AlexanderDeLarge wrote: »Girl_Number8 wrote: »The craft bag will always be part of their sub plan~ They gave chests for people to buy for extra storage, I think that was their answer to this question~
In order for a new player to get those chests, that's $80 in crowns (11,000). A veteran player might be able to get them through writs but that's assuming they've struggled through inventory management long enough (or paid up even more) to the point where they can get crafting writs done for that crafting type or grinded their a** off in telvar which would be even more miserable given Cyrodiil's stability issues.
So just so we're clear for a new player...
Elder Scrolls Online collection $79.99
Storage chests in home $79.99 in crowns
4x dungeon packs as of next week roughly $45 in crowns
The cheapest home large enough to store that many chests $30 in crowns
Possibly a warden account upgrade $15 in crowns
Possibly a play any faction upgrade minimum purchase $25 in crowns
Possibly an Imperial Edition upgrade because Imperial still isn't free minimum purchase $25 in crowns
Total: $300 for an optimal account with the necessary upgrades for an Imperial Warden/Altmer on Ebonheart that has all the content owned to date and enough storage to comfortably play without ESO+
$300 is that all? Sorry that’s not impressive. If Zos paid their hamsters $10 an hour that’s not even 1 work week.
I agree that bosses/shareholders/ceos are most likely overpaid but you couldn’t run a forum let alone an entire game if every customer did a measly $300 one time payment.
Hey but that new Star Wars Battlefront though, seems legit.
Or that WoW, last time I checked I had to pay a sub, and buy each dlc separately from the sun AND there wasn’t a craft bag. They could have changed though.
Sell a craft bag for 10k crowns that holds 1 stack of each craft material.
ESO Plus remains unlimited and doubles the harvest of all materials.
That should make everyone happy.
Why do you guys spend money on DLC when you can just sub?
Fixed your post for you.Androconium wrote: »You don't have to pay for anything. But it's highly recommended you do, everything will take longer and it'll be extremely inconvenient for people who don't cough up the cash.
Now go away.
I mean, in any MMO that isn't F2P, this is the case.
A good example is World of Warcraft. Not only do you have to buy the base game, but you also have to buy the expansion, as well as pay a subscription fee. On top of that, they also have a cash shop. Not really sure the point you're trying to make. Seems you're equating single-player games to MMOs. Can't use the same logic..
I find I get way more mileage from ESO than other B2P mmo's out there.
Hmm. Nope i'm not relating to single-player games. I'm relating more at games like GW2 let's say. U buy once. U're good to go. Unless u want some costumes or dlcs and such then it's alright. I don't see any illogical thoughts in my point. And my point was simple... why advertise your game as a B2P game when in reality it's more like a b2p + p2p (like WoW). Well i'm surprised you guys see it that way that it's normal to lock down such necessities like Craft Bag under a 15$ price tag. I kinda (after spending 400$) started looking at it as a very shady thing to do. I guess you love the game more then i do if you are defending it so much and seeing it as a completely normal thing to dooh welp. To each his own. But for me b2p must be b2p. Not some shady b2p and then realising it's actually p2p model. I'd still do some exceptions i guess. Let's say if the game would be flawless. Especially without any latency issues in PvP servers when they get crowded then i'd probably consider to keep dumping money further. But for now yea...
um...Have you looked at the fun system that is "bags" for GW2? https://wiki.guildwars2.com/wiki/Bag and there appears to be a limit as to how many you can have:https://wiki.guildwars2.com/wiki/Category:BagsFree to play accounts start with 3 bag slots and can unlock a 4th with gems. Core and HoT accounts start with 5 bag slots and can unlock 5 more with gems.
The Path of Fire expansion introduced new 24-slot, 28-slot, and 32-slot ascended bags to be acquired through crafting.
With the October 17, 2017, update, the limit of bags per character has been raised by two for a total of 10 (previously 8)
For a hobby/fun/enjoyable thing to do, 50 cents a day is a price I'm willing to pay.
I mean, in any MMO that isn't F2P, this is the case.
