If you kick someone from a random normal because of "fake-roles" without even trying to do the dungeon first, you´re a bigger problem than the ones "faking" their roles. Just saying.....
Nope.
I always vote to kick fake tanks because it’s important to not reward selfish behavior. And the only reason someone would queue as a fake tank is because they’re very impressed with themselves and don’t think they should wait in the DD queue.
Just saying.
You might want to step down from that moral high-ground of yours before hurting yourself....
It´s a game and I play because it´s fun, not to teach people about how to use their moral compass. I can tell you from experience that kicking someone from a group causes way more toxicity than wiping in a dungeon because someone "faked" their roles.
The only selfish thing in these discussions are the people believing they´re entitled to having everyone else playing by their moral rules (aka everyone must play their roles 100% or I will kick you). There´s nothing selfish about queuing for a random normal or any normal dungeon as a "fake-role" (note that I don´t think you should queue for a role you can´t fulfil in veteran dungeons, those are a completely other thing). Everyone has their reasons why they do it. Some people might do it to hopefully get some gear they´re missing, another one might just want to get that daily bonus reward and some extra exp to level up a skill or two. A third person might be levelling some undaunted skilline, and a last player might just having some role-play session on his/her character using very weird builds while being a role they´re not.
Who am I to judge why people queue as a role they´re not? I´ve my reasons, they´ve theirs, and kicking people just because they don´t fit into your mentality of how the game should be played is selfish if anything.
I like to see numbers. When I play healz, I like to see my HPS parse and total. When I play DD, I like to see my DPS parse and total. Maybe tanks need a "fun" metric like "MPS" - Mitigation Per Second and Total MPS. Or something like that. The death counter doesn't do it for me.
Not saying this would solve the problem, but it might make tanking a bit more appealing to people who like support roles AND numbers.
I personally don't like tanking because it's hard to quantify my contribution. Almost nobody ever says "hey, tank - you rock bro", but do hear a lot of "hey tank, you suck. C'mon taunt! Idiot." You get the point. If I have an MPS of 30k, I know I'm doing a good job regardless of the comments or lack thereof.
How to do that? Well, I will leave that to others.
Waffennacht wrote: »Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
They're not fake, just bad
I agree though, good tanks are hard to come by, and I hate fake tanks.
And tanks are an absolute must for Scalecaller
I like to see numbers. When I play healz, I like to see my HPS parse and total. When I play DD, I like to see my DPS parse and total. Maybe tanks need a "fun" metric like "MPS" - Mitigation Per Second and Total MPS. Or something like that. The death counter doesn't do it for me.
Not saying this would solve the problem, but it might make tanking a bit more appealing to people who like support roles AND numbers.
I personally don't like tanking because it's hard to quantify my contribution. Almost nobody ever says "hey, tank - you rock bro", but do hear a lot of "hey tank, you suck. C'mon taunt! Idiot." You get the point. If I have an MPS of 30k, I know I'm doing a good job regardless of the comments or lack thereof.
How to do that? Well, I will leave that to others.
The group DPS is your responsibility as a tank. The better you do your job the higher the overall DPS will be. So if a DPS is all excited by hitting higher numbers then they ever have before, then you know you did your job by holding the targets still in a tight group and keeping the high priority adds from one-shotting the DPS and healers while buffing their DPS.
How much damage you take/mitigate is mostly irrelevant IMO. If I can avoid big hits and take pressure off the healer while tanking then I will do it. It would technically make my mitigation numbers lower, but I am actually doing a better job because the healer didn't have to spend time or resources getting my health back up to full after the big hit.
If you kick someone from a random normal because of "fake-roles" without even trying to do the dungeon first, you´re a bigger problem than the ones "faking" their roles. Just saying.....
Nope.
I always vote to kick fake tanks because it’s important to not reward selfish behavior. And the only reason someone would queue as a fake tank is because they’re very impressed with themselves and don’t think they should wait in the DD queue.
Just saying.
You might want to step down from that moral high-ground of yours before hurting yourself....
It´s a game and I play because it´s fun, not to teach people about how to use their moral compass. I can tell you from experience that kicking someone from a group causes way more toxicity than wiping in a dungeon because someone "faked" their roles.
The only selfish thing in these discussions are the people believing they´re entitled to having everyone else playing by their moral rules (aka everyone must play their roles 100% or I will kick you). There´s nothing selfish about queuing for a random normal or any normal dungeon as a "fake-role" (note that I don´t think you should queue for a role you can´t fulfil in veteran dungeons, those are a completely other thing). Everyone has their reasons why they do it. Some people might do it to hopefully get some gear they´re missing, another one might just want to get that daily bonus reward and some extra exp to level up a skill or two. A third person might be levelling some undaunted skilline, and a last player might just having some role-play session on his/her character using very weird builds while being a role they´re not.
Who am I to judge why people queue as a role they´re not? I´ve my reasons, they´ve theirs, and kicking people just because they don´t fit into your mentality of how the game should be played is selfish if anything.
Diasflac666 wrote: »It's even more awesome as a healer, when you have two noob DPS and a fake tank that keeps getting one shot, and they kick you out because they think it's your fault for not keeping the tank alive as if 20k HoT per second wasnt enough.
