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Sigil need to be removed from Deathmatch mode

  • Tetrafy
    Tetrafy
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    Reverb wrote: »
    Is anyone in favor of keeping the sigil? I think it needs to go, but it seems odd to have a thread where everyone is in agreement. Like a bizarro version of the forums.

    Or its a few people spamming on alts to push an agenda. Honestly it's not that bad.
  • Tetrafy
    Tetrafy
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    Gravord wrote: »
    Gravord wrote: »
    For real though, how hard is to drop a line of text in response to important topic?

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Wrobel anyone? Another patch during tests and still cant get a single response? Your playerbase agree more than on any other topic that theres no place for sigil in pvp.

    You mean you and your group of elite players?
  • Gravord
    Gravord
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    Tetrafy wrote: »
    Gravord wrote: »
    Gravord wrote: »
    For real though, how hard is to drop a line of text in response to important topic?

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler @ZOS_Wrobel anyone? Another patch during tests and still cant get a single response? Your playerbase agree more than on any other topic that theres no place for sigil in pvp.

    You mean you and your group of elite players?

    More like 99% players coming to this topic. Sure some as you need something to carry them but most understand its completelly breaking pvp gameplay in favor of mindless rush for free double damage and want it gone.
  • satanio
    satanio
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    I disagree. Sigil is easily counterable - you know your team doesn''t have it? -> sneak & wait. You're not forced to go and fight with buffed enemies...

    Do you expect that you can wreck anything without using your brain? Choose your fights.

    I don't think that DM needs a rework.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Gravord
    Gravord
    ✭✭✭✭✭
    satanio wrote: »
    Do you expect that you can wreck anything without using your brain? Choose your fights.

    You do realize its exactly what happens for team taking sigil, right? Mmo turns into a shooter and sigil obliterate everything, thats kind of ultimate peak of braindead playing, run for sigil and one shot everything with no player skill involved.
  • satanio
    satanio
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    Gravord wrote: »
    satanio wrote: »
    Do you expect that you can wreck anything without using your brain? Choose your fights.

    You do realize its exactly what happens for team taking sigil, right?

    Yes, if other two teams dont give a damn about tactics and current situation in bg.
    Every team has a choice when sigil spawns. Run for it, if you claim it - go find some enemies. If you dont, hide&w8 for a while, gang someone from other team. The worst choice in this scenario is fighting your buffed enemy.

    That’s just what I’m saying.
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Gravord
    Gravord
    ✭✭✭✭✭
    satanio wrote: »
    Gravord wrote: »
    satanio wrote: »
    Do you expect that you can wreck anything without using your brain? Choose your fights.

    You do realize its exactly what happens for team taking sigil, right?

    Yes, if other two teams dont give a damn about tactics and current situation in bg.
    Every team has a choice when sigil spawns. Run for it, if you claim it - go find some enemies. If you dont, hide&w8 for a while, gang someone from other team. The worst choice in this scenario is fighting your buffed enemy.

    That’s just what I’m saying.

    Mindless rush for free double damage or mindless rush to try hide from it is not what i would call "tactic".
  • RouDeR
    RouDeR
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    just remove the deam thing already
  • Yusuf
    Yusuf
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    Gravord wrote: »
    With Summerset we will finally be able to choose to participate in game modes, which is great change. Deathmatch will be most popular game mode for organized teams and their fights should not be downgraded to mindless rush for sigil and free double dmg allowing to get kills way too easy. Please remove sigil from battlegrounds.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler


    Some more of ideas how to improve bgs, glad to see some of them being implemented already :)
    https://forums.elderscrollsonline.com/en/discussion/390180/battlegrounds-changes-that-would-make-them-way-more-popular-and-enjoyable-to-play#latest

    When i first entered battlegrounds my first thought was that sigils were for the team with the least points. THAT would make sense, let only the weakest team interact with the sigil and buff the underdog.
  • Gravord
    Gravord
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    Yusuf wrote: »
    Gravord wrote: »
    With Summerset we will finally be able to choose to participate in game modes, which is great change. Deathmatch will be most popular game mode for organized teams and their fights should not be downgraded to mindless rush for sigil and free double dmg allowing to get kills way too easy. Please remove sigil from battlegrounds.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler


    Some more of ideas how to improve bgs, glad to see some of them being implemented already :)
    https://forums.elderscrollsonline.com/en/discussion/390180/battlegrounds-changes-that-would-make-them-way-more-popular-and-enjoyable-to-play#latest

    When i first entered battlegrounds my first thought was that sigils were for the team with the least points. THAT would make sense, let only the weakest team interact with the sigil and buff the underdog.