A good example is World of Warcraft. Not only do you have to buy the base game, but you also have to buy the expansion, as well as pay a subscription fee. On top of that, they also have a cash shop. Not really sure the point you're trying to make. Seems you're equating single-player games to MMOs. Can't use the same logic..
I find I get way more mileage from ESO than other B2P mmo's out there.
Hmm. Nope i'm not relating to single-player games. I'm relating more at games like GW2 let's say. U buy once. U're good to go. Unless u want some costumes or dlcs and such then it's alright. I don't see any illogical thoughts in my point. And my point was simple... why advertise your game as a B2P game when in reality it's more like a b2p + p2p (like WoW). Well i'm surprised you guys see it that way that it's normal to lock down such necessities like Craft Bag under a 15$ price tag. I kinda (after spending 400$) started looking at it as a very shady thing to do. I guess you love the game more then i do if you are defending it so much and seeing it as a completely normal thing to dooh welp. To each his own. But for me b2p must be b2p. Not some shady b2p and then realising it's actually p2p model. I'd still do some exceptions i guess. Let's say if the game would be flawless. Especially without any latency issues in PvP servers when they get crowded then i'd probably consider to keep dumping money further. But for now yea...
um...Have you looked at the fun system that is "bags" for GW2? https://wiki.guildwars2.com/wiki/Bag and there appears to be a limit as to how many you can have:https://wiki.guildwars2.com/wiki/Category:BagsFree to play accounts start with 3 bag slots and can unlock a 4th with gems. Core and HoT accounts start with 5 bag slots and can unlock 5 more with gems.
The Path of Fire expansion introduced new 24-slot, 28-slot, and 32-slot ascended bags to be acquired through crafting.
With the October 17, 2017, update, the limit of bags per character has been raised by two for a total of 10 (previously 8)
For a hobby/fun/enjoyable thing to do, 50 cents a day is a price I'm willing to pay.
You see.. the thing is not in the craft bag itself.. but as someone mentioned that as the time went by lots of materials came into the game. And now it's at the point of if you take even by accident something u're inventory will be full quite quick. There's just too many mats already. I remember i've played some game... now i can't really remember what kind of game it was (it was f2p MMO for sure tho). There was a similar tactical move by the company. All they did was make every monster every node drop an extra "junk" item on a 100% chance. So what they did by that is that peoples inventories were getting full x5 times quicker. U basically had to avoid killing any monster or gathering any node if u didn't want that inventory to get full. ESO feels abit similar already. U have to avoid basically gathering or just search carefully for those nodes that you need if u don't want to keep goin to cities every 5 mins. Oh and about GW2 bags.. I don't see any correlation. In gw bags felt really just like a perk and not a neccessity (and u could buy em for in-game gold). My inventory used to be very clean and for a long time. Plus i remember there was some button "add crafting mats to bank". So u see? Also a quality b2p game. The button "add crafting mats to bank" on inventory wasn't monetized somehow. And extra bags didn't really feel something that was needed. And even if u wanted those 20-24slot bags u can just go to a TP and buy em.
marc5477_ESO wrote: »I agree with the op. They need to add the bag and find other ways to make money because honestly, I cant see this game ever gaining more subs and I image it is still losing them.
and your solution to them losing subs is to REMOVE the main sub selling point?
you want it pay for it. as someone pointed out its as low as 50c a day. buy 1 less coffee per week and you're set.
AlexanderDeLarge wrote: »Also if you want to compare this to World of Warcraft's monetization, sure let's play this game.
Elder Scrolls Online ideal cost of entry without the storage chests since they'll have the crafting bag $80
4500 crowns for dungeon packs $45
ESO+ annual subscription $150
Chapter is abandoned as soon as it's released, they don't go back and add new areas and update existing ones
Cost of entry, content complete with a year of ESO+ subscription $275
Elder Scrolls Online chapter $40-$50 a year
ESO+ annual subscription $150
Cost of an average year of ESO once price of entry has been paid: $190-$200
World of Warcraft ideal cost of entry $50
World of Warcraft annual subscription $150 a year
That's it, you get 2 years worth of updates and DLC-sized content releases until the next expansion
Total: Cost of ideal entry plus a year of subscription $200
$50 / 2 = $25 for expansion, divided by two because expansions only release every two years
$150 yearly subscription
Cost of an average year of WoW once price of entry has been paid: $175
Why do you guys spend money on DLC when you can just sub?
