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Saving slots in player's houses without increasing their number!

DanielMorra
DanielMorra
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Greetings ESO Community and Community managers. We all know that the slots problem still exist, and while the developers are searching for solution (we really need more slots!), I have a little suggestion, which will help to save the existing slots.

What is it? To add additional (violet and gold quality) chematics of wardrobes, racks and shelves with the additional details on them, such as: bottles, clothes, books and other little objects. This will help players to save their slots, and if they want to add detailes themselves - they always can get an empty version.

Yes, a few pieces of such furniture is already exist in the game, and people use it quite often, but that's not so much. So shouldn't there be more such furniture?

@ZOS_Edward @ZOS_GinaBruno @ZOS_JessicaFolsom, what's your opinion about this?
  • NorthernNightmare
    NorthernNightmare
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    a table with a full hearty dinner with plates and all would be amazing
  • playfull_kitten
    playfull_kitten
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    An ready made collection of nicknacks/cluter in 1 item would also be very much apreciated!
    This one likes to play.....
  • vieurthadar1
    vieurthadar1
    Soul Shriven
    That's a thing! I'd really appreciate such furniture because house detailing is really difficult task today. And when I see those giant high elf bookcases my heart aches.
    It appears to me that it's a really good solution.
    Community managers, take it into account. Make allowance for our problems with housing slots!
  • Grimm13
    Grimm13
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    Place settings as one piece, both with and without food.

    More large floor sections with nice finishings similar to the Alinor patio sections. Pre-made wood stairs and balcony sections.

    A dark Alinor patio floor section, the white is not appropriate in some locations. Or have some with lighter & darker colors on the two sides, we can then choose which side to flip up.
    https://sparkforautism.org/

    Season of DraggingOn
    It's your choice on how you vote with your $

    PC-NA
  • Barbantua
    Barbantua
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    Yep.

    We can even go further and have furniture items filled in by categories. For example, a cabinet with shelves, but: option 1 - filled with books, option 2 - filled with all sorts of alchemical garbage, option 3 - occult trash, and so on. That is, to categorize furniture items on common themes and/or race's styles. The same cabinet, but filled with objects of use: altmer, dunmer, cats, and even daedra!
    Edited by Barbantua on August 1, 2018 9:08AM
  • Sam_Carter
    Sam_Carter
    Soul Shriven
    great idea! you can create a group of glasses and a stack of plates, a group of any bagatelle on the table, any other group of objects
  • Sharalei
    Sharalei
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    This is such a brilliant, yet simple idea! I would like to offer another idea as an extention of this, rather than making a new thread.

    We could have a merge command. For example, you have made your table with all the dishes, bottles of wine, cutlery, etc., then you hit your command for "merge" and the game will from that day forth recognize the setup as one item.

    Perhaps our addon guru's could make such a thing? Although, not sure whether or not the Devs would be on board with the idea.

    Anyway, good thread. :)
  • Wreuntzylla
    Wreuntzylla
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    Change attunement stations to be a single station with a drop-down menu for sets.
  • bayushi2005
    bayushi2005
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    Sharalei wrote: »
    We could have a merge command. For example, you have made your table with all the dishes, bottles of wine, cutlery, etc., then you hit your command for "merge" and the game will from that day forth recognize the setup as one item.

    Perhaps our addon guru's could make such a thing? Although, not sure whether or not the Devs would be on board with the idea.

    This. It would save me 350 item slots just on my Coldharbour tower. And could finally make it the size I really wish it to be...
  • Mureel
    Mureel
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    Change attunement stations to be a single station with a drop-down menu for sets.
    @Wreuntzylla
    Ooh! Make a post separate about this! Then you can just 'add functionality' bit by bit!!!
    Edited by Mureel on August 2, 2018 4:37PM
  • Zypheran
    Zypheran
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    100% agree
    Unfortunately, this has been suggested many, many times. It is a simple and effective solution... yet it goes unheard!!!
    It has been my belief for a long time now that there is a serious disconnect between the Homestead development team and the active housing community.
    All my housing builds are available on YouTube
    https://www.youtube.com/channel/UCf3oJ_cxuu01HmWZJZ6KK6g?view_as=subscriber
    I am happy to share the EHT save files for most of my builds.
  • SlippyCheeze
    SlippyCheeze
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    Greetings ESO Community and Community managers. We all know that the slots problem still exist, and while the developers are searching for solution (we really need more slots!), I have a little suggestion, which will help to save the existing slots.

    What is it? To add additional (violet and gold quality) chematics of wardrobes, racks and shelves with the additional details on them, such as: bottles, clothes, books and other little objects. This will help players to save their slots, and if they want to add detailes themselves - they always can get an empty version.

