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Is the drastically reduced AP for Keep defense intended or a bug?

  • LarsS
    LarsS
    ✭✭✭✭✭
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.
    GM for The Daggerfall Authority EU PC
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    @TequilaFire
    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.

    Edited by Toc de Malsvi on September 2, 2018 6:50PM
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  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    I muss, respectfully disagree, because a.)we can hold the resources some times and b.) there was no mention of AP changes for the health level changes. In the forum link above ZOS mentions how it works and we'll see the same and better returns, but we aren't seeing anywhere near a decent return versus cost of strategically playing.
  • Maryal
    Maryal
    ✭✭✭✭✭
    Accordiing to the other thread we should still get the same ticks. It seems broken to me because we aren't getting anywhere near the ticks we got before. We can't even come close to the cost of the siege weapons we use to sustain the larger and longer battles. So something is a miss here. I'm hoping. We get some official clarification.

    I also noticed a D-tick difference -- the AP earned was pretty low given the cost of siege equipment, repair materials, and forward camps. The first time I noticed it, I thought it was a fluke, but then it kept happening (these fights lasted a fairly long time ... they were all very fun and engaging with lots of people on both sides). I also noticed that the D-ticks seemed to be noticeably higher at an outpost (fights there also lasted a fairly long time -- they were quite fun and engaging with lots of people on both sides).



  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're getting incredibly less AP now.
    Edited by Arrodisia on September 2, 2018 6:36PM
  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.

    You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group. o:)
    Ignorance is the greatest weapon of tyranny.
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  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    partially true because I forgot to mention the duration you are there counts too. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting be
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.

    You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group. o:)

    partially true because I forgot to mention the length of the battle counts too although I did say it way above. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting before. the 3 biggest complaints in the campaign right now are the server issues, imbalances and the AP tick changes that are not in the patch notes.
    Edited by Arrodisia on September 2, 2018 6:45PM
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    accidentally posted twice sorry
    Edited by Arrodisia on September 2, 2018 6:44PM
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.
    Edited by Universe on September 2, 2018 6:45PM
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    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Toc de Malsvi
    Toc de Malsvi
    ✭✭✭✭✭
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're getting incredibly less AP now.

    @juttaa77b16_ESO
    The point of the post was to address the statement that you couldn't get a 25k defense tick for killing only 3 people. In the video I get a 41k defense tick for killing exactly 3 people. I am not disputing the lower AP ticks for defense.
    Edited by Toc de Malsvi on September 2, 2018 6:51PM
    Legendary Archer of Valenwood
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  • Lieblingsjunge
    Lieblingsjunge
    ✭✭✭✭✭
    partially true because I forgot to mention the duration you are there counts too. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting be
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.

    You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group. o:)

    partially true because I forgot to mention the length of the battle counts too although I did say it way above. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting before. the 3 biggest complaints in the campaign right now are the server issues, imbalances and the tick changes that are not in the patch notes.

    I'm pretty sure it doesn't. Like, if you would be fighting 40 minutes, and I would come and repair 1 wall, I would get on the defence list. And I would get same D-tick as you. At least it works like that when the raid I play with goes to capture/defend smth. We all get the same defence ticks, but some of us are also gaining e.g. healing AP, placing sieges, camps etc. Yet it's all the same. Someone also arrives late sometimes. Still same tick for everyone. Also offence-ticks. Siege 1 wall, once => Get on O-tick. Or just be in range. Still same as the poor guy who placed 10 sieges.
    Ignorance is the greatest weapon of tyranny.
    PC - EU.
    Lieblingsjunge(AD) - Racechanged Argonian :< | AR 50 - No double AP or Bleakers involved |
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  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    partially true because I forgot to mention the duration you are there counts too. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting be
    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Exaggerate much? No 25k dtick came from killing only 3 people.

    No, and you didn't even need all the resources defended. I killed the same 3 blues trying to take one of their keeps in No-CP campaign repeatedly. I got sloppy in the end cause I thought they would die faster but finally made a recording cause the ticks were so high. This is from June 5th right after Summerset dropped on console, the link to the full video is in the description.

    https://www.youtube.com/watch?v=1oOT6H9u02w

    If you were not getting high ticks its cause there were more of your alliance fighting them than just you. If you solo defended keeps against multiple players you would get really high ticks.
    I'm on PC and on PC we were getting the high ticks before even with larger groups. Summerset made the ticks about contribution and we contibuted a lot to these fights just like we did before . Yet we're incredibly less AP now.