    It still makes no sense. Team playing bad deserve to loose, not receive overpowered buff and allow them to one shot ppl just be the sheer fact they were playing bad to this point.
  • satanio
    satanio
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    Gravord wrote: »

    It still makes no sense. Team playing bad deserve to loose, not receive overpowered buff and allow them to one shot ppl just be the sheer fact they were playing bad to this point.

    “Playing bad” could mean getting your kills auto-stealed by team of sorcs... hmmm.

    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Gravord
    Gravord
    ✭✭✭✭✭
    satanio wrote: »
    Gravord wrote: »

    It still makes no sense. Team playing bad deserve to loose, not receive overpowered buff and allow them to one shot ppl just be the sheer fact they were playing bad to this point.

    “Playing bad” could mean getting your kills auto-stealed by team of sorcs... hmmm.

    Apart of delayed finisher being separate problem in bgs, your team could strike those sorcs as priority ;)
    Not like sigil would help you anyway, higher damage done wont prevent sorcs from spamming their finisher and stealing your kill, still gettin points for theirs team.
    Edited by Gravord on July 22, 2018 2:23PM
  • satanio
    satanio
    ✭✭✭✭
    Gravord wrote: »
    satanio wrote: »
    Gravord wrote: »

    It still makes no sense. Team playing bad deserve to loose, not receive overpowered buff and allow them to one shot ppl just be the sheer fact they were playing bad to this point.

    “Playing bad” could mean getting your kills auto-stealed by team of sorcs... hmmm.

    Apart of delayed finisher being separate problem in bgs, your team could strike those sorcs as priority ;)
    Not like sigil would help you anyway, higher damage done wont prevent sorcs from spamming their finisher and stealing your kill, still gettin points for theirs team.

    I dont know man. Higher dmg helps erase those sorcs xD.
    I see that you want to fight fair fights without any temporary “cheats”. But while there is still sigil in DM, your only valid tactics to avoid fighting buffed enemies is to retreat.

    Why do you have problem with that? Do you find it humiliating?
    Current public stam parses on Iron Atro so far (esologs)
    DW&Bow
    DW&2H
    2H&Bow
    Bow&Bow

    Current public mag parses on Iron Atro (esologs)
    (non cheese)
    ESOLEAKS CASUALTIES:
    Checkmath
    Tasear
    RIP
  • Gravord
    Gravord
    ✭✭✭✭✭
    satanio wrote: »
    Gravord wrote: »
    satanio wrote: »
    Gravord wrote: »

    It still makes no sense. Team playing bad deserve to loose, not receive overpowered buff and allow them to one shot ppl just be the sheer fact they were playing bad to this point.

    “Playing bad” could mean getting your kills auto-stealed by team of sorcs... hmmm.

    Apart of delayed finisher being separate problem in bgs, your team could strike those sorcs as priority ;)
    Not like sigil would help you anyway, higher damage done wont prevent sorcs from spamming their finisher and stealing your kill, still gettin points for theirs team.

    I dont know man. Higher dmg helps erase those sorcs xD.
    I see that you want to fight fair fights without any temporary “cheats”. But while there is still sigil in DM, your only valid tactics to avoid fighting buffed enemies is to retreat.

    Why do you have problem with that? Do you find it humiliating?

