From the threads you created i assume you want ez pz normal dungeons and get a monster set at the end in blue quality wich takes 0.2 seconds to improve to purple.
Sorry to say but: git gud.
AcadianPaladin wrote: »I think perhaps three levels: Story mode, normal/intermediate, vet. I totally avoid DLC dungeons because of stupid mechanics. Not interested in becoming a you tube / walkthru warrior before each dungeon. And, no, I don't care about gear - that is not why I do dungeons.
More interested? No.
When I get a dlc dungeon, it can go two ways. We either have players who actually queue for the roles they really play, or we get fake roles.
The tanks who are really tanks, and healers who are really healers make the dungeon easy, even with the simplest understanding of mechanics.
And while it's frustrating, I'm glad dlc dungeons are punishing to fake roles. I wonder how many of the "dlc dungeons aren't puggable" are because too many players queue for fake roles, and not necessarily because of mechanics. I often pug, and hardly had issues when the roles are correct.
So no, I don't think the answer would be easier dungeons, I think the answer is needing tanks and healers who actually perform the role they queued for. Yes, even for normal.
And for those not quite ready for Vet? If you want normal dungeon difficulty, then go do non-DLC dungeons. There's nothing wrong with DLC's having a touch of challenge, even on norm.dlc dungeons are designed to give the consumer a value and challenge.
they are not PUGgable, and are meant for guilds/friends.
if the dungeons were as easy as fungal grotto 1 we would all be disappointed.
the issue is balance of challenge and value for the time, effort, and money spent.
ZOS still hasnt got that right on dlc dungeon packs, but wolfhunter is easier than dragon bones so it is a big steo forward.
i do think normal mode of dlc dungeons should be mega nerfed to match base game dungeon difficulty and leave the brutal difficulty and struggles for veteran mode.
Good thing it's an MMO and not just an MO. You can find people in zone chat all day long.not everyone has friends and guilds to play with, which largely locks them out of dlc dungeon completion.
And not everyone wants it handed to them, even if norm is the only clear they every get.not everyone wants to be challenged. veteran mode is for that. normal mode should be for cruising through.
Normal is easy in the new dungeons. Heck, most mechanics can be ignored since they provide little damage or resistance.
Making them easier would be more of a disservice to the player base. I remember when a group could do nDSA would be a solid indicator they could handle vDSA. Now nDSA is just a joke. nDungeons are currently a joke because they are so easy.
Edit: whatever forum poll OP is citing is meaningless just as the poll in this thread is meaningless. Nothing more than entertainment value since sampling is not a proper sample of the playerbase. This is not my opinion but a statement on the statistics themselves.
Zos sees the real poll on this subject and that is the only one that matters. That is how well dungeon DLCs actually do. This is not my opinion about the forum polls but fact.
Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
And I ask again, what of those that are in the middle. What of those that don't have the option of being able to clear Vet (due to experience, skill, disability, etc) yet do want a challenge as that's what they paid for?Merlin13KAGL wrote: »Except is used to not always be that way. But that was in a land with zone leveled content, real progression from Tier I four man to Tier II four man to Vet to Vet HM.If we are getting picky, you do realise that your complaint with DSA basically stated there was not enough difference between norm and vet (if clearing normal means they are capable of vet) Now you complain when there is.
You proclaim to have cleared all the four man content on Vet, yet you keep making these threads asking, in one form or another, for things to be dialed back significantly further than they already are?
Vet is for serious play. Normal is not. Sometimes I want to relax and not take it super serious. I’m good with vet and hardmodes being as hard as they are.
There seems to be a very serious undercurrent on these forums of wanting to keep content hard to keep people out. Or making gear hard to get, so those that get it can feel some warped sense of validation.
I’m never going to be convinced that normal modes should be hard. Hard is subjective.