https://youtube.com/watch?v=bLALjaRz3oo
Hard mode completion. Lots of unforgiving attacks, but the phase progression allows a lot of recovery.
Apache_Kid wrote: »https://youtube.com/watch?v=bLALjaRz3oo
Hard mode completion. Lots of unforgiving attacks, but the phase progression allows a lot of recovery.
Nice job!!! Can't wait to start working on this on console. Have you done March of Sacrifices HM yet? How does it compare ?
Did you enjoy this new dungeon?
Yes and no.
First of all, I like the decoration very much. While it is a linear dungeon, it does not feel like such, as there are a lot of rooms you can enter, etc. I like this very much.
I also like the idea of most mechanics, but there is stuff that is petty much feeling random. I get to the problems at the end.
How did the difficulty compare to existing dungeons on Normal and Veteran versions?
Something between piece of cake and hard es hell for vet and normal. I have no idea, if you guys have been playing with balancing, but I did several runs with the same or nearly the same group and it felt completely different on each run.
Did you complete Normal or Veteran (or both)?
I did not complete on vet. We made it to the second to the last boss when I decided to leave the group, as it did not make sense anymore.
Which was your favorite boss in this dungeon, and why?
I really like the third boss, as she has a lot of mechanics going on. I actually find it quite easy to understand (except how to avoid enrage) and while not very easy, it is quite fun to fight your way through in a properly organized group.
What level and build was the character you used?
- health tank (templar)
- around CP220
- 48k life, 20k magica, 23k stamina with bufffood plus radiand ward (~14k life)
- all gear at least purple (ebon + plague)
Do you have any other general feedback?
I have been running as a tank in vet mode and decided to leave the group at the second last boss (as mentioned above), as the werewolves there were actually causing more damage through my full block than our healer and I could compensate. I have been runing through there with approx 51k life and an additional damage shield (resulting in about 63k). The non-dodgeable attack from the werewolfes (the roaring whatever) acted like it actually ignored all my gear and blocking and did completely drop my life to zero in within two seconds. An other tank told me that it basically can be blocked, but it just did not work at all.
Maybe one point, I have not reached CP300 yet (currently around CP220), but I as the tank is my main char I am mainly running dungeons to gain XP and I have never encountered such enormous damage that cannot even be dodge-rolled in any of the other DLC dungeons. I have been running other DLC dungeons before, that are above my level and have never seen such damage anywhere.
On one run, we have not been able to kill the second to the last boss at all, in normal mode. We have been able to just kill it with the very same group on the next day, which is actually very strange. I never encountered something like this in normal mode again.
We encountered problems with the third boss several times, where she just switched to some mode where we were unable to cause any damage at all. We needed to wipe and retry.
Sometimes, some of the monsters seem to reset when killed, where the actual monster remains in the dungeon, just moves around but cannot be damaged anymore.
While the mechanics and the one-hit stuffs seems pretty clear and doable, there is a lot of stuff going on that feels quite random and seems different when it comes to the amount of damage caused between the different runs.
Edit: Ah, the maximum hit I received from the third boss (the ripping attack) has hit me with around 250k damage through full block. I am asking myself, if this is really as it has been intended.
jerrodbuffington wrote: »Only 3 symbols appear during the symbol mechanic at the last boss in HM.. We would have HM done if not for this..
Is this intended or no?