Avran_Sylt wrote: »@DuskMarine
It's possible. There's some weird-ass spaghetti code that's leftover ever since One-Tam.
IE: a Level 1 enchantment on a CP160 weapon used to auto-scale to CP160 values, even though the level disparity should have made it such that the enchantment would be useless.
Perhaps the Food Buff info (for server-client checks) is treated much the same as say an Armor/Weapon enchantment for better code re-usability.
Where the level disparities come from, and the resulting losses, I have absolutely no idea. It's possible that "scale with your level" foods such as Witch-mothers are the culprit, but at this point I'm largely talking out my ass.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
Exactly what I was thinking... Foods don't scale to anything.. They are a base number added to your stats and correspond to the type and quality of food you have eaten. What they give you have NEVER been affected by what weapons you had, nor the poisons.
Whomever gave Gina this excuse obviously doesn't play ESO (without cheat codes... cough... cough... god mode).
Micah_Bayer wrote: »
I dont think that is correct. I have lower stats than I did before summerset. Something is wrong with the code or something else. There is no way I lost 1000 magicka when i had 61.5k with my old setup.
Could you not throw around assumptions you have no idea about?
Food was indeed scaling with quality of weapon quality last patch.
You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.
Could you not throw around assumptions you have no idea about?
Food was indeed scaling with quality of weapon quality last patch.
You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.
Waffennacht wrote: »Wouldn't be surprised if it was linked to Battle Leveling. Maybe some backwards way of adjusting for lower levels that got screwy.
Cool to know it is known about though
Pre-update my stats were slightly higher than what the ESOUI build editor would predict - now they are spot on. I use gold weapons and purple food, no poisons. So my experience seems to fit with Gina's explanation of the bug that was fixed.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
ProbablePaul wrote: »Has everyone adequately reviewed the character's build who's stats are in question, to check for possibly missing bonuses from abilities/skill lines that aren't currently slotted?
Also, if the devs say that a specific thing is the issue, there's not really any refuting that.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
adeptusminor wrote: »
Funny, I noticed with Summerset that the stats from food were giving me a bigger boost... and with Wolfhunter they're actually back to normal, pre-Summerset levels. Summerset added the bug, Wolfhunter fixed it. Also people say that food doesn't scale... read your food, "Scales from CP150 to CP160"... so it's entirely possible that somehow the scaling was accidentally bugged with Summerset- bugged in that it somehow scaled with weapon quality instead of 'food' quality.
DuskMarine wrote: »
SodanTok you have no clue how wrong you are. they cant scale off weapons but they scaled on our racials which their suppose to as well as heavy armor with health. the tooltip is what the foods gave you. ive been playing for the longest and everytime you do the math now compared to before is not what you should get.
@DuskMarine
Lol. I have clue well enough. I literally tested and reported this bug. Before this patch food was giving supposed value only when used with weapon of same quality (color). If you had better weapon than food you got more. If you had worse weapon than food you got less. This was happening 100% for any food and consistently all during summerset patch, maybe even before that. Affected health, stam and magicka from such food not recoveries.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
DuskMarine wrote: »
your full of it because pre summerset my stats were the same as after summerset so no weapons didnt have anything to do with it because they cant scale with food. its just a bandaid they wanted to throw over it thinking nobody would notice. ive fixed it with several build tools and im still missing stats. so yea i call complete crap on your tests. this isnt a food weapon bug sorry to say. its been constant all the way through till after this wolfhunter update so once again SodanTok no you dont know what your talking about as its still bugged.
I could care less what your stats were before, after now wherever they fixed, not, lied about it... Last patch food scaled with weapon quality. That is a fact.
Your 'belief' than in world of various coding errors food cant scale with weapon is very much ignorant.