TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
https://www.youtube.com/watch?v=1oOT6H9u02wTo get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
juttaa77b16_ESO wrote: »Accordiing to the other thread we should still get the same ticks. It seems broken to me because we aren't getting anywhere near the ticks we got before. We can't even come close to the cost of the siege weapons we use to sustain the larger and longer battles. So something is a miss here. I'm hoping. We get some official clarification.
I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're getting incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
juttaa77b16_ESO wrote: »I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
Lieblingsjunge wrote: »juttaa77b16_ESO wrote: »I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group.
To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
juttaa77b16_ESO wrote: »I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're getting incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
juttaa77b16_ESO wrote: »partially true because I forgot to mention the duration you are there counts too. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting beLieblingsjunge wrote: »juttaa77b16_ESO wrote: »I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group.
partially true because I forgot to mention the length of the battle counts too although I did say it way above. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting before. the 3 biggest complaints in the campaign right now are the server issues, imbalances and the tick changes that are not in the patch notes.
Lieblingsjunge wrote: »juttaa77b16_ESO wrote: »partially true because I forgot to mention the duration you are there counts too. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting beLieblingsjunge wrote: »juttaa77b16_ESO wrote: »I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.Toc de Malsvi wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.https://www.youtube.com/watch?v=1oOT6H9u02w
If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group.
partially true because I forgot to mention the length of the battle counts too although I did say it way above. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting before. the 3 biggest complaints in the campaign right now are the server issues, imbalances and the tick changes that are not in the patch notes.
I'm pretty sure it doesn't. Like, if you would be fighting 40 minutes, and I would come and repair 1 wall, I would get on the defence list. And I would get same D-tick as you. At least it works like that when the raid I play with goes to capture/defend smth. We all get the same defence ticks, but some of us are also gaining e.g. healing AP, placing sieges, camps etc. Yet it's all the same. Someone also arrives late sometimes. Still same tick for everyone. Also offence-ticks. Siege 1 wall, once => Get on O-tick. Or just be in range. Still same as the poor guy who placed 10 sieges.
To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
Exactly.
Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
juttaa77b16_ESO wrote: »To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
Exactly.
Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
We had the resources and still no proper tick.
Sorry I don't think I clearly mentioned that before. So I apologize for the confusion. The point still stands. We got a really bad tick for all that effort.juttaa77b16_ESO wrote: »To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
Exactly.
Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
We had the resources, and still no proper tick.
The way I understand the changes, you get lower ticks because the keeps degrade quicker now once resources are lost and the tick is based on the level of the keep when it's defended. In the past, if a level 5 keep was sieged and defended you got the max multiplier. Now in a long siege, the keep will have degraded to level 0 giving you the minimum multiplier.
Having said that I wouldn't be surprised if the calculations got messed up when they made the changes and compressed keep levels from 1-5 to 0-2.
Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Sigh
The good old times where you was happy about 2,9k tick
To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
Exactly.
Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
It's an intended nerf that came in with wolfhunter. Defence ticks are related to the resources the keep holds
Master_Kas wrote: »To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
Exactly.
Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:ZOS_BrianWheeler wrote: »With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.
This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.ZOS_BrianWheeler wrote: »A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
This is wrong tough.
Before on a level 5 keep with all resources being level 5 you got about a 7x multiplier on ap gained (If noone got on the creditlist then you shared it ofc)
Now the multiplier on a level 2keep with all 3x level 1 resources (current max) the multiplier is around 3x - 3.5x the ap gained.
So it's basiclly half the ticks we had before. Must be a bug or a straight up lie from ZOS.
It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
The ticks were absurdly high for doing almost nothing.
Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
This change also add incentive to spread out more and conquer rather to stay on the defensive.
Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20
Though I'm just hoping , nothing official
It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
The ticks were absurdly high for doing almost nothing.
Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
This change also add incentive to spread out more and conquer rather to stay on the defensive.
Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20
Though I'm just hoping , nothing official
Why would you want more alliance ranks? They are a joke now because they are so easy to obtain. I earned my 5 Star before they were so easy to get.
It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
The ticks were absurdly high for doing almost nothing.
Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
This change also add incentive to spread out more and conquer rather to stay on the defensive.
Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20
Though I'm just hoping , nothing official
Why would you want more alliance ranks? They are a joke now because they are so easy to obtain. I earned my 5 Star before they were so easy to get.
I agree.
I have an idea for maybe 10 more pvp ranks, like:
Duke: AR 51/52 (Required 70M AP for rank 1, 78M AP rank 2). Furniture: Noble banner of Authority.
Prince: AR 53/54 (Required 86M AP rank 1, 95M AP rank 2). Furniture: Resource tower+flag.
Grand Prince/Duke: AR 55/56 (Required 105M AP rank 1, 115M AP rank 2). Furniture: Grand Golden Crown, size: 10 meters.
Archduke: AR 57/58 (Required 130M AP rank 1, 145M AP rank 2). Furniture: An ancient colosseum 30 meters on 30 meters.
Legendary Hero: AR 59/60 (Required 165M AP rank 1, 185M AP rank 2). Furniture: Inner Keep+Throne of Legend.
Special mount+Color. 3 skill points.
AR symbol of Legendary Hero will be the alliance symbol with 1 crown each side, left and right.
Legendary Hero will have an alliance war skill line, similar to Emperor but less powerful:
Minor Domination: Increases your Health, Magicka, and Stamina Recovery in combat by 50% while in your campaign.
Minor Authority: Increases your Ultimate generation by 50% while in your campaign.
Tactician: Increases your damage done with Siege Weapons to keeps and other Siege Weapons by 50% while in your campaign.
Hero: Increases your healing received by 25% while in your campaign.
Noble: Increases your Max Health, Magicka, and Stamina by 30% while in your campaign.
As for balance, in order to achieve Legendary Hero rank 1, you will need to farm 165 million alliance points, so there will be very few players with this rank
@ZOS_RichLambert @ZOS_Wrobel