As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
Azurephoenix999 wrote: »NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".
JumpmanLane wrote: »PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.
I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
PvE is also part of the game. Cyrodiil is also a PvE zone. Let PvE players do PvE if they want to do that. If they want to do PvP, they can, don't force it on them.
Why is it bothering you so much that PvE players do what they want to do? They're not in your way, if anything, they go out of your way.
JumpmanLane wrote: »PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.
I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
JumpmanLane wrote: »PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.
I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
Mostly the toxic communities PVP draws, not the actual mechanics at all.. I did pvp for years and honestly dealing with aholes 24/7 just got tiresome and well i grew up.
TequilaFire wrote: »JumpmanLane wrote: »PvP is part of the game. I just don’t understand why some people don’t want to bother getting good at an entire portion of the game. ZOS wants you to. They encourage you to. You bought the game. Play it.
I mean PvE players get good enough to do dungeons. They kill bosses. They can learn to kill players.
Mostly the toxic communities PVP draws, not the actual mechanics at all.. I did pvp for years and honestly dealing with aholes 24/7 just got tiresome and well i grew up.
Total myth, especially in ESO. The PvP community is no more toxic than the PvE community.
VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
I bet these same players who want a PvE Cyrodiil are the same players that are against Normal Malestrom dropping imperfect weapons.
The argument was something like, "To get the reward, you have to do the content."
Now, I'm not saying the Malestrom idea is any good. I've beaten Malestrom more than I ever needed to.
What I'm saying is that any PvE player complaining about PvP in a PvP zone should take thier own advice. If you want the reward, you have to do the content.
VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
VaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
VaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
JumpmanLane wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
I PvE in Vivec Lol. I do quests there. I even FARM there. I ALSO kill players and took the time to learn to do so. I entered Vivec at level 10.
There are plenty of places to ONLY PvE if you want to. ZOS wants you to play their WHOLE game so there are inventives for people to do both PvE and PvP.
You should really just l2p or l2pvp because once you do, PvEing in Cyrodiil won’t really be an issue.
Everyone dies. Everyone gets ganked. Everyone gets Zerged down. But once you l2p you’ll KILL those pesky nighblades. You’ll wreck Zergs. You won’t think to much of it.
ESO is a good game. Don’t shy away from a challenge. Step up and kill some people WHILE doing some quests.
This is the toxic behavior of PvP players. ''Everyone must do PvP!''
Gods above, you clearly have no clue how to handleVaranisArano wrote: »VaranisArano wrote: »As a primarily PvP player id like Zos to allow a Dungeon intermission where I just get what I want at ease. Im tired of running Blackheart Haven for weeks trying to get a Bone Pirate 2h sword. I should just be able get what I want and ignore game design.
On a serious note I yearn for the day that Pvers stop complaining about having to PvP in Cyrodiil.
Why are you so bothered by PvE players wanting to PvE in a zone also designed for PvE? Are you one of those gankers who takes out PvE players?
Face it, there is no justified reason for you PvP players to complain about a seperate PvE suggestion.
No justified reason, hmmm? (I can't believe this necro'd thread is going strong)
Like it or not, ZOS balances PVP and PVE together. That means the whole player base benefits when players understand how both PVE and PVP work. The only way to make that happen is to force PVP players into PVE and PVE players into PVP.
And that's why ZOS designed PVP and PVE content so that everyone has to deal everything if they want all the rewards and the best gear. Removing the incentives for PVEers to go into PVP and at the very least get their toes wet for anniversary boxes, AP, tel var, caltrops, vigor, warhorn, etc. (Or allowing PVP players to skip undaunted, get dungeon gear, etc) means that players struggle when ZOS makes balance changes due to either PVP, PVE, or both. Instead, ZOS works hard to give players reasons to try out different playstyles and parts of the game.
We see the proof of this in the class representatice program, where the
representatives were chosen for expertise in both PVP and PVE.
So if you want a justified reason, maybe consider what benefit ZOS gets from the status quo and indeed from designing this game this way in the first place.
Mind you, this dastardly scheme of ZOS to get PVE players into PVP works in some cases. I used to be a PVE only player. I hated the idea of PVP, but I wanted those Master Angler fish. That's what got me started and now I PVP regularly.
Balances, eh? Tell me, what exactly is balanced about fishing and suddenly getting ganked? PvE players play PvE for a reason, as a prime example, Runescape did an excellent job of seperating this. It has (or had) seperate PvP servers, and it had the wilderness, a PvP zone. Mixing PvE and PvP always ends up with PvP players getting the better side of the bargain.
