Getting pretty sick of failing dungeon quests

elijafire
elijafire
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Because everyone leaves the group while the quest NPC's sit there and blab.
  • SHADOW2KK
    SHADOW2KK
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    Play with friends
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  • elijafire
    elijafire
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    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.
  • max_only
    max_only
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    What server do you play on?

    Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.

    Did you say in group chat “please wait for the quest to finish”

    All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.

    .
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  • Cadbury
    Cadbury
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    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • elijafire
    elijafire
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    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.
  • Cadbury
    Cadbury
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    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • elijafire
    elijafire
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    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.
  • Cadbury
    Cadbury
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    New idea: report your friends.
    "If a person is truly desirous of something, perhaps being set on fire does not seem so bad."
  • CyborgPlatypus
    CyborgPlatypus
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    Do it on your own then.
  • ChandraNalaar
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    Why complain on the forums that *your* friends messed up and left you in the dungeon before you could turn in your quest? It's not ZoS's fault that your group made a mistake.
  • Sheezabeast
    Sheezabeast
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    All you had to do was communicate that you were doing the quest...
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  • neverwalk
    neverwalk
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    First enter dungeon, grab quest then TELL everyone in group that you have picked up quest, someone please stay when dungeon is complete so i can finish quest.
  • Inarre
    Inarre
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    I'm sick of failing quests cuz I forget.

    :(
  • Linaleah
    Linaleah
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    you know, in all honesty.. this issue could be so very easily solved by doing what other MMO's do.. and NOT kick the last player out of the dungeon until they were ready to leave on their own.
    dirty worthless casual.
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  • runagate
    runagate
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    elijafire wrote: »

    Doesn't matter if it is cheating or not. If you play PvP it is absolutely necessary to use macros and addons in order to have an even playing field.

    Perhaps simply automate friendship?
  • Thrain
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    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Then they are no friends

    Do theese dungeons at normal mode and just single them its easy^^
  • Aeslief
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    Linaleah wrote: »
    you know, in all honesty.. this issue could be so very easily solved by doing what other MMO's do.. and NOT kick the last player out of the dungeon until they were ready to leave on their own.

    If you use Dungeon Finder, you will notice that (especially during prime time) your ready check will often result in ‘Someone declined’ the ready check when no one declined. It is believed this is because there are a limited number of dungeon instances available so not only does your group have to be filled but has to wait for an open instance to begin the dungeon.

    Now imagine that the last player in every dungeon can stay there as long as they like - exploring, managing their inventory, chatting with their buddies, going afk... All while your Dungeon Finder is telling you lies, saying that someone has declined the group.

    Is it excuseable that players can get kicked out of dungeons before finishing the quest? No, it’s not. I get where you are coming from. But for the moment, the solution is to ask someone in group to stay until you have turned in. These are your friends, it shouldn’t be hard for them to do for you what almost any pug would do for a stranger who asked. If they can’t or won’t do this for you, you might want to try your luck pugging instead.

    Yes, I really just suggested pugging instead of dungeoning with friends. That’s how lame this whole thing is. Getting kicked out of a dungeon before completing it is a legitimate complaint. Your ‘friends’ bailing on you is not something the forums can help you with though.

    This is an issue that the Devs need to find a solution for, but everlasting instances probably won’t be the answer.
    Edited by Aeslief on August 17, 2018 10:36AM
  • code65536
    code65536
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    If you form a group after having ported into the instance, disbanding the group will not kick anyone out. Disbanding (or everyone else leaving) will kick you out only if the first person was invited to form the group before porting in.

    At least... that's how it worked a couple of patches ago. Haven't tested it recently to see if that's still the case.

    But it would be nice if that's how it always worked.

    Or, if you completed the quest but didn't turn it in (half the time, I forget to turn it in before leaving), have the questgiver standing in the lobby of the dungeon/trial to accept the quest-turn in instead of making you do it all over again (that works for AA/HRC/SO, but not for any other trial or dungeon).
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  • Merlin13KAGL
    Merlin13KAGL
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    Just ask them not to drop group.

    They can still port out and vendor/repair/decon, or do whatever else they need to do. You won't get kicked from the instance so long as there is at least one other group member listed.

    I've got a couple on high level alts that I've never turned in, either for that reason, or because I forget myself by the time it comes around.

    Once the dungeon is clear, they really need to either eliminate the remove from instance until you logout, or extend it a reasonable amount of time for this very reason.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

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  • SydneyGrey
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    Cadbury wrote: »
    New idea: report your friends.
    They aren't breaking any rules. It would be really petty to report them for that, and ZOS wouldn't care.

    People need to do the quests on normal difficulty, because a lot of veterans groups have already done the quests and don't want to wait; and then they need to tell other people in the group they're doing the quest and to please wait. Even when you do this, there's always one inconsiderate person who leaves, but you should at least have one person wait for you this way.
  • SugaComa
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    At start type "I need quest please" some one usually will stay till you have it then
  • RexyCat
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    max_only wrote: »
    What server do you play on?

