OMG, yes Zos could do that.
But they will not. They could do a lot of things but at no time soon, if ever, is Zos going to add IC or any other DLC to the base game as OP is hoping for.
To say OP's idea would not upset anyone is a huge stretch. A lot of players could really care less for the items in Step 2 & 3 so giving them junk for taking away from them.
It is an assumption that players will rush to buy the DLC for the items listed. If they do not want access to it now why would they purchase it for the junk OP is offering? Exactly Thx for playing.
Also, Zos is not going to refund crowns or money sued to purchase IC as has been suggested. That is revenue lost that, well, they do not want to lose.
NightbladeMechanics wrote: »You still overlook the end goal of all this — making IC a healthier and more populated PvP zone in the long run.
That's not true at all. I have been advocating improvements to both Cyrodiil and IC for years. My opinions about how to best go about this are merely different than your opinions.
If ZOS wants to give away IC, I'm all for that -- who wouldn't be? But what you describe in your OP is not win/win/win as you suggest and can be done in a much simpler way.
NightbladeMechanics wrote: »Just make three simple announcements together:
Step 1: Announce that IC is going to be incorporated into the base game in 6 month's time, at which point all players will have access to the Imperial City and everything currently included in the DLC, and district flag objectives will be incorporated into the Cyrodiil campaign scores.
Step 2: Announce that all players who currently own the IC DLC and all those who purchase it with Crowns before it is incorporated into the base game -- in 6 month's time -- will receive an Imperial City Collector's Bundle containing the following cosmetic vanity items:
- A trove scamp non-combat pet which glows white-gold just like the ones in the sewers.
- A flesh atronach skin/polymorph. Wrap existing in-game textures around my character and make her look gross af.
Step 3: Announce that all players who currently own the IC DLC and all those who purchase it with Crowns -- in the next month after making this announcement -- receive:
- A full-sized Crematorial Guard Daedroth mount. You ride on its shoulders, and its idle "spacebar" animation is breathing fire.
- A Malazuhad district lich boss target centurion to place in our houses!
Note that ESO+ members receive nothing. You must own the DLC by having purchased it with Crowns before either deadline.
Yea, watch as everyone scrambles to buy the DLC in the first month after the announcement is made. IC is my favorite DLC, and I don't even own it, but I'd be the first to do so! These models and textures are also already all in the game. The dev time to create the new artifacts is minimal, and who's going to complain about any of this?
A recipe for incorporating our favorite old school DLCs into the base game as time passes, while making money on each one's last hurrah. You're welcome, ZOS.
Thoughts?
Amazing, I tried to convince folks of this in a previous thread but your incentives are spot on. Snowflakes win because they get something special for owning it before it was cool. Pretenders get something for buying it after it gets cool. And cheapos get a free IC in 6 mos.
And kena gets Mo potatoes to feast upon.
I don't think sales are the problem. Many people own it and many people have E+ anyway.
It's the access that is troublesome. People enter Cyrodiil mostly to be, well, in Cyrodiil. While IC is the heart of Cyrodiil, people need to cross the zone for that. If no alliance keeps are near, it makes it more difficult and some just give up. If there are active fights going on, some just remain in Cyrodiil and forget their first intention.
I'm a HUGE fan of IC. The sewer system is phenomenal, there's a genuine "dungeons" environment in there and the mix of PVE and PVP is a bliss. Claustrophobia and fear.
However, just like we queue for Cyro, we should queue for IC too. Maybe the first time people should have to go Cyrodiil->IC but once discovered there should be an option to go to the IC directly. I'm almost 100% sure the population there would see an increase.
You must own the DLC by having purchased it with Crowns before either deadline.
You must own the DLC by having purchased it with Crowns before either deadline.
Where does this proposal leave those who got IC as part of the Gold Edition when they bought ESO? It was neither paid for by crowns or ESO+. Just curious.
Just to add to the topic of revitalizing IC...
(1) Make IC one separate server from the main servers (to separate populations from cyrodiil caps and to concentrate IC pops onto one server)
(2) Only give access to IC if your faction controls home keeps on at least 1 cyrodiil server that you home or guest on (to encourage defensive fighting in cyrodiil, and to allow factions to lock out other factions)
[img][/img] Just to add to the topic of revitalizing IC...
(1) Make IC one separate server from the main servers (to separate populations from cyrodiil caps and to concentrate IC pops onto one server)
(2) Only give access to IC if your faction controls home keeps on at least 1 cyrodiil server that you home or guest on (to encourage defensive fighting in cyrodiil, and to allow factions to lock out other factions)
Just to add to the topic of revitalizing IC...
(1) Make IC one separate server from the main servers (to separate populations from cyrodiil caps and to concentrate IC pops onto one server)
(2) Only give access to IC if your faction controls home keeps on at least 1 cyrodiil server that you home or guest on (to encourage defensive fighting in cyrodiil, and to allow factions to lock out other factions)
NightbladeMechanics wrote: »OMG, yes Zos could do that.
But they will not. They could do a lot of things but at no time soon, if ever, is Zos going to add IC or any other DLC to the base game as OP is hoping for.
To say OP's idea would not upset anyone is a huge stretch. A lot of players could really care less for the items in Step 2 & 3 so giving them junk for taking away from them.
It is an assumption that players will rush to buy the DLC for the items listed. If they do not want access to it now why would they purchase it for the junk OP is offering? Exactly Thx for playing.
Also, Zos is not going to refund crowns or money sued to purchase IC as has been suggested. That is revenue lost that, well, they do not want to lose.
You are likely correct that zos won’t do this. It would be so nice if they did, though. Story of our lives...
Do not attribute lack of players in IC to a lack of interest. IC is a long-beloved DLC that used to be absolutely packed, but is now left empty from lack of incentives to continue fighting there. IC loyalists would be the target market — ESO+ subs who loved the old DLC back when it was active but never bothered purchasing it due to their subs granting access — and there are many players like that. Some have posted here in this thread and actually outnumber you couple naysayers.And of course there are also going to be some players who simply want a daedroth mount, Lich target centurion, or flesh atronach skin even outside of the context of IC.
NeillMcAttack wrote: »After reading your post, whilst I agree it would be great to see, I knew that people wouldn’t like it for the sole reason they paid money... whenever. What they don’t seem to understand though is that everything lowers in value over time, (except crypto currency it seems). The only precedent it sets is that ZOS may seem to actually care about allowing players play content that has become dated unused and overpriced as the zone becomes desolate, because they built it.
Seems like a great idea really, they could also revert to their original vision for the zone by tying entry to the control of the emporer keeps. Win/win in my book. Also a great marketing opportunity for them.
Let’s just do it already.
dennissomb16_ESO wrote: »I don't see making IC part of the base game as a good move for ZOS for a couple of reasons. Financially it has the potential to upset their model (a totally different discussion anyway) but more importantly I do not think it would solve the basic issue. I think a surprising number of players have ESO + simply for the crafting bag and a few other reasons and yet IC remains pretty dead at the moment.
To me that means there is more substantial reasons why players are not going into IC (beyond not owning the DLC or not having ESO+). I think a better discussion would be around ideas that would make IC appealing to players and ZOS implementing those ideas (once again a different discussion)