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So Can We Nerf Fear And Fossilize Next?

  • Priyasekarssk
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    Master_Kas wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    If they increase the range to match rune cage's, then sure :trollface:

    Oh and add some damage to fear aswell.

    Take run cage and give fear. How about it ? Its perfectly fit in NB playstyle. Debuffing from across half of the map + This CC. We can just put 2 lethal arrows and cloak away.

    Please make a magic sorc main. Dont play any other classes.
    Edited by Priyasekarssk on August 13, 2018 6:22PM
  • Priyasekarssk
    Priyasekarssk
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    Valrien wrote: »
    Logically let's nerf everything. Then we can uninstall the game and play something else. I'm so tired of these nerf threads. Let's see, logically, since rune cage nerf was a huge buff to stam nb and other med classes, we should just nerf them, right? L2P

    Obligatory L2P after completely unnecessary nerf.

    You guys are just filling out all of my scavenger hunt today.

    Noob NBs and DKs never play magic sorc. Let me tell you this. Its always magic sorc has to abandon the class and choose NB or DK. In one way its L2P issue. You should not have chosen magic sorc. A class with 30 percent garabage class passive, no debuffs, no instant damage, no heal , no proc sets, no damage boost, now no CC when almost every class can do shields stacking. On top ot that almost 70 percent of the damage are purgeable.
    I spam lethat arrows + cloak spam half of the map away and put all major debuffs on front of you and kill you and get away from . You cant do ***. Try to gap close with your exordinary streak skill. Who is L2P here ? Its you. Cant you figure it out its only NBs & DK making class balance? Its all about money and pay to win. If you are good player in magic sorc, trust me , you will be a god player in NB & DK. I have 25 kills in stam NB without single death in battleground for 3 times in a row. Mostly of the kills are from lethal arrows. I rarely use fear+ambush+incap. I am planning to make it as my main. I am tired of getting kicked from vet trials.
    If you planning to play ESO NB or DK or templar( only if healer ) is the only way to go.
    Edited by Priyasekarssk on August 13, 2018 6:44PM
  • Valrien
    Valrien
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    Valrien wrote: »
    Logically let's nerf everything. Then we can uninstall the game and play something else. I'm so tired of these nerf threads. Let's see, logically, since rune cage nerf was a huge buff to stam nb and other med classes, we should just nerf them, right? L2P

    Obligatory L2P after completely unnecessary nerf.

    You guys are just filling out all of my scavenger hunt today.

    Noob NBs and DKs never play magic sorc. Let me tell you this. Its always magic sorc has to abandon the class and choose NB or DK. In one way its L2P issue. You should not have chosen magic sorc. A class with 30 percent garabage class passive, no debuffs, no instant damage, no heal , now no CC when almost every class can do shields stacking. On top ot that almost 70 percent of the damage are purgeable.
    I spam lethat arrows + cloak spam and put all major debuffs on front of you and kill you and get away. You cant do ***. Try to gap close with your exordinary streak skill. Who is L2P here ? Its you.

    But...but...I picked Sorc on day 1 because it looked really fun :(
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Vrany69
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    *** off mate, leave us DKs alone, *** only root we have which works properly, get em Nightblades
  • rfennell_ESO
    rfennell_ESO
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    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Let's make fear a ranged ability that you can dodge.

    You do realize that it would be massive improvement of the ability right?
  • templesus
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    L2P issue related whine. Move along.
  • Valrien
    Valrien
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    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Savos_Saren
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    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Sure- nerf our Fossilize. And give us an execute. Thanks!

    Edit: Better yet- give us a dual execute just like sorcs.

    Edited by Savos_Saren on August 13, 2018 6:47PM
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Valrien
    Valrien
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    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Sure- nerf our Fossilize. And give us an execute. Thanks!

    Edit: Better yet- give us a dual execute just like sorcs.

    I like how people call Implosion an execute when it's a random proc with far too low a threshold. Please, take my Implosion so I can get a good passive.
    Edited by Valrien on August 13, 2018 6:51PM
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Apherius
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    They already slightly nerfed fear.


    "Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."

    While it's not too much, it makes it easier to escape.

    Fossilize costs quite a chunk of magicka as far as I know and has melee range.
    Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)

    Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity :(

    Fossilize cost less than rune cage btw.
  • Savos_Saren
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    Valrien wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Sure- nerf our Fossilize. And give us an execute. Thanks!

    Edit: Better yet- give us a dual execute just like sorcs.

    I like how people call Implosion an execute when it's a random proc with far too low a threshold

    Still a double execute. But to give a single execute to mDKs would be too OP, right? ;)
    Want to enjoy the game more? Try both PvP (crybabies) and PvE (carebears). You'll get a better perspective on everyone's opinion.