    You don't have to do anything to contribute. Just repair 1 wall once(one repair kit) and you're on the defence board - list, and eligible for a defence tick. Or just go offensive, take a keep and get 72k ap/h by just keep-flipping with a group. o:)

    partially true because I forgot to mention the length of the battle counts too although I did say it way above. Anyway, as I stated above we were there a long time and did more than enough to earn our ticks, but none of us got a decent tick like we were getting before. the 3 biggest complaints in the campaign right now are the server issues, imbalances and the tick changes that are not in the patch notes.

    I'm pretty sure it doesn't. Like, if you would be fighting 40 minutes, and I would come and repair 1 wall, I would get on the defence list. And I would get same D-tick as you. At least it works like that when the raid I play with goes to capture/defend smth. We all get the same defence ticks, but some of us are also gaining e.g. healing AP, placing sieges, camps etc. Yet it's all the same. Someone also arrives late sometimes. Still same tick for everyone. Also offence-ticks. Siege 1 wall, once => Get on O-tick. Or just be in range. Still same as the poor guy who placed 10 sieges.

    Actually no as far as I recall, people in my guild who went to turn in missions and came later or people who dced and came at the end got less.
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    Universe wrote: »
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

    We had the resources, and still no proper tick.
    Edited by Arrodisia on September 2, 2018 7:08PM
  • Universe
    Universe
    ✭✭✭✭✭
    ✭✭
    Universe wrote: »
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

    We had the resources and still no proper tick.

    Has the keep reached level 1 or 2 ?
    If the keep was properly leveled and the tick was way too low, then it may be a bug.
    Edited by Universe on September 2, 2018 7:13PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • Arrodisia
    Arrodisia
    ✭✭✭✭✭
    Universe wrote: »
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

    We had the resources, and still no proper tick.
    Sorry I don't think I clearly mentioned that before. So I apologize for the confusion. The point still stands. We got a really bad tick for all that effort.

    Edited by Arrodisia on September 2, 2018 7:13PM
  • Forztr
    Forztr
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    The way I understand the changes, you get lower ticks because the keeps degrade quicker now once resources are lost and the tick is based on the level of the keep when it's defended. In the past, if a level 5 keep was sieged and defended you got the max multiplier. Now in a long siege, the keep will have degraded to level 0 giving you the minimum multiplier.

    Having said that I wouldn't be surprised if the calculations got messed up when they made the changes and compressed keep levels from 1-5 to 0-2.
  • Arrodisia
    Arrodisia
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    Forztr wrote: »
    The way I understand the changes, you get lower ticks because the keeps degrade quicker now once resources are lost and the tick is based on the level of the keep when it's defended. In the past, if a level 5 keep was sieged and defended you got the max multiplier. Now in a long siege, the keep will have degraded to level 0 giving you the minimum multiplier.

    Having said that I wouldn't be surprised if the calculations got messed up when they made the changes and compressed keep levels from 1-5 to 0-2.

    yeah being that we held the resources I believe it could be bugged, but I'm hoping we get some official response. So we know.
  • GlorphNoldorin
    GlorphNoldorin
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    Typical ZOS. I have to disagree about reduced AP for D ticks. Who would not say that pvp is on a slide/death roll due to performance/balance and bugs? The majority of the player base it seems on PC -NA dont care about the campaign. (even tho I do) The double AP event actually brought alot of players in to pvp and some of those 200k D ticks were the most fun I have had in the game. The alliance ranks are insanely long (yes I have a GO) and AP doesn't have that many uses so what is the problem with people getting more of it?
  • Aiphaton
    Aiphaton
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    Sigh
    The good old times where you was happy about 2,9k tick
  • Jameliel
    Jameliel
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    The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.

    Keep it as it is now. It's much healthier in the grand scheme of things.

    Speak for yourself. I strongly disagree. If you don't like the ap, feel free to spend it on motifs or siege equipment and give them away. Ap inflation! Are you even serious? Another undercover game-economics genius we have here.
  • rumple9
    rumple9
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    It's an intended nerf that came in with wolfhunter. Defence ticks are related to the resources the keep holds
  • weedgenius
    weedgenius
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    Aiphaton wrote: »
    Sigh
    The good old times where you was happy about 2,9k tick

    I mean, I was part of a few sustained defense seiges this past weekend and I was lucky to get 1k for each one. I probably averaged around 600 AP per keep defense. I would be happy with 3k at this point lol.

