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Engine Guardian Set needs to have a cooldown the uptime is too high on certain classes

Twohothardware
Twohothardware
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Engine Guardian may only have a 10% chance to proc the dwemer automation but those who know realize that on classes like Magicka Sorceror where you're constantly refreshing shields this thing has a almost permanent uptime as long as you have good sustain. You can bash it, which sometimes doesn't work right away, but the moment one goes down another one is back up.

When it procs it restores up to 15,106 Health, Stamina, or Magicka over 6.5 seconds. That's more than Argonian with Resourceful passive using Tri Stat Pots. But the real issue with it isn't even that, it's with the ability to LoS it like a regular pet. Nearly every Sorc uses it on PS4 because of it screwing with player targeting more than anything else. This is probably far more a console problem than PC though due to controller vs mouse and likely stronger aim assist.

Engine Guardian needs some kind of short cooldown so that it's not instantly respawning just as you bash and interrupt the first proc or at least give us some way on console to target just the player and ignore the dwemer automation because the current highlight target doesn't do it.
Edited by Twohothardware on July 25, 2018 3:41PM
  • ezeepeezee
    ezeepeezee
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    It interferes with targetting with a mouse too, it's more of a hitbox overlapping thing
  • testd4n1
    testd4n1
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    This is a non issue.
  • IAVITNI
    IAVITNI
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    Well it's not that reliable. Sometimes it proc twice in 6 seconds and other times it doesn't proc for 12. Although I agree that balancing around that kind of randomness is questionable, it's not really 100% uptime. Especially in open world when the sorcs that do use this set tend to be chased by zergs so you out Streak it and still end with a net loss.

    BTW, most sorcs run it because the only other monster set that synergizes with the class is infernal guardian. Shadowrend works too but only for niche duel builds. The reason why other classes don't run it is because all of them synergize better with Blood Spawn.

    It's really strong but also really easy to counter since most melee characters are always in range and most range mag builds run clench.

    Instead of a traditional cooldown, they could just make it so that bashing the EG prevents it from returning resources for 6 seconds.
  • Mettaricana
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    Engine guardian has been useless for ages most of the time it'll proc stam in mag classes and mag on stam classes or the opposite of whatever stat you need right that moment
  • kadar
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    Engine Guardian may only have a 10% chance to proc the dwemer automation but those who know realize that on classes like Magicka Sorceror where you're constantly refreshing shields this thing has a almost permanent uptime as long as you have good sustain. You can bash it, which sometimes doesn't work, but the moment one goes down another one is back up.

    When it procs it restores up to 15,106 Health, Stamina, or Magicka over 6.5 seconds. That's more than Argonian with Resourceful passive using Tri Stat Pots. On top of that it functions as a proc pet allowing you to LoS with it and cause several of your attackers skills to target it instead.

    Every single Sorc uses it on PS4 and for good reason with the near 100% uptime and resources it returns. The LoS thing may be more of an issue with console because it's harder to target with controller than a mouse.

    Engine Guardian needs a cooldown so that when one is up there's not another one getting ready to proc the moment it gets bashed or runs out.

    This set is designed beautifully. It isn't overpowered while at the same time being useful. It has more counter-play than most sets/mechanics in this game will ever have.

    If you bash it, you effectively nullify your opponents monster set bonus giving you a big advantage. You can also heavy attack the summoned dwemer for resources (can't regen from heavies on a blocking target) or execute it for various stat buffs (2H regen, Killer's Blade regen, ect), turning their own tool against them.

    Additionally, a user only has a 1 in 3 chance of getting whichever resource they need in a given moment.

    Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.
    Edited by kadar on July 24, 2018 11:00PM
  • Twohothardware
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    Engine guardian has been useless for ages most of the time it'll proc stam in mag classes and mag on stam classes or the opposite of whatever stat you need right that moment

    Stam is what you typically need more than anything else on a MagSorc to keep from being pinned down. Even if it procs the opposite of what you need you're able to make use of it. If it procs stamina and your full stamina you can run full sprint for the 6.5 seconds or use Dark Conversion to get magicka. If it procs Magicka and your low Stamina you can just Streak.

    If you think it's useless you just haven't ever run into a skilled Sorc that can LoS well or especially a whole group of them running it. To me it's the most annoying thing in the game to fight with it having no cooldown.
    Edited by Twohothardware on July 25, 2018 6:07AM
  • paulsimonps
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    drdxwqah68cc.png

    Really? We are calling Engine Guardian OP now?
  • Twohothardware
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    drdxwqah68cc.png

    Really? We are calling Engine Guardian OP now?

    On one class, MagSorc, that is balanced for high sustain and shield stacking which procs it fast as it runs out? Yes.

    Adding a cooldown won't affect other classes that aren't spamming skills enough to proc it as often.
  • Twohothardware
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    Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.

    Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.

