To me the difference being magic character and stamina characters are the shields. Magic gets shields that can stop the damage thus less heals and stamina eats the damage and has to use vigor to stay alive. To me shields are too much compared to stamina players who have no shield.
Generally when I play a magic character in groups content (outside of HM and trials) I don't need heals because of the shield and when I play stamina I need some heals form the healer because vigor is like 10k over 5 seconds and shields are harness and ward are 10k with the press of a button.
I know this might sound crazy, but ZOS needs to revisit their old content.
To me the difference being magic character and stamina characters are the shields. Magic gets shields that can stop the damage thus less heals and stamina eats the damage and has to use vigor to stay alive. To me shields are too much compared to stamina players who have no shield.
Generally when I play a magic character in groups content (outside of HM and trials) I don't need heals because of the shield and when I play stamina I need some heals form the healer because vigor is like 10k over 5 seconds and shields are harness and ward are 10k with the press of a button.
Shields are most definitely NOT the only difference between stam and mag. Stam always has higher damage output than mag, by a large margin.
You play stam you get reduced survival but increased damage. You play mag you get more survival but less damage. That's the tradeoff.
I know right? Healers moot because of shields legit said No One Ever!WuffyCerulei wrote: »One thing from the newest Class Rep notes that has been really bothering me. The fact that some people think that shields make healers seem useless. That is FAR from the truth.
I assume this is based on pve, where magicka dps are required to use shields to negate damage. Just because magicka dps can survive various mechanics doesn't make the shields too strong. They still heavily rely healers to keep them up in many situations. All trials have mechanics where everyone, not just the magicka dps, have to stay by the healers to stay alive. On another note, I have been told by healers that they appreciate magicka dps being proactive about their shields, as it eases the workload on them. There are too many points where they have to focus their heals in certain parts of the trial or on certain people. Shields help keep the magicka dps from dying all the time. Not to mention the many one-shot mechanics soft light armor dps cannot survive without shields. Take vAS for example. A lot of mechanics there hit hard. They can't be all avoided. Lothis's poison conal, Lightning, Gust of Steam, you name it. Magicka dps there need their shields to stay alive. Healers can't be up in their case when they have to kite Felms or heal the main tank constantly getting b*tch-slapped by Olms.
Also progression groups and people learning trials and how to survive the mechanics better. A lot of them use shields to keep them up while learning to get better at the mechanics. Only top-tier, experienced dps can survive the mechanics without glancing at their shield. If they even have one slotted.
Shields are also a major part in pvp and solo play. Many magicka players in pvp use shields to keep them from dying all the time. It offers damage mitigation without having to rely on heavy armor or impen. For solo play, overland stuff and especially veteran Maelstrom Arena, shields are extremely important. Someone on a magicka builds and is running vMA needs shields to avoid getting dunked by mechanics that would nuke them in seconds.
Healers are still needed in trials and stuff. There is no getting around that healers are important. But nerfing shields won't make their jobs any easier or more rewarding. DPS would be dying more to mechanics they could survive, progression groups would have hell getting past mechanics. and pvp and solo players would suffer.
DO NOT TOUCH SHIELDS.
Please, pretty please, do not give a death sentence to PvP healers because PvE healers feels themselves useless...
Please, pretty please, do not give a death sentence to PvP healers because PvE healers feels themselves useless...
Please don't talk a bunch of BS as though any PVE healer said this EVER.
I challenge any and all to show me one post other than the class rep notes where anyone said healer being classed out of DLC HM *ever* said it had anything to do with shields.
It never did and it never has!
To me the difference being magic character and stamina characters are the shields. Magic gets shields that can stop the damage thus less heals and stamina eats the damage and has to use vigor to stay alive. To me shields are too much compared to stamina players who have no shield.
Generally when I play a magic character in groups content (outside of HM and trials) I don't need heals because of the shield and when I play stamina I need some heals form the healer because vigor is like 10k over 5 seconds and shields are harness and ward are 10k with the press of a button.
As your class representative, I am listening to the concerns that present themselves in this thread.
So the issue is actually pve. For various reasons a strong subset of healers have felt they aren't needed in content. Then even then players themselves don't find themselves needing healers. Sure the status quo still has healers participating in content, but number expressed concern in game , in discord and in forums and they aren't feeling needed for content.
