We will be performing maintenance for patch 12.0.0 on the PTS on Monday at 6:00AM EDT (10:00 UTC).
Maintenance for the week of April 13:
• PC/Mac: No maintenance – April 13

Alchemy Nodes need a buff as Potion crafting has become increasingly expensive

  • Silver_Strider
    Silver_Strider
    ✭✭✭✭✭
    ✭✭✭
    I just use the dirty cheap Alliance pots that give Major Brutality/Sorcery; They last a fairly decent length of time and it's not like Tri Pots are required for the majority of content either that you can easily get away with using them for pretty much everyting.

    Anyone can earn AP just being a healbot or capturing resources/keeps and even if PvP isn't your thing, town quests grant AP to buy the potions too.
    Argonian forever
  • Casdha
    Casdha
    ✭✭✭✭✭
    The other argument over this is the fact that I see so many mats that folks just run by and don't bother to pick up. If folks would pick up every mat they run by on their way to where ever they are going then eventually they will have enough on hand to be able to ignore them and still not have to spend a dime to acquire them. If more folks would be willing to do this for themselves then the prices will drop. Its simple supply and demand, the more folks not willing to do the work the more gold those that do will make.
    Edited by Casdha on July 20, 2018 4:09PM
    Proud member of the Psijic Order - The first wave - The 0.016%

  • Taleof2Cities
    Taleof2Cities
    ✭✭✭✭✭
    ✭✭✭✭✭
    There are so many other ways to obtain alchemy mats other than farming: PvP bags, Dark Brotherhood Shadowy Supplier, Alchemy Writs, Guild Vendors, trading with friends and guildies ... the list goes on.

    You are searching for the lazy way out, @Twohothardware.
  • Colecovision
    Colecovision
    ✭✭✭✭✭
    Alchemy writs give mats. So, you can craft your way to the advantages of crafting quite easily. Alchemy and provisioning can be done in advance as well. So it's literally just a matter of how fast you can read the board and run to the drop box. Then they give you surveys that save a lot of time compared to regular farming. The dark brotherhood shadowy supplier is a source of free mats as well. Sometimes you get potions, but frequently just mats. Side benifit is poison vials furnitures if that's your thing.

    I do the consumables writs on 7 toons. If loading screens are bad I just do 3 or 4. Every now and then I sell a few stacks of potions since I have so much.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    Carbonised wrote: »
    Carbonised wrote: »
    Erraln wrote: »
    I don't know what server you're playing on, but on PC-NA nearly every alchemy ingredient has gone down 10-30% in price since Summerset dropped. Crafted pots are down to match... for just one example, at one point last year Spellpower potions were at 170-200g each, and now they're at 130-150. Improvement mats and other base materials are also down a good deal. If I had to guess why, I'd say that a large amount of invested, endgame players all needed lots of gold at the same time to level their jewelry crafting with. Selling their unneeded mats provided liquidity, and supply for crafting items of all types went up as those subscriber craftbags got emptied out.

    So, what epoch are you comparing today's prices to? Because unless you want to cook with Pearl Powder, most combinations are cheaper to craft this month than any time this year so far. At least on my server.

    And as for 80k Corn Flower stacks, That's not common at all:
    AZTCZ.jpg

    I'm on PS4 and the economy on console isn't like it is on PC, trader pricing runs higher for everything and theres no mods that helps you find deals.

    Then it's a console problem and not an alchemy mat problem, you see.

    This also goes for pretty much everything else on console, regarding prices and traders.

    Yeah but you can't base whether or not something should be adjusted on external factors like the number of people currently farming for something on PC is high so it therefore drives down the price in PC Traders. You also can't base it on the ease of getting Alchemy mats through farming Tel Var from IC district bosses which is a separate DLC that's barely even active any more on console.

    Yes I can. Several furniture recipes do not exist on PC EU due to lower playerbase, yet they are for sale in guild stores on PC NA. There are population differences, and that's just how it is.

    Also, I suspect the issue is not population, but rather the lack of pricing addons. On PC we have heavy use of MM and TTC which drives down prices due to easy competition, whereas console prices have always been higher due to less transparency of the market.

    That's just how it is, have always been, and that is the console problem I was referring to. Putting more alchemy mats into circulation does not in any way or form adress this console problem, it's just a small band aid on this very small aspect of a larger problem.

    And as has been said multiple times, if you don't want to pay prices you think are too high, then you can either farm mats yourself in Coldharb or elsewhere, you can farm TV stones and buy them, or you can do writs and harvest from surveys, and you can use the Dark Brotherhood daily alchemy option.
    That's plenty of options already. Like two people have already mentioned, prices have been cut in half or more on both PC EU and NA, so no, we do not want the market flooded with even more alchemy mats and lower prices, just because they are more expensive on consoles, just like everything is more expensive on consoles.

