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Sigil need to be removed from Deathmatch mode

Gravord
Gravord
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With Summerset we will finally be able to choose to participate in game modes, which is great change. Deathmatch will be most popular game mode for organized teams and their fights should not be downgraded to mindless rush for sigil and free double dmg allowing to get kills way too easy. Please remove sigil from battlegrounds.

@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler


Some more of ideas how to improve bgs, glad to see some of them being implemented already :)
https://forums.elderscrollsonline.com/en/discussion/390180/battlegrounds-changes-that-would-make-them-way-more-popular-and-enjoyable-to-play#latest
  • Mihael
    Mihael
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    Gravord wrote: »
    With Summerset we will finally be able to choose to participate in game modes, which is great change. Deathmatch will be most popular game mode for organized teams and their fights should not be downgraded to mindless rush for sigil and free double dmg allowing to get kills way too easy. Please remove sigil from battlegrounds.

    @ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler


    Some more of ideas how to improve bgs, glad to see some of them being implemented already :)
    https://forums.elderscrollsonline.com/en/discussion/390180/battlegrounds-changes-that-would-make-them-way-more-popular-and-enjoyable-to-play#latest

    please and thank you
  • HalfEatenCornea
    HalfEatenCornea
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    agreed, sigil spawns and everyone stops fighting to either grab it or run away to avoid fighting against it, its not fun and ruins the pace of the battleground
  • GaunterODim
    GaunterODim
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    Yes, the sigil just ruins balanced combat when its active and people running away to its spawn or waiting there at the matches begin also arent a thing I enjoy.
  • Minno
    Minno
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    I agree. Add in non-combat buffs instead (speed, target highlighting, etc).
    Minno - DC - Forum-plar Extraordinaire
    - Guild-lead for MV
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  • Gravord
    Gravord
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    Glad to see so many agree and not even one disagree, must be first time :)
  • Mihael
    Mihael
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    I = agree
  • Waffennacht
    Waffennacht
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    I dunno why they have it there to begin with....

    Maybe at least introduce a version of death match without it
    Gamer tag: DasPanzerKat NA Xbox One
    1300+ CP
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  • Niberion
    Niberion
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    Please remove the sigil and make this game mode like a real death match with fair chances for both sides.
    Edited by Niberion on April 23, 2018 6:42PM
  • Capt_Morgan
    Capt_Morgan
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    Should be a pity sigil, or sigil of mercy. If your team falls behind by 200 points your team gets empowered until you catch up. That would be better. Right now it too often ends up just accelerating leads as the posing team of a fight is stuck respawning while the winning team just freely grabs sigil and waits for the respawn.
    MagBlade main since early Access. Long live the warlock.
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    @CAPT_Morgan
  • AlienatedGoat
    AlienatedGoat
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    Yeah, death match should be a simple battle with no gimmicks.
    PC-NA Goat
  • Strider__Roshin
    Strider__Roshin
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    Yes please! I want to fight, not camp the power sigil.
  • lucky_Sage
    lucky_Sage
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    why 11k power lashes and 14k leaps arnt wanted in non cp
    DC PC NA
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    AD PS4 NA -retired (PC runs way better to play on console)
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  • RouDeR
    RouDeR
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    Move the Sigil to the ChaosBall mode , there is no place for that thing in deathmatch .
  • Mic1007
    Mic1007
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    I've always ignored the notification when it pops up. I have no interest in looking for a sigil when in the middle of a fight.
    @Mic1007
    Champion Rank 900+
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  • templesus
    templesus
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    Please do this. And while we're at it, give us a choice b/w cp and non cp.
  • Maulkin
    Maulkin
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    They don't need to remove it necessarily. They could change it however.

    That said most people still don't get it. There needs to be a mechanic to chase around, otherwise strong teams will just spawn camp the weakest ones. The point of the sigil is that you have to move, otherwise another team will pick it up and wipe you.

    So if you want ZOS to listen, you have to come up with other proposals that keep the teams moving.
    EU | PC | AD
  • Adenoma
    Adenoma
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    Please take it out. It's so silly.

    People just want good, balanced fights. That's the whole point of balance patches - the power sigil kinda contradicts that.
    Adenoma-Badenoma-Sadenoma
  • Gravord
    Gravord
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    Maulkin wrote: »
    They don't need to remove it necessarily. They could change it however.

