gamerguy757 wrote: »So all my DPS toons on my dungeons and Trial build are all hitting 30k. Now some folks will be like “Oh that’s so low! What’s wrong with you?”
Guess what? I know my build, I know my rotation, I have meta end game gear, I know all dungeon mechanics, and I can stay TF alive.
So why base your ability off a dummy DPS test? It helps learn the rotation, but stop basing everything off it.
IMO, it's much easier to fill a group with 50k DPS damage dealers, identify the ones that die a lot and cross them off the "core" list of regular trial goers.gamerguy757 wrote: »So all my DPS toons on my dungeons and Trial build are all hitting 30k. Now some folks will be like “Oh that’s so low! What’s wrong with you?”
Guess what? I know my build, I know my rotation, I have meta end game gear, I know all dungeon mechanics, and I can stay TF alive.
So why base your ability off a dummy DPS test? It helps learn the rotation, but stop basing everything off it.
This, the high dps players die a lot is stupid, they have an very good understanding of game mechanic for one.IMO, it's much easier to fill a group with 50k DPS damage dealers, identify the ones that die a lot and cross them off the "core" list of regular trial goers.gamerguy757 wrote: »So all my DPS toons on my dungeons and Trial build are all hitting 30k. Now some folks will be like “Oh that’s so low! What’s wrong with you?”
Guess what? I know my build, I know my rotation, I have meta end game gear, I know all dungeon mechanics, and I can stay TF alive.
So why base your ability off a dummy DPS test? It helps learn the rotation, but stop basing everything off it.
Why do people assume that a person that does 50k on a dummy can't also stay alive in dungeon and trial environment?
Wow, you can survive. Gratz?
gamerguy757 wrote: »So all my DPS toons on my dungeons and Trial build are all hitting 30k. Now some folks will be like “Oh that’s so low! What’s wrong with you?”
Guess what? I know my build, I know my rotation, I have meta end game gear, I know all dungeon mechanics, and I can stay TF alive.
So why base your ability off a dummy DPS test? It helps learn the rotation, but stop basing everything off it.
FloppyTouch wrote: »
They did. But DPS requirements for admittance to groups steadily rise over time even if nothing whatsoever changed in the dungeon. One day you will be required to have no less than 50k DPS to join groups entering vet Banished Cells 1.
Then that’s the day I quit playing ESO.
Then why are you here on the forums lol
If all the da,age dealers in the raid except you are doing 50k DPS, you are getting carried.
If all the da,age dealers in the raid except you are doing 50k DPS, you are getting carried.
I'm sorry, but that's just BS. If you're giving it your all and doing a fair level of damage then it doesn't matter if everyone else is doing 50k, 100k, or 10,000k. You're not being carried.
You're only being carried if you aren't trying and/or are doing virtually no damage at all.
This obsession with "carry" is a big part of what causes elitism in MMOs. I've seen it get so bad at times that people were quite literally arguing over who was carrying who in a 2% damage difference.
gamerguy757 wrote: »I’m just saying I do ALOT more DPS in trial settings then in dummy settings
gamerguy757 wrote: »I’m just saying I do ALOT more DPS in trial settings then in dummy settings
gamerguy757 wrote: »I’m just saying I do ALOT more DPS in trial settings then in dummy settings
Obviously, because of group buffs.
But people who are hitting way more than you on dummy are going to be hitting way more than you in raid aswell. That's just the thing. You aren't going to magically be more OP in raid than you are on a dummy. If you are mediocre on dummy, you are mediocre in raid. It's as simple as that, honestly.
The dummy parse is one data point out of many. It's already been pointed out that it doesn't include any buffs from teammates, or debuffs of the target. It also omits any response from the target, and need to self-heal.
You can max DPS at the expense of any self-heal, which requires the team you run with to be extra-specialized. The healer is your only hope if the attention of boss or adds turns to you. The tank better be able to contain any boss, even if it can't be taunted. Which in turn means they have no spare capacity for damage-dealing. The overall team damage may suffer because you're maximizing only one element. You can't evaluate the pro's and con's of team performance in isolation, on a single dummy.
gamerguy757 wrote: »So all my DPS toons on my dungeons and Trial build are all hitting 30k. Now some folks will be like “Oh that’s so low! What’s wrong with you?”
Guess what? I know my build, I know my rotation, I have meta end game gear, I know all dungeon mechanics, and I can stay TF alive.
So why base your ability off a dummy DPS test? It helps learn the rotation, but stop basing everything off it.
Merlin13KAGL wrote: »Agreed. How the console types (no addons/trackers) manage it is beyond my comprehension.Merlin13KAGL wrote: »I'm not saying IRL skill should be taken out of the mix, but perhaps ability to repeat a timing and pattern shouldn't be the end-all-be-all for high DPS in an RPG?
And it isn't. Taking this rotation and situationaly adapting it is really the key to top DPS.
I guess I'd like to see a middle ground, something between the current 'Throw any combination on your bar and effectively be guaranteed to hit this amount," (Proverbial "floor," I suppose) vs perfected timing in all circumstances to hit the top end.
I'm just not sure what that something would be. (I would like it to be something more than timed HA's during short periods of Off Balance or a lucky WM/MA synergy)
The current dynamics are still primarily lulls in rotation due to mechanics, picked up where left off in the 'timeline.' I am ever amazed at the seemingly choreographed performances of the top DPS.
The PC master race have so many crutches via add-ons and trackers... console players are playing hardcore mode.
The key word here is "easily". You can manupilate the conversation with that one word.
No. It's not easy with 8 dd's who have 20k dps on a dummy parse. And it never was. More the fight lasts more adds spawn. And when it comes to a point those with 20k solo parse can't kill adds with their aoe's only, the fight itself becomes even longer. The longer fight means you have more room to do mistakes.
And for those who say "Only thing they do is to stay still and beat a dummy mindlessly and they get 50k dps. That's not representetive." Well, people who can't take care of themself in a raid and yet have 45-55k dps (depends on class) are like shiny pokemons. I haven't seen one yet.