Fixed it for you.AlexanderDeLarge wrote: »You're not accounting for sales. You're not accounting for the fact that ESO+ was implemented many years into its lifespan and you're not accounting for the fact that people can spend hundreds of dollars on their account over the years and get an experience that resembles a bad free2play game more than what you'd expect for that kind of money being spent.
GarnetFire17 wrote: »You shouldn't have to sub for inventory management not to be a nightmare, If they don't make it free make the inventory not fill up so fast or give more bank space or something. The craftbag is basically extortion. Alot of people will choose not to play ESO because the inventory management is so bad unless you pay 12-15 dollars a month.
Emma_Overload wrote: »Crafting bag doesn't need to be free, but it DOES need to be available for sale in the Crown Store.
I don't care if it's 10K crowns, it needs to be there to finally make things right for DLC purchasers who were deceived when "Tamriel Unlimited" launched!
Saying ESO+ magically fixed inventory management issues is equally wrong.GarnetFire17 wrote: »Those that say inventory management issues is not a big deal, are wrong. It is. They are already charging 5000 crowns each for the banker and he merchant that doesn't even sell items to you. Its' basically sub or have a bad experience playing ESO because of the inventory.
SergeantJinx wrote: »Sorry but I disagree with you, £9.99 a month is very cheap, it's not just the craft bag it's the dlc and crowns you get, double bank and housing space. I really can't believe you quit the game because of this.
It's not possible to justify your argument because you're conflating two very distinct situations and trying to combine them into one facet to support your position.AlexanderDeLarge wrote: »Still waiting for someone to my argument. It's not 50 cents a day. It's another $150 a year on top of everything else I've spent and I wouldn't get the slightest bit discounted even though I have every single dungeon pack and expansion DLC.
I'm buying every DLC since the moment I started playing ESO. It's not like I end up paying much less than the ESO+ subscribers in the end. I also bought the mobile banker and merchant for a hefty amount of crowns. And I intend to continue buying all DLCs for as long as I'm playing the game, because I want to be "up to date", and I don't want to be locked out of content if I decide to take a break and come back later. And as long as I'm playing and buying all DLCs, I don't see a good reason to be treated like a 2nd class citizen.
Maybe an alternative to getting the ESO+ sub for the craft bag would be giving access to it to everyone who purchased the latest DLC, until the next DLC is released. Since people buying all DLCs are effectively subscribers too, it would achieve the same result without punishing people who prefer the b2p model. Since it's still cheaper in the end than actually buying a sub, it's ok not having all the benefits (double bank space, exp boost, extra crates during events etc), but the craft bag would be a big QoL improvement allowing me to spend more time actually playing the game rather than moving around crafting mats to my mules.
Out of curiosity; would there be an additional bonus for players who sub [continue to sub], *and* buy the dlc in case they ever drop their sub? Cause if buying the dlc counts the same as subbing, I'm subbed twice. [and bought the chapters, and bought extra crowns for mounts you can buy outright, and bought crowns to gift dlcs to friends....]
He did find it. His reply pretty much stated the sub wasn't worth it.Check this poll https://forums.elderscrollsonline.com/en/discussion/428270/main-reason-you-sub-for-eso
and you'll find an answer by yourself
It's a simple enough thing to add them to the permanent collection when they go on sale..I'm buying every DLC since the moment I started playing ESO. It's not like I end up paying much less than the ESO+ subscribers in the end. I also bought the mobile banker and merchant for a hefty amount of crowns. And I intend to continue buying all DLCs for as long as I'm playing the game, because I want to be "up to date", and I don't want to be locked out of content if I decide to take a break and come back later. And as long as I'm playing and buying all DLCs, I don't see a good reason to be treated like a 2nd class citizen.