    That said most people still don't get it. There needs to be a mechanic to chase around, otherwise strong teams will just spawn camp the weakest ones. The point of the sigil is that you have to move, otherwise another team will pick it up and wipe you.

    So if you want ZOS to listen, you have to come up with other proposals that keep the teams moving.

    Isnt that the point of deathmatch? Better team win fast and its done, move to next match. Not some cowardly running after free double damage.
  • Maulkin
    Maulkin
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    Gravord wrote: »
    Maulkin wrote: »
    They don't need to remove it necessarily. They could change it however.

    That said most people still don't get it. There needs to be a mechanic to chase around, otherwise strong teams will just spawn camp the weakest ones. The point of the sigil is that you have to move, otherwise another team will pick it up and wipe you.

    So if you want ZOS to listen, you have to come up with other proposals that keep the teams moving.

    Isnt that the point of deathmatch? Better team win fast and its done, move to next match. Not some cowardly running after free double damage.

    I'd argue the best team should also be smart enough to look for and pick up the Sigil then.

    Look, I explained the reason why the dev team create mechanics where the teams need to move around. What you do with that is, frankly, up to you. But my guess is you'll have a hard time convincing the devs to remove the Sigil when you opine that the point of the Deathmatch is to spawn camp the opposition so that game ends fast.

    Edited by Maulkin on April 23, 2018 11:35PM
    EU | PC | AD
  • Svidrir
    Svidrir
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    Stupid feature
    remove the sigil
    +1
    Edited by Svidrir on April 23, 2018 11:54PM
    Ulaan Baator sorcier bdsm
  • Kronuxx
    Kronuxx
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    ...Right now it too often ends up just accelerating leads as the posing team of a fight is stuck respawning while the winning team just freely grabs sigil and waits for the respawn.

    This is a good point you bring up.
    Edited by Kronuxx on April 24, 2018 1:15AM
  • Gravord
    Gravord
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    Maulkin wrote: »
    Gravord wrote: »
    Maulkin wrote: »
    They don't need to remove it necessarily. They could change it however.

    That said most people still don't get it. There needs to be a mechanic to chase around, otherwise strong teams will just spawn camp the weakest ones. The point of the sigil is that you have to move, otherwise another team will pick it up and wipe you.

    So if you want ZOS to listen, you have to come up with other proposals that keep the teams moving.

    Isnt that the point of deathmatch? Better team win fast and its done, move to next match. Not some cowardly running after free double damage.

    I'd argue the best team should also be smart enough to look for and pick up the Sigil then.

    Look, I explained the reason why the dev team create mechanics where the teams need to move around. What you do with that is, frankly, up to you. But my guess is you'll have a hard time convincing the devs to remove the Sigil when you opine that the point of the Deathmatch is to spawn camp the opposition so that game ends fast.


    So your point is that team that is clearly worse should have their damaged doubled? In what world is that fair and balanced? You are bad? You loose, get better for the next fight or keep loosing, dont count on sigil to replace lack of player skills.
    Why team winning by their good gameplay should be penalize with their enemies getting double dmg while they are busy wiping another party and have no time or reason to chase some badly designed pve mechanic.
    You have 4 other games modes to mindlessly run around doing great pve instead pvp, let at least deathmatch be what it name says it is.
    Deathmatch take barely above 20 kills to end the game. Hardly spawn camping, little bit over 2 wipes on each team and its done.
    Edited by Gravord on April 24, 2018 1:23AM
  • Toc de Malsvi
    Toc de Malsvi
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    Sigil should be a low score buff. Something like: If your team is more than 300 behind it spawns in your spawn point. This would offer a small boon to teams that are losing badly and perhaps make more interesting fights overall.
    Legendary Archer of Valenwood
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  • Maulkin
    Maulkin
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    Gravord wrote: »
    Maulkin wrote: »
    Gravord wrote: »
    Maulkin wrote: »
    They don't need to remove it necessarily. They could change it however.

    That said most people still don't get it. There needs to be a mechanic to chase around, otherwise strong teams will just spawn camp the weakest ones. The point of the sigil is that you have to move, otherwise another team will pick it up and wipe you.

