I'm glad they're doing this.
Some players who are into character design and aesthetics are not interested in (or cannot do) "end game" group content. Some players also lack the gold intake to reasonably afford to buy 14 pages of a motif from other players, especially for DLC content (where the asking prices tend to be exorbitantly high at times). If a person falls into one or both of these categories, the new motifs are essentially inaccessible. Putting it in the crown store makes it accessible.
That said, a delay in crown store release wouldn't be particularly bothersome.
Coveting is a wrongful desire for something, a word signifying that somebody is willing to use illegal means to obtain something they can't otherwise have.
So not exactly a word you want to casually throw around in an argument.
The rest of the argument is what, ZOS is greedy and self-serving because they won't let some random people in the game be greedy and self-serving in their own preferred style of gatekeeping? ZOS can lease Elder Scrolls intellectual property however they want. No matter how you acquire anything in the game, crown store or otherwise, you don't own it.
If I want to use 5,000 crowns and never think about stepping foot in Cloudrest with the intent to farm, that's my business. If you enjoy that content and want to enjoy the motif as a bonus for doing that content, great. But I don't have any sympathy for opportunists, and ZOS certainly doesn't have to give them a head start.
If you want to complain about price deflation, the Outfit system did more to depress prices than the crown store. Now we only need one character to know the motif. Of course Master Writ drip rates are affected by known morifs, but not everyone is chasing those. Yes I meant to say drip.
Anyway, I still see 10K to 20K up to 30K for the unicorn motifs. More than enough to profit from motif farming.
If you want to complain about price deflation, the Outfit system did more to depress prices than the crown store. Now we only need one character to know the motif. Of course Master Writ drip rates are affected by known morifs, but not everyone is chasing those. Yes I meant to say drip.
Anyway, I still see 10K to 20K up to 30K for the unicorn motifs. More than enough to profit from motif farming.
But that was the case before, really. You only needed one character to know all motifs, and they could craft for the others. The only reason for other characters to know the motifs was if you wanted to increase their chances for MWs or if you had split your gear crafts across multiple characters.
I don't have a problem with them introducing the motif at the same time as it's put in the game, but I do take issue with the high hurdles they've placed on obtaining the motif in-game. Basically, you're either an elite player who can complete the content to earn these pages, or you have to grind extra gold because the pages will be ultra-rare/expensive, or just go the CS and spend 5000 crowns, if you can afford it. The excessive grind/difficulty for this is nothing more than to drive more players to the CS. Players who would normally either grind for it or grind gold must wait even longer or just fork over the real-world cash.
If you want to argue that they're trying to provide more rewards for doing difficult content, this isn't it, since it's also available in the CS. It seems to be purely a gating mechanic to drive CS sales.
A player named code with some numbers
This is unprecedented--in the past, ZOS had the courtesy of releasing motifs on the CS after a period of time of exclusive in-game sourcing. Motifs were treated as a way to encourage people to engage with the content and to... well, play the game. But now? Instead of being enticements to play the game, they are enticements to open your wallet. Not only does this cheapen the fruits of gameplay, it also signals an alarming shift from ZOS--from the primacy of gameplay to the primacy of the Crown Store.
If the first meaning is suitable for Mark Twain I think it's suitable for a forum post about a game. After all, words possessing multiple meanings is quite common.
This is unprecedented--in the past, ZOS had the courtesy of releasing motifs on the CS after a period of time of exclusive in-game sourcing. Motifs were treated as a way to encourage people to engage with the content and to... well, play the game. But now? Instead of being enticements to play the game, they are enticements to open your wallet. Not only does this cheapen the fruits of gameplay, it also signals an alarming shift from ZOS--from the primacy of gameplay to the primacy of the Crown Store.