Maybe an alternative to getting the ESO+ sub for the craft bag would be giving access to it to everyone who purchased the latest DLC, until the next DLC is released. Since people buying all DLCs are effectively subscribers too, it would achieve the same result without punishing people who prefer the b2p model. Since it's still cheaper in the end than actually buying a sub, it's ok not having all the benefits (double bank space, exp boost, extra crates during events etc), but the craft bag would be a big QoL improvement allowing me to spend more time actually playing the game rather than moving around crafting mats to my mules.
Out of curiosity; would there be an additional bonus for players who sub [continue to sub], *and* buy the dlc in case they ever drop their sub? Cause if buying the dlc counts the same as subbing, I'm subbed twice. [and bought the chapters, and bought extra crowns for mounts you can buy outright, and bought crowns to gift dlcs to friends....]
i don't see the logic in doing both - subscribing and buying the DLCs. In case you would have to drop your sub, the least of your problems would be playing a video game. In this case you would have to care for your real life getting back to normal first.
i don't see the logic in doing both - subscribing and buying the DLCs. In case you would have to drop your sub, the least of your problems would be playing a video game. In this case you would have to care for your real life getting back to normal first.
I mean, in any MMO that isn't F2P, this is the case.
A good example is World of Warcraft. Not only do you have to buy the base game, but you also have to buy the expansion, as well as pay a subscription fee. On top of that, they also have a cash shop. Not really sure the point you're trying to make. Seems you're equating single-player games to MMOs. Can't use the same logic..
I find I get way more mileage from ESO than other B2P mmo's out there.
Hmm. Nope i'm not relating to single-player games. I'm relating more at games like GW2 let's say. U buy once. U're good to go. Unless u want some costumes or dlcs and such then it's alright. I don't see any illogical thoughts in my point. And my point was simple... why advertise your game as a B2P game when in reality it's more like a b2p + p2p (like WoW). Well i'm surprised you guys see it that way that it's normal to lock down such necessities like Craft Bag under a 15$ price tag. I kinda (after spending 400$) started looking at it as a very shady thing to do. I guess you love the game more then i do if you are defending it so much and seeing it as a completely normal thing to dooh welp. To each his own. But for me b2p must be b2p. Not some shady b2p and then realising it's actually p2p model. I'd still do some exceptions i guess. Let's say if the game would be flawless. Especially without any latency issues in PvP servers when they get crowded then i'd probably consider to keep dumping money further. But for now yea...
um...Have you looked at the fun system that is "bags" for GW2? https://wiki.guildwars2.com/wiki/Bag and there appears to be a limit as to how many you can have:https://wiki.guildwars2.com/wiki/Category:BagsFree to play accounts start with 3 bag slots and can unlock a 4th with gems. Core and HoT accounts start with 5 bag slots and can unlock 5 more with gems.
The Path of Fire expansion introduced new 24-slot, 28-slot, and 32-slot ascended bags to be acquired through crafting.
With the October 17, 2017, update, the limit of bags per character has been raised by two for a total of 10 (previously 8)
For a hobby/fun/enjoyable thing to do, 50 cents a day is a price I'm willing to pay.
You see.. the thing is not in the craft bag itself.. but as someone mentioned that as the time went by lots of materials came into the game. And now it's at the point of if you take even by accident something u're inventory will be full quite quick. There's just too many mats already. I remember i've played some game... now i can't really remember what kind of game it was (it was MMO for sure tho). There was a similar tactical move by the company. All they did was make every monster every node drop an extra "junk" item on a 100% chance. So what they did by that is that peoples inventories were getting full x5 times quicker. U basically had to avoid killing any monster or gathering any node if u didn't want that inventory to get full. ESO feels abit similar already. U have to avoid basically gathering or just search carefully for those nodes that you need if u don't want to keep goin to cities every 5 mins. Oh and about GW2 bags.. I don't see any correlation. In gw bags felt really just like a perk and not a neccessity (and u could buy em for in-game gold). My inventory used to be very clean and for a long time. Plus i remember there was some button "add crafting mats to bank". So u see? Also a quality b2p game. The button "add crafting mats to bank" on inventory wasn't monetized somehow. And extra bags didn't really feel something that was needed. And even if u wanted those 20-24slot bags u can just go to a TP and buy em.