Mettaricana wrote: »When the mechanics arent needed because we can steam roll it... if they mechs had more weight and live or die i would do them. Vanilla game just steam roll the dungeons with no skill and all numbers. Probly why dlc dungeons are so hard base game has no challenge then throws you un steamrollable dlc dungeon mechanics so players rage quit
Well my poll failed yet again, been cursed since became a class representative . :'( To make less polls.
Mettaricana wrote: »When the mechanics arent needed because we can steam roll it... if they mechs had more weight and live or die i would do them. Vanilla game just steam roll the dungeons with no skill and all numbers. Probly why dlc dungeons are so hard base game has no challenge then throws you un steamrollable dlc dungeon mechanics so players rage quit
Why do you think it's possible to streamroll things? Is it the mobs aren't smart enough or mechanics aren't dynamic enough?
I don't like the mechanics that kick in or increase the longer we go in a fight. I particularly hate enrage, which seems stupidly punishing.
I assume this question is coming from the "healers don't feel valued when it's a DPS race" place? As a healer, I'm happy with a group that can handle themselves (stam DDs with vigor, magsorcs with shields, mageblades with siphon) and doesn't need a constant stream of heals. I'll focus on the tank, and let's burn it all down. If ZOS makes the dedicated healer role vital in 4-man content, the relatively small pool of healers is going to be a problem.
Avran_Sylt wrote: »It's faster.
There's no detriment not skipping them. (rewards aren't lesser, boss still has the same amount of HP).
Generally all the mechanics in this game are: "Do this or you die/wipe". Why wouldn't you want to try and skip them?
I'd honestly like to see mechanics that
-Influence the drop (IE Cloudrest, Asylum Sanctorium, Illambris Armor Motif HM). Maybe this set drops if you do this, the other set drops if you do that, you get an additional loot-drop if you this, etc.
-Chunk the bosses health (the boss has an abnormally large amount of health to begin with, not doing this mechanic makes the Trial longer, but not anymore difficult)
-Alter the battlefield, perhaps changing the arena to better suit a different play-style, making it safer/allowing Melee/Range if it wouldn't at first.
Healer's not feeling like they're needed?
A Daedric Boss:
Have 'Daedric Totems' that are summoned periodically over the fight and grant the boss a greater health-pool, adding 10 Million health for each active totem. These totems cannot be destroyed by any means apart from sacrificing a player's health. Performing a Synergy with the totem will drain 30% of the players health per second, and after 10 consecutive second of this, the totem is destroyed, with the boss immediately losing 10 Million HP. (This boss should not have any execute mechanics, otherwise this will be used expressly to cheese them).
I am not a healer, but would having a mechanic like this allow them to feel more needed?
Generally, if the mechanic is "Do this or die", people will try to find ways around them. Since there really isn't any 'incentive' apart from not dying.
I don't like the mechanics that kick in or increase the longer we go in a fight. I particularly hate enrage, which seems stupidly punishing.
I assume this question is coming from the "healers don't feel valued when it's a DPS race" place? As a healer, I'm happy with a group that can handle themselves (stam DDs with vigor, magsorcs with shields, mageblades with siphon) and doesn't need a constant stream of heals. I'll focus on the tank, and let's burn it all down. If ZOS makes the dedicated healer role vital in 4-man content, the relatively small pool of healers is going to be a problem.
Not at all,
But healers are designed to support players through mechanics. It is part of issue that it is occurring. Their various forms of support isn't being used.
Really though I was simply curious about many different Dynamics that's why :'( it was supposed to be a poll.
Are trash fights enaging? Do you feel enaged as a players?
Are dungeons to long that fights become tedious?
Are mechanics in fight to overwhelming that best way is to skip it?
Is it to much trouble when farming gear?
Exactly.I don’t choose to skip mechanics. There are times where my group dps is just so high that mechanics don’t apply.