Saying that swords are viable for magicka builds after all the changes to light attack is quite a bit of a stretch. Long gone are the days of dual wield templars and DKs. ZOS does not want magicka builds running stamina weapons.
DW Swords are still fine for bomb builds
Why?madeeh91rwb17_ESO wrote: »Give spell-crit to Daggers, and Spell-pen to Hammers, please.
DW Swords are still fine for bomb builds
Use a lightning staff instead. 8% damage boost to AoE damage (i.e., all bomb damage). Versus 5% from dual swords plus a modest amount of extra spell damage. (If your bomb is a destro bomb, then you also get extra penetration.)
The end result is that the lighting staff will do similar damage as dual swords (and if you stacked a lot into max mag and SD, lightning will outperform dual swords) but at a lower cost (1 weapon, improved by 8 Rosin vs. 2 weapons improved by 16 Alloys) and greater versatility (i.e., you can actually do non-bomb damage on that bar!)
There literally is no legitimate use case for dual swords. Not even for bombing.
TheShadowScout wrote: »Why?madeeh91rwb17_ESO wrote: »Give spell-crit to Daggers, and Spell-pen to Hammers, please.
I mean, that looks like one of the silliest thoughts I have seen in quite some while...
Why would a -physical- weapon that has an advantage in a -physical- field give the same advantage to a non-pnysical magical attack??
Why would holding a pointy dagger that's good for stabbing vital sports (aka, critical) help you in any way to cast spells better?
Why should holding a hammer that's good for breaking bones through flexible armor help your spell get past the targets mystical spell resistances?
Have you been looking at the -rules- so much that you forgot the effects they try to emulate?
DW Swords are still fine for bomb builds
Use a lightning staff instead. 8% damage boost to AoE damage (i.e., all bomb damage). Versus 5% from dual swords plus a modest amount of extra spell damage. (If your bomb is a destro bomb, then you also get extra penetration.)
The end result is that the lighting staff will do similar damage as dual swords (and if you stacked a lot into max mag and SD, lightning will outperform dual swords) but at a lower cost (1 weapon, improved by 8 Rosin vs. 2 weapons improved by 16 Alloys) and greater versatility (i.e., you can actually do non-bomb damage on that bar!)
There literally is no legitimate use case for dual swords. Not even for bombing.
Thrusts-His-Spear wrote: »2h gives more aoe damage and single target damage then fire/lightning staff.
...and that is weapon enchantments. What you are talking about here. You know, where you strike with a weapon, and it "injects" an magic effect on impact? They even come in two variants, rune-based enchantments, and occasional spell-based temporary empowerments.madeeh91rwb17_ESO wrote: »TheShadowScout wrote: »Why?madeeh91rwb17_ESO wrote: »Give spell-crit to Daggers, and Spell-pen to Hammers, please.
I mean, that looks like one of the silliest thoughts I have seen in quite some while...
Why would a -physical- weapon that has an advantage in a -physical- field give the same advantage to a non-pnysical magical attack??
Why would holding a pointy dagger that's good for stabbing vital sports (aka, critical) help you in any way to cast spells better?
Why should holding a hammer that's good for breaking bones through flexible armor help your spell get past the targets mystical spell resistances?
Have you been looking at the -rules- so much that you forgot the effects they try to emulate?
Because Mass(Physical things) is nothing but concentrated energy.
And those metal weapons are the most efficient way to impart/transfer the magical energy into something.
It's the difference between administering a medicine to someone via syringe, vs just sparing the said medicine on him from afar.
-Danir, Mages Guild RiftenMagic underlies and defines nature. Nature is merely the manifestation of the mundane aspect of magic.