    Humiliating? no. But i find it defeating purpose of deathmatch rules, defeating idea of putting your best effort in every game you play, defeating idea of just and fair fight, all of that gets negated by mindless rush to amazing sigil that will cover up all your failures to this point long as you manage to sprint faster than your enemy.
    And on side note, hate break it to you but those sorcs are usually first to get sigil thanks to their mobility and long range stuns preventing you from getting it, so it wont help you counter them at all ;)
  • Feanor
    Feanor
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    ✭✭✭✭✭
    You could tie the sigil mechanic to the score, e.g. if the score difference is more than 100 or 150 then the sigil spawns.
    Main characters: Feanor the Believer - AD Altmer mSorc - AR 50 - Flawless Conqueror (PC EU)Idril Arnanor - AD Altmer mSorc - CP 217 - Stormproof (PC NA)Other characters:
    Necrophilius Killgood - DC Imperial NecromancerFearscales - AD Argonian Templar - Stormproof (healer)Draco Imperialis - AD Imperial DK (tank)Cabed Naearamarth - AD Dunmer mDKValirion Willowthorne - AD Bosmer stamBladeTuruna - AD Altmer magBladeKheled Zaram - AD Redguard stamDKKibil Nala - AD Redguard stamSorc - StormproofYavanna Kémentárí - AD Breton magWardenAzog gro-Ghâsh - EP Orc stamWardenVidar Drakenblød - DC Nord mDKMarquis de Peyrac - DC Breton mSorc - StormproofRawlith Khaj'ra - AD Khajiit stamWardenTu'waccah - AD Redguard Stamplar
    All chars 50 @ CP 1900+. Playing and enjoying PvP with RdK mostly on PC EU.
  • seventyfive
    seventyfive
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    I agree with everyone else here it seems, remove the sigil.
  • The_Protagonist
    The_Protagonist
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    Last night taking the Sigil of Power was like literally I win you lose scenario, as soon as I picked up the sigil I saw the other two teams backing off, was very funny indeed.
  • Gravord
    Gravord
    ✭✭✭✭✭
    It was acknowledged by Rich Lambert on last ESO live that they know about this topic and considering removing sigil, but no clear decision has been made yet.
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    I am not a fan of the sigil.

    It's silly, and I use it, it makes proc sets sooooooooo much more OP
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • Qwazzy
    Qwazzy
    ✭✭✭✭
    It ruins the flow of combat.
    Smallscale/Solo player on multiple servers

    PC North America - Characters
    AD Sorcerer - PvP 16
    AD Templar - PvP 33
    AD Nightblade - PvP 17
    AD Dragonknight - PvP 19
    AD Necromancer - PvP 22
    EP Sorcerer - PvP 20
    EP Templar - PvP 21
    EP Nightblade - PvP 20
    DC Sorcerer - PvP 16
    DC Templar - PvP 24
    DC Nightblade - PvP 18
    Xbox North America - Characters
    AD Sorcerer - PvP 32
    AD Sorcerer - PvP 20
    AD Sorcerer - PvP 14
    AD Templar - PvP 41
    AD Templar - PvP 16
    AD Templar - PvP 14
    AD Warden - PvP 29
    AD Nightblade - PvP 27
    AD Dragonknight - PvP 18
    AD Necromancer - PvP 14
    Xbox Europe - Characters
    AD Sorcerer - PvP 42
    AD Templar - PvP 36
    EP Sorcerer - PvP 16
  • agasaagasai
    agasaagasai
    ✭✭✭
    Not sure if it's already talked about in this thread, but Sigil can be one way or sometimes the only way PuGs have a chance at beating pre-formed groups.

    It has many drawbacks for sure, but when I pug into a Battleground and one of the opposite groups is clearly very well coordinated (with dedicated healer and tank), I always ask the pug team to find the sigil so that we can outdamage the unending earthgore/healing springs/permablocking, and at least make it to second place.

    If the coordinated team gets the sigil, well, they are going to win anyway, it doesn't really change much.

    In short, the Sigil, in spite of all drawbacks, has its silver lining.
  • Waffennacht
    Waffennacht
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    ✭✭✭✭✭
    Not sure if it's already talked about in this thread, but Sigil can be one way or sometimes the only way PuGs have a chance at beating pre-formed groups.

    It has many drawbacks for sure, but when I pug into a Battleground and one of the opposite groups is clearly very well coordinated (with dedicated healer and tank), I always ask the pug team to find the sigil so that we can outdamage the unending earthgore/healing springs/permablocking, and at least make it to second place.

    If the coordinated team gets the sigil, well, they are going to win anyway, it doesn't really change much.

    In short, the Sigil, in spite of all drawbacks, has its silver lining.

    Even if the PuGs got it every time, there's no way they'd get enough kills to eclipse the premades over all kills. (Assuming it's the typical PuG vs the typical premade)

    It really is mostly used by the better players or teams.
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
    Battleground PvP'er

    Waffennacht' Builds
  • ChiknAriseMcFro
    If they remove sigil from DM, I will exclude it from my queue.

    I don't say I like sigils. But I am completely against PvP mode without any objectives. Objectiveless, brainless slaughter is for kids only who need to boost their ego.

    If they remove sigils, they must add some new objective in DMs.

    Deathmatch should be purely deathmatch like nearly every other deathmatch prior. Getting the most kills in deathmatch IS the objective. If you want a strategy mode then play the other modes. That's their purpose. I for one agree that the sigil needs to be removed. Any true deathmatch mode should be 100% killing otherwise it's not really deathmatch.
  • ChiknAriseMcFro
    On a side note, how about some FFA DM? Maybe some more maps? BGs and Cyrodiil are getting stale.
  • seventyfive
    seventyfive
    ✭✭✭
    If you as an employee working with eso are reading this, please do take into consideration the fact that pretty much every single player agrees on this, judging from this discussion.

