Stats have dropped again.

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  • DuskMarine
    DuskMarine
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    Avran_Sylt wrote: »
    @DuskMarine

    It's possible. There's some weird-ass spaghetti code that's leftover ever since One-Tam.

    IE: a Level 1 enchantment on a CP160 weapon used to auto-scale to CP160 values, even though the level disparity should have made it such that the enchantment would be useless.

    Perhaps the Food Buff info (for server-client checks) is treated much the same as say an Armor/Weapon enchantment for better code re-usability.

    Where the level disparities come from, and the resulting losses, I have absolutely no idea. It's possible that "scale with your level" foods such as Witch-mothers are the culprit, but at this point I'm largely talking out my ass.

    nah the numbers have been straight across the board the same since the start and its always come out exactly to what mathmatically its suppose to be. so it wasnt some bug or it wouldve been caught a long time before now. so yea it doesnt make sense for what shes saying. the way she says it it means blue should be less than purple and gold should be giving what the bi stats give in number. so it makes no sense.
  • Avran_Sylt
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    @ZOS_GinaBruno

    Is it possible that some people might be having issues with this in relation to No-CP PvP? I wonder if "scale with your level' foods are accidentally being leveled to 50 in these kinds of campaigns, rather than CP160 (though that shouldn't technically happen)
  • Micah_Bayer
    Micah_Bayer
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    After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.

    Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.

    I dont think that is correct. I have lower stats than I did before summerset. Something is wrong with the code or something else. There is no way I lost 1000 magicka when i had 61.5k with my old setup.
  • Ravenayle
    Ravenayle
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    I am having the issue in open world - not PVP zones. Running around in Summerset. Before this DLC, I was at 57.6K magicka, and after the patch I was at 55.3K magicka with the same gear and food as before. So missing 2.3 K magicka.

    Today, I log in and went to do the new dungeon with a friend. At my food and it put me at 52.6K magicka so I'm now missing 5K magicka from what it was before the patch.

    I took off my food buff and logged out and back on. I have less magicka unbuffed than before, too. Something is really wrong.
  • SodanTok
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    Nebthet78 wrote: »

    Exactly what I was thinking... Foods don't scale to anything.. They are a base number added to your stats and correspond to the type and quality of food you have eaten. What they give you have NEVER been affected by what weapons you had, nor the poisons.

    Whomever gave Gina this excuse obviously doesn't play ESO (without cheat codes... cough... cough... god mode).

    Could you not throw around assumptions you have no idea about?

    Food was indeed scaling with quality of weapon quality last patch.


    I dont think that is correct. I have lower stats than I did before summerset. Something is wrong with the code or something else. There is no way I lost 1000 magicka when i had 61.5k with my old setup.


    You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.
    Edited by SodanTok on August 15, 2018 11:37AM
  • Micah_Bayer
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    SodanTok wrote: »

    Could you not throw around assumptions you have no idea about?

    Food was indeed scaling with quality of weapon quality last patch.



    You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.

    Pre Summerset I had 61.5k with my old setup which yielded lower stats than my current build. It doesnt make any sense that I am sitting at 61.2k currently with my new and improved build unless this bug was around before Summerset
  • Salvas_Aren
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    Please perma-ban all players who ever used food with golden weapons. >:)

    No, seriously, if you believe that a bugfix for 4 year old issues is necessary, fix the damn staff HAs.
  • itscompton
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    ZOS.....always finding new levels of ineptitude.
  • DuskMarine
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    SodanTok wrote: »

    Could you not throw around assumptions you have no idea about?

    Food was indeed scaling with quality of weapon quality last patch.



    You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.

    @SodanTok you have no clue how wrong you are. they cant scale off weapons but they scaled on our racials which their suppose to as well as heavy armor with health. the tooltip is what the foods gave you. ive been playing for the longest and everytime you do the math now compared to before is not what you should get.
  • Waffennacht
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    Wouldn't be surprised if it was linked to Battle Leveling. Maybe some backwards way of adjusting for lower levels that got screwy.

    Cool to know it is known about though
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • DuskMarine
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    Wouldn't be surprised if it was linked to Battle Leveling. Maybe some backwards way of adjusting for lower levels that got screwy.

    Cool to know it is known about though

    that would suck if vets got screwed cause of noobs
  • smacx250
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    Pre-update my stats were slightly higher than what the ESOUI build editor would predict - now they are spot on. I use gold weapons and purple food, no poisons. So my experience seems to fit with Gina's explanation of the bug that was fixed.
  • DuskMarine
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    smacx250 wrote: »
    Pre-update my stats were slightly higher than what the ESOUI build editor would predict - now they are spot on. I use gold weapons and purple food, no poisons. So my experience seems to fit with Gina's explanation of the bug that was fixed.

    mine never did mine was always spot on with the previous stats before this "bug" fix. so some of us may have been screwed who knows once zos gets something in their heads their not gonna change it so why even bother anymore tbh
  • WreckfulAbandon
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    It also seems there is a visual bug with max magicka when you have a mages guild ability slotted.

