currently not in the game.
the staff behind back looks like a normal staff without eny effects.
Preview shows that all weps have fire effect permanently, and when they in sheath too. I purchased the bundle and thought that now my char will be rock-n'rolling with firing blunt behind my back, but i was misrepresented, because firing effect is only when it is ready to cast, without any firing effect when it's behind char's back.
Any thoughts?
LuxanQualta wrote: »The July Showcase said:
"The Ilambris Arms Pack provides an Outfit look for weapons in the style of the Ilambris twins from the Crypt of Hearts dungeon. These weapon styles are the first in ESO to have persistent particle effects, and can be applied to any weapon at an Outfit Station. The pack contains one Outfit Change Token and the following weapon Outfit styles: Ilambris Battle Axe, Ilambris Bow, Ilambris Shield, Ilambris Staff, and Ilambris Sword."
Persistent is the key word. It does not equate to temporarily or only in certain situations. It means that the flame stays on to me. So when I found that this was only a temporary effect when the weapon is unsheathed, I was very disappointed. So much so, I don't know whether I will bother with getting the head/shoulders. I could understand the flame going out when stealthed, but not when just standing, walking, running, or riding. This just is really a disappointment.
In the future it would be nice if y'all could make a full disclosure of what the effects are and do. You shouldn't have to go play on PTS or search the web to find out before buying. It should clearly state what you are buying in the announcement and in the crown store.
Carbonised wrote: »Having a persistent flame glow on your weapons was half the fun of these items, just like the crown store advert says.
If this is working as intended I'm going to request a refund too, as well as passing on any of the future monster set packs.
@ZOS_GinaBruno what gives, aren't the weapons supposed to glow when not drawn as well, like the advert says? For normal weapon enchants you don't seem to have trouble making them glowing persistently, even when the community wants to get rid of that effect.
LuxanQualta wrote: »In the future it would be nice if y'all could make a full disclosure of what the effects are and do. You shouldn't have to go play on PTS or search the web to find out before buying. It should clearly state what you are buying in the announcement and in the crown store.
LuxanQualta wrote: »In the future it would be nice if y'all could make a full disclosure of what the effects are and do. You shouldn't have to go play on PTS or search the web to find out before buying. It should clearly state what you are buying in the announcement and in the crown store.
But did anyone ask for clarification before today? It's hard to take outrage seriously when people refuse to speak up under normal circumstances.
It's one thing to debate with evidence, and then it's another thing altogether to engage in this “Gotcha!” culture nonsense. The former is about persuasion. The latter is nothing more than pretending to be superior.
technically, as far as I know, NO weapon has had an active particle effect while sheathed
technically, as far as I know, NO weapon has had an active particle effect while sheathed, which is why they probably felt that the word persistent would common-sensically apply to the only time when weapons have ever had a particle effect : namely, when they're drawn
I think you (and ZOS) may have misinterpreted the use of the word "persistent"
I dunno about special cases, but most particle effects on UNSHEATHED weapons are temporary - when you draw your flaming enchanted sword, it bursts into flames, burns for several seconds, then dies down to a normal sword. Many of the weapons also burst into their respective magical whatever when they actually activate their effect, stay burning for a little while, then die down to normal as above.
I think it's quite possible that when ZOS used the word *persistent*, they expected that it meant that the magical flame effect would be on as long as the weapon was drawn (whereas now, it's only temporary when the weapon is drawn) - technically, as far as I know, NO weapon has had an active particle effect while sheathed, which is why they probably felt that the word persistent would common-sensically apply to the only time when weapons have ever had a particle effect : namely, when they're drawn
of course, over the years, I've discovered that one person's common sense is another person's abject insanity, which is why I wish people would stop using the term "common sense".
just one possibility...
Icy_Waffles wrote: »I understand the particles disappear when sheathed, but when drawn are they constant or just for a few seconds like enchants?
THIS! I nearly logged in just to buy it!greenmachine wrote: »Whew, almost spent real money on that, close one. Thank you, OverDream!
Fix yo stuff ZoS!
Carbonised wrote: »Icy_Waffles wrote: »I understand the particles disappear when sheathed, but when drawn are they constant or just for a few seconds like enchants?
Constant from when you draw it until you sheathe it.
Also, whether draw on sheathed, it does hide the ugly and persistent weapon enchant effect glow on your weapons. So I guess it's a 2,500 Crown solution to getting rid of permanent enchant glow
I don't know what a "Gotcha!" culture is, but I think all of just read "persistent" to mean "always there", which is what the word means. There wasn't anything to suggest that there was any reason to ask for clarification. What would we have asked? "Gina, when the marketing team says persistent, do you think they might actually means sometimes? Could you check into that for us?"