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Give spell-crit to Daggers, and Spell-pen to Hammers, please.

  • Valrien
    Valrien
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    Give spell-crit to Daggers, and Spell-pen to Hammers, please.
    Why?
    I mean, that looks like one of the silliest thoughts I have seen in quite some while...

    Why would a -physical- weapon that has an advantage in a -physical- field give the same advantage to a non-pnysical magical attack??
    Why would holding a pointy dagger that's good for stabbing vital sports (aka, critical) help you in any way to cast spells better?
    Why should holding a hammer that's good for breaking bones through flexible armor help your spell get past the targets mystical spell resistances?

    Have you been looking at the -rules- so much that you forgot the effects they try to emulate?

    Because Mass(Physical things) is nothing but concentrated energy.
    And those metal weapons are the most efficient way to impart/transfer the magical energy into something.

    It's the difference between administering a medicine to someone via syringe, vs just sparing the said medicine on him from afar.
    ...and that is weapon enchantments. What you are talking about here. You know, where you strike with a weapon, and it "injects" an magic effect on impact? They even come in two variants, rune-based enchantments, and occasional spell-based temporary empowerments.

    But show me the spell (aka, class skill or magical guild skill) you have to hammer home like nail...

    Or make an argument me how -holding- your hammer while casting a spell would affect it in any way. (Wait, not THAT hammer, the metal one for hitting people over the head with!)

    Face it, a weapon made for -physical- combat would do -nothing- for magical effects.
    And a item made to empower magical effects... would have to be made and enchanted for that purpose.

    Its much like... a hammer to hammer nails with will do -nothing- for a software issue, and a debug tool to affect the software will do nothing for the nail...

    The more practical reason is because Swords increase the damage of spells with their passive so why not hammers, axes, and daggers?
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • NBrookus
    NBrookus
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    Or they could give us a magicka melee weapon to go with those magicka melee skills. Every magicka spec playing as some sort inferior version of a staff-wielding magblade is boring when you could just play magblade.

    And magblades have melee potential, too.
  • Strider__Roshin
    Strider__Roshin
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    Make my greatsword do 8% more damage to single targets!
  • Valrien
    Valrien
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    Daus wrote: »
    Make my greatsword do 8% more damage to single targets!

    It already does 5% more damage to everything

    Honestly, some people...
    Edited by Valrien on September 4, 2018 4:46AM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • TheShadowScout
    TheShadowScout
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    It doesn't necessarily have to be an enchantment.
    If you can throw fire or shock at an enemy via a staff from afar, you can.

    But if you can use a tool that can actually get through a subject's skin, hence bypassing more protections and resistance than you can whilst using a staff, then you can theoretically do more damage to the subject with the said tool as compared to just an external staff.
    Basically you are saying, if you can throw a bullet from afar with a specialized tool called "rifle", then you should be able to get better bullet performance if you tape that bullet to a tool not spezialized for shooting it, like a knife?
    ...
    Yeah, that is basically your argument.

    While I am saying, a tool specialized for stabbing for example won't help wou with the shooting, no matter if bullet or spell.
    You'd need a tool specialized for that instead.
    Now, I would all be for more magica weapon choices, and among them varied special effects, just like the melee wielders can get by picking axe-sword-mace-dagger... though I guess magica weapons already have that with their fire-lightning-ice spread, huh? Still, even more and more varied optiosn would be a good thing. So, giving two selection options, one for magic flavor and one for weapon flavor would be something I'd love to see (duh, seeing how i suggested such - see above)

    But copying the stamina weapons options with blind disregard that different tools are buold for different jobs? That is not just lame, that is silly.
    Valrien wrote: »
    The more practical reason is because Swords increase the damage of spells with their passive so why not hammers, axes, and daggers?
    Other side - easier solution. Why should swords increase -spell damage-? Nerf this and leave physical weapons for physical damage, and magica weapons for magical damage.

    And then give us more weapon choices! ;)
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    Basically you are saying, if you can throw a bullet from afar with a specialized tool called "rifle", then you should be able to get better bullet performance if you tape that bullet to a tool not spezialized for shooting it, like a knife?
    ...
    Yeah, that is basically your argument.

    Not really.

    Bullet does nothing but impart kinetic force from one point to another.
    And given the fact that real world has air-Drag and everything else, the most efficient way to impart most of the bullet's kinetic energy to its target would be to put the gun RIGHT ON the target.
    That is; by minimizing the range. As in, staying in melee range.

    ---
    Now.
    Lets take the example of a staff.
    A staff from range launches a spell at a subject.
    vs
    A staff that is pierced inside a subject's body, and then "fires" the exact same spell.

    Out of both instances, I believe the second staff that has been pierced inside a subject's body, will deal significantly more damage.
    A sword is just that staff(a focus point), that bypasses all the drag and resistance.
    A dagger is a smaller version of it, designed to administer damage on critical organs with precision.
    A warhammer is a staff that shatters the structural integrity, hence significantly enhancing the damage of the spell.

    ---

    Also, given the fact that metals are better conductors of energy, and contain more mass(concentrated energy) than wood. Metal should make better staves than wood. The only problem there is left now, is that very weight of the metal. And that is where muscles, or magical aid come in.
    Edited by madeeh91rwb17_ESO on September 4, 2018 6:41AM
  • sevomd69
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    Well then... I want Weapon Damage and Crit on all staves... Can you imagine a bomber...destro ulti with spin to win...
    Edited by sevomd69 on September 4, 2018 7:33AM
  • madeeh91rwb17_ESO
    madeeh91rwb17_ESO
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    sevomd69 wrote: »
    Well then... I want Weapon Damage and Crit on all staves... Can you imagine a bomber...destro ulti with spin to win...

    Destrostaff is already arguably the best thing for bombers.
    See the last page.
  • ChefZero
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    After those changes of the last updates there's only one way to solve this problem:

    New weapon skillline called summoned weapons, copy&paste 2h skillline (IMO most well-rounded skillkit in addition to destro and restro) or implying something new (in this case brokenly OP to be buy reason #1 in a chapter of course) and a new crafting skillline for that with new materials.
    Beardimus wrote: »
    The horse has bolted dude, that ship has sailed.

    I'd have been all for it, but since they beating in MagDW every patch its unlikely they going to make a back track on the crappy direction they headed for all Magika Toons to run two staffs and one skill - Reach.
    NBrookus wrote: »
    Or they could give us a magicka melee weapon to go with those magicka melee skills. Every magicka spec playing as some sort inferior version of a staff-wielding magblade is boring when you could just play magblade.

    And magblades have melee potential, too.

    The reason why I respecced to stamblade last week. Mageblade was more enjoyable two years ago.
    Edited by ChefZero on September 4, 2018 8:36AM
    PC EU - DC only
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