DuskMarine wrote: »
really if its a fact then how come several build editors say otherwise hmm? your words are flawed when its been checked multiple times. it cant scale with weapons otherwise wed see crazy numbers coming out on dual wield builds which all the old numbers still match up with the current update on build tools. even doing the math out right on paper its still where it shouldve been before the update. so you honestly need to go back to math class.
Pre-update my stats were slightly higher than what the ESOUI build editor would predict - now they are spot on. I use gold weapons and purple food, no poisons. So my experience seems to fit with Gina's explanation of the bug that was fixed.
Ooops - yeah, I do in fact use blue food (max health & mag)!dragonz868 wrote: »
Except the bug supposedly only effected BLUE FOOD!
I lost 5k health on my stam sorc in PVP. 16k with no food, 17k with blue health/stam food. I had to relog and delete my food buff 4 times and retake it before it finally fixed my health to 22k.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
Whoever is responsible for this should lose about 10% of their salaries compensating the amount of our stats lost.
Micah_Bayer wrote: »
It was here last patch but they fixed it, however you could override the bug by eating your food on your backbar, however in this patch all of the fixes that worked previously are not working.
Are you applying your food on a bar you have poisons equipped? This will cause your food buff to not give you all the stats intended.
@Facefister
ZOS_GinaBruno wrote: »Thanks for the reports, all. Just confirming we've seen this thread and are investigating the cause.
ZOS_GinaBruno wrote: »After some investigation, we found this was actually a result of a bug fix we did for Update 19. Food was previously based on the quality of your weapon, but is now correctly based on the quality of the food. This may result in some slightly lower stats in some circumstances. We apologize for missing the patch note on this change and causing the initial confusion.
Now, it’s also worth noting there’s still an outstanding issue with poisons – if food is used while a poison is equipped, it’ll be based on the poison’s level and quality rather than the food. This will be fixed in the next update.
I am having the issue in open world - not PVP zones. Running around in Summerset. Before this DLC, I was at 57.6K magicka, and after the patch I was at 55.3K magicka with the same gear and food as before. So missing 2.3 K magicka.
Today, I log in and went to do the new dungeon with a friend. At my food and it put me at 52.6K magicka so I'm now missing 5K magicka from what it was before the patch.
I took off my food buff and logged out and back on. I have less magicka unbuffed than before, too. Something is really wrong.
But you get bonus to health with argonian, so it increases the food health.
Could you not throw around assumptions you have no idea about?
Food was indeed scaling with quality of weapon quality last patch.
You are supposed to have lower stats because you had them higher during the bug... Just using bistat on gearless argonian was easily over 500 more health than the tooltip says last patch.
Pre-update my stats were slightly higher than what the ESOUI build editor would predict - now they are spot on. I use gold weapons and purple food, no poisons. So my experience seems to fit with Gina's explanation of the bug that was fixed.
@DuskMarine
Lol. I have clue well enough. I literally tested and reported this bug. Before this patch food was giving supposed value only when used with weapon of same quality (color). If you had better weapon than food you got more. If you had worse weapon than food you got less. This was happening 100% for any food and consistently all during summerset patch, maybe even before that. Affected health, stam and magicka from such food not recoveries.
drummindrummer wrote: »I cant help but LOL at this. I caught this in the first week of the wolfhunter pts cycle
https://forums.elderscrollsonline.com/en/discussion/428880/my-resources-are-lower-on-pts-right-now-is-this-a-bug-solved/p1
It was indeed a bug with summeset that has now been fixed. Some people had lower stats, some people had higher stats. It is now fixed and everyone has the correct stats that they should have.
But just like Gina mentioned, there is still a bug when applying food with a poison equipped. But that is a completely separate bug than the one that was just fixed with wolfhunter
I have included screenshots of before summerset, during summerset, and during the wolfhunter pts.
Stats "before summerset" and "during wolfhunter pts" are the same. Just read the entire thread and you can see them all for yourself
drummindrummer wrote: »Also keep in mind that the more % amps to a stat you have, the more you will lose from the blue food being fixed. Then add in the further % amp to health from cyrodiil and it's even more of a loss.
In fixing a bug, did they introduce new ones regarding racial and skill line passives... Idk.
But it sounds awfully strange to me that base stats could be affected when supposedly only food was touched.
This game has so many variables when putting a build together. Can you honestly say that you paid so close attention to your stats before and during summerset? I didn't, I had more stats in summerset and didn't even notice. I only noticed when they were taken back away and I lost 2k dps on my pet sorc.
I was pretty upset and had I not have just happened to have a screenshot saved from a superstar build from before summerset, I'd likely still think the missing stats were a bug, not a bug fix.
I was informed by another user on this forum that stats were higher than intended in summerset. And sure enough, I checked my superstar from dragon bones patch, and my health is exactly the same as in wolfhunter patch.
The only extra health bonuses I have are undaunted and the sorc pet passive. And they are both working correctly for me as they were in dragon bones patch.
I do not play pvp and I do not use poisons.
I am not saying for sure that there is not a other bug, but my first assumption is that everyone is confused to why they have lower stats, and not paid close enough attention to your stats until you noticed them missing. Same as I did.
If there truly is some other bug regarding passives or pvp areas, I think everyone should start posting screenshots instead of posting random numbers saying im missing "x" stats. A superstar would be very helpful to the devs.
drummindrummer wrote: »Ok I just encountered something and I thought it might have been the bug you guys were talking about. I lost 2k health and 4k mag. And my base stats were lower.
The I realised I was in sotha sil. There are no cp there thus all stats are lower, including base stats without food.
Are you sure you guys arent just going to sotha sil and getting worried because this thread was made and you guys think there is some bug?