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PTS Update 18 - Feedback Thread for Sorcerer Balance

  • Jsmalls
    Jsmalls
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    "Do you know how many undodgeable ranged skills magicka NB has for example? Zero.
    Magicka Warden? Shalks... 20m & semi-dodgeable.
    How about Templar? Only their execute, which no one uses.
    ...mDK has to have something, right? Nope, zero undodgeable ranged skills."


    @DDuke

    mDK has fossilize and talons to combat permarollers (and leap)
    Templars have sweeps and the damage portion of power of light (their spammable and RD which will definitely be used this coming patch)
    Magicka Warden shalk hits harder than curse but definitely takes an infinite amount more skill to land so that's a wash
    mNBs I feel bad for, and it's one of the reasons I don't main as one.

    Templars and mDKs just aren't ranged classes, all their pros involve up close.

    MagSorcs don't even have a melee range build because it only has a single offense style that is even useable...
  • DDuke
    DDuke
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    Jsmalls wrote: »
    "Do you know how many undodgeable ranged skills magicka NB has for example? Zero.
    Magicka Warden? Shalks... 20m & semi-dodgeable.
    How about Templar? Only their execute, which no one uses.
    ...mDK has to have something, right? Nope, zero undodgeable ranged skills."


    @DDuke

    mDK has fossilize and talons to combat permarollers (and leap)
    Templars have sweeps and the damage portion of power of light (their spammable and RD which will definitely be used this coming patch)
    Magicka Warden shalk hits harder than curse but definitely takes an infinite amount more skill to land so that's a wash
    mNBs I feel bad for, and it's one of the reasons I don't main as one.

    Templars and mDKs just aren't ranged classes, all their pros involve up close.

    MagSorcs don't even have a melee range build because it only has a single offense style that is even useable...
    ranged skills


    The whole thing was a response to the claim that it's hard to land burst from range as a sorc vs dodge rollers - just pointing out that as far as ranged magicka classes go, sorcs have it easy (and remember that melee magicka can be kited, i.e. "counterplay").

    There's still nothing preventing sorcs from getting to melee range to give opponents less time to react to those Reaches & Frags - they're in the same boat as (most) other ranged builds. Only bow builds are really penalized for going into melee range (Long Shots passive, Asylum combo no longer working etc) besides the obvious "taking damage from melee builds" part of course.
    Edited by DDuke on August 8, 2018 5:07PM
  • Feanor
    Feanor
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    @DDuke

    So why should someone play a ranged build then if being in melee distance is more effective? But nvm. The discussion is pointless. People are already queuing up for another round of Sorc nerfs. This time it’s shields. Again. After that? Curse and Implosion probably, along with Power Stone. After that? Wrath/Fury. There will always be something to complain about because it’s a Sorc skill.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • DDuke
    DDuke
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    Feanor wrote: »
    @DDuke

    So why should someone play a ranged build then if being in melee distance is more effective? But nvm. The discussion is pointless. People are already queuing up for another round of Sorc nerfs. This time it’s shields. Again. After that? Curse and Implosion probably, along with Power Stone. After that? Wrath/Fury. There will always be something to complain about because it’s a Sorc skill.

    It's not always more effective, just when you want to go for burst (and it comes at a risk).


    Personally I don't see anything particularly problematic outside Cage atm when it comes to sorcs.
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