Jfairclough wrote: »On ultra, cannot get 60FPS, cannot set the game in actual fullscreen, GPU does not clock up fully and game does not use the GPU enough, frame rates hovering in the 30-45 region, why even have vsync as an option. This isn't acceptable for a 2014 game, if anyone knows of any magical fix to make the game use my full GPU power or set into actual fullscreen let me know.
http://imgur.com/wtAJWNj
WylieCoyote1511 wrote: »
Please can you check your CPU usage in Taskman? I have noticed that only one core gets properly loaded, thereby bottlenecking the game because not enough geometry data is sent to the GPU for rendering. My GPU (780GTX) sits at about 60% usage and 100FPS with everything on, CPU (3770K @ 4.4GHz) runs 32 threads but really only one core of 8 (HT) gets hit hard. Therefore CPU tops out before GPU, this may be why you see this issue.
Let us know your CPU stats.
Jfairclough wrote: »Uh what are you talking about, i don't quite think you have a -100hz- monitor with vsync on.
felixgamingx1 wrote: »@Jfairclough The human eye can only see 20 Fps I'm getting 30~40 and everything is fine. What's this obsession of getting 200fps?
Jfairclough wrote: »Okay i did a bit more monitoring, i went into PVP. FPS dropped to 24fps or so in a large battle. CPU usage is at 70-80% but none of the cores are maxed theyre all evenly distributed, but funny thing is GPU usage dropped to 30% during this... I can't imagine it being a CPU bottleneck, only thing i could fathom is maybe i need better than DDR3 1600MHZ ram? <_<
Jfairclough wrote: »Anyone know if HT will help being on or off? And i have thought about getting 2400mhz ram for some while (although not sure if it will be supported) and now i have more incentive, but otherwise the gpu shouldnt be at 50% when cpu usage is low/uncrowded areas so there definitely isn't a logical benchmark, however when cpu usage hit 80% in a crowded pvp area gpu went down to 30%... Only thing i can think of is RAM. If it really is a CPU issue guaranteed console versions are not going to fair well without some serious player model capping or something.

Should make no difference. The OS understands HT and schedules threads accordingly. As you sent this post however, I set my processor affinity to 0,2,4,6 as a test.
If the CPU usage goes up, it always impacts the GPU as the CPU is not sending it geometric data fast enough.
We can test for RAM bottlenecks using Perfmon but everything I have read says 2400 RAM is subject to the law of diminishing returns and 1866 is the sweet spot right now.Jfairclough wrote: »Anyone know if HT will help being on or off? And i have thought about getting 2400mhz ram for some while (although not sure if it will be supported) and now i have more incentive, but otherwise the gpu shouldnt be at 50% when cpu usage is low/uncrowded areas so there definitely isn't a logical benchmark, however when cpu usage hit 80% in a crowded pvp area gpu went down to 30%... Only thing i can think of is RAM. If it really is a CPU issue guaranteed console versions are not going to fair well without some serious player model capping or something.
Anyone ever take into consideration it might just be because the drivers have not been optimized for ESO?
Jfairclough wrote: »ESO is definitely not making much sense to me now.. well how i previously had 80% usage CPU and 30% GPU... i managed to get in a PVP state where CPU was 20% and GPU was 30% still with low frame rates in a big battle. Nothing seems to be consistent or make any sense.