    My front bar with meteor has lower displayed max magicka than my back bar, which has no mages guild abilities slotted.

    I switched meteor to back bar and the higher max magicka was then displayed on front bar...

    After testing actual magicka with hardened ward, it turned out that the magicka values were correct. They are just displayed incorrectly. Regen is displayed correctly higher on the bar with meteor, but the magicka bonus incorrectly displays on the opposite bar. Pretty annoying bug.

    Edit: I did report the bug; if you notice the same bug please report it as well.
    Edited by WreckfulAbandon on August 15, 2018 8:45PM
    PC NA

    All my comments are regarding PvP
  • f047ys3v3n
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    So.... Basically we all just got a stealth nerf because we use gold weapons and not gold food.

    I totally see why resources were devoted to altering the way these calculations were done. There must have been a hope that all add ons that had food timing could be broken by changing it right? Or perhaps, there was worry that if resources were not devoted to this, something might have been done about the many things that are actually broken.

    I really can't figure you guys out. You fix problems 3 years later when nobody cares but consistently ignore huge malfunctions everybody is screaming about. You break things that are working fine. You constantly re-insert old bugs that have been fixed as if nobody even looks at last months patch notes during the merge of old and new code before an update. You can't decide at all what the pace and/or look of combat should be so you constantly totally rework the basics of combat. You constantly change the very basics of your UI function breaking all add ons but not tword any purpose that I can see. You ignore major broken pieces of content. Your whole endgame community runs cheats, and has too, because you scale the content with that in mind. The basic underlying timings on you heavy / light attack system are too tight for the average ping of your subscribers connection speeds so many light attacks end up useless medium attacks which don't even register on channeled weapons.

    I am not sure what happened. Things were improving in balance and stability up until morrowind. It has been full flush since then though. Did somebody quit? Did you hire or promote an idiot. I can't believe this update is even worse than Summerset. It is two tiny dungeons and yet everything is broken. You need to get this thing turned around fast. You don't get to have your MMO suck for very long before folks move on.
    I am currently worried for the future of ESO. Population seems like it is in free fall and the cancellation of the North America in-person gathering feels very much like pulling the plug. Kudos on fixing the in-game economy though. Clearly whatever gold shenanigans were happening the last couple years are fixed.
  • Koolio
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    30 more Cp= Nerf
  • DuskMarine
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    After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.

    Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.

    well i just put your theory to the test and everything im running as of right now im still short 136 magicka so its not just a bugged food as you think it is. i got the build and all on a build calculator and im still short 136 magicka on my dragonknight as of right now. @ZOS_GinaBruno . and yes im gonna be very pinpoint accurate cause i want all my due resources thank you very much............
  • burglar
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    Has everyone adequately reviewed the character's build who's stats are in question, to check for possibly missing bonuses from abilities/skill lines that aren't currently slotted?

    Also, if the devs say that a specific thing is the issue, there's not really any refuting that.
    Bosmer Melee Magicka Nightblade
  • DuskMarine
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    Has everyone adequately reviewed the character's build who's stats are in question, to check for possibly missing bonuses from abilities/skill lines that aren't currently slotted?

    Also, if the devs say that a specific thing is the issue, there's not really any refuting that.

    theres plenty of ways to fight that developers have been wrong very very many times in the past and zos employees again have been very very wrong in the past and have been put in there places for it "cough" pvp npcs having the ability to swap classes "cough". but yea ive actually checked it down to a t even with math and im short 136 magicka(yes i want that number back as its rightfully mine)
  • adeptusminor
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    After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.

    Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.

    clzZZls.gif
  • AlienatedGoat
    AlienatedGoat
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    Haven't noticed any stat drops myself
    PC-NA Goat - Bleat Bleat Baaah
  • BuddyAces
    BuddyAces
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    clzZZls.gif

    We need to see this more often. Yes, yes we do.
    They nerfed magsorcs so hard stamsorcs felt it,lol - Somber97866