    And like I have said like 4 times already, why do you simply not use the extremely cheap dropped potions? What kind of content do you really need to do with tripots and spellpower pots? The vast majority of the players can stick to dropped pots with no notable difference.

    You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.

    Kind of like the same arguments made against being able to transmute gear which lowered prices on the best traits or how just now they're reducing the cost to upgrade Jewelry by half as well as adding Jewelry mats to Rubedite nodes all things that will drive down Jewelry mat prices on all platforms.

    On one hand you can't say you don't want the market flooded with more Alchemy mats and lower prices and at the same time say putting more Alchemy mats into circulation in no way addresses the console problem. Because I ncreasing the drop per node in all overland zones would absolutely make it easier for the average ESO player to farm Alchemy allowing them to use the better potions more often like those that can afford to just buy them.
    Edited by Twohothardware on July 20, 2018 9:05PM
  • Beamer_Miasma
    Beamer_Miasma
    ✭✭✭
    ... it makes it so that you're only able to use the better potions sparingly.

    That's exactly how they are meant to be used, so I don't really see the problem. If you are popping potions all the time, you either need to examine and upgrade your gear and skills so you don't need to, or possibly you are a player who is focusing exclusively on the hardest content in the game, in which case it is to be expected that you will need to use every trick in the toolbox, including the expensive ones.

    Food is meant to be used all the time, but pots are either a panic button or an overdrive mode and only to be used in more difficult situations. If you are in overdrive mode all the time, you'll burn out (your wallet in this case). Makes good sense to me.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    ... it makes it so that you're only able to use the better potions sparingly.

    That's exactly how they are meant to be used, so I don't really see the problem. If you are popping potions all the time, you either need to examine and upgrade your gear and skills so you don't need to, or possibly you are a player who is focusing exclusively on the hardest content in the game, in which case it is to be expected that you will need to use every trick in the toolbox, including the expensive ones.

    Food is meant to be used all the time, but pots are either a panic button or an overdrive mode and only to be used in more difficult situations. If you are in overdrive mode all the time, you'll burn out (your wallet in this case). Makes good sense to me.

    I fully understand that but the point I'm trying to make is that especially in the case of PVP the best potions have a big impact on sustain, healing, speed, CC immunity, etc and the players that can afford it are using those pots at all times and we even have builds now post Summerset that rely on Infused Jewelry with potion cooldown glyphs where u can get the buffs from two different pots going at the same time.

    Now if this type of usage that comes with those advanges is just meant for the ESO rich and those that invest a lot of time into farming how does that square with them making it so that upgrading gear from purple to gold nets you very minimal gains while being incredibly expensive especially in the case of Jewelry? They want all gold gear to be like a 2% advantage over those in purple but ignore all the advantages from chugging expensive pots?
  • Erraln
    Erraln
    ✭✭✭✭✭
    You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.

    In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.

    Again I am not familiar with the console economy, but on PC-NA farming overland material nodes (the easiest mode of gold earning for any character) nets between 40k and 150k value of items per hour spent. Variance is provided by how geared you are for speed and your own familiarity with the map to be farmed, as well as competition from other players.

    You can take that minimum of 40k and buy 200-400 or so potions, depending on type and price. 200 potions drunk once per 45 seconds (the standard cooldown with passives) last for two and a half hours of active combat. The better a farmer you are, the more pots you'll get for that effort.

    This example is unreasonably fair towards players who have no ability to farm anything more worthwhile than basic mats. If you have IC access and can make use of the Telvar farm methods, your gain rate will be far above what I've described here. If you can farm dungeons, scour merchants for deals, thieve efficiently, or utilize any of several other possible gold farms, your gain rate will also be better than the 40k/hour minimum line I've described.

    So, if even a basic, poor farming return rate grants multiple hours worth of potions, how can the current system be too expensive or too hard to access?
    Edited by Erraln on July 20, 2018 9:10PM
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    Erraln wrote: »
    You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.

    In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.

    This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.

  • Erraln
    Erraln
    ✭✭✭✭✭
    Erraln wrote: »
    You sound like you're more worried about how much you personally are making selling Alchemy mats to others vs whether or not the general eso population would benefit from increasing Alchemy drops through getting more from nodes, adding a Hireling, etc.

