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Is the drastically reduced AP for Keep defense intended or a bug?

  • NobleX35
    NobleX35
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    The D-Ticks scale off the lowest level resource level for a keep. For example if you have a keep with level 2 lumber, level 2 ore, and level 2 food, then you will get the highest multiplicator when defending a keep. However, if the enemy flips a single resource such as the lumber mill and that resource level on the keep drops from 2 to 1, then the defense multiplicator is scaled off a level 1 keep.

    With that said defending a keep with all resource levels at level 2 under the current system would have been like defending a keep with all resource levels at level 5 under the old system. Defending a keep under the current system with even just 1 resource level at level 1 would have been like defending a keep with its lowest resource level at level 3. If a keep under the current system has even 1 resource level at level 0, then you are getting the base multiplier.

    The d-ticks are so low this patch because keep resource levels drop by a level within 5 or so minutes of a resource being flipped. So most defenses end up being worth very little because we arent receiving any additional multipliers.
    Edited by NobleX35 on September 4, 2018 2:11PM
    "Only the dead have seen the end of war."
  • Arrodisia
    Arrodisia
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    IMHO, we didn't ask for the sun, moon, and stars. We had a fully leveled keep and resources at the end and even if it weren't we only asked to keep our good defensive ticks for longer battles, BECAUSE THEY COST MORE AP to sustain but nope. They thought this and not fixing the lag was good. Now Cyrodiil has a lower population each week since release and steadily declining. Too many aren't playing strategically anymore. Instead they're just roaming around the map looking for a resource or outpost to flip and leaving our home keeps undefended. The forth and back strategical fun fights between the alliances are gone when you mostly have empty keeps to take. There's just no challenge left in it:/
  • Universe
    Universe
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    IMHO, we didn't ask for the sun, moon, and stars. We had a fully leveled keep and resources at the end and even if it weren't we only asked to keep our good defensive ticks for longer battles, BECAUSE THEY COST MORE AP to sustain but nope. They thought this and not fixing the lag was good. Now Cyrodiil has a lower population each week since release and steadily declining. Too many aren't playing strategically anymore. Instead they're just roaming around the map looking for a resource or outpost to flip and leaving our home keeps undefended. The forth and back strategical fun fights between the alliances are gone when you mostly have empty keeps to take. There's just no challenge left in it:/

    Active Cyrodiil population is lower now due to the following major issues:
    1.Numerous performance issues while in Cyrodiil, high latency, crashes, low fps etc.
    2. Combat balance issues.
    3. Random sprint bug, all abilities are grayed out until the sprint is ended(it can be stopped by clicking the sprint key, but sometimes in high latency it can't solve the issue).
    4. Random resource drain of magicka and stamina.
    5. CC & roots immunities are barely working.
    6. Many other issues.

    While I understand that it can be frustrating that the defense ticks are lower now and part of what you described might be a bug, this is far from being a prime reason for fewer players participating in the alliance war.
    All the above major issues I have mentioned caused many players to simply stop playing in Cyrodiil.
    The server & client performance in Cyrodiil is now worse than ever before - abilities are barely casting even when small scaling far far away from the zerg.
    Edited by Universe on September 5, 2018 4:22PM
    Some videos I recorded for fun: Main character:
    PC EU main: Universe - AD magicka Sorcerer, Former Emperor, Grand Overlord, The Merciless, Trial Bosses Solo Champion
    Top alts: Genius(stamina/sagicka Dragonknight) The Force(stamina Nightblade) and other chars.
    PC NA main: The Magic - AD magicka Sorcerer
    Started playing ESO in beta & early access
    User_ID: Daedric_Prince
  • esotoon
    esotoon
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    Had a group of 3 DC holding off a group of 12ish AD and 8ish EP for over 20 minutes yesterday (they would fight each other and we’d take advantage to repair inner or kill those low on health with seige, as they engaged). Finally a few more DC showed up and we were able to clear everone out. We got something like a 1.2k D Tick.

    20+ mins of defending a Keep whilst far outnumbered, and we got less AP as a reward than we would by spending a couple minutes taking a resource against no opposition.

    If not bugged, when it comes to the Campaign, this new scoring system just encourages zergs even more. The only way to make AP is to either be on the zerg attacking the Keep, or to have overwhelming numbers turtled up in a single Keep who are able to keep sending parties out to retake resources. On the defending side, if numbers are even or you have fewer players than the attacking side, you will be losing AP if you try and defend with siege and manage to repel the attackers.

