Master_Kas wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
If they increase the range to match rune cage's, then sure
Oh and add some damage to fear aswell.
ZarkingFrued wrote: »Logically let's nerf everything. Then we can uninstall the game and play something else. I'm so tired of these nerf threads. Let's see, logically, since rune cage nerf was a huge buff to stam nb and other med classes, we should just nerf them, right? L2P
Obligatory L2P after completely unnecessary nerf.
You guys are just filling out all of my scavenger hunt today.
Priyasekarssk wrote: »ZarkingFrued wrote: »Logically let's nerf everything. Then we can uninstall the game and play something else. I'm so tired of these nerf threads. Let's see, logically, since rune cage nerf was a huge buff to stam nb and other med classes, we should just nerf them, right? L2P
Obligatory L2P after completely unnecessary nerf.
You guys are just filling out all of my scavenger hunt today.
Noob NBs and DKs never play magic sorc. Let me tell you this. Its always magic sorc has to abandon the class and choose NB or DK. In one way its L2P issue. You should not have chosen magic sorc. A class with 30 percent garabage class passive, no debuffs, no instant damage, no heal , now no CC when almost every class can do shields stacking. On top ot that almost 70 percent of the damage are purgeable.
I spam lethat arrows + cloak spam and put all major debuffs on front of you and kill you and get away. You cant do ***. Try to gap close with your exordinary streak skill. Who is L2P here ? Its you.
Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
L2P issue related whine. Move along.
Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Savos_Saren wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Sure- nerf our Fossilize. And give us an execute. Thanks!
Edit: Better yet- give us a dual execute just like sorcs.
PuddingZebra wrote: »They already slightly nerfed fear.
"Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."
While it's not too much, it makes it easier to escape.
Fossilize costs quite a chunk of magicka as far as I know and has melee range.
Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)
Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity
Savos_Saren wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Sure- nerf our Fossilize. And give us an execute. Thanks!
Edit: Better yet- give us a dual execute just like sorcs.
I like how people call Implosion an execute when it's a random proc with far too low a threshold
Savos_Saren wrote: »Savos_Saren wrote: »Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.
Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s
Sure- nerf our Fossilize. And give us an execute. Thanks!
Edit: Better yet- give us a dual execute just like sorcs.
I like how people call Implosion an execute when it's a random proc with far too low a threshold
Still a double execute. But to give a single execute to mDKs would be too OP, right?
*** off mate, leave us DKs alone, *** only root we have which works properly, get em Nightblades
Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.
NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
"What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.
Apache_Kid wrote: »Give fear and fossilize the same range as rune cage then we can talk pal
DK is a melee class and NB has a reliable gap closer, pal.
In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?
I'm all for sorcs having good burst because that's what the class is about,
It'd only by hypocrisy if DKs and NBs both had unavoidable, delayed abilities that all fire off at the same time. If Fossilize/Fear was OP, you'd see forum posts about it as much as Rune Cage, but you don't. Why? Because hardly anyone has a problem with these CCs, with the exception of a laggy break free and sorcs saying how unfair it is. You, and every other sorc saying the CC should remain the way it was, seem to think it's okay to land an unavoidable 15k-20k+ combo huddled behind shields and mines from 20+ meters away. The only other class that comes close to those numbers is magicka NB, and even that is at least avoidable.
I'm all for sorcs having good burst because that's what the class is about, but not one that has absolutely no counter to it.
The_Outsider wrote: »Apache_Kid wrote: »Give fear and fossilize the same range as rune cage then we can talk pal
DK is a melee class and NB has a reliable gap closer, pal.
In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?
You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.
The_Outsider wrote: »Apache_Kid wrote: »Give fear and fossilize the same range as rune cage then we can talk pal
DK is a melee class and NB has a reliable gap closer, pal.
In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?
You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.
Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.
Go ahead and ignore the issues if you want lol. I guess any form of protest against the way the game is run is a L2P issue now
PuddingZebra wrote: »They already slightly nerfed fear.
"Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."
While it's not too much, it makes it easier to escape.
Fossilize costs quite a chunk of magicka as far as I know and has melee range.
Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)
Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity
The_Outsider wrote: »Apache_Kid wrote: »Give fear and fossilize the same range as rune cage then we can talk pal
DK is a melee class and NB has a reliable gap closer, pal.
In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?
You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.
Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.
TBH the 28 meter range never mattered at all. Go ahead and nerf the range and bring back undodgeable
PuddingZebra wrote: »They already slightly nerfed fear.
"Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."
While it's not too much, it makes it easier to escape.
Fossilize costs quite a chunk of magicka as far as I know and has melee range.
Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)
Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity
And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.
PuddingZebra wrote: »They already slightly nerfed fear.
"Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."
While it's not too much, it makes it easier to escape.
Fossilize costs quite a chunk of magicka as far as I know and has melee range.
Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)
Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity
And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.
Yeah. Pretty “hefty” nerf on an AoE hard CC that applies minor maim and a snare.