    In turn, this topic seems to be a plea by you to the developers to allow you to easily access a system that you don't personally have the time to use. You've brushed off the suggested farming methods people have given you, and are trying to paint the people who don't believe the current system needs changes as driven by greed. You're also indirectly asking for the entire game's herb value to be debased in order to convenience yourself. Yes, more supply means less value in each item.

    This topic has nothing to do with me beyond being annoyed at the need to stand at an Alchemy station for 15 minutes pressing Square. I have over 10 million gold and thousands of Alchemy mats and as I stated in my original post am one of the ones that can afford to buy all of my mats. But I also farm them and the time spent in order to craft enough of the popular pots is excessive for the average ESO player and results in the majority of players having to rely on those trash pots while playing against players all using expensive pots.

    Okay. Two things, then. One, what are you drawing that 'majority of players' figure from, can I see the data? And two, I've found that the people who can't be bothered to craft their own pots... buy them from stores, rather than going without. Demand for potions is constant and fierce.

    I know that some players don't have them, but you're angling for systematic changes. For those to happen, large portions of the game's community need to be unable, not just unwilling, to utilize the content. The easiest recent example being, of course, Jewelry improvement materials and the associated Master Writs. On NA, Chromium Plates cost 75k each and so golding one ring out costs 600k, from purple. If you want to craft from scratch it's even higher. That level of cost legitimately blocks upgrading to Legendary for nearly all casuals, many hardcore players, and more importantly; the sane people. So, it got halved on PTS, supply modes are being increased, and the Writ values are also being tweaked higher at the same time. Not to make the content easier for the sake of being nice, but to make it accessible in the first place.

    Pots are accessible in every city's kiosks, a player just needs to farm up the gold. And they can. At level 3, if they like. That situation doesn't require systematic correction, in my opinion.

    If you just want Multicraft to come to Console, well, that's not what the topic title said, nor the comments I've responded to. I agree that the crafting system as it stands is unnecessarily tedious.
    Edited by Erraln on July 20, 2018 9:54PM
  • code65536
    code65536
    ✭✭✭✭✭
    ✭✭✭✭✭
    Erraln wrote: »
    Pots are accessible in every city's kiosks, a player just needs to farm up the gold.

    Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".

    I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?

    But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.

    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.
    Nightfighters ― PC/NA and PC/EU

    Dungeons and Trials:
    Personal best scores:
    Dungeon trifectas:
    PC/Console Add-Ons: Combat AlertsGroup Buff Panels
    Media: YouTubeTwitch
  • Slick_007
    Slick_007
    ✭✭✭✭✭

    Now if this type of usage that comes with those advanges is just meant for the ESO rich and those that invest a lot of time into farming

    maybe when people stop walking past all the alchemy mats in the wild, you can come back and try again. Until then, stop suggesting only the rich get stuff. I see people all the time doing it. Hell, i do it because iv got so many herbs too. and im far, far, like in a galaxy far far away, from rich.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Dracane wrote: »
    Sadly, I can't buy myself a 1000 Euro Wig in real life if I don't earn enough, which forces me to buy a 200 Euro one :D Stupid example, but you simply can't use the best potions all the time if you do nothing to make gold.

    "Flipping" by playing the trader market is not "making gold". That's inflation and can crash like any real life stock market crash. It also only benefits those who are lucky/good and have money to spend to make more.

    I don't trade at all. I avoid buying what I can farm myself.
    I don't bother with potions because they are too much work for too short a benefit.

    It takes 3 nodes for alchemy items to get 180 seconds of realistic benefit while other consumable crafts provide a hell of a lot longer benefit for the same investment. Comparing directly to provisioning shows at least 50 minutes for the lowest tier single ingredient recipe with all passives unlocked while alchemy requires 3 ingredients for 47 seconds at a time up to 188 total seconds of benefit.
    That's a fairly ridiculous difference in time vs benefit.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Carbonised wrote: »
    And like I have said like 4 times already, why do you simply not use the extremely cheap dropped potions? What kind of content do you really need to do with tripots and spellpower pots? The vast majority of the players can stick to dropped pots with no notable difference.

    Do you mean the dropped pots that pretty much only provide immediate health/magicka/stamina, which is crap when divided over the cooldown into resources/second, and a 20% buff to the pitifully low recovery stats we now have since Morrowind sustain nerfs so we need to heavy attack and heal instead?
    They're easily ignored and not worth the effort to use in combat when that time could be spent activating another skill or using a far better potion that is crafted.

    The crafted pots provide bonuses that are harder to get all in one build, like combining Major Prophecy and Major Sorcery that would take at least 2 skill slots otherwise or a whole 5 piece gear set with specific other bonuses that may not be ideal.

