WildWilbur wrote: »jwjackson5674 wrote: »First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.
You came to Cyrodiil to kill innocent fish??? YOU MONSTER!!!
VaranisArano wrote: »VaranisArano wrote: »Waiting for the
''Cyrodiil is a PvP zone, expect PvP!'' comments...
Oh wait, they're already here, a shame people seem to have forgotten that Cyrodiil is also a PvE zone, yet PvE is made practically impossible because of PvP, even in locations where there are no Alliance War elements implemented, save for literally killing someone.
I'm honestly surprised it took you this long to figure out that the PvP players in this game are, generally speaking, the lowest of the low. Been two years since I first figured that out, kept going to Cyrodiil anyway, only to be proven right pretty much every time.
Because there's really no place in Cyrodiil that's solely a PVE zone. The PVE quests are simple because they are designed to be done with the threat of PVP. The entire zone is a PVP zone that happens to have some PVE elements. I used to be PVE only when I first went to Cyrodiil for fish and skyshards, but I understood that I was walking into a PVP zone.
Really, designed to be done with the threat of PvP? You sure about that?
What about Supplies for Applewatch? Secret Revealed? Nirnroot Wine? The Changing Kind? Homeward? The List? The Shurgak Job? Best Left Unknown? Cause and Effect? Congratulations!? Medicinal Herbs? The Doctor's Bag? Catch of the Day? Spoils of War? Distant Relatives? The Silver Flute? Out for a Wak? Articles of Faith? Misplaced Knowledge? The Devils You Know? Better Late Than Never? The Message? Heirloom? Special Delivery? Regret?
What about the Fighter's Guild repeatable quests, for the Black Dagger bandits, Goblins, Gray Vipers, and Shadowed Path?
And that's only counting the quests that have little to do with the Alliance War; they were not designed at all to be done with the threat of PvP. The quests in Vlastarus, Cropsford, and Bruma, sure, those were, there's a reason why they aren't regular towns like Cheydinhal or Chorrol, but rather Alliance Settlements, for those that PvP threat is meant to be present, not for the rest.
Those are short, simple quests, including the dailies at Chorrol and Cheydinhal. Far less complex than most PVE quests. So yeah, designed to be done with the threat of PVP, especially considering that Cyrodiil was always designed as a PVP zone.
You want to complain about a PVE quest with actual content locked behind a PVP zone, take a look at Imperial City instead. There's actual substance in those quests, far more than anything you'll find in Cyrodiil.
I'll say to you the same thing I said during the anniversary event, another time when PVPers had reasons to be doing the dailies and fighting other players. "Cyrodiil is a PVP zone. Prepare for PVP or don't complain when you die after failing to prepare."
AhPook_Is_Here wrote: »jwjackson5674 wrote: »First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.
Well doesn't fishing in a conflict zone instead of fighting for your side's banner feel a bit like a lapse in honor? I guess it all depends on someone's definition of honor. Traditionally, a king defines his honor as his right to take anything he wants, maybe the guy felt like he was a king and deserved your AP. It was dishonorable for you to not put up a fight.
Someone has to keep the home-fires burning and put food on the table, don't you think? Warriors cannot fight on fresh air and 'honour; alone.
On the subject of honour. Even in war-zones there is a code of honour to not harm civilians, whom are not spies and are not part of the fighting.
In war, there is a code of honour to allow opposing faction members to surrender and be taken prisoner. Once captured, it is honourable to treat them with respect and digity.
There is nothing dishonourable about being a pacifist. Nirn has enough on its plate with Molag Bal's shenanigans, without the inhabitants fighting amongst themselves for selfish, egotistical reasons and greed.
not sure i agree with all you said. i mean, it'd be nice if that were true, but let's assume it all is true.
is it then honorable to come to the forums with the problem and try to insult an entire playerbase he's obviously unfamiliar with, instead of taking responsibility and fixing what he's able to fix, now with his new lease on life?
and what if the enemy player wanted to go fishing himself: should he just roll over and allow an enemy from an invading force to usurp the land's resources, drying up that spawn of the fishing hole and denying provisioning ingredients or more? is that honorable?
nope.
I agree that everything would be hunky-dory if it was all true but sadly it is not. It is heartening to know that at least you agree that it would "be nice" if it was.
I cannot speak for OP but my understanding is that he/she is directing the comments to a specific type of player - those whom go out of their way to kill a 'peaceful' player - just for the sake of it and to boost some kind of deflated 'macho' ego. I do not believe his intent was to label all PvP players.
If the enemy player wanted to go fishing (peacefully) then rolling over on ones back, with arms and legs waving about in the air, would be a sure sign of submissive intent and friendliness. Who knows, the other player might even reciprocate the friendly gesture by tickling his tummy! If he proceeded to stick a dirk in his side, that would be dishonourable and he should be whipped, hung, drawn and quartered - after a fair trial of course - and the guts fed to the fish.
