can be righted BEFORE going over the edge.

    Many times you may have weeks notice of something growing unchecked...example like hard drive space on a set partition...you fill it up and the application falls over. Billion dollar companies ignore this daily... :| Don't get me started on NAT tables, app garbage collection, and some idiot running a full gigabit speed Data backup on a production server during peak... /cry

    But since this is not a low level IT discussion, it's more in the 10,000 foot view, I would say any assertion that does not talk turkey about the lower level actuals may not be relevant to what is actually causing the lag we see. So when someone says the Servers Need Fixing, you really don't know what you are talking about. (I don't mean that harsh) o:):)

    ZOS should know EXACTLY what I'm talking about however and how to remove the Lag we see for the long haul even taking into account future DLC's. They should be able to quite naturally articulate the timings, bandwidth, separation of services, and sizes of every relevant part of their architecture.

    If not, I'm in between jobs, call me I can help...My last company made 100K avg every 60 seconds during peak hours of the the day. We had no choice but to know our architecture inside and out.

    Long winded P.S....
    Additionally IT team members were shocked that we required them to KNOW how their IT area worked in other IT areas.. (For example Network guys/gals had to get familiar with MS Windows Server / Linux /Solaris Networking alongside the Linux O/S guys and girls as far as setup, ports, Network card bonds etc...

    Sitting in your IT Tower "shell" is the surest path to a long standing IT issue not getting resolved. "It's not in my area and when each team member does that, instead of working to prevent a systemic problem that crosses IT disciplines we see issues that perpetuate for years with no real root cause as long standing "Problems" are not resolved.

  • Azuramoonstar
    Azuramoonstar
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    DanteYoda wrote: »
    DanteYoda wrote: »
    Megaservers were a really bad idea..

    not really, it doesn't matter the servers there will always be problems, and hiccups.

    I plated over 30 mmo from 2004 to now, i have not once played an MMO that didn't have server issues.

    Agreed but even at release they said people far away from them would have far more issues than standard servers..

    got a link to this? as i have not seen anything, or anyone mention this. DCUO moved to mega-servers a while ago when i played after the move i had lil to no issues.

    My first MMO was japanese one, and ALL the servers were in japan. I lived in massachusetts, which is far from japan. Yet i barely had lag/connectivity issues outside the random hiccup.

    connection to servers and mmo are a bunch of factors, and not always the servers themselves, it is the routing to the the server that causes the hiccup. which is on the isp.
    Long time mmo player: 2004-[current year]
    Long time Elder scrolls player: Xbox launch morrowind.
    Follower of the dawn and dusk, keeper of the moon and star.
  • Jerdeh
    Jerdeh
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    idk wrote: »
    I have never played a game that was without bugs. Some bugs not fixed after years of existence.

    However, I have never played a game that after 4 years has such poor server stability.

    A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.

    The event is no excuse since campaigns operate at pop locked every week.

    And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.

    Someone needs to be hired to figure out what has challenged the team so far.

    One of the reasons why issues haven't been fixed yet is that new content and new players come frequently that needs to run on the servers. Servers have been improved, but the more content that needs to be run on those servers, creates more issues and bugs to be solved. When you started playing 4 years ago, there weren't so many players and there weren't so much content on the servers. I'm quite sure that everyone knows these issues(zos and us) and they are working hard for the fixes. I'm also quite sure that constantly posting these threads here won't fix the issues that depend on the servers.
    Been playing since betas 2014
  • antihero727
    antihero727
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    Jerdeh wrote: »
    idk wrote: »
    I have never played a game that was without bugs. Some bugs not fixed after years of existence.

    However, I have never played a game that after 4 years has such poor server stability.

    A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.

    The event is no excuse since campaigns operate at pop locked every week.

    And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.

    Someone needs to be hired to figure out what has challenged the team so far.

    One of the reasons why issues haven't been fixed yet is that new content and new players come frequently that needs to run on the servers. Servers have been improved, but the more content that needs to be run on those servers, creates more issues and bugs to be solved. When you started playing 4 years ago, there weren't so many players and there weren't so much content on the servers. I'm quite sure that everyone knows these issues(zos and us) and they are working hard for the fixes. I'm also quite sure that constantly posting these threads here won't fix the issues that depend on the servers.

    I agree with there being more content. The population though has dropped significantly in4 years thought so things should have balanced out. Your logic is unsound.
    Veldrn-AD Magica Sorc
    Bizarro Veldrn-AD Stam Sorc
    Antiherro-AD Stam DK
    Antihero-AD Magplar
    Aww Crit-AD Magblade
    AD Since PC beta
    On A lag free vacation
    for the near and far future
  • Zodiac_
    Zodiac_
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    I really like people complaining about the people complaining for server status

    And i am not even an unpaid associate to ZOS ;)
  • Tandor
    Tandor
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    Jerdeh wrote: »
    idk wrote: »
    I have never played a game that was without bugs. Some bugs not fixed after years of existence.

    However, I have never played a game that after 4 years has such poor server stability.

    A group of us in Cyrodiil have been kicked out to log in and it is taking us multiple attempts to get back in. Some attempts we do not even get back to character select.

    The event is no excuse since campaigns operate at pop locked every week.

    And we are getting kicked again once we got back to the keep under attack. It so much worse than it was during the first year of Cyrodiil. It was even better last year.

    Someone needs to be hired to figure out what has challenged the team so far.

    One of the reasons why issues haven't been fixed yet is that new content and new players come frequently that needs to run on the servers. Servers have been improved, but the more content that needs to be run on those servers, creates more issues and bugs to be solved. When you started playing 4 years ago, there weren't so many players and there weren't so much content on the servers. I'm quite sure that everyone knows these issues(zos and us) and they are working hard for the fixes. I'm also quite sure that constantly posting these threads here won't fix the issues that depend on the servers.

    I agree with there being more content. The population though has dropped significantly in4 years thought so things should have balanced out. Your logic is unsound.

    That's false. The population has grown substantially and constantly over that time. It's commonly accepted that the game has improved considerably in that time and its popularity has improved with it, not least since One Tamriel.
  • sevomd69
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    Jinchuu wrote: »
    As long as you people continue to throw money at them they're not going to fix anything.

    I counter with...if they have no money they will definitely not fix anything...since there will be no game to fix...
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