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Should normal dungeons drop blue monster helms?

  • Crafts_Many_Boxes
    Crafts_Many_Boxes
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    Yes drop blue monster helms in normal
    I can guarantee you that at least 25% (probably closer to 40 or 50%) of all the crud-tastic players in vet dungeons are ONLY there because they read a guide telling them they needed a certain monster set for their build. You even come across players declaring such in chat from time to time.

    So yes, there should be monster sets that drop from normal, or at least a chance for a drop. It would 100% reduce the amount of not-ready players in vet dungeons. The incentive for vets would still be more keys and more transmute crystals.
    Edited by Crafts_Many_Boxes on August 26, 2018 11:25PM
  • AcadianPaladin
    AcadianPaladin
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    Yes drop blue monster helms in normal
    I think that dropping monster helms in normals is a fine idea and I don't see any harm.

    That said, I do ascribe to the thinking (PvE only here) that you only really need BiS sets / gear if you are interested in 'end game' content. Frankly, I hate group dungeon boss mechanics in general and the irritation (not challenge, irritation) I feel in normal is only multiplied in vet. I also have no interest in tripling the 'herding cats' headache by moving from 4 player dungeons to 12 player trials.

    Since I don't really have any interest in 'end game' content, I'm perfectly happy running with just monster shoulders and, generrally, overland drop/crafted sets. It is quite a pleasing feeling that, since I don't run vet or trials, to happily not fret farming SPC for my healer for example. I enjoy killing things in dungeons but I hate farming for gear.
    Edited by AcadianPaladin on August 26, 2018 11:38PM
    PC NA(no Steam), PvE, mostly solo
  • PhantomOcelot
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    No don’t drop monster helms in normal
    Giving everyone monster sets won't change anything. Dds get 1-3k dps from a monster set which is not gonna help too much. Healers and tanks don't need monster sets at all to do their job at an acceptable level.
    I think it would be interesting to have imperfect versions of monster sets (like asylum weapons and CR sets) with less potent bonuses and have them drop in normal.
    @PhantomOcelot
    PC EU
    CP 1000+

  • LadyNalcarya
    LadyNalcarya
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    No don’t drop monster helms in normal
    Why though? Non-hm vet dungeons are pretty reasonable in terms of difficulty.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

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  • Doctordarkspawn
    Doctordarkspawn
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    Yes drop blue monster helms in normal
    Why though? Non-hm vet dungeons are pretty reasonable in terms of difficulty.

    For you.
  • Sevn
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    As long as the golden exists I'll never understand the argument it should be "earned". I "earned" half my monster helms from the golden. Such a solid argument.
    There is nothing noble in being superior to your fellow man, true nobility is being superior to your former self
    -Hemingway
  • madchuska83
    madchuska83
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    No don’t drop monster helms in normal
    If you want the reward, put in the work. Mechanics, skill, and rotations are thing that require time and effort. If you're not willing to put in the effort you shouldn't expect a reward.

    How about a Helm that looks like the Monster Helm but doesn't offer any of the set bonuses? You know, like a participation trophy.
  • Doctordarkspawn
    Doctordarkspawn
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    Yes drop blue monster helms in normal
    Sevn wrote: »
    As long as the golden exists I'll never understand the argument it should be "earned". I "earned" half my monster helms from the golden. Such a solid argument.

    This.

    There were allready ways to circumvent the RNG and the effort, lets stop pretending it has any weight anymore. The status symbols need to be kept to cosmetics, and those -should- be difficult to get. And that's all people are arguing for here, more status symbols that make them special.
    Edited by Doctordarkspawn on August 27, 2018 12:40AM
  • Heimpai
    Heimpai
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    notyuu wrote: »
    Consdering that all non DLC vet dungeons are basically range from a small speed-bump to a literal cakewalk depending on team comp...I don't really see the need for this.

    DLC vet dungeons on the other hand have a CP300 requirement for a reason...

