Crushing Leap is the heavy attack by the werewolf add spawns in Moon Hunter Keep.
In my combat logs, I have a Crushing Leap hitting a non-blocking, unshielded DD in Veteran non-HM for 8532 damage.
And I have a log entry showing Crushing Leap hitting a non-blocking, unshielded DD in Veteran HM for 80814 damage.
So, first, remember how Wrobel said in the class rep meeting that he thinks shields are making healers feel irrelevant? I'm not sure a healer would be much use against 80K hits.
I suppose the intent is for the tank to hold the werewolf add spawns, though most groups prefer to try to just dodge these heavy attacks, in the interest of not stacking the werewolves on the boss and inadvertently pushing the boss to the next add spawn threshold. Personally, I'm not a fan of mobs having heavy attacks that will kill a non-tank even if they block. Heavy attacks that 1-shot players if they fail to block? Sure. Heavy attacks that will 1-shot players even if they block and shield? Meh.
But whatever, I'm not too fussed about it. We'll consider having the tank hold the werewolf adds in the future.
The thing that was truly shocking was to see what things are like on non-HM. The werewolves are nothing more than harmless little pups that do almost 90% less damage. Aww, look at that widdle cute heavy attack that I don't even have to block or pay attention to. I have to ask, @ZOS_Finn
, is this intended? I mean, this is Veteran, not Normal. Sure, I'd expect them to hit for less than they do on HM, but not so little that they resemble overland mobs. The werewolves pose absolutely zero threat to any group that has the skill to make it this far. This is the final boss
after all, so why does it feel easier and less threatening than, say, the Mooncaller boss?
Aaaanyway, I just found it pretty amusing to see a nearly 10x difference in the damage difference between vet and vet HM.
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