    Are these normal dungeons? Most people don’t have time when they are doing veteran dungeons. It’s an unspoken etiquette to do the quests on normal difficulty.

    Did you say in group chat “please wait for the quest to finish”

    All in all I agree with you. I have always had this complaint and I hate it when people do that. so I don’t leave if someone asks, even after all this time when I’m running 600 cp +.

    .

    It is your version of vet dungeons work (that about unspoken rules for doing quest). When I have entered a PUG dungeon with Group Finder and somebody let us know that they wish to do quest most people to respect that, given that we as PUG know that there is somebody that need time to interact with quests NPCs.

    OP: You can ask in Zone chat to create a group, if you friends aren't really your friends (people that give a d*mn about waiting to everybody have finished aren't really friends). When using Group Finder you need to have at least one more person that will stay, so wont be removed from that instance when you see "activity complete" message or if the other players are leaving without any communication. The best solution would be to find a social guild that have players that also want to do quests in group dungeons and not just for farming something there.

    Good luck!
  • Marabornwingrion
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    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.
  • timb16_ESO85
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    Astrid_V wrote: »
    It's not ZOS' fault that your friends are not thinking what they're doing, or you don't communicate with them enough.

    It is ZOS's fault you get kicked out of the dungeon if everyone leaves, even if you just need to turn in the quest. It could easily be resolved by ZOS, just extend the teleport out timer to 5+ minutes. Other people shouldn't have to wait, for what essentially is lazy and inconsiderate design from ZOS.
  • RexyCat
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    Aeslief wrote: »
    Linaleah wrote: »
    you know, in all honesty.. this issue could be so very easily solved by doing what other MMO's do.. and NOT kick the last player out of the dungeon until they were ready to leave on their own.

    If you use Dungeon Finder, you will notice that (especially during prime time) your ready check will often result in ‘Someone declined’ the ready check when no one declined. It is believed this is because there are a limited number of dungeon instances available so not only does your group have to be filled but has to wait for an open instance to begin the dungeon.

    Now imagine that the last player in every dungeon can stay there as long as they like - exploring, managing their inventory, chatting with their buddies, going afk... All while your Dungeon Finder is telling you lies, saying that someone has declined the group.

    Is it excuseable that players can get kicked out of dungeons before finishing the quest? No, it’s not. I get where you are coming from. But for the moment, the solution is to ask someone in group to stay until you have turned in. These are your friends, it shouldn’t be hard for them to do for you what almost any pug would do for a stranger who asked. If they can’t or won’t do this for you, you might want to try your luck pugging instead.

    Yes, I really just suggested pugging instead of dungeoning with friends. That’s how lame this whole thing is. Getting kicked out of a dungeon before completing it is a legitimate complaint. Your ‘friends’ bailing on you is not something the forums can help you with though.

    This is an issue that the Devs need to find a solution for, but everlasting instances probably won’t be the answer.

    One way ZoS could "fix" this is when someone pick up a quest in dungeon that instance will be staying active after "activity complete message" until last quest giver have been interacted with in combination with a timer which start counting down. In other words that instance will be "locked" for players that have started a quest and can not be kicked out because other players are leaving, but there also need to be activity from player with quest (standing still too long and/or no other activity you will get you kicked even with active quest). I believe the main reason why this haven't been done is that A) timers and tracking of quest/players take server resources B) they already have problems related to how Group Finder work so ZoS is very conservative about doing any changes at all that could fire of sequence of bugs like before.
  • dtsharples
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    Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
    I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.
  • abzdeman
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    You just have to say it before you start a dungeon in group chat. Keep reminding the people you group with that you need the quest as people do forget.

    It happens to me all the time, I just save the quest and redo it nothing you can really do about it.
  • playsforfun
    playsforfun
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    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    Cadbury wrote: »
    elijafire wrote: »
    SHADOW2KK wrote: »
    Play with friends

    I did. They all left without thinking.

    Get new friends.

    These are just fine.

    Then why complain?

    Because I'm sick of failing dungeon quests.

    tell them you have the quest then usually someone will stay, unless they're ***
    Edited by playsforfun on August 17, 2018 12:37PM
  • Agenericname
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    dtsharples wrote: »
    Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
    I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.

    Not always. It's been a while since I've turned one in, but quite a few, if I remember correctly, are at the end and after killing the last boss you have to wait for dialogue. The dialogue, which can usually be skipped through of need be, does not always manifest itself quickly. I believe Banished Cells and Vault of Madness or two them just off the top of my head.

    Perhaps a solution would be to simply extend the time at which the last player gets kicked to the length of the longest quest completion sequence.

  • Katahdin
    Katahdin
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    dtsharples wrote: »
    Can you not just go back to the dungeon afterwards and hand it in to the NPC quest giver? Who should be where they were to begin with - quite possibly at the very start of the dungeon.
    I'd give that a try - not a permanent solution but it might work for any that you have missed out on so far.

    No, once everyone leaves, the dungeon instance resets and sometimes the quest resets. So if you enter again, it's a new instance and you have to complete the quest and the bosses again.
    Edited by Katahdin on August 17, 2018 1:20PM
    Beta tester November 2013
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