    I'm blown away by the utter stupidity I see here on the daily. - Wrekkedd
  • ADarklore
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    Funny, I noticed with Summerset that the stats from food were giving me a bigger boost... and with Wolfhunter they're actually back to normal, pre-Summerset levels. Summerset added the bug, Wolfhunter fixed it. Also people say that food doesn't scale... read your food, "Scales from CP150 to CP160"... so it's entirely possible that somehow the scaling was accidentally bugged with Summerset- bugged in that it somehow scaled with weapon quality instead of 'food' quality.
    CP: 1965 ** ESO+ Gold Road ** ~~ Stamina Arcanist ~~ Magicka Warden ~~ Magicka Templar ~~ ***** Strictly a solo PvE quester *****
  • Micah_Bayer
    Micah_Bayer
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    ADarklore wrote: »
    Funny, I noticed with Summerset that the stats from food were giving me a bigger boost... and with Wolfhunter they're actually back to normal, pre-Summerset levels. Summerset added the bug, Wolfhunter fixed it. Also people say that food doesn't scale... read your food, "Scales from CP150 to CP160"... so it's entirely possible that somehow the scaling was accidentally bugged with Summerset- bugged in that it somehow scaled with weapon quality instead of 'food' quality.

    Except in summerset I had a bug where my stats were lower than they usually were which is the problem with the few of us who have this issue. I never got buffed, I lost 700 then unless I ate my food on my back bar. Now this patch has that exact bug but eating food on the back bar doesnt fix it
  • SodanTok
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    DuskMarine wrote: »

    SodanTok you have no clue how wrong you are. they cant scale off weapons but they scaled on our racials which their suppose to as well as heavy armor with health. the tooltip is what the foods gave you. ive been playing for the longest and everytime you do the math now compared to before is not what you should get.

    @DuskMarine
    Lol. I have clue well enough. I literally tested and reported this bug. Before this patch food was giving supposed value only when used with weapon of same quality (color). If you had better weapon than food you got more. If you had worse weapon than food you got less. This was happening 100% for any food and consistently all during summerset patch, maybe even before that. Affected health, stam and magicka from such food not recoveries.
    Edited by SodanTok on August 16, 2018 12:16AM
  • DuskMarine
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    SodanTok wrote: »

    @DuskMarine
    Lol. I have clue well enough. I literally tested and reported this bug. Before this patch food was giving supposed value only when used with weapon of same quality (color). If you had better weapon than food you got more. If you had worse weapon than food you got less. This was happening 100% for any food and consistently all during summerset patch, maybe even before that. Affected health, stam and magicka from such food not recoveries.

    your full of it because pre summerset my stats were the same as after summerset so no weapons didnt have anything to do with it because they cant scale with food. its just a bandaid they wanted to throw over it thinking nobody would notice. ive fixed it with several build tools and im still missing stats. so yea i call complete crap on your tests. this isnt a food weapon bug sorry to say. its been constant all the way through till after this wolfhunter update so once again @SodanTok no you dont know what your talking about as its still bugged.
  • Biro123
    Biro123
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    After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.

    Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.

    So if I use blue food with purple poison, will my food buff actually be better than it should be?
    Minalan owes me a beer.

    PC EU Megaserver
    Minie Mo - Stam/Magblade - DC
    Woody Ron - Stamplar - DC
    Aidee - Magsorc - DC
    Notadorf - Stamsorc - DC
    Khattman Doo - Stamblade - Relegated to Crafter, cos AD.
  • SodanTok
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    DuskMarine wrote: »

    your full of it because pre summerset my stats were the same as after summerset so no weapons didnt have anything to do with it because they cant scale with food. its just a bandaid they wanted to throw over it thinking nobody would notice. ive fixed it with several build tools and im still missing stats. so yea i call complete crap on your tests. this isnt a food weapon bug sorry to say. its been constant all the way through till after this wolfhunter update so once again SodanTok no you dont know what your talking about as its still bugged.

    I could care less what your stats were before, after now wherever they fixed, not, lied about it... Last patch food scaled with weapon quality. That is a fact.
    Your 'belief' than in world of various coding errors food cant scale with weapon is very much ignorant.
  • DuskMarine
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    SodanTok wrote: »

    I could care less what your stats were before, after now wherever they fixed, not, lied about it... Last patch food scaled with weapon quality. That is a fact.
    Your 'belief' than in world of various coding errors food cant scale with weapon is very much ignorant.

    really if its a fact then how come several build editors say otherwise hmm? your words are flawed when its been checked multiple times. it cant scale with weapons otherwise wed see crazy numbers coming out on dual wield builds which all the old numbers still match up with the current update on build tools. even doing the math out right on paper its still where it shouldve been before the update. so you honestly need to go back to math class.
  • LiquidPony
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    I've gone through 5 characters and recreated the entire build in UESP's build editor. In all cases, my stats on live are identical to the build editor.

    If you are having stats issues, post a Superstar of your build here and I'll go recreate it in UESP so we can try to get to the bottom of this.

    @Micah_Bayer @DuskMarine can you post screenshots of Superstar here?
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