    Please do listen.
  • agasaagasai
    agasaagasai
    ✭✭✭

    Not sure if it's already talked about in this thread, but Sigil can be one way or sometimes the only way PuGs have a chance at beating pre-formed groups.

    It has many drawbacks for sure, but when I pug into a Battleground and one of the opposite groups is clearly very well coordinated (with dedicated healer and tank), I always ask the pug team to find the sigil so that we can outdamage the unending earthgore/healing springs/permablocking, and at least make it to second place.

    If the coordinated team gets the sigil, well, they are going to win anyway, it doesn't really change much.

    In short, the Sigil, in spite of all drawbacks, has its silver lining.

    Even if the PuGs got it every time, there's no way they'd get enough kills to eclipse the premades over all kills. (Assuming it's the typical PuG vs the typical premade)

    It really is mostly used by the better players or teams.

    Exactly, as I mentioned, currently, the Sigil doesn't change the result.

    So one possibility is to make Sigil only visible to the two lower scoring teams, dynamic visibility (whoever ranks first at the moment won't see it but they will if they get surpassed by others and become second place).

    So it will have the same idea as sigils in vMA, to help lesser skilled players get a chance and at least to be able to pose more of a challenge. A Sigil to help prevent a total one-sided farming slaughter.
  • Gravord
    Gravord
    ✭✭✭✭✭
    Not sure if it's already talked about in this thread, but Sigil can be one way or sometimes the only way PuGs have a chance at beating pre-formed groups.

    It has many drawbacks for sure, but when I pug into a Battleground and one of the opposite groups is clearly very well coordinated (with dedicated healer and tank), I always ask the pug team to find the sigil so that we can outdamage the unending earthgore/healing springs/permablocking, and at least make it to second place.

    If the coordinated team gets the sigil, well, they are going to win anyway, it doesn't really change much.

    In short, the Sigil, in spite of all drawbacks, has its silver lining.

    Even if the PuGs got it every time, there's no way they'd get enough kills to eclipse the premades over all kills. (Assuming it's the typical PuG vs the typical premade)

    It really is mostly used by the better players or teams.

    Exactly, as I mentioned, currently, the Sigil doesn't change the result.

    So one possibility is to make Sigil only visible to the two lower scoring teams, dynamic visibility (whoever ranks first at the moment won't see it but they will if they get surpassed by others and become second place).

    So it will have the same idea as sigils in vMA, to help lesser skilled players get a chance and at least to be able to pose more of a challenge. A Sigil to help prevent a total one-sided farming slaughter.

    As explained earlier, its silly idea. Why you want reward team doing crap job? They play bad, they deserve to loose. They can improve their gameplay or builds and try again. Giving them free one shotting by sheer fact they played bad to this point is just wrong.
    Not to mention possible abuse, team waiting for 2 other teams to make few kills to be the last ones on the leaderboard to get sigil and then proceed with wiping both teams in a seconds.
    Edited by Gravord on July 28, 2018 3:28PM
  • Mettaricana
    Mettaricana
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    ✭✭✭
    Even better idea above all else. Remove ability to stand on ledge of respawn place and snipe spam.
  • Thogard
    Thogard
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    ✭✭✭✭✭
    But let's be somewhat constructive.

    My suggestion is to rework sigil to not give double damage. I'd rather see sigil giving a buff to the takers team (let's say global buff, one takes the buff and all group members accross whole map would get it), that would double the points (30 up from regular 15) gained from a kill for the buff duration.

    This way objectives would stay in DM, strategy could take place and crazy double damage kills would be gone. Full team sigil rushes would be gone as well, because solo scouting seems more efficient in that case.

    This is a really good idea.
    PC NA - @dazkt - Dazk Ardoonkt / Sir Thogalot / Dask Dragoh’t / Dazk Dragoh’t / El Thogardo

    Stream: twitch.tv/THOGARDvsThePeasants
    YouTube: http://youtube.com/c/thogardpvp


  • Gravord
    Gravord
    ✭✭✭✭✭
    Even better idea above all else. Remove ability to stand on ledge of respawn place and snipe spam.

    Suggested that half a year ago, with obvious no ZOS response as every pvp topics.
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