    I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.
    Edited by Twohothardware on July 24, 2018 11:16PM
  • paulsimonps
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    drdxwqah68cc.png

    Really? We are calling Engine Guardian OP now?

    On one class, MagSorc, that is balanced for high sustain and shield stacking which procs it fast as it runs out? Yes.

    Adding a cooldown won't affect other classes that aren't spamming skills enough to proc it as often.

    And other classes are not spamming skills? That is a very flawed argument. All classes could utilize it with the same speed as which the Sorcs can. As well, if I remember right, you can interrupt and kill it in PvP. Giving it counter play that anyone can use.
  • Joy_Division
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    Been a loooooong time since someone advocated a nerf for that set.

    It's fine.
    Make Rush of Agony "Monsters only." People should not be consecutively crowd controlled in a PvP setting. Period.
  • Koolio
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    I don’t find it to be too much of an issue.

    The targeting issue should be slightly addressed. If you bash an engine Guardian it should disappear immediately. Not stay on the caster for another 2-3 seconds until it goes away.
  • kadar
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    Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.

    Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.

    I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.

    Right, but because of the other reasons listed above there's also no reason why it should have a cooldown. A CD would push the set from "somewhat common" to extinct.

    A set that allows you to negate the bonuses it grants with cleave, or a simple bash could be strong, but it simply isn't overpowered.
  • Gprime31
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    Nerf mighty chudan!!!! Seeing as how we’re are talking nonsense anyway lol
    Edited by Gprime31 on July 24, 2018 11:36PM
  • Twohothardware
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    Gprime31 wrote: »
    Nerf mighty chudan!!!! Seeing as how we’re are talking nonsense anyway lol

    Yeah cause you can LoS the hell out of people with Mighty Chudan lol.
  • ak_pvp
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    testd4n1 wrote: »
    This is a non issue.

    ^^
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • Twohothardware
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    Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.

    Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.

    I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.

    Right, but because of the other reasons listed above there's also no reason why it should have a cooldown. A CD would push the set from "somewhat common" to extinct.

    A set that allows you to negate the bonuses it grants with cleave, or a simple bash could be strong, but it simply isn't overpowered.

    The issue on console isn't being able to negate the resources, It's being Line of Sighted by it. Targeting is harder with a controller than a mouse and you get an adept Sorc that's learned how to keep the automation positioned in front of him instead of behind and it's Shuffle on steroids.
  • IAVITNI
    IAVITNI
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    Lastly, and this may be a platform thing, EG is a common set on PC NA, but nowhere near "ever single Sorc" uses it. Let's focus our attention on nerfing things that are actually over-powered instead of fun, working as intended sets with plenty of counterplay.

    Like I said, it may be a platform thing where targeting is easier on PC due to a mouse so it's not as easy to LoS with it. On PS4 pretty much every Sorc that knows runs it.

    I don't see a reason why it shouldn't have a cooldown when it is bashed and interuppted.

    Right, but because of the other reasons listed above there's also no reason why it should have a cooldown. A CD would push the set from "somewhat common" to extinct.

    A set that allows you to negate the bonuses it grants with cleave, or a simple bash could be strong, but it simply isn't overpowered.

    The issue on console isn't being able to negate the resources, It's being Line of Sighted by it. Targeting is harder with a controller than a mouse and you get an adept Sorc that's learned how to keep the automation positioned in front of him instead of behind and it's Shuffle on steroids.

    PS4 NA magSorc "main".

    Too be fair it is a little bit of an issue on console. A solid set overall and all the best magsorcs run the same or similar build in PvP. They all run EG. The LoS is pretty cheese. I personally run EG for open world and won't bother taking it off for duels. I get just as many complaints about EG as I see people complain about Zaan from a duel. Although, people are more understanding of EG then Zaan, but I don't intentionally LoS in duels. 1vx , you bet I do :smile:

    That said most sorcs only run it open world, and the ones who do are trying to fight outnumbered. @Twohothardware I'd say its more bad luck that you would have to consistently fight more than 1 magsorc with EG. There is no reason to nerf small scale/solo players even more. In a zerg/group, EG is less than optimal. But attaching a 6 second cooldown on the resource return seems fair if the EG gets bashed. Not necessary but not a big deal either way.

    I think this is more of a LoS issue, at least on console. For example, even target locking won't help with LoS. Tbh I don't even know of a single player that actively uses target lock because of how useless it is. I don't even think it does anything but highlight a player.
    Edited by IAVITNI on July 25, 2018 12:07AM
  • Twohothardware
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    IAVITNI wrote: »
    I think this is more of a LoS issue, at least on console. For example, even target locking won't help with LoS. Tbh I don't even know of a single player that actively uses target lock because of how useless it is. I don't even think it does anything but highlight a player.