    There is no comparison between the crafted pots and the dropped ones.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    I just use the dirty cheap Alliance pots that give Major Brutality/Sorcery; They last a fairly decent length of time and it's not like Tri Pots are required for the majority of content either that you can easily get away with using them for pretty much everyting.

    Anyone can earn AP just being a healbot or capturing resources/keeps and even if PvP isn't your thing, town quests grant AP to buy the potions too.

    That is if cyrodiil doesn't kill you with lag or freezing or crashes.

    I avoid pvp just because of the performance issues, not even counting the fact that I would rather not ask to be ganked because I am not nearly as good at this game as the pvpers.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    code65536 wrote: »
    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
    Newer players are screwed, even without including slower veterans or limited time.
  • aetherial_heavenn
    aetherial_heavenn
    ✭✭✭✭✭
    code65536 wrote: »
    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
    Newer players are screwed, even without including slower veterans or limited time.

    This is the real problem. 4 years accruing mats and gold v 4 months makes a huge difference when doing PvP or trials.

    I have everything i need to supply my 4 month old warden with enough pots to do vet trial progression runs once or twice a week. She uses tripots/tri spell damage potions every 45 secs in boss fights. I also keep a pvp templar playing the rest of the time. She uses 40 immovables a day... But i have been farming mats for 3 years and could not have afforded this a year ago.

    A player with only 4 months accrued gold and mats does not have the same resources. This limits their ability to do the actual end game content much more than many longer term players realise.

    The divide caused by the 'grinding and hording gear over time' multiplier is mitigated somewhat by designing new sets to grind for each release but the equality divide amongst alchemy etc crafters is not. Until jewellery. They tried to reduce the great grind and hoard divide by design. The implementation kinda sucked. Which is a pity. But zos has recognised this fundamental disparity

    @OP Oh and yeah, crafting multiples would be excellent. A real QOL improvement


    Quoted for truth
    "In my experience, the elite ones have not been very toxic, and the toxic ones not very elite." WrathOfInnos
  • The_Protagonist
    The_Protagonist
    ✭✭✭✭✭
    I just use trash potions all the time and my alchemy ingredients have stacked to the amount of overflowing, I have adapted myself on using just the trash pots and do just fine, can easily pull 38k on magblade with a lazy rotation while in group, 28k to 30k solo. Min-Maxing is quite taxing for me.

    But still would be nice to see more alchemy ingrediants so that I can more potions for my tank and healer during trials for free.
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    code65536 wrote: »
    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
    Newer players are screwed, even without including slower veterans or limited time.

    But why should everything be quick to do? There is casual content and then there is harder content. It's called progression. Content becomes accessible when players have put in the work. ESO is an MMO, not Call of Duty. If that's the kind of experience players want then they chose the wrong game. I haven't farmed alchemy pots in a year and I still have at least a stack of everything. And I play 14 different characters, all built for solo/small scale PvP where pot choice makes the biggest difference and I play for at least 2 hours a day minimum. Saving pots has more to do with knowing what to use and when. Trash pots worked perfectly fine for me up until I needed to do Vet Trials and by the time I felt the need to use anything beyond that in PvP I already had a steady flow of resources.

    I'm largely a solo PvP player. Anybody who says they need to chug tri-pots on cooldown is flat out wrong. Half of allplay-time is horse simulator and if you're constantly engaged in combat, you're zerg surfing of part of the zerg and therefore you don't need BiS potions. On console, the only legit large scale groups (still active) would be Gooch or Nesquick. Everyone else is really just a zerg lord.

    @Twohothardware I've fought you 1v1 on console. I'd consider myself bottom tier of the (non-zerg surfing) solo/small scale community and you weren't exactly what I'd call a hardcore PvP player so I'm assuming you're overstating due to a lack of experience/mechanical understanding. The people I play with can consistently 1v+4 and usually dominate dueling spots and almost everyone mixes in alliance pots, I went from winning every duel in my old guild to lasting less than 20 seconds vs the people I run with now--they are all very good players. Watch some of Miami's videos and you'll see him using trash/alliance pots here and there and he does not ALWAYS proc them on cooldown. You also have to consider that he only posts his best fights. I've seen him 1v4 plenty of times and I doubt he used anything beyond an alliance draught--assumption based off his build and the duration/intensity of fight.