Such statements are
"best score runs are without a healer in vDSA"
" I have to ask people to take as a healer for pledges"
" I feel my healers are secondary not primary"
" What do I need combat prayer with all nightblades"
Is changing shields the right call? That is for combat team to decide. My personal thoughts is issue will take time to resolve and there are many active healing play styles to account for in such changes. I think it's best to discuss why healers aren't needed so different changes might come about that is more satisfactory for solution for everyone. But my apologizes for the worries the players feel about "potential changes". We will do our best to convey such concerns as your class representatives.
Care to elaborate a little? Are these healers part of a pre-made group of friends who have been running together for a long time? Do they coordinate via VoIP? What CP levels are they and their group? What content is it that they don't feel needed in? How many times already have they done said content? And so on. There are many factors at play here.a strong subset of healers have felt they aren't needed in content
"best score run" would mean its a group who have done vDSA 5769878934564367 times and know it in and out. Of course they'd get the best score run without a healer. That has absolutely nothing to do with healers. If you do anything enough times to know it in and out of course it will become easy. The fault lies with the level and mechanic design of that place, not with the class."best score runs are without a healer in vDSA"
So, once again, this sounds like the healer is a part of a dungeon/trial guild of people/friends that have run the content 5489375938475 times, and know said content inside and out. Same thing once again. The problem lies with the content and mechanic design. If everything can be bulldozed through with sheer dps, that's not the healers fault." I have to ask people to take as a healer for pledges"
And once again, for the same reasons as above." I feel my healers are secondary not primary"
Well... that frees up a skill slot for you then if your premade group is all nightblades. Throw in a dps skill and dps with them or something? Maybe some other debuff skill? /shrug" What do I need combat prayer with all nightblades"
No.Is changing shields the right call?
Agreed. However skill/class balance isn't the only thing that need to be looked at. The CP system desperately needs to be looked at, along with level/mechanic design. Older content also desperately needs an overhaul.I think it's best to discuss why healers aren't needed so different changes might come about that is more satisfactory for solution for everyone
MLGProPlayer wrote: »To me the difference being magic character and stamina characters are the shields. Magic gets shields that can stop the damage thus less heals and stamina eats the damage and has to use vigor to stay alive. To me shields are too much compared to stamina players who have no shield.
Generally when I play a magic character in groups content (outside of HM and trials) I don't need heals because of the shield and when I play stamina I need some heals form the healer because vigor is like 10k over 5 seconds and shields are harness and ward are 10k with the press of a button.
- Stamina characters can block damage.
- Stamina characters can dodge damage.
- Stamina characters have evasion.
- Magicka characters only have shields.
Yes, shields are the best damage mitigation method, but without them, magicka characters have exactly zero ways of mitigating damage.
Haashhtaag wrote: »As your class representative, I am listening to the concerns that present themselves in this thread.DarcyMardin wrote: »As your class representative, I am listening to the concerns that present themselves in this thread.
I hope this is not another one of those situations where something is nerfed that hurts us PvErs because folks in PvP are still complaining about shields.
In difficult PvE content, I need my shield on my magicka characters. In certain situations, I even use harness magicka on my healers. And my husband, who mains a magsorc with pets, always has his sorc shield equipped, in part to protect his pets.
So the issue is actually pve. For various reasons a strong subset of healers have felt they aren't needed in content. Then even then players themselves don't find themselves needing healers. Sure the status quo still has healers participating in content, but number expressed concern in game , in discord and in forums and they aren't feeling needed for content.
Such statements are
"best score runs are without a healer in vDSA"
" I have to ask people to take as a healer for pledges"
" I feel my healers are secondary not primary"
" What do I need combat prayer with all nightblades"
Is changing shields the right call? That is for combat team to decide. My personal thoughts is issue will take time to resolve and there are many active healing play styles to account for in such changes. I think it's best to discuss why healers aren't needed so different changes might come about that is more satisfactory for solution for everyone. But my apologizes for the worries the players feel about "potential changes". We will do our best to convey such concerns as your class representatives.As your class representative, I am listening to the concerns that present themselves in this thread.DarcyMardin wrote: »As your class representative, I am listening to the concerns that present themselves in this thread.
I hope this is not another one of those situations where something is nerfed that hurts us PvErs because folks in PvP are still complaining about shields.
