The weird thing it is very strong and can disrupt the game balance.
However I do think a completely static death-match is not a good thing. I agree with Maulkin as to why it has been introduced, now the key thing is how to avoid such imbalance while keeping a secondary target that makes the game less static.
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
Playerbase seems to be of same opinion more than any topic ever, can we get an update if its considered to remove Sigil for Summerset patch?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
Playerbase seems to be of same opinion more than any topic ever, can we get an update if its considered to remove Sigil for Summerset patch?
Anybody home?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
For real though, how hard is to drop a line of text in response to important topic?
@ZOS_GinaBruno @ZOS_JessicaFolsom @ZOS_BrianWheeler
Sigil just ruins the flow of death match and really turns into a rush into a sigil game mode. This benefits premades the most as they can just easily callout when it spawns and rush to it. Pugs cant utilize it as much as many don't care or just don't know what a sigil is so it should be removed entirely
Sigil just ruins the flow of death match and really turns into a rush into a sigil game mode. This benefits premades the most as they can just easily callout when it spawns and rush to it. Pugs cant utilize it as much as many don't care or just don't know what a sigil is so it should be removed entirely
If only we could get a single official response fom topic going on from april...
Sigil just ruins the flow of death match and really turns into a rush into a sigil game mode. This benefits premades the most as they can just easily callout when it spawns and rush to it. Pugs cant utilize it as much as many don't care or just don't know what a sigil is so it should be removed entirely
If only we could get a single official response fom topic going on from april...
No eta hehe
Olupajmibanan wrote: »If they remove sigil from DM, I will exclude it from my queue.
I don't say I like sigils. But I am completely against PvP mode without any objectives. Objectiveless, brainless slaughter is for kids only who need to boost their ego.
If they remove sigils, they must add some new objective in DMs.
Olupajmibanan wrote: »If they remove sigil from DM, I will exclude it from my queue.
I don't say I like sigils. But I am completely against PvP mode without any objectives. Objectiveless, brainless slaughter is for kids only who need to boost their ego.
If they remove sigils, they must add some new objective in DMs.
Your objective is to make kills faster than enemy teams.
Olupajmibanan wrote: »But let's be somewhat constructive.
My suggestion is to rework sigil to not give double damage. I'd rather see sigil giving a buff to the takers team (let's say global buff, one takes the buff and all group members accross whole map would get it), that would double the points (30 up from regular 15) gained from a kill for the buff duration.
This way objectives would stay in DM, strategy could take place and crazy double damage kills would be gone. Full team sigil rushes would be gone as well, because solo scouting seems more efficient in that case.
Olupajmibanan wrote: »But let's be somewhat constructive.
My suggestion is to rework sigil to not give double damage. I'd rather see sigil giving a buff to the takers team (let's say global buff, one takes the buff and all group members accross whole map would get it), that would double the points (30 up from regular 15) gained from a kill for the buff duration.
This way objectives would stay in DM, strategy could take place and crazy double damage kills would be gone. Full team sigil rushes would be gone as well, because solo scouting seems more efficient in that case.
Its not a bad idea. Anything better than having a shooter game instead mmo with ridiculous double dmg.