    @Carbonised It's partially that. Has more to do with gold farmers though, which are rampant on console. Plenty of people are walking around with +20mil that they bought. I know of a fair amount of prominent players that have been banned for this. You can sell a body pc of impen necropotence for 120k because 120k is just a credit card swipe away.
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    IAVITNI wrote: »
    @Twohothardware I've fought you 1v1 on console. I'd consider myself bottom tier of the (non-zerg surfing) solo/small scale community and you weren't exactly what I'd call a hardcore PvP player so I'm assuming you're overstating due to a lack of experience/mechanical understanding. The people I play with can consistently 1v+4 and usually dominate dueling spots and almost everyone mixes in alliance pots, I went from winning every duel in my old guild to lasting less than 20 seconds vs the people I run with now--they are all very good players. Watch some of Miami's videos and you'll see him using trash/alliance pots here and there and he does not ALWAYS proc them on cooldown. You also have to consider that he only posts his best fights. I've seen him 1v4 plenty of times and I doubt he used anything beyond an alliance draught--assumption based off his build and the duration/intensity of fight.

    @IAVITNI I honestly don't remember you but I jump between every class in the game trying a lot of random builds that sometimes aren't good at all for dueling and usually just recklessly run around having fun so I'm not gonna say you didn't kill me. If I'm on one of my couple of mains that are built for dueling though there is only a small handful of players on PS4 that can fight me 1v1. Dovetheangry and Hulksaysupyours are among the very few I've run into that still play the game that I consider legit with strong builds I struggle against, but I spend most of my time fighting zergs at keeps, not "solo/small scaling" random potatoes at a resource like the ones you're referring to who I also know. If I want to duel I leave Cyrodiil and get on a build for dueling so any time you want to shoot me a message.
    Edited by Twohothardware on July 22, 2018 11:49PM
  • Erraln
    Erraln
    ✭✭✭✭✭
    code65536 wrote: »
    Erraln wrote: »
    Pots are accessible in every city's kiosks, a player just needs to farm up the gold.

    Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".

    I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?

    But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.

    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    Valid points, Trial rewards by themselves don't really cover consumable costs... but do you know how this problem gets solved in my raid group?
    "Hey Erraln, can I have / buy some (insert pots of choice)?"
    And then they're prepped, because I have the time and materials to make sure of it. I'm not the only person like this in our group, either. I'm sure this is also going on in Nightfighters and all over the place, my group's not special in wanting our friends to be at their best when trying to take on the hard content.

    There's a great variety of ways to monetize the content you enjoy, so that you can have fun doing one thing which then translates into empowering your character in a different mode. You know that very well. Making gold shouldn't be a job in a videogame, it's entertainment. If a person cannot find a single game mode which nets them some money for pots, gear, or whatever else that they can have fun with... that's not a problem with Alchemy. That means they don't like playing ESO.

    I can't answer what to do when you only have time to run content which requires fully empowered characters, or work to empower your character, but not both. It sounds to me like those people don't have enough time to really be prepped to run Trials, so I hope their friends are helping to meet their needs.
    Edited by Erraln on July 23, 2018 12:12AM
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    IAVITNI wrote: »
    @Twohothardware I've fought you 1v1 on console. I'd consider myself bottom tier of the (non-zerg surfing) solo/small scale community and you weren't exactly what I'd call a hardcore PvP player so I'm assuming you're overstating due to a lack of experience/mechanical understanding. The people I play with can consistently 1v+4 and usually dominate dueling spots and almost everyone mixes in alliance pots, I went from winning every duel in my old guild to lasting less than 20 seconds vs the people I run with now--they are all very good players. Watch some of Miami's videos and you'll see him using trash/alliance pots here and there and he does not ALWAYS proc them on cooldown. You also have to consider that he only posts his best fights. I've seen him 1v4 plenty of times and I doubt he used anything beyond an alliance draught--assumption based off his build and the duration/intensity of fight.

    @IAVITNI I honestly don't remember you but I jump between every class in the game trying a lot of random builds that sometimes aren't good at all for dueling and usually just recklessly run around having fun so I'm not gonna say you didn't kill me. If I'm on one of my couple of mains that are built for dueling though there is only a small handful of players on PS4 that can fight me 1v1. Dovetheangry and Hulksaysupyours are among the very few I've run into that still play the game that I consider legit with strong builds I struggle against, but I spend most of my time fighting zergs at keeps, not "solo/small scaling" random potatoes at a resource like the ones you're referring to who I also know. If I want to duel I leave Cyrodiil and get on a build for dueling so any time you want to shoot me a message.

    It was a random fight and I never said I killed you. I only remember because you kept chasing me after I disengaged when you were tree spamming as a stamden 1v1. I doubt it was a dueling build (I thought it was a utility zerg build tbh so I was wondering why you were so adamant about the fight) but you kept chasing me for a very long time so I remember getting very irritated because it was very obvious that neither one of us was going to kill each other. You usually leave me alone if you see me solo or pulling a zerg so I don't have beef with you, but that fact made me wonder even more why you kept chasing.