    While we are on the topic can we address how walls now have more health but wall repair kits have not changed? Not only can I not afford siege with these tiny AP ticks, but I am seriously BLEEDING AP on repair kits. One kit heals the wall for barely one half of one percent health. Are they purposely trying to disincentive us from repairing walls? I don’t get it...
    Edited by weedgenius on September 3, 2018 2:33PM
    PS4 NA
    Better Homes & Gardens
  • Master_Kas
    Master_Kas
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    ✭✭
    Universe wrote: »
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

    This is wrong tough.

    Before on a level 5 keep with all resources being level 5 you got about a 7x multiplier on ap gained (If noone got on the creditlist then you shared it ofc)

    Now the multiplier on a level 2keep with all 3x level 1 resources (current max) the multiplier is around 3x - 3.5x the ap gained.

    So it's basiclly half the ticks we had before. Must be a bug or a straight up lie from ZOS.
    EU | PC
  • Arrodisia
    Arrodisia
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    rumple9 wrote: »
    It's an intended nerf that came in with wolfhunter. Defence ticks are related to the resources the keep holds

    Yes we know but in this thread the resources were held. So we want clarification. Supposedly, a fully leveled keep gets the same AP defensive tick, but the ticks are giving us way less than before actually less than 10% of what we spend on a long drawn out defense. Even short defenses cost more than what we got.

    I already strongly disagree that the keep health should have anything to do with the AP we receive as long as we defended successfully, but it is changed and it is like that right now. It is a bad decision imho, but I do understand what they did.

    What I don't get is why the "fully leveled keep" didn't give us the full AP after defending for such a long time. Receiving less than 10% of what we normally would get is not ok. We spend so much AP on siege weapons and such.

    Getting too little in return is already an issue. There is no incentive anymore for anyone to play strategically, since they get won't get the AP back for the sieges they use. PvP basically just got a major bullet in the other foot with this update.

    I already spend gold to buy wall and door repairs, because it's tight with AP when you play the realm. This drastic reduction in this patch and the full health keep not giving even remotely the same D tick as before is not cool.

    That may be fine for people who don't want to play the realm tacticly in Vivec and Sotha, but it is counterproductive to gameplay for those PvPers who are playing strategically imho. Now even more people will just run around flipping resources and such for AP instead of buying sieges and helping their Alliance in the realm.

    This game boasts epics battles in PvP. Well, that probably won't be the case anymore since very little people will be defending the keeps because they aren't compensated for all of the AP it costs to defend them. .
    Edited by Arrodisia on September 3, 2018 4:31PM
  • Universe
    Universe
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    Master_Kas wrote: »
    Universe wrote: »
    LarsS wrote: »
    To get the same defence tick as before you need to hold the resources even when the keep is sieged. Thats not possible for massive sieges.

    Exactly.

    Here are a few quotes of @ZOS_BrianWheeler in regard to defense ticks, it is working as intended:
    With update 19 the Keep Resource levels will degrade if you don't defend and/or recapture the Resources. The bonus to Defensive ticks are dependent on the level of Resources within the Keep. A Keep with all level 2 Resource levels will give the highest D-tick bonus compared to a D-tick in Update 18 with level 5 Resource levels. This also resulted in adjusting the bonus a level 1 Keep gives to be much higher than in Update 18.

    This is all tied to the update we did for sharing Keep/Resource Defensive ticks within the superstructure of a Keep and it's Resources. The best defense ticks possible from a Keep will rely on having a max level Keep and defended Resources.
    A level 0 Keep will still have the same D tick as it did in Update 18. A now level 1 Keep (the lowest resource level within a Keep determines the bonus applied to the D tick) will have around the same level of bonus as a level 3 from Update 18.

    This is wrong tough.

    Before on a level 5 keep with all resources being level 5 you got about a 7x multiplier on ap gained (If noone got on the creditlist then you shared it ofc)

    Now the multiplier on a level 2keep with all 3x level 1 resources (current max) the multiplier is around 3x - 3.5x the ap gained.