Lastly, in relation to the fishing holes. I can bet my bottom bippy that the fishing holes will not dry up in the foreseeable future. Those holes are spawning ground paradises. It is almost like the more fish are taken out, the more active and busier the remaining fish become. They have been fished, re-fished and fished again by hundreds of players, time and time again. There are enough fish there to feed Nirn thousands of times over, and the rest. To that end, honour does not come in to it.
I hope I have answered some of your concerns.
alsoProof of no honor in PVP
that's not the selective platform you're proposing.PVP'ers are the lowest and they have no honor.
VaranisArano wrote: »VaranisArano wrote: »Waiting for the
''Cyrodiil is a PvP zone, expect PvP!'' comments...
Oh wait, they're already here, a shame people seem to have forgotten that Cyrodiil is also a PvE zone, yet PvE is made practically impossible because of PvP, even in locations where there are no Alliance War elements implemented, save for literally killing someone.
I'm honestly surprised it took you this long to figure out that the PvP players in this game are, generally speaking, the lowest of the low. Been two years since I first figured that out, kept going to Cyrodiil anyway, only to be proven right pretty much every time.
Because there's really no place in Cyrodiil that's solely a PVE zone. The PVE quests are simple because they are designed to be done with the threat of PVP. The entire zone is a PVP zone that happens to have some PVE elements. I used to be PVE only when I first went to Cyrodiil for fish and skyshards, but I understood that I was walking into a PVP zone.
Really, designed to be done with the threat of PvP? You sure about that?
What about Supplies for Applewatch? Secret Revealed? Nirnroot Wine? The Changing Kind? Homeward? The List? The Shurgak Job? Best Left Unknown? Cause and Effect? Congratulations!? Medicinal Herbs? The Doctor's Bag? Catch of the Day? Spoils of War? Distant Relatives? The Silver Flute? Out for a Wak? Articles of Faith? Misplaced Knowledge? The Devils You Know? Better Late Than Never? The Message? Heirloom? Special Delivery? Regret?
What about the Fighter's Guild repeatable quests, for the Black Dagger bandits, Goblins, Gray Vipers, and Shadowed Path?
And that's only counting the quests that have little to do with the Alliance War; they were not designed at all to be done with the threat of PvP. The quests in Vlastarus, Cropsford, and Bruma, sure, those were, there's a reason why they aren't regular towns like Cheydinhal or Chorrol, but rather Alliance Settlements, for those that PvP threat is meant to be present, not for the rest.
Those are short, simple quests, including the dailies at Chorrol and Cheydinhal. Far less complex than most PVE quests. So yeah, designed to be done with the threat of PVP, especially considering that Cyrodiil was always designed as a PVP zone.
You want to complain about a PVE quest with actual content locked behind a PVP zone, take a look at Imperial City instead. There's actual substance in those quests, far more than anything you'll find in Cyrodiil.
I'll say to you the same thing I said during the anniversary event, another time when PVPers had reasons to be doing the dailies and fighting other players. "Cyrodiil is a PVP zone. Prepare for PVP or don't complain when you die after failing to prepare."
''Short''
Also, less complex eh? That's because they're not a main story type of quest, because Cyrodiil doesn't have that. The smaller less important quests are this ''short'' everywhere.
Cyrodiil was designed as a PvP/PvE zone, otherwise there wouldn't be any PvE elements implemented.
Imperial City players use the same trashy argument as you're using right now: ''IC iS A pVp ZoNe, DeAl WitH IT.''
Gods above, PvP players really are the plague of this game.
VaranisArano wrote: »VaranisArano wrote: »Waiting for the
''Cyrodiil is a PvP zone, expect PvP!'' comments...
Oh wait, they're already here, a shame people seem to have forgotten that Cyrodiil is also a PvE zone, yet PvE is made practically impossible because of PvP, even in locations where there are no Alliance War elements implemented, save for literally killing someone.
I'm honestly surprised it took you this long to figure out that the PvP players in this game are, generally speaking, the lowest of the low. Been two years since I first figured that out, kept going to Cyrodiil anyway, only to be proven right pretty much every time.
Because there's really no place in Cyrodiil that's solely a PVE zone. The PVE quests are simple because they are designed to be done with the threat of PVP. The entire zone is a PVP zone that happens to have some PVE elements. I used to be PVE only when I first went to Cyrodiil for fish and skyshards, but I understood that I was walking into a PVP zone.
Really, designed to be done with the threat of PvP? You sure about that?
What about Supplies for Applewatch? Secret Revealed? Nirnroot Wine? The Changing Kind? Homeward? The List? The Shurgak Job? Best Left Unknown? Cause and Effect? Congratulations!? Medicinal Herbs? The Doctor's Bag? Catch of the Day? Spoils of War? Distant Relatives? The Silver Flute? Out for a Wak? Articles of Faith? Misplaced Knowledge? The Devils You Know? Better Late Than Never? The Message? Heirloom? Special Delivery? Regret?
