NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
PvPers just want another carebear to kill, 80% of my deaths in Cyro have been a ganker killing me inside a delve when I am trying to get a skyshard or clear the delve of a boss, I even had a red guy kill me when I was in my inventory, tbag me, and send me "you got rekt xDDDD noob" whispers.Azurephoenix999 wrote: »NateAssassin wrote: »Better yet, just create a campaign that has only PvE, so friends can play together across factions.
Oh wait that gives PvPers less carebears to trump, it won't ever happen because we can't upset the PvP masterrace.
Honestly, I'd prefer that. When I suggested it I got a ton of negative responses from hardcore PVPers saying "If you want this, you'll have to give us PVP all over tamriel", "Cyrodiil would be boring as *** without PVP", and "this *** is just acting entitled".
Tan9oSuccka wrote: »I was not a fan of doing a public dolmen, and fighting the tough last boss and having some scrub AD guy try to gank me.
He couldn't burst me fast enough with the abused Vamp/Sorc combo, and bolt escaped.
Giles.floydub17_ESO wrote: »It is a choice to do the quests or not. The PvE content in cyrodiil is not required. If one wants to do them they should the appropriate risks involved which means possible PvP.
Yes, I've completed all the Quests on one character and killed more players I the process than killed me. May have been killed once in that process. Just be smart and diligent.
Cyrodiil is PVP. Period.
Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
Azurephoenix999 wrote: »
Azurephoenix999 wrote: »Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.
Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.
Nyghthowler wrote: »
How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
Azurephoenix999 wrote: »Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
There's a difference between difficult and annoying. If your alliance has no keeps, getting killed by someone means getting forced all the way back to the wayshrine and having to essentially run all the way back, only to possibly get ganked again.
Bosses are difficult, running from place to place is annoying. Having a small period of time to ease on the annoyances of PVP is not the same as removing bosses from dungeons.
Well, you find it annoying because you don't like PvP. I find it challenging because I do like PvP. The running back to an objective after death is the penalty for death in PvP instead of gear repairs or whatnot.
There's plenty of skyshards in the game, skipping the ones in Cyrodiil shouldn't cripple your build too much. If you're a completionist then this is the kind of work you'll have to do in a multi-faceted game like this.
My suggestion would be to quit trying to solo around Cyrodiil and find some people to hit these objectives with (and I'm a dedicated solo player so I don't say this lightly). Grouping up in PvP can make it quite a bit more fun and, obviously, increases your chances of success.
What would you say to having open PvP in the PvE zones during this time frame?
NateAssassin wrote: »How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
NateAssassin wrote: »How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.
You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or so without. You WILL NOT get a PVE Cyrodill campaign.
Actually people have been asking for PvP in the justice system, which affects the whole game with PvP, so that statement is false.NateAssassin wrote: »How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.
You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or do without. You WILL NOT get a PVE Cyrodill campaign.
I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.
Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...
I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.
That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.
I used to gank other factions in Fallen Earth, regardless of their ability, level or reason for being in the PvP zone. At the time, I justified it as "roleplay" and I laughed when people raged at me.
Looking back, I realize what a colossal d-bag I probably was. I wonder how many people I just caused to quit the game, or swear off of PvP for life...
I don't PvP any more. I just don't care for it. I don't care for the smack-talk, the tea-bagging, the zone-rage, the ganking, the competition, the roving death squads, the min-maxers, the hilarious imbalance between max-level characters and everyone else etc.
That said, I'm sure I'll poke my face into Cyrodil at some point, if only for the skyshards and whatnot. It'll be easy kills for some ass-hat like my old self. And then they can brag about what a scrub I am, and how easily they rekt me, while I lean back in my chair and take another sip of wine, both hands off the keyboard.
NateAssassin wrote: »How is getting ganked over and over a challenge? It's not, it's an annoyance and in the end you become the next easy AP for a ganker, and yes I've killed gankers before and believe it or not they come back and attempt to gank again and again.Cyrodiil is PVP. Period.
I have to agree. While I admit that getting all the skyshards/quests/dolments in Cyrodiil with a PvE character is a pain, that's kind of the point. There needs to be difficult things in the game otherwise it's just an overwrought gathering simulator.
Should we take the bosses out of vet dungeons one day a week so that people who dislike PvE can get their pledges done?
The point is if they add a simple PvE campaign, PvPers can still have their "fun" spamming WB, while PvEers can play cross faction and complete quests.
No free passes. You can complete this content easily by choosing your factions buff server, playing with friends, and playing in the morning hours if necessary.
You don't hear PVP players asking for the whole game to be opened up to PVP. I'm sorry but your either gonna have to adapt or do without. You WILL NOT get a PVE Cyrodill campaign.