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Stop the armor and motif bloat

Omnia
Omnia
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^

I can't be the only person that feels this way, can I? >.>

There needs to be an heirloom/some kind of system in place, that will allow me to make a 'copy' of an armor piece/weapon I have already looted once (in that trait). The copy can even come in white quality that needs to be upgraded. (If deconstructed, it will reward no mats and is also not trade-able). Even if it's only for dungeon/trial/monster pieces...I'll take anything at this point. I am SO tired of bag management.
I am also tired of the motif bloat. Why do we need new motifs and 6+ new sets of armors every DLC?

I get it, I really do. They need incentive for people to keep playing.
  • Lake
    Lake
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    The more motifs the merrier.
  • Mystrius_Archaion
    Mystrius_Archaion
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    Lake wrote: »
    The more motifs the merrier.

    Yes. I need more options for looks.
    I especially like the ebonshadow and psijic(mystic eye cuirass, actually) and divine prosecution new trend of being more form-fitting and shiny. I've made some pretty good looks with those.
  • Revi_Nightfire
    Revi_Nightfire
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    Oh please don't tell them to stop making armor! Nooooooooooooo!
    Revi Nightfire | Imperial Nightblade | Daggerfall Covenant | PC NA
    Jesus is the way, the truth and the life. Feel free to add me if you have questions. @Revi_Nightfire
    Need a Friend? Best Friend? Dungeon Partner? Farming Buddy? Geeker Outer? Add me :]

    #Loremaster #Elderscrollsfanatic #Sweetrolls 

  • agegarton
    agegarton
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    I have no issue with the number of motifs - especially as the styles are becoming more creative and better drawn.

    I’d like more variety in armour sets though. They’re all either very samey, or junk. There’s only so much you can do if you stick to the same pattern again and again. If they really want to shake things up, I’d suggest launching some 3 and 4 piece sets - maybe even a 6 piece set. Get more creative with the full set bonus, and maybe create sets that aren’t just about battle (e.g. a set that offers bonuses that would be good for fishing, or farming).
  • swippy
    swippy
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    i'd rather have more options than less. i'm not afraid of choices. OP you can go ahead and ignore all the new stuff for yourself.
  • ADarklore
    ADarklore
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    I prefer MORE options not less as well... when I make outfits it's nice to try and mix and match different styles... and everyone knows finding ACCEPTABLE shoulders that goes with everything else is a major pain.
    CP: 2078 ** ESO+ 2025 Content Pass ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025~~
  • zaria
    zaria
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    agegarton wrote: »
    I have no issue with the number of motifs - especially as the styles are becoming more creative and better drawn.

    I’d like more variety in armour sets though. They’re all either very samey, or junk. There’s only so much you can do if you stick to the same pattern again and again. If they really want to shake things up, I’d suggest launching some 3 and 4 piece sets - maybe even a 6 piece set. Get more creative with the full set bonus, and maybe create sets that aren’t just about battle (e.g. a set that offers bonuses that would be good for fishing, or farming).
    Problem with sets is that you have an baseline, julianos / hurdling anything below is junk. The area above is very narrow as you don't want an to high gap.
    More utility however is nice, they finally broke the SPC dominance for healers, an fishing set would be awesome.
    Downside is that you would forget to switch gear: healing vWGT in medium stealth armor was bad but I understood it early.

    Doing last part of Skyrim main quest in crafting gear to so its an pattern here.
    Grinding just make you go in circles.
    Asking ZoS for nerfs is as stupid as asking for close air support from the death star.
  • DanteYoda
    DanteYoda
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    I disagree but what we do need less of is motif separation to make a buck.. that is just slimy..
  • kind_hero
    kind_hero
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    Instead... I would ask for a retexture of the older motifs/styles.

    Also, no more hip flaps, at least on light and medium armor!
    [PC/EU] Tamriel Hero, Stormproof, Grand Master Crafter
  • karekiz
    karekiz
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    Currently motifs are the money makers for dungeons <DLC wise anyway>. They give at least something to players running them even if the value of the actual armor drops isn't there. Same thing with overland DLC.

    More of them please. We need motifs for classic dungeons + ICP/WGT the same as DLC dungeons. Granted some would be super cheap, but still free 500 gold for running CoA 1 HM is free 500 gold.
  • LordSkyKnight
    LordSkyKnight
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    And for the next DLC expansion motifs will come by the paragraph instead of the page.

    And for a chance you can acquire the paragraph in the crown store boxes!

    Make all checks and money orders payable to ZO$. Thank you for your time!
    "And it's important to state that our decision to go with subscriptions is not a referendum on online game revenue models. F2P, B2P, etc. are valid, proven business models - but subscription is the one that fits ESO the best, given our commitment to freedom of gameplay, quality and long-term content delivery. Plus, players will appreciate not having to worry about being "monetized" in the middle of playing the game, which is definitely a problem that is cropping up more and more in online gaming these days. The fact that the word "monetized" exists points to the heart of the issue for us: We don't want the player to worry about which parts of the game to pay for - with our system, they get it all."
    - Matt Firor
  • BretonMage
    BretonMage
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    More choice is always better. There aren't any designs I currently love, so I'm particularly interested in seeing more motifs. (More sleek, shiny and slightly-but-not-too-revealing designs for my glam mage, please!)
  • TheShadowScout
    TheShadowScout
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    Omnia wrote: »
    Stop the armor and motif bloat
    tumblr_nh7bj1hfr31tpri36o1_400.gif
    :p;)

    Seriously, with the outfit system, we will be seeing -more- motivs in the days to come, and not less!

    Personally I would much prefer more variation on existing motivs... like the robe/jerkin thing for light chestpieces, have each old motiv come with multiple style choices her piece... you know, have those dark elf leathers come in standard, sleeveless "summer edition" or fur-lined "winter edition", that sort of thing... done as a reworking of all the "classic" racial motivs...