What about the Fighter's Guild repeatable quests, for the Black Dagger bandits, Goblins, Gray Vipers, and Shadowed Path?
And that's only counting the quests that have little to do with the Alliance War; they were not designed at all to be done with the threat of PvP. The quests in Vlastarus, Cropsford, and Bruma, sure, those were, there's a reason why they aren't regular towns like Cheydinhal or Chorrol, but rather Alliance Settlements, for those that PvP threat is meant to be present, not for the rest.
Those are short, simple quests, including the dailies at Chorrol and Cheydinhal. Far less complex than most PVE quests. So yeah, designed to be done with the threat of PVP, especially considering that Cyrodiil was always designed as a PVP zone.
You want to complain about a PVE quest with actual content locked behind a PVP zone, take a look at Imperial City instead. There's actual substance in those quests, far more than anything you'll find in Cyrodiil.
I'll say to you the same thing I said during the anniversary event, another time when PVPers had reasons to be doing the dailies and fighting other players. "Cyrodiil is a PVP zone. Prepare for PVP or don't complain when you die after failing to prepare."
''Short''
Also, less complex eh? That's because they're not a main story type of quest, because Cyrodiil doesn't have that. The smaller less important quests are this ''short'' everywhere.
Cyrodiil was designed as a PvP/PvE zone, otherwise there wouldn't be any PvE elements implemented.
Imperial City players use the same trashy argument as you're using right now: ''IC iS A pVp ZoNe, DeAl WitH IT.''
Gods above, PvP players really are the plague of this game.
jwjackson5674 wrote: »First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.
Welcome to PvP!
Wanna know what PvP stands for? "Player vs. Player" !
Where if you see an enemy, you can kill them!
Pretty cool, isnt it?!
Grow tf up, PvP isnt a safe space for you little PvEers. Dont wanna be killed? I have a VERY simple solution...
DONT COME TO PVP!
This rather contrived situation of trying to bring PvE and PvP together just seems designed to cause trouble; well, maybe not designed, but that's going to be the outcome.
In Wayrest, we drive on the left. In Mournhold, they drive on the right. The Imperial City has invited us all to visit, and as a celebration of Tamriel's diversity, we have been told to drive our Aston Martins along their roads on the left and the Dunmer will be allowed to continue to drive their big vulgar Pontiacs on the right. What could possibly go wrong!
Of course a few can do both and might be able to nimbly slalom around the confused and angry Bretons and Dunmer but it's going to be ugly.
Stovahkiin wrote: »The whole stigma between “pve and pvp players” is just plain ignorant. You can’t lump a whole group of people into the “bad” bag simply because there are some bad examples here and there
jwjackson5674 wrote: »First of, I manly PVE, have only ever stepped into Cyrodiil to get vigor and caltrops for my Stam characters. So I decide to go into Cyrodiil to work on the fishing achievement. I go way out to a remote fishing spot in some far corner of the map, no where near any battle or anything, and proceed to start fishing. After about the 4th cast, I get ganked and killed before I can even blink. So why, way out in the middle of nowhere, did someone find it necessary to kill me? Just goes to prove that PVP'ers are the lowest and they have no honor.
ridicule...scorn...sarcasm...boasting...well wishes...
VaranisArano wrote: »Blame ZOS for forcing Cyrodiil on us to complete worldwide achievements like Master Angler and the skyshard collection. They wanted this. They just had to make PvP such an integral part of the game that even people who want nothing to do with ESO's PvP community have to choose to either go without major achievement rewards permanently, or tolerate being treated as AP nodes and have to trek across the countryside again and again to get back to the fishing nodes. Ultimately it's on ZOS whenever they ruin play for someone for as long as they are forced to deal with that. Remember that when it comes to giving them money.
Yep! ZOS totally forces PVE only players into Cyrodiil to get those achievements.
It sucks. Its also why my PVE-only Skyrim-single-player-game-loving self became a PVPer.
I hated the very thought of PVP. I hated group content too, for that matter. But I wanted the Master Angler title, and that meant I had to go to Cyrodiil. Got ganked a few times, got my fish, swore I was never coming back.
Then I wanted skyshards. Got them on an emptier campaign. Finally got the gate skyshards. Said I wasnt coming back.
Eventually I decided I wanted to try PVP for reals. Died a lot, found a guild, got a lot better. Now I PVP regularly, several times a week.
ZOS absolutely forces players who want worldwide achievements (among other things) into Cyrodiil. Not everyone likes it. I hated that I had to go into Cyrodiil at the time. But if not for Master Angler, I would not have ever tried or come to enjoy PVP.
The sad thing is, I like PvP in non-MMOs. If things were different I'd actually love to get involved in games of strategy and contests of skill with like-minded mature players.
PVP is supposed to be about skill, but plenty of players just want to farm newbs for easy ap. It's lame, turns off potential new players and requires zero skill. Thankfully, not everyone is like that.
yvaN_ehT_nioJ wrote: »Compared to Runescape's wilderness Cyrodiil is really peaceful imo.