    If they'd make it to where you can use the target highlight command and your attacks then ignore the dwemer automation the Sorc is jumping circles around I'd not complain.
  • DeadlyRecluse
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    I don't even use Engine Guardian at the moment, but I love the little dude. Doesn't need a nerf.
    Thrice Empress, Forever Scrub
  • OGLezard
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    drdxwqah68cc.png

    Really? We are calling Engine Guardian OP now?

    On one class, MagSorc, that is balanced for high sustain and shield stacking which procs it fast as it runs out? Yes.

    Adding a cooldown won't affect other classes that aren't spamming skills enough to proc it as often.

    Now that rune cage is no longer the center of attention because care bears are getting it nerfed left and right, they need something else to focus on and include magsorc in it so it gets more attention ;)
  • Doctordarkspawn
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    Engine guardian? Are you -serious-?

    If you're a PVPer, it's been like this for years and it's not an issue.

    If your a PVEer, I dunno wtf you're on about and it's not an issue.

    IT'S NOT AN ISSUE. STOP TRYING TO GET CRAP NERFED FOR NO REASON.
  • DeadlyRecluse
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    If you're a PVPer, it's been like this for years and it's not an issue.
    [/b]

    It actually got a pretty important PvP-related nerf ALREADY, when you couldn't repent the corpses anymore. Gave templars a consistent use for repentance in 1v1s.
    Thrice Empress, Forever Scrub
  • IAVITNI
    IAVITNI
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    If you're a PVPer, it's been like this for years and it's not an issue.
    [/b]

    It actually got a pretty important PvP-related nerf ALREADY, when you couldn't repent the corpses anymore. Gave templars a consistent use for repentance in 1v1s.

    I say undo this nerf. And buff Magdens.
  • Merlin13KAGL
    Merlin13KAGL
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    You should revisit math class. I think you've missed a day or two?

    It's 10%.

    It's 10% on any class. It doesn't somehow work better on one than another.

    Sometimes it will proc twice in 5 casts. Sometimes it won't proc once in 50.

    It's also random which return you get. If you get a returned stat you don't need, it's basically done nothing.

    If it gets interrupted (which any PvPer worth their salt will do almost out of instinct), is does nothing.

    And LoS, seriously? Are you seeing this strictly on wood elves? Have you never heard of jump?

    This is a L2P issue.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • DeadlyRecluse
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    IAVITNI wrote: »
    If you're a PVPer, it's been like this for years and it's not an issue.
    [/b]

    It actually got a pretty important PvP-related nerf ALREADY, when you couldn't repent the corpses anymore. Gave templars a consistent use for repentance in 1v1s.

    I say undo this nerf. And buff Magdens.

    Yeah, it was a pretty cool interaction.
    Edited by DeadlyRecluse on July 25, 2018 1:44AM
    Thrice Empress, Forever Scrub
  • Twohothardware
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    You should revisit math class. I think you've missed a day or two?

    It's 10%.

    It's 10% on any class. It doesn't somehow work better on one than another.

    Sometimes it will proc twice in 5 casts. Sometimes it won't proc once in 50.

    It's also random which return you get. If you get a returned stat you don't need, it's basically done nothing.

    If it gets interrupted (which any PvPer worth their salt will do almost out of instinct), is does nothing.

    And LoS, seriously? Are you seeing this strictly on wood elves? Have you never heard of jump?

    This is a L2P issue.

    It absolutely works better on one class than another. All classes do not have the sustain that MagSorc does to repeatedly refresh 2-3 shields every couple of seconds on top of their skills they're using to attack.

    The proc is often enough that there's little to no downtime if you know how to resource manage and which skills to spam more than others to keep it proc'ing.

    It doesn't matter if the resource return is random. The amount of resources you get is a lot if it's not instantly interrupted, 2,324 health, magicka, or stamina per second. If you proc stamina and are full stamina you can sprint for free or use Dark Conversion to get more magicka. If your full magicka and proc the magicka dwemer you can cast multiple skills for free, and if you proc health it's an additional HoT that mitigates damage you're taking.

    Constantly using stamina to bash and interrupt something that's respawning as fast as you bash it while at the same time getting Haunting Curse -> Mages Wrath -> Meteor -> Rune Caged is easier said than done if it's a higher skilled Sorc doing a lot of damage. You need all of your skills to hit to get through their shields and the proc pet causes targeting issues on console.

    LoS'ing in a game has nothing to do with visual LoS.
    Edited by Twohothardware on July 25, 2018 5:54AM
  • OGLezard
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    Engine guardian? Are you -serious-?

    If you're a PVPer, it's been like this for years and it's not an issue.

    If your a PVEer, I dunno wtf you're on about and it's not an issue.

    IT'S NOT AN ISSUE. STOP TRYING TO GET CRAP NERFED FOR NO REASON.

    The mean old sorc touched these people pretty bad apparently lol
  • ChunkyCat
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    Where did the dwemer touch you?
  • KingExecration
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    My buddy told me about this post in a party and I thought he was trolling. And here we are...
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