There are constant posts moaning about players not being good enough for vet content. Fake or poor DPS, fake tanks and healers. Content taking too long.
One thing is at the root of all this. Monster helms. The only way to get them is in vet and since the best set ups are now 5-5-2, it’s what everybody should be aiming for.
The best way to improve the average quality of players in vet content, is to make so those that queue for it are there for the actual content.
If normals dropped monster helms in blue, then a significant number of players would not step into vet dungeons, they would then not go in with no clue what they are doing and would not need carrying.
The current “vet is the only place to get critical gear” is hurting the quality of groups that go into vet dungeons and seriously ramping up toxicity.
So should normals drop blue monster helms, in the hopes of significantly improving the quality players that actually run vet content?
You get full sets of dropped + made gear by completing on normal and vet.
THEN you earn the dropped Monster helms from those same dungeons to further increase your power as a reward for completing it on Hard mode.
Then you gain even more power as you use those resources for completing higher level dungeons and the loop continues.
The system works, you just have to put in the work.
Merlin13KAGL wrote: »What 'deal-breaking' otherwise unobtainable monster helm set are people after via norm, just out of curiosity?
For a thread like this to arise, there has to be some specific piece of gear people have in mind?
The bragging rewards for doing vet are titles and skins.
Consdering that all non DLC vet dungeons are basically range from a small speed-bump to a literal cakewalk depending on team comp...I don't really see the need for this.
DLC vet dungeons on the other hand have a CP300 requirement for a reason...
Plus, while having a monster set is meta as ***..outside of trials...you don't really NEED them....and if you're doing trails then a vet dung is a walk in the park
You do know that pvp exists right? One team
Has monster sets and the other doesn’t, assuming equal skill who wins?
So no it’s not optional. Players that don’t want to do vet content are currently forced into to it to be on a even playing field and when they do it, they are woefully inept at it.
You do know Zos has made conscious choices to strongly encourage player solely interested in PvE to do some PvP and to get PvP players to do some PvE so this argument is not very strong with the force.
Vigor, WH, caltrops and purge are skills locked behind PvP that are very beneficial in PvE and required for some roles if a player wants to be competitive in PvE.
Same with Undaunted passives for max stats which pretty much requires doing some PvE dugeons or one is less competitive in PvP. This does not require doing vet content, but can be done in a day or weekend on vet with a decently skilled group vs a pretty long time relying on pledges.
Edit: so the group with the monster helms would probably win. Not because they are evenly skilled but because they are more skilled which is why it was not that big of a deal for them to get the monster helms.
Kiralyn2000 wrote: »
At least in any 'progression' game. You do harder content, to get better gear, to do harder content, to get better gear, to do harder content...... etc.
The bragging rewards for doing vet are titles and skins.
Protip: No they aren't.
Maybe you should go visit the Dungeons section of you achievements again.... only DLC dungeons give skins and.titles for completing the dungeon... All the vanilla ones don't give titles or skins. The ONLY thing vanilla dungeons have to offer is the Monster Sets and vanilla still constitutes the majority of dungeons by a longshot...
Probably shouldn't be making statements about what bragging rewards for vets should be when you don't even know what they currently are but act like you do...
LadyNalcarya wrote: »Doctordarkspawn wrote: »LadyNalcarya wrote: »Why though? Non-hm vet dungeons are pretty reasonable in terms of difficulty.
For you.
Nope, I'm not that special. I'm in 2 huge guilds (pve and trading, both are 500/500) and during prime time people are always looking for healers, tanks and dds for veteran pledges and even veteran trials. Grahtwood zone chat is also full of "LFGs", and many people are wearing dungeon and trial skins.
If you think that veteran dungeons are too hard, then I really doubt that monster helmets could change that. Sorry for being blunt, but that's true.
That being said, there is one specific demographic that would really like those blue helmets: the kind of people who make premade groups for nonvet bgs.It's not like they need a buff, though.
Everyone can complete Veteran Dungeon content, it is simply a matter of practice, understanding and perseverance. If we hand out helms on Normal we lose one more reason to push to our full potential as a player.