    Wasn't calling you trash, if you want to duel sure idc, I very clearly stated I was bottom tier. I'll be in an open world build because that's where I spend most of my time and I don't like the dueling meta. I was just stating based on my experience fighting you and pretty much every other known PvP player that I didn't think you had the kind of experience to make a broad statement that chugging tri-pots was necessary for every player in PvP. But if you're saying you can hold your own against dove and hulk than I guess I'm wrong, though I wonder if you named dove and hulk because they currently run DoT builds which counter tank-centric builds. Also the fact that you think those 2 are part of only a handful of players is a red flag. They're amongst the best no doubt, but there are still plenty of active players that can compete with them in non-cheese builds, not just a handful.

    And please don't start the the passive "solo/small scale" potato farmers only stroke their epeen. Every 1vx'r can duel but not every duelist can 1vx. Insult me if you want, idgaf. But don't write off the people I play with simply because we farm AP. They can all hold their own in a duel against any other player--some of them ran with Hulk quite a bit, they all have a very strong understanding of cross-class mechanics, overall game knowledge and most have been playing since launch. Some people farm potatoes because they want to make a modest living. Doesn't mean they won't go full Kratos on you if you rudely knock on their door.
  • newtinmpls
    newtinmpls
    ✭✭✭✭✭
    ✭✭✭✭
    BNOC wrote: »
    You can kill all 6 IC district bosses in ~20-30m for 90k stones..

    I'm so sad.

    I remember when it was "the sweeper is coming - don't attract attention!"
    Tenesi Faryon of Telvanni - Dunmer Sorceress who deliberately sought sacrifice into Cold Harbor to rescue her beloved.
    Hisa Ni Caemaire - Altmer Sorceress, member of the Order Draconis and Adept of the House of Dibella.
    Broken Branch Toothmaul - goblin (for my goblin characters, I use either orsimer or bosmer templates) Templar, member of the Order Draconis and persistently unskilled pickpocket
    Mol gro Durga - Orsimer Socerer/Battlemage who died the first time when the Nibenay Valley chapterhouse of the Order Draconis was destroyed, then went back to Cold Harbor to rescue his second/partner who was still captive. He overestimated his resistance to the hopelessness of Oblivion, about to give up, and looked up to see the golden glow of atherius surrounding a beautiful young woman who extended her hand to him and said "I can help you". He carried Fianna Kingsley out of Cold Harbor on his shoulder. He carried Alvard Stower under one arm. He also irritated the Prophet who had intended the portal for only Mol and Lyris.
    ***
    Order Draconis - well c'mon there has to be some explanation for all those dragon tattoos.
    House of Dibella - If you have ever seen or read "Memoirs of a Geisha" that's just the beginning...
    Nibenay Valley Chapterhouse - Where now stands only desolate ground and a dolmen there once was a thriving community supporting one of the major chapterhouses of the Order Draconis
  • Twohothardware
    Twohothardware
    ✭✭✭✭✭
    ✭✭
    IAVITNI wrote: »
    And please don't start the the passive "solo/small scale" potato farmers only stroke their epeen. Every 1vx'r can duel but not every duelist can 1vx. Insult me if you want, idgaf. But don't write off the people I play with simply because we farm AP. They can all hold their own in a duel against any other player--some of them ran with Hulk quite a bit, they all have a very strong understanding of cross-class mechanics, overall game knowledge and most have been playing since launch. Some people farm potatoes because they want to make a modest living. Doesn't mean they won't go full Kratos on you if you rudely knock on their door.

    I wasn't trying to insult you, as I said I didn't even remember fighting you. I was simply talking about some of the ones I know you were referring to when you said the solo/small scale club. Dovetheangry is one of the few I'll give props to for solo'ing groups. He's the only one I've seen still playing the game that can take on sizeable numbers by himself. It takes a lot less skill to run in groups of 3-4+ because 3-4 timed Ults when you're communicating with each other will kill even a decent size zerg.
    Edited by Twohothardware on July 23, 2018 2:21AM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    IAVITNI wrote: »
    code65536 wrote: »
    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    That's the problem with the entire game. Everything is not exactly "quick" to do while the list of those "not quick things" is growing larger and larger every day.
    Newer players are screwed, even without including slower veterans or limited time.

    But why should everything be quick to do? There is casual content and then there is harder content.