    Plus, while having a monster set is meta as ***..outside of trials...you don't really NEED them....and if you're doing trails then a vet dung is a walk in the park

    They are kinda useful in pvp..and not all pvper‘s are good enough or willing to do vet dungeons
  • LadyNalcarya
    LadyNalcarya
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    No don’t drop monster helms in normal
    Why though? Non-hm vet dungeons are pretty reasonable in terms of difficulty.

    For you.

    Nope, I'm not that special. I'm in 2 huge guilds (pve and trading, both are 500/500) and during prime time people are always looking for healers, tanks and dds for veteran pledges and even veteran trials. Grahtwood zone chat is also full of "LFGs", and many people are wearing dungeon and trial skins.
    If you think that veteran dungeons are too hard, then I really doubt that monster helmets could change that. Sorry for being blunt, but that's true.
    That being said, there is one specific demographic that would really like those blue helmets: the kind of people who make premade groups for nonvet bgs. :D It's not like they need a buff, though.
    Dro-m'Athra Destroyer | Divayth Fyr's Coadjutor | Voice of Reason

    PC/EU
  • Runs
    Runs
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    Why though? Non-hm vet dungeons are pretty reasonable in terms of difficulty.

    For you.

    Nope, I'm not that special. I'm in 2 huge guilds (pve and trading, both are 500/500) and during prime time people are always looking for healers, tanks and dds for veteran pledges and even veteran trials. Grahtwood zone chat is also full of "LFGs", and many people are wearing dungeon and trial skins.
    If you think that veteran dungeons are too hard, then I really doubt that monster helmets could change that. Sorry for being blunt, but that's true.
    That being said, there is one specific demographic that would really like those blue helmets: the kind of people who make premade groups for nonvet bgs. :D It's not like they need a buff, though.

    I suppose I see this point. I mean they can't get the shoulder pieces to complete the set till 45 but that still leaves 5 levels of nonvet.

    They could do the same thing they do with the vendor though, those are all max no matter which level iirc. The ones that drop in normal could start at level 50 10cp for anyone under and then go up as normal when leveled.
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  • radiostar
    radiostar
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    If they could only be upgraded to purple, might be ok. But not if they can be upgraded all the way to gold.
    "Billions upon Billions of Stars"
  • oXI_Viper_IXo
    oXI_Viper_IXo
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    Yes drop blue monster helms in normal
    I just wait for the Golden to have them if I don't want to run the content. >.>

    Exactly. Why do people care about being able to acquire them via normal dungeons? That's earning it more than simply purchasing from The Golden.
  • zaria
    zaria
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    Guppet wrote: »
    So are people honestly saying that people only run vet due to the sets? It’s coming across as yes.

    Like in every other game? The reason to do harder/more 'difficult' content, is for better rewards. If there aren't better rewards, why did they bother making it?

    At least in any 'progression' game. You do harder content, to get better gear, to do harder content, to get better gear, to do harder content...... etc.
    This, ESO is already very nice at it, and so many run normals farming gear and do quests its hurt new players as in they learn they can go fake tank / healer / DD and nobody cares. you do an random normal at level 30 and you got three cp 780 one doing quest on alt and two farming sunderflame.
    Yes all is very nice but you know you driven your scooter into an Harley-Davidson gathering.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • Mephisto939
    Mephisto939
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    No don’t drop monster helms in normal
    No, and the Golden shouldn't sell them either. You guys have no idea how easy you have it now. Back in the days when helms actually meant something it took me over 100 vet runs to get my first monster helm. It would make more sense if the reduced the drop rate in vet to 25%. i.e. 1 person only gets a helm. Especially when you consider that the helms are made from one of the bosses severed heads,
    Why did the Dunmer cross the road?
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  • Silver_Strider
    Silver_Strider
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    Nerf monster sets to be on par to Arena Weapons and maybe I'd be fine for them to drop on Normal Mode. At that point though, I'd want Vet HM to drop Gold Gear to make it at least worth something, even if it was decon fodder.
    Argonian forever
  • Tannus15
    Tannus15
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    blue and only in "bad" traits well fitted, reinforced etc.