    So if you want ZOS to listen, you have to come up with other proposals that keep the teams moving.

    Isnt that the point of deathmatch? Better team win fast and its done, move to next match. Not some cowardly running after free double damage.

    I'd argue the best team should also be smart enough to look for and pick up the Sigil then.

    Look, I explained the reason why the dev team create mechanics where the teams need to move around. What you do with that is, frankly, up to you. But my guess is you'll have a hard time convincing the devs to remove the Sigil when you opine that the point of the Deathmatch is to spawn camp the opposition so that game ends fast.


    So your point is that team that is clearly worse should have their damaged doubled? In what world is that fair and balanced? You are bad? You loose, get better for the next fight or keep loosing, dont count on sigil to replace lack of player skills.
    Why team winning by their good gameplay should be penalize with their enemies getting double dmg while they are busy wiping another party and have no time or reason to chase some badly designed pve mechanic.
    You have 4 other games modes to mindlessly run around doing great pve instead pvp, let at least deathmatch be what it name says it is.
    Deathmatch take barely above 20 kills to end the game. Hardly spawn camping, little bit over 2 wipes on each team and its done.

    Your posts are becoming nonsensical. I'll reply to this one, but If you want a discussion you'll need to back up your ideas and start thinking more before you type. Otherwise if you want to just vent, then I won't get in your way but you won't achieve anything by venting.

    -So your point is that team that is clearly worse should have their damaged doubled?
    No. If team A is worse than team B and is getting spawn-camped.. it's team C that picks up the sigil. Not team A, who can't leave their base. Therefore team B who is camping, is getting chased off their camp by team C. That's the point of the Sigil.

    -Why team winning by their good gameplay should be penalize with their enemies getting double dmg?
    "Good gameplay", is many things. Among which, is playing the objective. If you're surprised about being penalised for not playing the objective, then I don't know what to tell you. Moving to pick up the SIgil is a core part of the Deathmatch game objective. You can argue about the penalty perhaps being a different penalty to the current one, and I'd agree with you. But I've yet to see you make this point. Your point so far has been to entirely remove it.

    -You have 4 other games modes to mindlessly run around doing great pve instead pvp, let at least deathmatch be what it name says it is.
    Your argument does not hold in the slightest, because Deathmatch is not a running game. A Sigil spawns every 3 mins and has 30" duration. The rest of the time it's just killing players. Encouraging you to move once every 2.5 minutes is not a "running game".

    - Deathmatch take barely above 20 kills to end the game.
    Wrong. You need 500 points to win and it's 15 points per kill. A team needs 34 kills to win the game. It also lasts 15 mins. And Spawn camping someone for however long a game lasts can be a problem, yes. And the point is to discourage it.
    EU | PC | AD
  • kyler9987b16_ESO
    kyler9987b16_ESO
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    Please remove the sigil
  • Reverb
    Reverb
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    Is anyone in favor of keeping the sigil? I think it needs to go, but it seems odd to have a thread where everyone is in agreement. Like a bizarro version of the forums.
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  • sluice
    sluice
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    Agree.

    The sigil makes Deathmatch stupid.

    I've hit 25k Leap in non cp BG with the sigil.
    It's dumb.

    I've talked about this issue to many BG players... I never once heard anyone think the sigil were a good idea.
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  • Strider__Roshin
    Strider__Roshin
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    sluice wrote: »
    Agree.

    The sigil makes Deathmatch stupid.

    I've hit 25k Leap in non cp BG with the sigil.
    It's dumb.

    I've talked about this issue to many BG players... I never once heard anyone think the sigil were a good idea.

    Hey there Sluice, long time no see! You still play with Apoc?
  • Maulkin
    Maulkin
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    Reverb wrote: »
    Is anyone in favor of keeping the sigil? I think it needs to go, but it seems odd to have a thread where everyone is in agreement. Like a bizarro version of the forums.

    I'm in favour of having a mechanic that incentivises teams to move every 2-3 minutes, yes.

    It doesn't have to be an OP damage buff and I don't agree with the current implementation, but there's gotta be something for me.
    EU | PC | AD
  • Mureel
    Mureel
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    Yep remove. It's bad mechanic no matter what team gets it, it just makes the match stupid every time.
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