It’s likely because the multiplier for an old Level 5 Keep was larger than what the multiplier for a now Level 2 Keep is.
I would bet it’s because ZOS kept the coding and the current Level 2 multiplier is the same as the old Level 2 multiplier was.
It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
The ticks were absurdly high for doing almost nothing.
Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
This change also add incentive to spread out more and conquer rather to stay on the defensive.
Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20
Though I'm just hoping , nothing official
Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
TequilaFire wrote: »It is good that ZOS has reduced the overall AP per hour(from defending) by making high defense ticks extremely rare - non existent.
The ticks were absurdly high for doing almost nothing.
Also, the previous high defense ticks made many players to concentrate too much on defending non-strategic keeps for just farming the AP.
This change also add incentive to spread out more and conquer rather to stay on the defensive.
Hopefully, this step is before adding additional alliance ranks, I have submitted a few ideas to ZOS, maybe we shall see some new alliance ranks in update 20
Though I'm just hoping , nothing official
Baloney, I spend a lot of time and AP buying oil, camps and siege to defend a keep.
Doing almost nothing is running around trees, bunny hopping your way across Cyrodiil.
TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
juttaa77b16_ESO wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
As stated above, I'm actually talking about large zerg on zerg fights that cost a bunch of resources to sustain, not 3 trolls who think they can take a keep on a pop locked server during prime time. These changes would actually cost all of us AP to play the realm strategically, rather than compensating us for spending the AP to play the realm, which imho further breaks PvP in Cyrodiil.
Lieblingsjunge wrote: »TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
If you had all lv5 resources + lv5 keep it was easy. I stepped in on my non-vet sorc to get a skyshard near Roebeck. I killed off 3 guys, got a 45k defence tick(that was with double ap-buff, though). So around 25k without ap buff shouldn't be too far off, of Iwhat you actually get. And no, there were no low pop bonus involved. Unless you get multiplicatiors on AP in non-vet, that is.
TequilaFire wrote: »Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Exaggerate much? No 25k dtick came from killing only 3 people.
Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Lieblingsjunge wrote: »The defence ticks... were insanely huge. And they were rightfully changed. 25k defence ticks for killing 3 people that tried to tag a back-keep to draw attention away from emperor ring? No. Just no. There's already an inflation of AP thanks to it being so easy to obtain. The changes to D-ticks were the best decision they made in a very, very long time.
Keep it as it is now. It's much healthier in the grand scheme of things.
Indeed.
The ticks were extremely high.
It was a good decision by ZOS
Hopefully, they will be right about more PVP features in the future
I hope that one day players will care less about AP.
So you're making less AP per hour, so what ?
AP farming shouldn't be the main focus of Cyrodiil AVA.
AP per hour gain was already buffed many times since launch, the current average AP gain per hour is about 3X times as fast.
AP per player kill used to be 850 AP, 25 AP for resource capture etc.
The all point is having fun while helping your alliance to win, i.e completing essential objectives like sieging/defending the important keeps, helping to escort an elder scroll etc.
Cyrodiil shouldn't be mega AP farming area with no strategic thinking and the nerf to AP per hour(no huge defense ticks) certainly helped to prevent it from becoming one.
There are and always be AP farmers who don't care about their Alliance's campaign scoring, but this nerf helped to remove many from this list of farmers and changed the focus to more important objectives of the alliance war.
I hope that one day players will care less about AP.
So you're making less AP per hour, so what ?
AP farming shouldn't be the main focus of Cyrodiil AVA.
AP per hour gain was already buffed many times since launch, the current average AP gain per hour is about 3X times as fast.
AP per player kill used to be 850 AP, 25 AP for resource capture etc.
The all point is having fun while helping your alliance to win, i.e completing essential objectives like sieging/defending the important keeps, helping to escort an elder scroll etc.
Cyrodiil shouldn't be mega AP farming area with no strategic thinking and the nerf to AP per hour(no huge defense ticks) certainly helped to prevent it from becoming one.
There are and always be AP farmers who don't care about their Alliance's campaign scoring, but this nerf helped to remove many from this list of farmers and changed the focus to more important objectives of the alliance war.
Magilacuddy wrote: »I hope that one day players will care less about AP.
So you're making less AP per hour, so what ?
AP farming shouldn't be the main focus of Cyrodiil AVA.
AP per hour gain was already buffed many times since launch, the current average AP gain per hour is about 3X times as fast.
AP per player kill used to be 850 AP, 25 AP for resource capture etc.
The all point is having fun while helping your alliance to win, i.e completing essential objectives like sieging/defending the important keeps, helping to escort an elder scroll etc.
Cyrodiil shouldn't be mega AP farming area with no strategic thinking and the nerf to AP per hour(no huge defense ticks) certainly helped to prevent it from becoming one.
There are and always be AP farmers who don't care about their Alliance's campaign scoring, but this nerf helped to remove many from this list of farmers and changed the focus to more important objectives of the alliance war.
Not getting any decent AP for defending does the opposite of encouraging people to play the realm. it seems pointless and expensive to do so, rather than being rewarded for good play. I understand AP shouldn't be the primary focus but like it or not it is the primary incentive to play PvP in Cyrodiil - playing the realm is down to character not AP.