    PC NA AD
    Savos Saren
  • Valrien
    Valrien
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    Valrien wrote: »
    Valrien wrote: »
    Logically, that would be the next move for ZOS to make, seeing as how Fossilize is effectively a double CC (which means to fully remove it, you need to consume twice the stamina) and Fear sends you running off into a random (potentially catastrophic) direction and is only a little bit easier to break free from than Rune Cage.

    Then again, these aren't Sorc or Templar abilities so I suppose they don't really need nerfing /s

    Sure- nerf our Fossilize. And give us an execute. Thanks!

    Edit: Better yet- give us a dual execute just like sorcs.

    I like how people call Implosion an execute when it's a random proc with far too low a threshold

    Still a double execute. But to give a single execute to mDKs would be too OP, right? ;)

    Please, take one or the other, or both.

    I just want an actual good execute that isn't just good in PvP :I
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • templesus
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    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    L2P issue related whine. Move along.
  • Jhalin
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    MagSorcs are boring, but not weak
  • Priyasekarssk
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    Vrany69 wrote: »
    *** off mate, leave us DKs alone, *** only root we have which works properly, get em Nightblades

    DKs & wardens are the only class which have instant heals, shields and heavy armor goes on top of it and all have at same time. Warden lacks CC , but DKs dont.

    If you manage 20k magicka + decent recovery + 2.5K weapon damage, stam DK is a hell to deal with. No other class can able to do it.
    Magic DK is already a top tier and everyone know why ?
    If you have chosen DK, you made right decision. Dont worry no one going to nerf DK.
  • Valrien
    Valrien
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    templesus wrote: »
    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    L2P issue related whine. Move along.

    Go ahead and ignore the issues if you want lol. I guess any form of protest against the way the game is run is a L2P issue now
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Emma_Overload
    Emma_Overload
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    ak_pvp wrote: »
    Wowee an OP CC gets nerfed and of course someone has to cry about it, yeah it sucks, no good CC and wrath dodgable, but reach sorcs were passable. How many threads is this now? For the love of got someone put stun back on frags so that this man can stop.

    NB and DKs CCs are under a quarter of cage's max range, low/no dmg, and can't be lined up with a combo that guarantees death on even tankier characters.
    "What would a ranged fossilize do" Allow DKs to control higher ranged opponents better, because last patch a sorc/NB both had better CC potential.

    What difference does it make if Fossilize has a shorter range when the DK is always standing RIGHT BEHIND YOU, whipping you in the back while giant claws spring up out of the ground around you to make sure you can't get away? Same thing goes for NBs and Fear, they have a million ways to make sure they're always right next to you.

    Thanks to gap closers, there is NO SUCH THING as ranged combat in PvP, so quit pretending like Sorcs have some kind of special advantage that needs to be constantly policed with class-crippling nerfs!
    #CAREBEARMASTERRACE
  • Feanor
    Feanor
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    The Rune Cage change is a buff if you take it off your bar.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Ampnode
    Ampnode
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    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    It'd only by hypocrisy if DKs and NBs both had unavoidable, delayed abilities that all fire off at the same time. If Fossilize/Fear was OP, you'd see forum posts about it as much as Rune Cage, but you don't. Why? Because hardly anyone has a problem with these CCs, with the exception of a laggy break free and sorcs saying how unfair it is. You, and every other sorc saying the CC should remain the way it was, seem to think it's okay to land an unavoidable 15k-20k+ combo huddled behind shields and mines from 20+ meters away. The only other class that comes close to those numbers is magicka NB, and even that is at least avoidable.

    I'm all for sorcs having good burst because that's what the class is about, but not one that has absolutely no counter to it.
    PC NA - CP640+

    Characters:
    Amp - Magicka Nightblade
    Amp - Magicka Sorcerer
    Amp - Magicka Templar
    Amp - Stamina Dragonknight
    Amp - Stamina Templar
    Amp - Magicka Dragonknight
    Amp - Stamina Sorcerer
    Amp - Stamina Nightblade
  • kadar
    kadar
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    Valrien wrote: »
    Apache_Kid wrote: »
    Give fear and fossilize the same range as rune cage then we can talk pal

    DK is a melee class and NB has a reliable gap closer, pal.

    In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?

    You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.
  • Feanor
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    I'm all for sorcs having good burst because that's what the class is about,

    Yeah that’s what everyone says when he is a) proposing a class nerf or b) rejoicing after one happened.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Valrien
    Valrien
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    Ampnode wrote: »
    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    It'd only by hypocrisy if DKs and NBs both had unavoidable, delayed abilities that all fire off at the same time. If Fossilize/Fear was OP, you'd see forum posts about it as much as Rune Cage, but you don't. Why? Because hardly anyone has a problem with these CCs, with the exception of a laggy break free and sorcs saying how unfair it is. You, and every other sorc saying the CC should remain the way it was, seem to think it's okay to land an unavoidable 15k-20k+ combo huddled behind shields and mines from 20+ meters away. The only other class that comes close to those numbers is magicka NB, and even that is at least avoidable.

