redspecter23 wrote: »I think that ZOS has good intentions but doesn't fully think things through. They want a stun that punishes permablocking, but creates a stun that punishes everyone. They wanted sloads to punish heavy armor builds, but created a set that punishes everyone. They say they want one thing, but don't add a focus to these abilities that pushes them to be more effective against the targets.
Runecage could be a short duration stun, but has a longer duration if you hit someone that's blocking. Or perhaps keep it as a short duration stun, but add a stam drain effect if the target has been blocking for X seconds continuously. Make it effective against many builds, but punishing for the playstyle that is being targeted.
Sloads is meant to punish heavy armor? Make the dot small to start, maybe 100 per tick, but scale it up for each piece of heavy armor worn (+250 per heavy piece?) That would make it nearly twice as effective as it is currently against tanky heavy armor builds, but a light tickle if you're in all light or medium. Punish the intended targets instead of hitting everything and forcing a nerf later.
WuffyCerulei wrote: »They NEED to give it a visual effect. No ifs, ands, or buts. Or an audio cue. Like you can hear certain things be fired at you, like Snipe or the Grim Focus bow. Rune cage needs that.
redspecter23 wrote: »I think that ZOS has good intentions but doesn't fully think things through. They want a stun that punishes permablocking, but creates a stun that punishes everyone. They wanted sloads to punish heavy armor builds, but created a set that punishes everyone. They say they want one thing, but don't add a focus to these abilities that pushes them to be more effective against the targets.
WuffyCerulei wrote: »They NEED to give it a visual effect. No ifs, ands, or buts. Or an audio cue. Like you can hear certain things be fired at you, like Snipe or the Grim Focus bow. Rune cage needs that.
Yes, yes.... nerf us sorcs further. Make us also wear a huge siren and a light on top of our heards that goes 'INCOMIIIIIIING!' to every ability... in the meantime, Templars charge you and jab, jab, jab, jab, jab, jab till you are out of stamina and dead.
I get it, you want a stun that can go through block to stop perma blockers.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random, you will have no idea that you almost got rune caged, and sorcs can target anyone not currently dodge-ing.
WuffyCerulei wrote: »They NEED to give it a visual effect. No ifs, ands, or buts. Or an audio cue. Like you can hear certain things be fired at you, like Snipe or the Grim Focus bow. Rune cage needs that.
Audio cues aren't practical. This is also why Skoria needs a visual queue.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Yes, yes.... nerf us sorcs further. Make us also wear a huge siren and a light on top of our heards that goes 'INCOMIIIIIIING!' to every ability... in the meantime, Templars charge you and jab, jab, jab, jab, jab, jab till you are out of stamina and dead.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
Same as Fear.... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Same as Fear.
SO where is the nerf Fear thread?
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
Same as Fear.... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Same as Fear.
SO where is the nerf Fear thread?
the same place as the nerf fossilize thread, that said its probably just under the various "nerf NB" threads
people don't have a problem with stuns
they have a problem with seeing the glowy indication of curse upon them, then all of a sudden there hit with a lightning bolt, a meteor falls from the sky on them, and there placed into a CC that has no skill and bypasses all counter play that for some reason is impossible to CC break from quickly, and then explode from 100 to 0.
when they look around to see the culprit of this burst, they see a lone sorc on a hill a mile away (28m+)
a combination of things is making both sorc and NB the bane of pvp.
-some CC cannot be broken free from immediately for whatever reason, obvious culprits being rune cage and fear. this is doubly frustrating when players are SPAMMING CC break and NOTHING is happening, its makes the death BS.
-bubbles, sorcs main defense is tied to its offense. instead of having to stack armor or health or mitigation they just stack more max magicka and damage, the bigger their shields, the bigger their damage. yes decent players can try to get around shields, and halfway decent sorcs know how to get around decent players trying to get around their shields.
-mages wrath, there is not a death recap in cyrodil or battlegrounds that is free of this skill, its the slaods of executes.
-max range, no sorc skills require any risk from the sorc, DK fossilize works the same as rune cage and nobody cares, this is a combination of so short a range that its useless, and that DK's don't have the burst sorcs do.
now I realize that blockers are a brick wall for sorcs and a lot of people. the troll builds are dumb and really annoying I agree. so how about instead of making these god tier stuns that end up getting nerfed or having dumb mechanics they just make an anti block skill. there going to kill blocking, that decision is made, lets not take everyone down with it and have another sloads on our hands.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
Same as Fear.... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Same as Fear.
SO where is the nerf Fear thread?
You people aren’t going to be happy with rune cage until it gives your enemy free healing and insta-kills the caster.
Buh buh buh... dodging a non-damaging stun isn’t enough!! Boo hoo!
Hayden_Knight wrote: »You people aren’t going to be happy with rune cage until it gives your enemy free healing and insta-kills the caster.
Buh buh buh... dodging a non-damaging stun isn’t enough!! Boo hoo!
People don't care about the damage or the block or dodge. We care about its delayed break free mechanic. they could increase the damage for all care, i just wanna break free.
Hayden_Knight wrote: »You people aren’t going to be happy with rune cage until it gives your enemy free healing and insta-kills the caster.
Buh buh buh... dodging a non-damaging stun isn’t enough!! Boo hoo!
People don't care about the damage or the block or dodge. We care about its delayed break free mechanic. they could increase the damage for all care, i just wanna break free.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
Same as Fear.... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Same as Fear.
SO where is the nerf Fear thread?
Fear isn't 41m and doesn't do damage. NBs can't time burst as well.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random
Same as Fear.... something along those lines would fix these unavoidable stuns that last WAY to long and for some reason you cannot CC break right away because you want to destroy block some more. no reason to punish everyone while trying to nerf block some more.
Same as Fear.
SO where is the nerf Fear thread?
Fear isn't 41m and doesn't do damage. NBs can't time burst as well.
Rune cage won't deal damage anymore, only if you don't break free ... And if you don't it's a l2p issue.
but having rune cage only be dodge-able does not give it counter play, its not like there is a telegraph and you can counter by going "oh, ill dodge this" no, its random, you will have no idea that you almost got rune caged, and sorcs can target anyone not currently dodge-ing.