    Why do you think PVP gets little attention? Why do you think the group finder or trials groups take so long to form and have a hard time finding success?
    What do you think "One Tamriel" and the level standardization of every zone in the game was meant to accomplish? What do you think accelerating the champion point gain curve every time the cap is raised is supposed to accomplish?

    The entire game needs to be accessible and faster than it was before to entice new players as older players are lost to boredom and other attrition.

    If you want this game to die quicker, by all means argue for everything to continue to be slow and slower as more content to do is added, especially when that content is as punishing as the jewelry crafting system or the housing furnishing system grind.
    If we want to play this game for years then the older content and lower tier crafting has to get faster and easier over time to get those newer players up to the rest of the community. That gives them and us more people to play with and keeps them from feeling overwhelmed by the feeling "I'll never get to endgame" that everyone sees as the goal.

    You could say this is a problem with the game being designed as being endgame focused, but there are only 3 ways to fix that problem:
    1) make it faster to get to endgame
    2) remake the entire progression system
    3) let the game die and make a sequel during that time which has an entirely new progression system

    main-qimg-2f12363d6c63e225eeb4da0053c89ca5-c

    1*JZoPRyW-UbOUpdDrvuTlFg.jpeg
    Edited by Mystrius_Archaion on July 23, 2018 3:08AM
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    Erraln wrote: »
    There's a great variety of ways to monetize the content you enjoy, so that you can have fun doing one thing which then translates into empowering your character in a different mode. You know that very well. Making gold shouldn't be a job in a videogame, it's entertainment.

    Tell that to the market-flipping traders and rare/new/expensive item traders that always seem to come out of the woodwork arguing for "a good economy".

    When did it become "ok" and "accepted as normal" to bring up the word "economy" in a "game" and one that we "pay to play" in some way.

    I don't know about your mental position, but things are going the completely wrong way to me when the above happens all the time.
    This is a job now; it's one we pay to do instead of getting paid for doing. I try to avoid it, but I will eventually just have to say "F*** it! I'm tired of this!" and leave for "virgin shores"/"greener pastures"/"new horizons". I don't want to do that, especially not sooner than expected, but that is where we are headed faster and faster and FASTER.
  • IAVITNI
    IAVITNI
    ✭✭✭✭✭
    @Mystrius_Archaion
    I'm well aware that ZoS wants to lower the ceiling and raise the floor. But that doesn't mean make them the same. May as well just remove the levelling system and CP system and just unlock every passive and skill. The only time that potions really makes a difference i you're trying to compete with the top 1%. Most casuals won't even know there is a difference.

    And do you want to know why most of the original players quit? It's because of poor balance. ZoS keeps catering to people that don't understand how to play and it creates all these imbalances. Sypher and Fengrush quit due to the poor balancing, based on too many proc sets and ez mode healing--accessibility to safeties that removed player skill from the game. By removing depth from an MMO you are killings its longevity. Top tier players feel that all their effort is wasted and leave whereas casuals come in thinking they are good, get bored because the game lacks depth and leave as well. The only difference is those casuals had minimal impact on the game whereas Sypher and Feng had a huge following and actively shaped the community. Leave instant accessibility to games like CoD.

    I wasn't trying to insult you, as I said I didn't even remember fighting you. I was simply talking about some of the ones I know you were referring to when you said the solo/small scale club. Dovetheangry is one of the few I'll give props to for solo'ing groups. He's the only one I've seen still playing the game that can take on sizeable numbers by himself. It takes a lot less skill to run in groups of 3-4+ because 3-4 timed Ults when you're communicating with each other will kill even a decent size zerg.

    "small scale" groups of +4 is more a response to the increased zerg mentality. You just simply aren't going to consistently pull 4-6 players anymore. They come in droves or don't fight until their Crown and their whole zerg is there, and zergs tend to run in pairs in Vivec. Despite that most people don't like going over 4 in a group anyways and even in those groups, its mostly solo play up until you have a group of healer, defile and snare bots all zerging one person. 4 co-ordinated people killing a co-ordinated zerg is still impressive. Nobody cares about a 2v8 or a 2v12. Everyone's chasing that 2v22 ever since miami and abdi did it on eu.

    Anyways, that was a pretty big tangent. My original point was--based on my experience I thought you lacked the necessary PvP experience to make that kind of statement.

    Moving away from that, myself and many I know use alliance draughts quite extensively, both in duels and open world. They only make a difference in the extreme cases, i.e. a 1v+4. Even in duels against players of your same skill level, it is not necessary to chug BiS pots off cooldown. It really only makes a difference for the players that are min-maxing and those are the types of players that will put the time in to farm anyways.