    I'm all for sorcs having good burst because that's what the class is about, but not one that has absolutely no counter to it.

    If the ability worked the way it should yes...there would be a counter...CC break and block/shield. Instead, it had to be nerfed (and the skill is still broken, just no one cares because it's not good anymore).

    And I'm of the firm belief that people don't complain about Nightblades because Sorcs are an easier target since people have always found SOMETHING to complain about regarding Sorcs since the dawn of the game.
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • Feanor
    Feanor
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    Valrien wrote: »
    Apache_Kid wrote: »
    Give fear and fossilize the same range as rune cage then we can talk pal

    DK is a melee class and NB has a reliable gap closer, pal.

    In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?

    You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.

    Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.
    Edited by Feanor on August 13, 2018 7:24PM
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • Valrien
    Valrien
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    Feanor wrote: »
    Valrien wrote: »
    Apache_Kid wrote: »
    Give fear and fossilize the same range as rune cage then we can talk pal

    DK is a melee class and NB has a reliable gap closer, pal.

    In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?

    You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.

    Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.

    TBH the 28 meter range never mattered at all. Go ahead and nerf the range and bring back undodgeable
    Valrien Dravic -- Level 50 Dunmeri Sorcerer (EP)
    Garahel Dravic -- Level 50 Bosmeri Nightblade (EP)
    Tamriel Unlimited was a mistake. One Tamriel was a bigger mistake
  • templesus
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    Valrien wrote: »
    templesus wrote: »
    Valrien wrote: »
    templesus wrote: »
    L2P issue related whine. Move along.

    If I was actually complaining about the abilities themselves, sure.

    I'm complaining about the hypocrisy that these were allowed to stay as they are while Rune Cage was nerfed pretty hard.

    L2P issue related whine. Move along.

    Go ahead and ignore the issues if you want lol. I guess any form of protest against the way the game is run is a L2P issue now

    They aren’t issues. You just need to L2P the class.

    Sounds like my 2 y/o nephew. If he spills his food he immediately tries to sabotage his brothers because he wants things to be “fair”.

    Life isn’t fair. Grow up.
    Edited by templesus on August 13, 2018 7:39PM
  • Valabrog
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    They already slightly nerfed fear.


    "Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."

    While it's not too much, it makes it easier to escape.

    Fossilize costs quite a chunk of magicka as far as I know and has melee range.
    Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)

    Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity :(

    And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.
  • kadar
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    Valrien wrote: »
    Feanor wrote: »
    Valrien wrote: »
    Apache_Kid wrote: »
    Give fear and fossilize the same range as rune cage then we can talk pal

    DK is a melee class and NB has a reliable gap closer, pal.

    In other words, what good would a ranged Fossilize do and why would it matter what range Fear was for NB if they can be on your ass 24/7?

    You're right, range doesn't matter to classes at all. Let's take the range off RC as well since you don't need it.

    Yeah, make it 8m. It doesn’t matter any more at this point. Perhaps we can get something nice and useful instead then if everyone sees how bad the skill now is - a thing that should have happened instead of buffing RC in the first place.

    TBH the 28 meter range never mattered at all. Go ahead and nerf the range and bring back undodgeable

    I hate live RC more than anyone and I'm totally down for this. The range and the damage on release were the OP parts IMO

    edit: it would remove the easy-mode factor from the ability, which I'm always down for.
    Edited by kadar on August 13, 2018 7:30PM
  • Feanor
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    Valabrog wrote: »
    They already slightly nerfed fear.


    "Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."

    While it's not too much, it makes it easier to escape.

    Fossilize costs quite a chunk of magicka as far as I know and has melee range.
    Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)

    Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity :(

    And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.

    Yeah. Pretty “hefty” nerf on an AoE hard CC that applies minor maim and a snare.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • kadar
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    Feanor wrote: »
    Valabrog wrote: »
    They already slightly nerfed fear.


    "Aspect of Terror: Decreased the duration of the snare from this ability and its morphs to 2 seconds from 4 seconds."

    While it's not too much, it makes it easier to escape.

    Fossilize costs quite a chunk of magicka as far as I know and has melee range.
    Fear has even less range, and is quite a different type of CC.(you dont get stuck in one place)

    Nerfing them even in the slightest would render them inferior to other CCs. and I really dont want them removing even more class diversity :(

    And dont forget fear was nerfed when targets decreased from 3 to 2. So it gets a nerf pretty often.

    Yeah. Pretty “hefty” nerf on an AoE hard CC that applies minor maim and a snare.

    I mean your target has to agree to give you a piggy-back ride in order to land the thing. It's hard countered by swift walking in a direction, lol. JK. kind of.
  • Mister_DMC
    Mister_DMC
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    You wanna cry me a river? Maybe you can float out of craglorn...
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