    If you are talking about addition pre-constructed storage items with these decorations, like eg the crafting tables in the open world, that is a reasonable request. These are no more costly than any other current furniture item.

    If you are talking about players combining these items, unfortunately, it is not at all practical due to the combinatorial explosion of ways these could be assembled. Basically, if you allow this you end up generating N to the power of M "individual items" from N bottles and stuff, and M slots on the item.

    If you have a 2 slot shelf, and 20 items, you would have 20^2, or 400 combinations. If you have a 4 slot bookshelf, that is now 20^4, or 160,000 combinations. If we double the number of combinable items to 40, that'd be respectively 1,600 and 2,560,000 combinations.

    As you can see, allowing arbitrary combinations transfers the problem from one spot (item slots) to another (identifiers for the combination items) without actually solving the problem.
  • ghastley
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    One critical step in making this happen would be the developers doing it for their own benefit. If they already have a filled bookshelf object, because they're using it themselves to make furnishing the common access spaces faster, they don't have much extra work to make it a piece we can use, too. I suspect that's why we have some filled shelves already - they were available to be used.

    We can only hope that the idea catches on, and any new furnishing styles will get built as complete units.

  • DanielMorra
    DanielMorra
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    I mean the first variant, because I understand that it is the most real to implement
    Edited by DanielMorra on August 2, 2018 6:18PM
  • R_K
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    Just my 2 cents here, but a dramatic increase in the item limits would open up more possibilities for atypical housing builds -- concepts that deviate from a traditional house. I still firmly believe that the item limits should be increased for that reason alone.

    I know that at least a few of you who have already replied on this thread have built some epic homes, whether they be traditional homes or enormous constructs. An order of magnitude increase in the item limits would make builds like those even more amazing and could potentially spark even more interest in housing outside of our current [relatively] niche community... To me, that would be an excellent near-term, achievable goal for Housing as a feature of the ESO platform.
  • silent_joe55
    silent_joe55
    Soul Shriven
    Totally agree! Much more furnishings with little objects are definetely needed, besides those two Redguard Wardrobes for examle. It is rather sad, that you cannot fulfill all your decoration ideas, because of lack of slots, and because of great amount of empty bookshelves, cases, cupboards and so on.
  • Woefulmonkey
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    I really can't believe Zos is not just churning out this kind of 'better' furniture on a regular basis.

    Solving the 'slot count' issue is actually hard to do, but adding items is not.

    In most cases they don't even have to create something new. They just need to 're-use'' existing models that are already used through our the game.

    The only 'technical' issue I can think of that might cause issues here is if they are using pre-existing texture pallets and they are having issues finding ways to provide a variety of different 'styles' that are 'highly detailed' because it would require too many texture maps.

    The idea here is that you have one big 'picture' that contains many smaller pictures as 1 file.


    You then use coordinate instructions to identify a 'sub picture' on the 'combined picture' and those 'sub pictures' are used to 'skin' object models.


    Games will do that because loading a single large file is almost always faster than loading 100 small files.


    The drawback for custom houses is that if they don't create custom mappings for furniture and instead use a pre-existing mapping that were created for a specific zone in the game, then the 'pictures' they can use for 'texturing' are limited.


    Which probably explains why their furniture packs often only target a specific 'styles' and rarely contains any objects that are pre-decorated.


    However, that is way more 'solvable' than finding a way to increase the slot count safely.

    It just means you need to pay an 'artist' to create custom maps that can be applied to existing meshes.


    Sure that is not as cheap as just totally reusing assets but it s not nearly a expensive as paying developers to try to find a way to allow players to place significantly more individual objects on a custom map.
  • DanielMorra
    DanielMorra
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    @Woefulmonkey, What if the stages of construction and presence in the house could be divided by loading, so the objects outside the construction mode would be static. Can this help?
  • SwansEye
    SwansEye
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    Mureel wrote: »
    Change attunement stations to be a single station with a drop-down menu for sets.
    @Wreuntzylla
    Ooh! Make a post separate about this! Then you can just 'add functionality' bit by bit!!!

    https://forums.elderscrollsonline.com/en/discussion/390226/suggestion-consolidating-attuned-crafting-tables#latest
    :)
  • Kiyakotari
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    R_K wrote: »
    Just my 2 cents here, but a dramatic increase in the item limits would open up more possibilities for atypical housing builds -- concepts that deviate from a traditional house. I still firmly believe that the item limits should be increased for that reason alone.

    I know that at least a few of you who have already replied on this thread have built some epic homes, whether they be traditional homes or enormous constructs. An order of magnitude increase in the item limits would make builds like those even more amazing and could potentially spark even more interest in housing outside of our current [relatively] niche community... To me, that would be an excellent near-term, achievable goal for Housing as a feature of the ESO platform.