    That feeling of progression is a positive. Players should not enter cyrodil and expect to compete with top tier players. This isn't that type of game.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    IAVITNI wrote: »
    @Mystrius_Archaion
    I'm well aware that ZoS wants to lower the ceiling and raise the floor. But that doesn't mean make them the same. May as well just remove the levelling system and CP system and just unlock every passive and skill. The only time that potions really makes a difference i you're trying to compete with the top 1%. Most casuals won't even know there is a difference.

    Plenty of people have already said that potions are required for veteran content, which is not the top 1%; that's, as stated by @ZOS_GinaBruno I believe, balanced around cp300.
    Also, they want more people in the same content as those top 1% to make it a higher percentage of the population so it is worth their development time. The evidence of this is how little people play trials and how the new halloween event Dremora Motif will be requiring completing trials.
    FYI, I avoid trials completely, as do most, due to the amount of people required and time commitment on top of the "herding angry werecats" to get those people together.

    Also, potions are that tedious, and worse benefit, from rank 1 even. They shouldn't be. It's a crafting profession that is meant to be used by everyone as everyone has access to it.

    You know what one of the most common arguments for jewelry crafting to make it less of a grind was? People argued that it wasn't worth using at any rank but max by the 1% of the playerbase that could. The developers listened to that, somewhat, and are going to be lowering the grind required.

    Obviously, we all play and pay the same amount, but sometimes us casuals pay more than the hardcore even; we all deserve equal access and equal use of systems available to us all even if we don't do the content it is most useful for.
    Maybe though, just maybe, we may actually do the high end content if we actually have access to the systems the 1% people feel are required for it.
  • Mystrius_Archaion
    Mystrius_Archaion
    ✭✭✭✭✭
    IAVITNI wrote: »
    That feeling of progression is a positive. Players should not enter cyrodil and expect to compete with top tier players. This isn't that type of game.

    Then pvp doesn't belong in this game or pvpers should find a better pvp game.

    I can compete with top tier players in a first-person-shooter game just fine, or a racing pvp game. I have the skill to do so.
    I just can't compete well in this game because most of the power is in the stats and classes, not the player skill.

    Will you not admit that this game is based on "rock/paper/scissors" balance? If not, do you forget about interrupts and blocks and break free? That is a recipe for imbalance.
    FPS and racing games that are better balanced for pvp do not do this "rock/paper/scissors" crap. Even games that do use that balance, like DC Universe Online, do it much better than ESO does also by giving everyone practically the same stats free in pvp.


    This isn't a PVP game. This is pvp shoehorned into a pve game and screwing with pve balance while the clash drives both sides away even though the pvp community is much smaller than the pve.

    You know why people "play ESO for the pvp"? They play because of the stat and gear imbalance. There are people who enjoy figuring out how to be unstoppable or win with less work due to numbers imbalances. They don't truly want balance.
    Any "true pvper" will not play ESO; they would rather play a game where they get more opponents and have more fun because of better performance and actual skill mattering more than stats.
  • Mureel
    Mureel
    ✭✭✭✭✭
    ✭✭✭
    code65536 wrote: »
    Erraln wrote: »
    Pots are accessible in every city's kiosks, a player just needs to farm up the gold.

    Humbug. 150g for something that covers less than a minute of gameplay is not "accessible".

    I know a lot of people who don't have the time to do writs or farm gold. They only have 3-4 hours of time to play. They'll log on, raid for 3 hours, and not have much time left. Are you suggesting that they run laps around Coldharbor for the remainder of their time?

    But vet trials drop plunder, you say. First, the plunder from vet trials isn't that much--you get enough gold for maybe 100 potions, a good chunk of which is used running the trial itself. If you are reliably clearing, it's a bit better than break-even. But what if you're not reliably clearing? Progression raiding is extremely expensive--you're wiping for 3 hours a night, consuming hundreds of potions (which are not optional for vet trials), and getting no plunder to help pay for it all.

    There are those in the endgame community who have the time to do writs and participate in other economic activity. I'm one of those people, and I never worry about my potion supply. But I know a lot of my peers don't have that luxury. They have the time to either raid or farm, but not both.

    And that's the problem with potion accessibility--it's making people choose between doing the content that they want and doing what essentially amounts to work. A game is supposed to be an escape from work, not an extension of it.

    Usually agree with you, but in this case, yes. I actually do think people can spend 30 min farming either gold or mats if they need pots to raid. Raiding is a choice not an imperative and if you want good pots you gotta farm or buy them. That's pretty much it.
Sign In or Register to comment.