Problem with sets is that you have an baseline, julianos / hurdling anything below is junk. The area above is very narrow as you don't want an to high gap.I have no issue with the number of motifs - especially as the styles are becoming more creative and better drawn.
I’d like more variety in armour sets though. They’re all either very samey, or junk. There’s only so much you can do if you stick to the same pattern again and again. If they really want to shake things up, I’d suggest launching some 3 and 4 piece sets - maybe even a 6 piece set. Get more creative with the full set bonus, and maybe create sets that aren’t just about battle (e.g. a set that offers bonuses that would be good for fishing, or farming).
Stop the armor and motif bloat

^
There needs to be an heirloom/some kind of system in place, that will allow me to make a 'copy' of an armor piece/weapon I have already looted once (in that trait). Why do we need new motifs and 6+ new sets of armors every DLC?
SquareSausage wrote: »Too many motifs tbh the thought of Grinding for more motifs makes me want to quit the game.
Problem with sets is that you have an baseline, julianos / hurdling anything below is junk. The area above is very narrow as you don't want an to high gap.I have no issue with the number of motifs - especially as the styles are becoming more creative and better drawn.
I’d like more variety in armour sets though. They’re all either very samey, or junk. There’s only so much you can do if you stick to the same pattern again and again. If they really want to shake things up, I’d suggest launching some 3 and 4 piece sets - maybe even a 6 piece set. Get more creative with the full set bonus, and maybe create sets that aren’t just about battle (e.g. a set that offers bonuses that would be good for fishing, or farming).
More utility however is nice, they finally broke the SPC dominance for healers, an fishing set would be awesome.
Downside is that you would forget to switch gear: healing vWGT in medium stealth armor was bad but I understood it early.
Doing last part of Skyrim main quest in crafting gear to so its an pattern here.
Taleof2Cities wrote: »There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.
Taleof2Cities wrote: »No one is forcing anyone to grind motifs ... only players put that on themselves.
Taleof2Cities wrote: »There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.
Incorrect. Legendary writs drop off Motif knowledge, and vouchers are used heavily in ESO.Taleof2Cities wrote: »No one is forcing anyone to grind motifs ... only players put that on themselves.
Incorrect again to some degree. ZOS have put the motif knowledge to alt characters to generate legendary writs to be completed to get vouchers and in turn vouchers are used to buy many things, especially items only sold as vouchers.
So motif knowledge on all characters is current and the trend is getting worse with this bloat.
Shezzarrine wrote: »Taleof2Cities wrote: »There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.
Incorrect. Legendary writs drop off Motif knowledge, and vouchers are used heavily in ESO.Taleof2Cities wrote: »No one is forcing anyone to grind motifs ... only players put that on themselves.
Incorrect again to some degree. ZOS have put the motif knowledge to alt characters to generate legendary writs to be completed to get vouchers and in turn vouchers are used to buy many things, especially items only sold as vouchers.
So motif knowledge on all characters is current and the trend is getting worse with this bloat.
I need to find it, but I've been told (and believe I read in patch notes somewhere) that only non dlc motifs plus IC motifs count for mater writ chances. So akaviri, alliance, racial, xivkyn, the "rare" style purple books.
Again I have to find it but I have noticed no difference in my drop rates personally after filling out all the motifs after those ones, but one person is not an adequate sample size.
TheShadowScout wrote: »Stop the armor and motif bloat
Seriously, with the outfit system, we will be seeing -more- motivs in the days to come, and not less!
Personally I would much prefer more variation on existing motivs... like the robe/jerkin thing for light chestpieces, have each old motiv come with multiple style choices her piece... you know, have those dark elf leathers come in standard, sleeveless "summer edition" or fur-lined "winter edition", that sort of thing... done as a reworking of all the "classic" racial motivs...
But alas, its new motivs they want us to grind for, so...