    Exactly. Plus, I know that I alone (since I can't speak for other players) have sunk thousands and thousands of crowns, which totals lots of real-world money supporting the servers and game development, into housing. But I keep running into the item limit. If they would fix it, that would not be such an issue, and I would keep the throwing money at them.
  • FloppyTouch
    FloppyTouch
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    This might help some people that make npc houses but I like to build huge dragons and dinosaurs and crazy larger then life things or just art with pretty colors and I still run out of slots.

    Nothing is worst then build an awesome thing only to run out of slots and not even start on the head.

    WTB 100 more slots pls
  • Dystopia2020
    Dystopia2020
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    This is one of the reasons I LOVE the built in, half filled bookshelves in my Erstwhile sanctuary, I wish they would have something similar in Grand Psijic. I was seriously considering buying it, I even bought extra crowns from the sale to buy it, but now I am pretty sure I am not buying it. Why? Because my Erstwhile (my only huge 700 slot) has a lot of exclusive crown stuff like the filled bookcases from the Coldharbour pack, huge Sithis statue exclusive, Mephala pack, and more enormous pieces. Honestly, I am already way over budget. Plus, I don't see any exclusive packs that would fill this place the way you could with Erstwhile, and those huge empty bookcases at Psijic were a smack in the face imo. If you are paying that much for a house it is not unreasonable to want more fixtures built in. Erstwhile also has stained glass windows built in, I wonder what other place is just screaming for a stain glass window? (Hint: it looks like a huge church and it's on it's own private island)

    The point is there are not enough items like the Coldharbour bookcases, or items that simply come built into the house. Give us more items like those damn bookcases, I think those bookshelves are some of the best crown exclusive items.

    How about an alchemy version of the bookcases instead of soul gems? For example, shelves with tons of vials, maybe some animated bubbling apparatuses and drying herbs? Make each shelf 1 item, maybe in an Ayleid style this time? I would buy it, and I know I am not the only one.

    Am I the only one who would rather see Tel Galen again than Grand Psijic? I missed buying it the first time and I would buy it now in a second.
    Apotheosis Priori~ EP Altmer Vamplar
    Illumanatus Priori~ EP Altmer Mag Sorc
    Apostate Priori~ EP Altmer Mag DK
    Apostate De'Void~ (retired) AD Altmer crafter
    PC/ NA, Vivec
    This is the Spiral Skein. The tower is One. The strands are Eight. The lessons are Forever.
    "No really, I AM an Ayleid".
  • NoTimeToWait
    NoTimeToWait
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    Zypheran wrote: »
    100% agree
    Unfortunately, this has been suggested many, many times. It is a simple and effective solution... yet it goes unheard!!!
    It has been my belief for a long time now that there is a serious disconnect between the Homestead development team and the active housing community.

    Actually, many things requested are being added to the game. Like full meal serving with plate and utensils, or stairways, or flooring. Yes, it's not a constant stream of objects but rather a trickle and some of it ends up in a crown store, but well, at least it is something. Of course, I hope later ZOS will start implementing and delivering such things at faster pace.
  • NoTimeToWait
    NoTimeToWait
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    Sharalei wrote: »
    This is such a brilliant, yet simple idea! I would like to offer another idea as an extention of this, rather than making a new thread.

    We could have a merge command. For example, you have made your table with all the dishes, bottles of wine, cutlery, etc., then you hit your command for "merge" and the game will from that day forth recognize the setup as one item.

    Perhaps our addon guru's could make such a thing? Although, not sure whether or not the Devs would be on board with the idea.

    Anyway, good thread. :)

    There was an addon with similar functionality http://www.esoui.com/downloads/info1799-FurnitureGrouper.html though it's not being developed anymore.
  • TankinatorFR
    TankinatorFR
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    I think it is because Essential Housing Tools replaced it :
    http://www.esoui.com/downloads/info1959-EssentialHousingTools.html
  • Woefulmonkey
    Woefulmonkey
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    @DanielMorra
    @Woefulmonkey, What if the stages of construction and presence in the house could be divided by loading, so the objects outside the construction mode would be static. Can this help?

    I am not 100% certain I am understanding your question but let me restate it then then tell me if I am mistaken.

    I think what you are asking is if the 'zone' can be subdivided in a way that only a small area actually performs collision detection while the rest of the items in the 'zone' are ignored.

    Assuming that is what you are asking then the answer is yes.

    That concept is known a s BSP Tree and has existed for a long time.

    It is an exclusion operation that you run first to limit the number of collision detection operations required when you move.

    Basically the zone is broken up into a grid like a checker board (lets stick to 2d examples because they are easer to explain)

    Any object that intersects a square is added to a list of object that you could collide with in that square.

    Before you start your collision check you get the location of the current square you are in as well as any other squares that touch the square you are in.