Oh, you almost killed this world boss? Well, too bad, because xXIganknoobsXx saw you lose quite a lot of health and decided to kill you just as you were about to kill the boss.
IC got completely ruined by the PvP/PvE mixed zone, it's a dead area because neither side can get any positives. The ones who want to beat the bosses get screwed over by PvP players, while there are too many PvE enemies for PvP players to really get into their element. Leaving both sides screwed.
The way they ''incite'' PvP playing is utterly disgusting. It's based on people with a lack of skill making PvE players so annoyed that they stop doing what they want and like to do, because they can't do those things with other players running around.
Give one good reason why PvE players should suffer at the expense of PvP players. PvE players aren't in the way of PvP players, the opposite is true.
Balanced? You are using that in a different sense than ZOS uses it. ZOS wants to have PVP and PVE work on similar principles as opposed to completely separating PVE and PVP. So until ZOS changes their mind (which they keep doubling down on it, so good luck), they will continue to encourage PVE players to go into PVP zones to give it a try. I already explained the benefits ZOS gets from doing that, including how they've emphasized that in the class representative program.
ZOS is well aware that many PVE only players hate having to PVP for skyshards, achievements, skills, and other rewards for doing the whole of the base game. They haven't changed the current system, and indeed keep adding rewards to PVP modes like Battlegrounds. (Insert the same speech about PVP players hating to PVE for stuff, and ZOS continuing to add PVE rewards.)
That's because this design benefits ZOS. It lets them continue to balance skills/classes for PVE and PVP together instead of separately. It lets them encourage people to play multiple game modes, not just the ones you happen to love. Whether that's PVP or PVE.
You don't like having to PVP, along with many other PVE players. We get that. ZOS hasnt managed to somehow miss that.
Unfortunately for you, the benefits ZOS derives from balancing PVE and PVP together rather than desperately, and also from encouraging players to play ALL of the game rather than conpletely segregating themselves into seperate communities outweighs the suffering of PVE only players "forced" to PVP or PVP players "forced" to PVE.
The problem is that you'll have a hard time finding PvE players demanding PvP rewards, because that's not what we're complaining about.
We're complaining about not being able to do part of the PvE element because of PvP players deciding to gank PvE players.
Mixing PvP and PvE only encourages the former while completely disrupting the latter. Barely anyone does PvE in Cyrodiil because of PvP players that gank 24/7, thinking they are ''pro's'', and that the others just have to ''get gud''.
Mixing a zone does not encourage trying out different game modes. Changing rewards does. And that change already exists. If people want PvP rewards, they have to do PvP, that's already a thing that exists. And that's not what we're complaining about.
Drakkdjinn wrote: »What ya got here is a bunch of game completionists petitioning ZoS to make completion easier because they actually won’t (not can’t, but won’t) complete content that might involve PvP b/c safe spaces excuse. Y’all need to complete gettin gud: the PvE in Cry-o-diil is so short, easy to do, and frankly requires zero PvP if you just pay attention to your surroundings that none of us can take you seriously: this is just plain whining. There’s barely any PvP left in 3 out of 4 of the campaigns in this game just go do the PvE in one of those, you’ll be done in an hour and feel embarrassed for sheetposting this kinda nonsense.
Reistr_the_Unbroken wrote: »Drakkdjinn wrote: »What ya got here is a bunch of game completionists petitioning ZoS to make completion easier because they actually won’t (not can’t, but won’t) complete content that might involve PvP b/c safe spaces excuse. Y’all need to complete gettin gud: the PvE in Cry-o-diil is so short, easy to do, and frankly requires zero PvP if you just pay attention to your surroundings that none of us can take you seriously: this is just plain whining. There’s barely any PvP left in 3 out of 4 of the campaigns in this game just go do the PvE in one of those, you’ll be done in an hour and feel embarrassed for sheetposting this kinda nonsense.
No, not easy. It’s hard to do questing when other *** players kill you every time you step out to do the quest.

Reistr_the_Unbroken wrote: »Drakkdjinn wrote: »What ya got here is a bunch of game completionists petitioning ZoS to make completion easier because they actually won’t (not can’t, but won’t) complete content that might involve PvP b/c safe spaces excuse. Y’all need to complete gettin gud: the PvE in Cry-o-diil is so short, easy to do, and frankly requires zero PvP if you just pay attention to your surroundings that none of us can take you seriously: this is just plain whining. There’s barely any PvP left in 3 out of 4 of the campaigns in this game just go do the PvE in one of those, you’ll be done in an hour and feel embarrassed for sheetposting this kinda nonsense.