In difficult PvE content, I need my shield on my magicka characters. In certain situations, I even use harness magicka on my healers. And my husband, who mains a magsorc with pets, always has his sorc shield equipped, in part to protect his pets.
So the issue is actually pve. For various reasons a strong subset of healers have felt they aren't needed in content. Then even then players themselves don't find themselves needing healers. Sure the status quo still has healers participating in content, but number expressed concern in game , in discord and in forums and they aren't feeling needed for content.
Such statements are
"best score runs are without a healer in vDSA"
" I have to ask people to take as a healer for pledges"
" I feel my healers are secondary not primary"
" What do I need combat prayer with all nightblades"
Is changing shields the right call? That is for combat team to decide. My personal thoughts is issue will take time to resolve and there are many active healing play styles to account for in such changes. I think it's best to discuss why healers aren't needed so different changes might come about that is more satisfactory for solution for everyone. But my apologizes for the worries the players feel about "potential changes". We will do our best to convey such concerns as your class representatives.
It’s having 3 magblades running funnel health and a tank that is causing the issue. You’re looking st this through the scope of probably high end rng game healers most of which aren’t 200-600 cp. Healing CP is the issue if they feel useless then reduce healing cp and make them work their asses off to heal and it would also prevent DPS classes from out healing damage.
As your class representative, I am listening to the concerns that present themselves in this thread.DarcyMardin wrote: »As your class representative, I am listening to the concerns that present themselves in this thread.
I hope this is not another one of those situations where something is nerfed that hurts us PvErs because folks in PvP are still complaining about shields.
In difficult PvE content, I need my shield on my magicka characters. In certain situations, I even use harness magicka on my healers. And my husband, who mains a magsorc with pets, always has his sorc shield equipped, in part to protect his pets.
So the issue is actually pve. For various reasons a strong subset of healers have felt they aren't needed in content. Then even then players themselves don't find themselves needing healers. Sure the status quo still has healers participating in content, but number expressed concern in game , in discord and in forums and they aren't feeling needed for content.
Such statements are
"best score runs are without a healer in vDSA"
" I have to ask people to take as a healer for pledges"
" I feel my healers are secondary not primary"
" What do I need combat prayer with all nightblades"
Is changing shields the right call? That is for combat team to decide. My personal thoughts is issue will take time to resolve and there are many active healing play styles to account for in such changes. I think it's best to discuss why healers aren't needed so different changes might come about that is more satisfactory for solution for everyone. But my apologizes for the worries the players feel about "potential changes". We will do our best to convey such concerns as your class representatives.
As someone who plays as a healer for around four years now, I absolutely don't get why healers should feel unimportant or weak. The only thing I understand is that the strength of defile in PvP makes it very hard for healers. But especially in PvE the impact of healers on group performance is tremendous. The Healers doing their job well gains a trial group more DPS then any single DD ever could.
DDs having their own defences does absolutely not undermine my role as a healer. In fact it even helps me by freeing up time I can use for doing other things. There really is nothing worse then not being able to properly play my role because DDs performing jobs outside the group are not using their own defences.
It also enables healers to perform special roles like vAS or vCR kiter, which are a lot of fun in my opinion.
WuffyCerulei wrote: »Someone on a magicka builds and is running vMA needs shields to avoid getting dunked by mechanics that would nuke them in seconds.
The top leaderboard scores for Magicka builds in vMA don't use shields. Really, the problem with healers isn't rooted in shields, it's rooted in DPS. With high DPS and smart play, a healer isn't needed because no damage is taken. It's not really because of shields.
LadyNalcarya wrote: »As someone who plays as a healer for around four years now, I absolutely don't get why healers should feel unimportant or weak. The only thing I understand is that the strength of defile in PvP makes it very hard for healers. But especially in PvE the impact of healers on group performance is tremendous. The Healers doing their job well gains a trial group more DPS then any single DD ever could.
DDs having their own defences does absolutely not undermine my role as a healer. In fact it even helps me by freeing up time I can use for doing other things. There really is nothing worse then not being able to properly play my role because DDs performing jobs outside the group are not using their own defences.
It also enables healers to perform special roles like vAS or vCR kiter, which are a lot of fun in my opinion.
It's interesting to see how different players can be.
The "kiting duty" thing made me quit raiding after getting my vAS hm because I felt useless, powerless (all those training attempts when I was killed by an enraged miniboss!), and it was quite boring.