TheShadowScout wrote: »...and that is weapon enchantments. What you are talking about here. You know, where you strike with a weapon, and it "injects" an magic effect on impact? They even come in two variants, rune-based enchantments, and occasional spell-based temporary empowerments.madeeh91rwb17_ESO wrote: »TheShadowScout wrote: »Why?madeeh91rwb17_ESO wrote: »Give spell-crit to Daggers, and Spell-pen to Hammers, please.
I mean, that looks like one of the silliest thoughts I have seen in quite some while...
Why would a -physical- weapon that has an advantage in a -physical- field give the same advantage to a non-pnysical magical attack??
Why would holding a pointy dagger that's good for stabbing vital sports (aka, critical) help you in any way to cast spells better?
Why should holding a hammer that's good for breaking bones through flexible armor help your spell get past the targets mystical spell resistances?
Have you been looking at the -rules- so much that you forgot the effects they try to emulate?
Because Mass(Physical things) is nothing but concentrated energy.
And those metal weapons are the most efficient way to impart/transfer the magical energy into something.
It's the difference between administering a medicine to someone via syringe, vs just sparing the said medicine on him from afar.
But show me the spell (aka, class skill or magical guild skill) you have to hammer home like nail...
Or make an argument me how -holding- your hammer while casting a spell would affect it in any way. (Wait, not THAT hammer, the metal one for hitting people over the head with!)
Face it, a weapon made for -physical- combat would do -nothing- for magical effects.
And a item made to empower magical effects... would have to be made and enchanted for that purpose.
Its much like... a hammer to hammer nails with will do -nothing- for a software issue, and a debug tool to affect the software will do nothing for the nail...
Make my greatsword do 8% more damage to single targets!
Basically you are saying, if you can throw a bullet from afar with a specialized tool called "rifle", then you should be able to get better bullet performance if you tape that bullet to a tool not spezialized for shooting it, like a knife?madeeh91rwb17_ESO wrote: »It doesn't necessarily have to be an enchantment.
If you can throw fire or shock at an enemy via a staff from afar, you can.
But if you can use a tool that can actually get through a subject's skin, hence bypassing more protections and resistance than you can whilst using a staff, then you can theoretically do more damage to the subject with the said tool as compared to just an external staff.
Other side - easier solution. Why should swords increase -spell damage-? Nerf this and leave physical weapons for physical damage, and magica weapons for magical damage.The more practical reason is because Swords increase the damage of spells with their passive so why not hammers, axes, and daggers?
TheShadowScout wrote: »Basically you are saying, if you can throw a bullet from afar with a specialized tool called "rifle", then you should be able to get better bullet performance if you tape that bullet to a tool not spezialized for shooting it, like a knife?
...
Yeah, that is basically your argument.
The horse has bolted dude, that ship has sailed.
I'd have been all for it, but since they beating in MagDW every patch its unlikely they going to make a back track on the crappy direction they headed for all Magika Toons to run two staffs and one skill - Reach.
Or they could give us a magicka melee weapon to go with those magicka melee skills. Every magicka spec playing as some sort inferior version of a staff-wielding magblade is boring when you could just play magblade.
And magblades have melee potential, too.