Merlin13KAGL wrote: »I'm not saying IRL skill should be taken out of the mix, but perhaps ability to repeat a timing and pattern shouldn't be the end-all-be-all for high DPS in an RPG?
Silver_Strider wrote: »Until ZOS makes content that requires everyone to be at 40k minimal DPS to have even a chance to complete, the entire DPS argument can go die in a ditch.
20k is enough to clear pretty much most dungeons, even some vet DLC dungeons.
30k will get you through all vet DLC dungeons and most Vet HM Trials, if not all of them.
More than that just means you get a faster burn thru and can start going for Score Runs but ESO is such a casual heavy game that I fail to see the need for Score Run elitism that poisons the player base so heavily. ESO has way too many glitches, exploits, and cheesy set ups to be taken that seriously, IMO.
Well, doing 40k DPS won't help if people do not understand the concepts of stack and swap.Olupajmibanan wrote: »And what do you think of Cloudrest on +3? Most guilds are not able to complete it even with DDs doing 40k+ solo parses. It's hard.......it's tremendously hard even if you fill your group with absolute dps monsters.
A rotation is nothing but a patter that you (blindly) repeat. You can copy/paste builds and rotations from the Internet. That does not mean you know your class.If you can pull high numbers on a stationary target consistently (< that's the key here), that means that you know your class and your rotation well enough that you don't really have to focus on it during a raid.
Thing is... Someone who can pull 50k on a 6mil target dummy, knows his rotation like the back of his hand and will definitely be able to keep it up in raids while still being able to focus on all the mechanics, so you can count on the guy to pull some good DPS. Basically it just shows how well you know your rotation in a perfectly controlled environment. If you can pull high numbers on a stationary target consistently (< that's the key here), that means that you know your class and your rotation well enough that you don't really have to focus on it during a raid. So you can expect 70k DPS on boss fights from the dude who pulls 50k on a 6mil dummy. You can't possibly expect someone who pulls 30k on the 3 mil target dummy to pull 70k DPS on a boss fight with mechanics. Why? Because that dude doesn't know his rotation well enough to be doing it without actually thinking about it, which means that in raids, that dude will either mess up/die or pull lower DPS.
Now obviously the numbers I've stated are just examples and depend on the class, for example, I wouldn't expect a Mag DK or a Magplar to pull 55k on a 6 mil target dummy. But it wouldn't surprise me at all coming from a Stamblade.
And obviously, I exaggerated things, but that's the general idea from my point of view.
Agreed. How the console types (no addons/trackers) manage it is beyond my comprehension.Merlin13KAGL wrote: »I'm not saying IRL skill should be taken out of the mix, but perhaps ability to repeat a timing and pattern shouldn't be the end-all-be-all for high DPS in an RPG?
And it isn't. Taking this rotation and situationaly adapting it is really the key to top DPS.
jaschacasadiob16_ESO wrote: »A rotation is nothing but a patter that you (blindly) repeat. You can copy/paste builds and rotations from the Internet. That does not mean you know your class.If you can pull high numbers on a stationary target consistently (< that's the key here), that means that you know your class and your rotation well enough that you don't really have to focus on it during a raid.
No, that's probably group buff.bloodthirstyvampire wrote: »I agree, I do way more dps in dungeons and trials then I do on a skeleton, regardless of thr group buff, because the pressure is on, my rotations speed and sync is increased, so 30k on a dummy is like 40k on the actual boss,.
Valid, but irrelevant. I can stand all day targeting against a skeleton which doesn't move, but it's completely different in an area I've got to move and hit moving targets.Isn't that the point, learning what you are doing with you build first, before introducing additional factors.
If you can't hit 40-50k on the dummy you will do even less so in a raid. Of course good raid DPS depends on many factors but perfecting you rotation on the dummy is one of them and it is actually quite the important one. So if you want to be good as a DD this is absolutely required. If just clearing content is your type of thing, not so much.
ZarkingFrued wrote: »This max DPS meta is just because everyone is scared of actually playing out the mechanics of content. They like easy mode. Why play at all if you have to play on easy mode? This is what drove me away from pve in the first place. Nerf PVE DPS ZOS. No more burn the boss before he has a chance to go into the first mechanic
Merlin13KAGL wrote: »Agreed. How the console types (no addons/trackers) manage it is beyond my comprehension.Merlin13KAGL wrote: »I'm not saying IRL skill should be taken out of the mix, but perhaps ability to repeat a timing and pattern shouldn't be the end-all-be-all for high DPS in an RPG?
And it isn't. Taking this rotation and situationaly adapting it is really the key to top DPS.
I guess I'd like to see a middle ground, something between the current 'Throw any combination on your bar and effectively be guaranteed to hit this amount," (Proverbial "floor," I suppose) vs perfected timing in all circumstances to hit the top end.
I'm just not sure what that something would be. (I would like it to be something more than timed HA's during short periods of Off Balance or a lucky WM/MA synergy)
The current dynamics are still primarily lulls in rotation due to mechanics, picked up where left off in the 'timeline.' I am ever amazed at the seemingly choreographed performances of the top DPS.
Yeah, you spelled "Buyer's remorse" wrong.Merlin13KAGL wrote: »Agreed. How the console types (no addons/trackers) manage it is beyond my comprehension.Merlin13KAGL wrote: »I'm not saying IRL skill should be taken out of the mix, but perhaps ability to repeat a timing and pattern shouldn't be the end-all-be-all for high DPS in an RPG?
And it isn't. Taking this rotation and situationaly adapting it is really the key to top DPS.
I guess I'd like to see a middle ground, something between the current 'Throw any combination on your bar and effectively be guaranteed to hit this amount," (Proverbial "floor," I suppose) vs perfected timing in all circumstances to hit the top end.
I'm just not sure what that something would be. (I would like it to be something more than timed HA's during short periods of Off Balance or a lucky WM/MA synergy)
The current dynamics are still primarily lulls in rotation due to mechanics, picked up where left off in the 'timeline.' I am ever amazed at the seemingly choreographed performances of the top DPS.
The PC master race have so many crutches via add-ons and trackers... console players are playing hardcore mode.
ZarkingFrued wrote: »This max DPS meta is just because everyone is scared of actually playing out the mechanics of content. They like easy mode. Why play at all if you have to play on easy mode? This is what drove me away from pve in the first place. Nerf PVE DPS ZOS. No more burn the boss before he has a chance to go into the first mechanic
Yup... a lot of players are *** poor on mechanics and rely on DPS to save their grass.
frozzzen101 wrote: »This "if people were beating it with 25k, it just shows how flawed the “you need 30k” argument is" is such utter nonsense.
My progression group had 35k avg dps without relequen/siroria nonsense and without LA buff and it was still barely enough to clear vMoL in the end.
jaschacasadiob16_ESO wrote: »I am not sure how useful is a test on a dummy when:
- You use sets you don't use in trials.
- You slot skills you don't use in trials.
- You use mondus stones you don't use in trials.
- The dummy does not do anything.
- You have someone buffing you.
- You have someone debuffing the dummy.
Flawless Conqueror tells way more than the dummy does.