    Edited by esotoon on September 5, 2018 4:47PM
  • Arrodisia
    Arrodisia
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    Universe wrote: »
    IMHO, we didn't ask for the sun, moon, and stars. We had a fully leveled keep and resources at the end and even if it weren't we only asked to keep our good defensive ticks for longer battles, BECAUSE THEY COST MORE AP to sustain but nope. They thought this and not fixing the lag was good. Now Cyrodiil has a lower population each week since release and steadily declining. Too many aren't playing strategically anymore. Instead they're just roaming around the map looking for a resource or outpost to flip and leaving our home keeps undefended. The forth and back strategical fun fights between the alliances are gone when you mostly have empty keeps to take. There's just no challenge left in it:/

    Active Cyrodiil population is lower now due to the following major issues:
    1.Numerous performance issues while in Cyrodiil, high latency, crashes, low fps etc.
    2. Combat balance issues.
    3. Random sprint bug, all abilities are grayed out until the sprint is ended(it can be stopped by clicking the sprint key, but sometimes in high latency it can't solve the issue).
    4. Random resource drain of magicka and stamina.
    5. CC & roots immunities are barely working.
    6. Many other issues.

    While I understand that it can be frustrating that the defense ticks are lower now and part of what you described might be a bug, this is far from being a prime reason for fewer players participating in the alliance war.
    All the above major issues I have mentioned caused many players to simply stop playing in Cyrodiil.
    The server & client performance in Cyrodiil is now worse than ever before - abilities are barely casting even when small scaling far far away from the zerg.

    These are the most common reasons I keep seeing people write into the PvP zone chats and guild chats from my various guilds. Combine that with the complaints in the forums which there are a lot and "bada bing bada boom" you have the above statement which in no way claims those to be the only reasons. They were as I just said the most common. The other issues with ability bugs can be all lumped into one and even some of those cases (for examples the abilities not happening) are sometimes caused by performance issues.

    The point still stands though the AP for defensive ticks should be fixed or rebalanced to encourage defending and strategical gameplay within the realm.

    Again my statements are just mho and meant to speak out in a positive way and help the PvP community. They're not written law, and I in no way claim to be an expert. I was merely asking why holding the resources at the keep didnt get us a proper d tick like we were told it would.
    Edited by Arrodisia on September 8, 2018 3:27PM
  • Magilacuddy
    Magilacuddy
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    It is starting to seem PvP gets very little attention in this game, and is has such a big following. You keep neglecting your core game you are going to loose your fan base completely. @ZOS_GinaBruno @ZOS_MikaS @ZOS_JessicaFolsom wake up and sort out PvP
  • f047ys3v3n
    f047ys3v3n
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    AP is really low in general right now. There have been times in game that I have averaged well over 100k per hour. This meta seems to be 20k at a good time and the "action" isn't much good either. Not much if any capturing. The most effective thing seems to be just porting around from easy defense to easy defense. Pretty boring. Most of the better raid groups have sworn off offense so it is really only the pugs and weaker guilds attacking and getting wiped most of the time.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • BigBragg
    BigBragg
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    Defences has me out here loosing AP.

    Between counter siege, Forward Camps, and repairs (if we win) I can easily spen tenfold what a D Tick now brings in. This is garbage design, and not well thought out. I get the idea of getting off the walls and fighting, to try and take people out of turtling, and love the concept. However and outright punishment for people defending isn't the answer.
  • Aurielle
    Aurielle
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    If defence of home keeps was an issue with the previous d-tick system, why not increase the AP incentives of defending home keeps (and, conversely, increase the offensive ticks for taking a home keep to open a gate). That would make scroll defence and capture even more important, and would stop some of the silliness I’ve seen since WH (i.e. zergs capping useless keeps deep in enemy territory, leaving home keeps defenceless, and not helping at scroll temples). If you spend half an hour defending BB or BM from team purple, you should damn well get a big defence tick.
    Edited by Aurielle on September 14, 2018 7:18PM
  • TequilaFire
    TequilaFire
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    Won't matter soon as everyone will be at bridges and mile gates and unless they up the ap for player kills you will be earning even less ap per hour.
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