    change vet to only drop infused, divines or impen.
  • SteveCampsOut
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    Am I the only one who just bought all three weights of Engine Guardian helms a few months back on the Golden Merchant? Vet Mode isn't "The Only" way to get Monster helms.
    Edited by SteveCampsOut on August 27, 2018 5:03AM
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  • mocap
    mocap
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    let me guess - it's all about dat Zaan?
    As someone already mentioned you won't do that much of DPS. It's more about timing, perfect rotation and ton of group buffs/debuffs.
  • kargen27
    kargen27
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    Only if it can't be upgraded.
    and then the parrot said, "must be the water mines green too."
  • FloppyTouch
    FloppyTouch
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    No don’t drop monster helms in normal
    No you can buy them from pvp vendor if need be. Normal should not reward you for anything.
  • StamWhipCultist
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    Enslaved wrote: »
    Im not for this unless some imperfect version

    Something like that would suffice.
    For example, if earthgore we have now heals like 30k or so, imperfect wersion would heal for 15-20k.
    You would still need a shoulder piece of a perfected version for this, no need to introduce another tier of shoulders since most ppl struggle with inventory space anyways.
  • DeadlyPhoenix
    DeadlyPhoenix
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    Maybe if they add a normal hard mode and the blue helm drops from that.

    Could also make it a replica monster mask or something, preventing it from being upgraded and stuck at blue quality. This way there is still a reason to run the veteran mode and get the upgradeable version. Allows you to at least test the set in preparation and let's face it, if you can't handle the vet mode, you probably don't need it gold yet anyway.
  • Emma_Overload
    Emma_Overload
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    Yes drop blue monster helms in normal
    Enslaved wrote: »
    Im not for this unless some imperfect version

    ^This.^

    I would be OK with it if it was CP150 or below.

    Anyone can upgrade a blue CP160 monster helm ... so that doesn’t incentivize doing vet content.

    You want to incentivize vet content? Then tell ZOS to STOP releasing DLC dungeons with un-puggable mechanics!
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Yes drop blue monster helms in normal
    ESO has a built-in gear progression that scales with the type of content. (Junk gear -> overland/crafted sets -> dungeon sets -> Monster helms -> trial sets -> ability-altering weapons.) Monster helms are the main incentive to progress from normal to veteran content. It's the way character progression is designed to work. Either put in the work and get up to speed for vet content, or stick with normal and wear the gear appropriate for your chosen playstyle.

    The problem with your formula is that it fails to account for PvPers who wake up one day and discover some oddball item like Masters Destro staff is required for their build.

    Edited by Emma_Overload on August 27, 2018 7:34AM
    #CAREBEARMASTERRACE
  • Emma_Overload
    Emma_Overload
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    Yes drop blue monster helms in normal
    I just wait for the Golden to have them if I don't want to run the content. >.>

    The Golden is rigged. I guarantee you Zaan helmet won't hit the Golden until it gets nerfed or something better is released.
    #CAREBEARMASTERRACE
  • N00BxV1
    N00BxV1
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    I wouldn't have a problem with it. Monster sets can be bought with gold/ap anyway so why not.
  • IZZEFlameLash
    IZZEFlameLash
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    Yes drop blue monster helms in normal
    Yes please. I do not want to PuG my way through vet expansion dungeons plz.
    Imperials, the one and true masters of all mortal races of Tamriel
  • Jameliel
    Jameliel
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    Yes drop blue monster helms in normal
    The people who dont want blue monster helms could continue running vet dungeons. Those who are in a hurry and want blue/dont mind upgrading can run on normal. GUARANTEE that most of those proclaiming they dont want blue monster helms from normal dungeons would be running normal as soon as they wanted a quick helm. So many control-freak wannabes in this game. Always want to tell others how they should play.
  • Septimus_Magna
    Septimus_Magna
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    Yes drop blue monster helms in normal
    It could drop CP150 blue monster helm. Just like normal DSA used to drop V13 master weapons instead of V14.
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