No, not easy. It’s hard to do questing when other *** players kill you every time you step out to do the quest.
Reistr_the_Unbroken wrote: »Drakkdjinn wrote: »What ya got here is a bunch of game completionists petitioning ZoS to make completion easier because they actually won’t (not can’t, but won’t) complete content that might involve PvP b/c safe spaces excuse. Y’all need to complete gettin gud: the PvE in Cry-o-diil is so short, easy to do, and frankly requires zero PvP if you just pay attention to your surroundings that none of us can take you seriously: this is just plain whining. There’s barely any PvP left in 3 out of 4 of the campaigns in this game just go do the PvE in one of those, you’ll be done in an hour and feel embarrassed for sheetposting this kinda nonsense.
No, not easy. It’s hard to do questing when other *** players kill you every time you step out to do the quest.
There is pvp played for fun, and there is pvp played for pride.
PvP played for fun will not yank the person just starting to get the sky shard, because the person playing for fun wants others to have fun too.
PvP played for pride will stroke the ego by jumping on that person and making them feel your pride as King Of The Land in some small way.
It is basic sportsmanship.
Azurephoenix999 wrote: »Let me be frank, doing PVE content in Cyrodiil is a pain in the ass when you're inside enemy territory. Grabbing the skyshards inside enemy gates is a pain, doing quests in towns owned by enemy alliances is a pain, doing dark anchors is a pain, and don't even get me started on the dungeons.
I understand that Cyrodiil is a PVP oriented zone, but against their better judge
I believe that this could be made much more bearable through the use of intermissions (dunno if these are already in place as I don't spend a lot of time in Cyrodiil) in between the end of each campaign and the start of the next. They would last 1 day for 7 day campaigns, and 3 days for 30 day campaigns.
During these intermissions:
- Alliances will own the keep, resources, and scrolls on their territory, and they cannot capture the ones owned by other alliances.
- Guards pertaining to specific alliances will NOT be present in Chorrol, Bruma, Cheydinhal, Vlastrus, or Cropsford.
- If players of different alliances go into dungeons, they will be in a separate instance of said dungeon.
- The gates guarding each elder scroll will be open, allowing members to grab the skyshards in those areas much more easily.
- Players can still complete scouting and bounty missions for alliance points, but those alliance points will not count towards the leaderboards.
If you dislike this idea for whatever reason (other than, "it's change and I don't like it") then please state why in the bottom and give some constructive feedback.
Also, because I know that someone's just going to look at this and say "entitled", *** you in advance. I'm making a suggestion. If people didn't make suggestions, the game wouldn't get any better and might even get worse.
There is pvp played for fun, and there is pvp played for pride.
PvP played for fun will not yank the person just starting to get the sky shard, because the person playing for fun wants others to have fun too.
PvP played for pride will stroke the ego by jumping on that person and making them feel your pride as King Of The Land in some small way.
It is basic sportsmanship.
I agree with you re: sportsmanship, but the one problem with that argument is that you can never assume that someone who’s collecting a skyshard (or questing, for that matter) has no intention of PVPing. I don’t have every Cyrodiil skyshard on any of my characters yet. If I come across them while going from point A to B, I’m picking them up. If some nightblade tries to snipe me from stealth, I can survive the hit and turn around to attack the would-be ganker because I’m a PVPer and am properly geared for a PVP environment.
If PVEers would swap out their full divines light/medium gear for PVP-appropriate gear and slot some defensive skills when they venture into Cyrodiil, they wouldn’t have quite so many problems when they run into gankers. It’s not difficult in the slightest. In fact, I’m going to do you PVEers a solid and give you a VERY cheap and easy-to-acquire defensive build to throw on all of your characters when you’re out questing/fishing/etc and fear the Dreaded Ganker.
5 pc Impregnable (jewellery, plus two heavy impen armour pieces — you will find oodles of this stuff for cheap in most traders), 5 pc Fortified Brass (three heavy impen armour pieces, weapons of your choice in defending), 1 pc Chudan, 1 pc Domihaus (light and medium). Purple health glyphs on everything. Don’t bother changing your CP, don’t bother changing your mundus. You’ll have enough crit resistance and phys/spell resistance to survive the average tryhard ganker. You’ll also have enough health to fool the ganker into thinking you’re a tank (making them less-likely to attack). If you get hit, spam self-heals, defensive buffs, and/or shields. If a ganker cannot one or two shot you, it will often stealth up and scurry away to nurse the blow to its fragile ego.