    So it's basiclly half the ticks we had before. Must be a bug or a straight up lie from ZOS.

    Well if it is bugged, there is obviously a need to fix it :)
    @ZOS_BrianWheeler @ZOS_GinaBruno Please investigate and fix the bug(if there is one).
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • cazlonb16_ESO
    cazlonb16_ESO
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    Def ticks for very small battles could indeed get to absurd levels before Wolfhunter. Now we get like 2-5k for a large, long, three faction defense and that is equally absurd.

    There should have been a targeted fix for those small battles and maybe a slight downward adjustment of the general multipliers, 100k+ AP were a bit much even for epic scale defenses.
  • Karivaa
    Karivaa
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    Universe wrote: »
    It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
    The ticks were absurdly high for doing almost nothing.
    Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
    This change also add incentive to spread out more and conquer rather to stay on the defensive.

    Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20 B)
    Though I'm just hoping , nothing official :)

    Why would you want more alliance ranks? They are a joke now because they are so easy to obtain. I earned my 5 Star before they were so easy to get.

  • TequilaFire
    TequilaFire
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    Karivaa wrote: »
    Universe wrote: »
    It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
    The ticks were absurdly high for doing almost nothing.
    Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
    This change also add incentive to spread out more and conquer rather to stay on the defensive.

    Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20 B)
    Though I'm just hoping , nothing official :)

    Why would you want more alliance ranks? They are a joke now because they are so easy to obtain. I earned my 5 Star before they were so easy to get.

    Yeah, yeah and I used to walk 20 miles to school.
  • Universe
    Universe
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    ✭✭
    Karivaa wrote: »
    Universe wrote: »
    It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
    The ticks were absurdly high for doing almost nothing.
    Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
    This change also add incentive to spread out more and conquer rather to stay on the defensive.

    Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20 B)
    Though I'm just hoping , nothing official :)

    Why would you want more alliance ranks? They are a joke now because they are so easy to obtain. I earned my 5 Star before they were so easy to get.

    Yes I got my 5 stars before the recent boosts to ap too.
    The recent nerf(it seems intended) to defense ticks certainly helps to bring balance to the ap farming.

    I wouldn't call AP "easy to obtain", especially if I have in mind huge amount of ap required for AR 51-60.
    Top rank I had in mind, require 165M ap for it's first rank :)
    Here is my idea posted last year:
    Universe wrote: »
    I agree.
    I have an idea for maybe 10 more pvp ranks, like:
    Duke: AR 51/52 (Required 70M AP for rank 1, 78M AP rank 2). Furniture: Noble banner of Authority.
    Prince: AR 53/54 (Required 86M AP rank 1, 95M AP rank 2). Furniture: Resource tower+flag.
    Grand Prince/Duke: AR 55/56 (Required 105M AP rank 1, 115M AP rank 2). Furniture: Grand Golden Crown, size: 10 meters.
    Archduke: AR 57/58 (Required 130M AP rank 1, 145M AP rank 2). Furniture: An ancient colosseum 30 meters on 30 meters.
    Legendary Hero: AR 59/60 (Required 165M AP rank 1, 185M AP rank 2). Furniture: Inner Keep+Throne of Legend.
    Special mount+Color. 3 skill points.
    AR symbol of Legendary Hero will be the alliance symbol with 1 crown each side, left and right.

    Legendary Hero will have an alliance war skill line, similar to Emperor but less powerful:
    Minor Domination: Increases your Health, Magicka, and Stamina Recovery in combat by 50% while in your campaign.
    Minor Authority: Increases your Ultimate generation by 50% while in your campaign.
    Tactician: Increases your damage done with Siege Weapons to keeps and other Siege Weapons by 50% while in your campaign.
    Hero: Increases your healing received by 25% while in your campaign.
    Noble: Increases your Max Health, Magicka, and Stamina by 30% while in your campaign.

    As for balance, in order to achieve Legendary Hero rank 1, you will need to farm 165 million alliance points, so there will be very few players with this rank :)
    @ZOS_RichLambert @ZOS_Wrobel
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • TequilaFire
    TequilaFire
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    Maybe you guys fail to remember the massive ap you could get at the home gates in the first year of the game on PC before it was nerfed. Many a group took turns pouring oil on each other at the gate.
    Edited by TequilaFire on September 4, 2018 1:02PM
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