    Then you build a list of the object that are listed in just those 9 squares instead of list of all object in the zone.

    Now you only have to perform collision checks on those object and you can ignore everything else in the zone.

    (I actually have another post where I discuss this in more detail)

    Ok, so why does this not solve the slot issue?

    It is because they allow players to place all 700 object onto 1 square of this grid.

    Now if you ever step onto that square you are in trouble because now you might have to do collision checks against all 700 objects which I guarantee even the most high end gaming PC you can buy will have serious problems doing.

    Ok, but what if you said players can only place 50 object in any single square?

    That would actually work and some games will enforce restrictions like that in their official development tools. However in official development processes Zos can do tons of things to work around that restriction that players cannot. Such as creating specialized objects of specific sizes or shapes to ensure the obey the rules while still achieving the look they want.

    For a player decorating a house with many small objects they may quickly find that this hard coded limit causes even more problems.

    If they had done this from day one it might be less of an issue, but adding it later can lead to some really interesting problems.

    Lets say you built a custom wall that was made of 100 blocks and they all intersected the same BSP square.

    Then Zos deployed an update that enforced a policy that you can't have more than 50 objects in 1 square.

    What happens to your wall?

    Do they just reset all furniture in your hose and force you to place all your objects again from scratch?

    Do they just remove 50 random object from any square that does not obey the policy?

    What if you can't find a way to place your objects to make you wall and obey the rules after the update?


    Those are all things Zos has to consider with that kind of update.


    One of the best variations of this concept is the idea of allowing user to create custom bounding boxes around a group of objects.


    So imaging you created that wall with 100 blocks but then you could create a invisible bounding box around the wall and all objects inside the box were ignored for collision detection and you collided with only the outer custom bounding box instead.

    This essentially lets you combine those 100 blocks into 1 object as far as collision detection is concerned.

    The problem with that solution is mostly the cost of creating a UI that would let you create these custom bounding boxes and place item into them.

    It also can lead to some collision behavior where you movement would not match the objects you are colliding with but I think that would be a decent trade off.
  • Delphinia
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    Kiyakotari wrote: »
    R_K wrote: »
    Just my 2 cents here, but a dramatic increase in the item limits would open up more possibilities for atypical housing builds -- concepts that deviate from a traditional house. I still firmly believe that the item limits should be increased for that reason alone.

    I know that at least a few of you who have already replied on this thread have built some epic homes, whether they be traditional homes or enormous constructs. An order of magnitude increase in the item limits would make builds like those even more amazing and could potentially spark even more interest in housing outside of our current [relatively] niche community... To me, that would be an excellent near-term, achievable goal for Housing as a feature of the ESO platform.

    Exactly. Plus, I know that I alone (since I can't speak for other players) have sunk thousands and thousands of crowns, which totals lots of real-world money supporting the servers and game development, into housing. But I keep running into the item limit. If they would fix it, that would not be such an issue, and I would keep the throwing money at them.

    Agreed. I don’t want to think about the thousands of dollars.. however, it’s a fun little hobby for me and been worth it.

    I love details and creating scenes. However, I have to give up so many of the fine details due to slot limitations. It’s awesome there are things like individual forks, for example, in the game, but I often find myself omitting smaller items like this in order to add something larger to help “fill” the emptiness of a space. They both take up one slot, but while the larger item is more easily seen, the fork is not. I still incorporate those smaller items when the scene really needs it, but all too often, I have to make the difficult decision to remove it to create a spot for something more readily noticeable.
  • R_K
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    This whole thread makes me want to build 1/5th of a huge, awesome... I dunno... something amazing out of 700 items, leaving the other 4/5th of the shape/structure/creation to the imagination. Then take an aerial shot and post it here with the caption, "WWYD w/ 3,500 items?"

    Would that be enough to start a movement? :wink:

    I'll do it if you all do it...
  • Carbonised
    Carbonised
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    The primary goal should be to increase slots, period.

    But as a band-aid, the idea of customizable furniture would at least be something to soften the current hard furniture cap.

    Doesn't really have to be that complicated either, furniture already have several "settings" such as assembled/disassembled or orange flame/blue flame/off.

    Just make bookcases and tables and shelves and such have several settings, such as "library", "dinner", "suite" or whatever, and have them display the clutter and contents associated with that setting. That's customization as well as providing some prefabs that would save a lot of furniture slots.

    @ZOS_GinaBruno @ZOS_JessicaFolsom

    This is just another suggestion to soften the current furniture limit, lots of suggestions have come up since Homestead launched, it's time you grab that ball and give us something more, the current limit is unsatisfactory, and I'm sure you're also losing sales over it, I know I have passed down on several newer homes due to the furniture limit, and I'm sure I'm not the only one either.
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