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Any chance at an intermediate level for dungeons? (at least for the DLC ones?)

ck37090
ck37090
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Most dungeons are very doable on Vet mode (even some of the DLC)...but some are very difficult or near impossible in PUGs...I have too many other things going on in my life to dedicate any set time to the game, and even though I usually log on fairly often I can't commit specific time to form set groups for a game. I was just wondering if there was a chance at a medium level to some of the difficult dungeons (DLC) that could either give a lower quality helm at the end or have like a 50% chance to drop a helm or something.

Like I said, some of the DLC dungeons are fairly doable with PUGs and a little patience but more times than not they seem to just be a waste of time to attempt with most PUGs (sometimes you get lucky and get a solid group, but not so often with the DLC)...maybe i'm wrong, but dungeons to me seem like they are for the majority of players (whereas trials are made for the upper tier players)...it would just be nice to have an option to get some of the helms from the tougher DLC dungeons, like a compromised level...or maybe just add a 50% drop chance for the helms in the normal mode DLC dungeons?
  • Huyen
    Huyen
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    The khajiiti people agree with this message.
    Huyen Shadowpaw, dedicated nightblade tank - PS4 (Retired)
    Huyen Swiftpaw, nightblade dps - PC EU (Retired)
    Huyen Lightpaw, templar healer - PC EU (Retired)
    Huyen Swiftpaw, necromancer dps - PC EU (Retired)
    Huyen Swiftpaw, dragonknight (no defined role yet)

    "Failure is only the opportunity to begin again. Only this time, more wisely" - Uncle Iroh
  • Guppet
    Guppet
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    They should just drop blue helms in dlc normal
    dungeons. Problem solved.
  • PlagueSD
    PlagueSD
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    Rule #1. Never PUG vet DLC dungeons...EVER!!
    Guppet wrote: »
    They should just drop blue helms in dlc normal
    dungeons. Problem solved.

    Not really, then no one would run Vet dungeons. They'd just upgrade the "blue" helm via the crafting system.
  • karekiz
    karekiz
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    Normal is basically the mid tier.

    Classic Normals - Basically story mode <Ez to do no matter group make/skill/gear>

    Classic Vets <1's> - Harder than normal 2's, but still rather easy even on Hard Mode. Meant for players CP 10-160 and those 160 players still gathering gear.

    **Normal DLC and Classic vet 2 to me feel roughly on the same level with only a few exception***

    Classic Vets <2's> - Some easier than others, some have bigger difficulty spikes. Meant for players that hit 160 and have some gear, or skilled low CP players.

    Normal DLC - Some eaier than others, but still roughly easier than vet CoA2 HM. The recent CP limit helped issues with levels 10's queing into WGT or FH. The only reason I am putting this above Classic vet 2 is because if you get no tanks in some of them it can be an issue. Some fake tanks are fine, but usually those are players who have completed vet content on their CP character already. If you get a bad group in Bloodroot normal or FH normal with 3 people who just have no clue it can wipe you. Mechanics in Normal DLC will sometimes actually be punishing <Reduce hp to a near kill> or kill you if ignored.

    Vet DLC - Meant for skilled players who have invested into a set of gear. Voice Communication or skilled typed will help the dungeon go along most definitely but not required for all

    Vet DLC HM - Varies on dungeon, but meant for skilled players with some form of communication or pre-set team.

    That to me seems like the progression path. Some dungeons are an exception, but generally I would point players down this road if you are trying to work towards Vet DLC.
    Edited by karekiz on August 8, 2018 6:13PM
  • Apherius
    Apherius
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  • Shantu
    Shantu
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    I would suggest joining a few large guilds with active members who run dungeons. Pretty easy to put vet groups together in these guilds.
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