ZOS could fix it easily, they have the damage resistance and damage output formula, they can do a basic test as to who fits what role and if your resistance is low, and your damage output high in comparison, you're not a tank. I fake queue sometimes because all my characters are built well. But I always skill swap at the start and I only do it for normal dungeons. If fake tanks can't even be bothered to equip inner rage, then groups need to be stricter and kick them the hell out, because the DPS can't burn a boss running everywhere especially if they rely on AoE. A healer can't heal if everyone is scattered. Don't even get me started on trying Scalecaller with a fake one.
DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
TheInfernalRage wrote: »DPS classes queuing up as tanks to shorten their wait times has gotten out of hand on this game. 5 out of the last 6 dungeon queues I joined had players who were tanks in name-only.
These players frequently don't taunt, have low HP pools and defenses and sometimes don't even bother initiating fights (they just sit there waiting for other group members to attack). One of them had 12k health and was getting killed in one hit by almost everything. It's gotten so bad I'm just about ready to quit queuing up as my healer as I usually just end up having to change into my tank anyway during the run.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
My solution: become the tank. Now I have no problem queueing. I have 6 tanks now.
The veteran dungeon finder really needs to check players before putting them in groups.
Anyone queued as a tank should have at minimum a frost staff or shield equipped and a minimum of 25k health.
Anyone queued as a healer should have at minimum a restoration staff equipped.
An easy fix, is to make it only available to group as a tank on the condition you equip sword and shield. Likewise healing the condition of using the restoration skill tree.
For DPS they could use 3 mill dummy parses to give a toon a rank. I don't know. There's ways to make pug groups work and not just infuriate people.
I'm not sure what the best solution here would be. Some basic requirements before you can choose a specified role? A new feature added to the report function that specifically allows players to report players who abuse the system by lying about their role? I don't know. But something needs to be done to discourage this.
KiraTsukasa wrote: »How would you determine this? By the number of X type skills they have points in? If I have 3 points in Tank skills, and 2 in DPS skills, I'd automatically be queued as a Tank, even though I'd prefer to be DPS. And you can't force queues based on class because that forces classes to build one way and only that way, destroying one of the attractive features of ESO that the game doesn't bottleneck you into one play type.
It's quite easy to say "fix this!" but it's quite another to come up with an actual fix for it.
clocksstoppe wrote: »If you have 12k dps you are a fake dps buddy. Why would people invest in a real tank when their dpsers arent even trying?
I like to see numbers. When I play healz, I like to see my HPS parse and total. When I play DD, I like to see my DPS parse and total. Maybe tanks need a "fun" metric like "MPS" - Mitigation Per Second and Total MPS. Or something like that. The death counter doesn't do it for me.
Not saying this would solve the problem, but it might make tanking a bit more appealing to people who like support roles AND numbers.
I personally don't like tanking because it's hard to quantify my contribution. Almost nobody ever says "hey, tank - you rock bro", but do hear a lot of "hey tank, you suck. C'mon taunt! Idiot." You get the point. If I have an MPS of 30k, I know I'm doing a good job regardless of the comments or lack thereof.
How to do that? Well, I will leave that to others.

Umm, there is a sort of "mitigation" metric you can use. If you have Combat Metrics Addon, you'll see a little window with various numbers. Below is an example from my tank. (soloing a WB)
I tanked nScalecaller with my Warden Healer and 2 dps. I summoned the bear and used a taunt. I didn't queue for anything but I was a fake tank
An easy fix, is to make it only available to group as a tank on the condition you equip sword and shield. Likewise healing the condition of using the restoration skill tree.
For DPS they could use 3 mill dummy parses to give a toon a rank. I don't know. There's ways to make pug groups work and not just infuriate people.
SupremeRissole wrote: »People are saying there needs to be checks like having a S&B equipped or minimum health. I hope you realise there are people out there who tank in medium armour without those weapons? And they can do it really well. Any good player can throw inner fire on a sorc or magblade or magplar dps and 'tank' a non dlc vet dungeon without dying.
I've resolved myself to this being a necessary evil based on the way the activity finder works. Playing a tank is the hardest role in the game, and a lack of tanks is always going to be an issue. I've had several times where I've been in a group of 3 (1 heals + 2 DPS) and sat in queue for 30+ minutes with no luck. Realistically, a tank isn't necessary for a lot of the veteran dungeons, so one of us just changes the role and we're able to get through the content.
The problem with trying to fix this is that any fix is going to most likely result in even longer queue times.
Apache_Kid wrote: »Right after they do something about the fake DPS I keep seem to be getting as group-mates via the activity finder...
I've resolved myself to this being a necessary evil based on the way the activity finder works. Playing a tank is the hardest role in the game, and a lack of tanks is always going to be an issue. I've had several times where I've been in a group of 3 (1 heals + 2 DPS) and sat in queue for 30+ minutes with no luck. Realistically, a tank isn't necessary for a lot of the veteran dungeons, so one of us just changes the role and we're able to get through the content.
The problem with trying to fix this is that any fix is going to most likely result in even longer queue times.
Playing a tank in 4 man dungeons is not the hardest role in the game. I guess it can be for someone who has never tanked.
It has been brought up before in threads like this that tanks pretty much avoid queueing in GF as a tank because of the chance they will get a group with low dps. It is better for them to queue up on their DD instead so they can carry a low damage group.
I have yet to have anyone complain I queued as a tank on a light armor dps character. Often at the end of the dungeon they express they are pleased with the group.