Title pretty much nailed it.
A recent poll (not mine) showed that dungeon dlc is by far the least popular dlc content. So wanting to see if this is part of it.
And for the record, the only assumption I'm making is that you're farming stars (go nuts!).When I do polls or questions it’s not so I can get things easier. Don’t assume that.
Feel free to be as loud as you like.People are just used to the loud voices on forums being from the hardcore crowd and they don’t like it when those less hardcore start making themselves heard.
Merlin13KAGL wrote: »And I ask again, what of those that are in the middle. What of those that don't have the option of being able to clear Vet (due to experience, skill, disability, etc) yet do want a challenge as that's what they paid for?Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.
Your suggestion leaves nothing for those people, effectively "keeping them out."
No one is saying norm needs to be hard. Very few are requesting norm to be easy, either.
No one is demanding inability to clear for anyone of reasonable means. No one should be requesting content to be further simplified (or increased in difficulty) strictly to suit their requirements.
You are doing the very thing you're complaining about, simply on the other end of the spectrum.
Norms are not hard, not if you've taken the time to learn your class, and made use of the content prior to the DLC releases to hone your skill to an acceptable norm level.
And again, there are other methods of obtaining the gear, and for someone intending to be super casual, the gear isn't even necessary. It's bonus.
Agree, normal dlc is around as hard as the easiest vet dungeons.forum community ain't that casual, so it is pointless to ask here about content nerf, especially when there are ton of "overland EZPZ wet noodle" threads.
Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.
You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
So before declaring content as cake walk, do be honest with yourself and think just how much your knowledge and experience make it that way.
Agenericname wrote: »Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.
You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
So before declaring content as cake walk, do be honest with yourself and think just how much your knowledge and experience make it that way.
Then maybe we should just share our knowledge and experience and theyll become easier without ZoS lifting a finger.
You absolutely don't need any of those things to clear norms. Almost any build that even roughly fits the spec of the role they're queuing for can clear norms with three other people meeting the same criteria.Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
And you don't learn any of that by further dumbing it down.This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.
It's almost as if you're saying "gain that experience by learning your class/role/skills before jumping into DLC dungeons," or TL;DR; "Be semi-competent before trying these?"You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
Merlin13KAGL wrote: »You absolutely don't need any of those things to clear norms. Almost any build that even roughly fits the spec of the role they're queuing for can clear norms with three other people meeting the same criteria.Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
No rotation required, no terribly specific skills or gear slotted. No perfect traits, no BiS race.And you don't learn any of that by further dumbing it down.This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.It's almost as if you're saying "gain that experience by learning your class/role/skills before jumping into DLC dungeons," or TL;DR; "Be semi-competent before trying these?"You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
Dungeon DLC's are not, nor should they be, intended to be your first dungeon experiences. The Version I's and the Version II's hold that purpose, then basesgame Vet or DLC norms maybe, with HM's and DLC Vet, and DLC HM falling in somewhere after that.
Agenericname wrote: »Joy_Division wrote: »Normal is cakewalk as it is and does absolutely nothing to show people how to actually play the game. how would making it even easier make the experience more interesting or improve the game?
Cakewalk is utterly subjective. If your optimised in gear, build, skills, cp, food, potions, rotation, animation cancelling, group buffs. With good knowledge of game mechanics, and running with players you know yes it’s going to be easy.
This game has far more layers of complexity than we give it credit for. Once you’ve mastered it, the difference in performance is staggering.
You can’t ever unlearn it either, once mechanics are second nature you can go cp less, with bad gear and you’ll still be better than those that didn’t take it seriously.
So before declaring content as cake walk, do be honest with yourself and think just how much your knowledge and experience make it that way.
Then maybe we should just share our knowledge and experience and theyll become easier without ZoS lifting a finger.