Twohothardware wrote: »Engine Guardian may only have a 10% chance to proc the dwemer automation but those who know realize that on classes like Magicka Sorceror where you're constantly refreshing shields this thing has a almost permanent uptime as long as you have good sustain. You can bash it, which sometimes doesn't work, but the moment one goes down another one is back up.
When it procs it restores up to 15,106 Health, Stamina, or Magicka over 6.5 seconds. That's more than Argonian with Resourceful passive using Tri Stat Pots. On top of that it functions as a proc pet allowing you to LoS with it and cause several of your attackers skills to target it instead.
Every single Sorc uses it on PS4 and for good reason with the near 100% uptime and resources it returns. The LoS thing may be more of an issue with console because it's harder to target with controller than a mouse.
Engine Guardian needs a cooldown so that when one is up there's not another one getting ready to proc the moment it gets bashed or runs out.
Mettaricana wrote: »Engine guardian has been useless for ages most of the time it'll proc stam in mag classes and mag on stam classes or the opposite of whatever stat you need right that moment
paulsimonps wrote: »
Really? We are calling Engine Guardian OP now?
The_Outsider wrote: »Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.
Twohothardware wrote: »paulsimonps wrote: »
Really? We are calling Engine Guardian OP now?
On one class, MagSorc, that is balanced for high sustain and shield stacking which procs it fast as it runs out? Yes.
Adding a cooldown won't affect other classes that aren't spamming skills enough to proc it as often.
Twohothardware wrote: »The_Outsider wrote: »Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.
Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.
I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.
The_Outsider wrote: »Twohothardware wrote: »The_Outsider wrote: »Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.
Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.
I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.
Right, but because of the other reasons listed above there's also no reason why it should have a cooldown. A CD would push the set from "somewhat common" to extinct.
A set that allows you to negate the bonuses it grants with cleave, or a simple bash could be strong, but it simply isn't overpowered.
Twohothardware wrote: »The_Outsider wrote: »Twohothardware wrote: »The_Outsider wrote: »Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.
Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.
I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.
Right, but because of the other reasons listed above there's also no reason why it should have a cooldown. A CD would push the set from "somewhat common" to extinct.
A set that allows you to negate the bonuses it grants with cleave, or a simple bash could be strong, but it simply isn't overpowered.
The issue on console isn't being able to negate the resources, It's being Line of Sighted by it. Targeting is harder with a controller than a mouse and you get an adept Sorc that's learned how to keep the automation positioned in front of him instead of behind and it's Shuffle on steroids.
I think this is more of a LoS issue, at least on console. For example, even target locking won't help with LoS. Tbh I don't even know of a single player that actively uses target lock because of how useless it is. I don't even think it does anything but highlight a player.
Twohothardware wrote: »paulsimonps wrote: »
Really? We are calling Engine Guardian OP now?
On one class, MagSorc, that is balanced for high sustain and shield stacking which procs it fast as it runs out? Yes.
Adding a cooldown won't affect other classes that aren't spamming skills enough to proc it as often.
Doctordarkspawn wrote: »If you're a PVPer, it's been like this for years and it's not an issue.
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DeadlyRecluse wrote: »Doctordarkspawn wrote: »If you're a PVPer, it's been like this for years and it's not an issue.
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It actually got a pretty important PvP-related nerf ALREADY, when you couldn't repent the corpses anymore. Gave templars a consistent use for repentance in 1v1s.
DeadlyRecluse wrote: »Doctordarkspawn wrote: »If you're a PVPer, it's been like this for years and it's not an issue.
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It actually got a pretty important PvP-related nerf ALREADY, when you couldn't repent the corpses anymore. Gave templars a consistent use for repentance in 1v1s.
I say undo this nerf. And buff Magdens.
Merlin13KAGL wrote: »You should revisit math class. I think you've missed a day or two?
It's 10%.
It's 10% on any class. It doesn't somehow work better on one than another.
Sometimes it will proc twice in 5 casts. Sometimes it won't proc once in 50.
It's also random which return you get. If you get a returned stat you don't need, it's basically done nothing.
If it gets interrupted (which any PvPer worth their salt will do almost out of instinct), is does nothing.
And LoS, seriously? Are you seeing this strictly on wood elves? Have you never heard of jump?
This is a L2P issue.
Doctordarkspawn wrote: »Engine guardian? Are you -serious-?
If you're a PVPer, it's been like this for years and it's not an issue.
If your a PVEer, I dunno wtf you're on about and it's not an issue.
IT'S NOT AN ISSUE. STOP TRYING TO GET CRAP NERFED FOR NO REASON.