    But alas, its new motivs they want us to grind for, so...
  • SquareSausage
    SquareSausage
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    Too many motifs tbh the thought of Grinding for more motifs makes me want to quit the game.
    Breakfast King
    PS4 EU
  • Taleof2Cities
    Taleof2Cities
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    Omnia wrote: »
    ^

    There needs to be an heirloom/some kind of system in place, that will allow me to make a 'copy' of an armor piece/weapon I have already looted once (in that trait). Why do we need new motifs and 6+ new sets of armors every DLC?

    @Omnia, the Outfit System exists for that very reason ... so any of your characters can wear any known motif. There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.

    Too many motifs tbh the thought of Grinding for more motifs makes me want to quit the game.

    No one is forcing anyone to grind motifs ... only players put that on themselves.
  • jedtb16_ESO
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    i like it how it is, but...... i want more.

    more motifs, more recipes.

    while we are on how about more rune stones and glyphs?

    just give me more.
  • SickleCider
    SickleCider
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    zaria wrote: »
    agegarton wrote: »
    I have no issue with the number of motifs - especially as the styles are becoming more creative and better drawn.

    I’d like more variety in armour sets though. They’re all either very samey, or junk. There’s only so much you can do if you stick to the same pattern again and again. If they really want to shake things up, I’d suggest launching some 3 and 4 piece sets - maybe even a 6 piece set. Get more creative with the full set bonus, and maybe create sets that aren’t just about battle (e.g. a set that offers bonuses that would be good for fishing, or farming).
    Problem with sets is that you have an baseline, julianos / hurdling anything below is junk. The area above is very narrow as you don't want an to high gap.
    More utility however is nice, they finally broke the SPC dominance for healers, an fishing set would be awesome.
    Downside is that you would forget to switch gear: healing vWGT in medium stealth armor was bad but I understood it early.

    Doing last part of Skyrim main quest in crafting gear to so its an pattern here.

    This is why we need loadouts! The implementation of sets like these would be a strong argument for loadouts, so I'm a fan. ;)

    More motifs, please. I want some coats. Light and medium sets that come in simple cloth and leather, with collars and lapels. No more dresses for mages! Long coats for knights! Coats, coats, coats!
    ✨🐦✨ Blackfeather Court Commission ✨🐦✨
  • Prof_Bawbag
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    The armour bloat is more or less player by player induced. I'm guilty of it myself so it's not a dig. But out of the 200 or so armour pieces i have, I'll be lucky if i ever use a quarter of them. I actually bit the bullet a few months ago and deconned a lot of "just in case" pieces and I haven't missed them one bit. Can't even remember what most of them where tbh. I'm sure I could get away trashing most of the other stuff too. The option to bind motifs should be there and to stack glyphs. No other reason for it other than to appease the money men.

    Edited by Prof_Bawbag on July 22, 2018 6:23PM
  • ak_pvp
    ak_pvp
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    Yes. Please.

    Its so many, and its a lazy excuse for content/sales.
    MagDK main. PC/EU @AK-ESO
    Best houseknight EU.
  • NBrookus
    NBrookus
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    I gave up on collecting motifs a long time ago.
  • MLGProPlayer
    MLGProPlayer
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    You're complaining that there is too much cosmetic content in this game?

    I guess people will find a way to complain about anything.
    Edited by MLGProPlayer on July 22, 2018 7:01PM
  • nadrokal
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    It might be interesting if trials, dungeons and pvp dropped non-combat utility sets that were bind on equip. Something to shift the reward value away from mostly motifs and maybe get a different demographic interested in the content.
  • Morimizo
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    Always happy to have more outfit styles, but:
    The percentage chance for obtaining a Master Writ is dependent on our collection of motif styles being full; so, whenever new ones are introduced, it has been my experience that the chance to acquire a Master Writ for Woodworking, Blacksmithing, and Clothing diminishes until the new ones are completely collected. This is the frustrating part, especially as the methods become more and more convoluted and difficult (yes, Welkynar, looking at you).

    Can it just be that the Master Writ percentage is raised as new Motifs are added and acquired (even if it is by only a tiny amount), so it doesn't feel like the finish line is constantly being moved? Right now it is a punishment.
  • Sergykid
    Sergykid
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    quality over quantity
    -PC EU- / battlegrounds on my youtube
  • KingMagaw
    KingMagaw
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    There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.

    Incorrect. Legendary writs drop off Motif knowledge, and vouchers are used heavily in ESO.

    No one is forcing anyone to grind motifs ... only players put that on themselves.

    Incorrect again to some degree. ZOS have put the motif knowledge to alt characters to generate legendary writs to be completed to get vouchers and in turn vouchers are used to buy many things, especially items only sold as vouchers.


    So motif knowledge on all characters is current and the trend is getting worse with this bloat.
  • Hymzir
    Hymzir
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    I don't mind the endless stream of motifs as such - each undoubtedly has it's fans and somebody will find a use for them, even if I don't care about them. Maybe if outfit slots were purchasable with in game currency, and the cost of changing outfits wasn't so ridiculously high, I might have more incentive to collect new motifs.

    But as it is, the only point for me to learn new motifs is their influence on master writ drop chance. However, I've stopped giving a rats ass about that too because the grind required to get them is... Well, seems I can't even bother to try to come up with a colorful remark on the topic, so I'll just say it straight: It isn't fun. So much in the game requires way too much effort to achieve, and the gameplay involved just isn't entertaining. I'd much rather spend that time doing something else.

    The heavy emphasis on grind in ESO is partly because the devs cling to the dated notion of grind being required for player retention, which isn't true. If the game is fun on it's own, then people will play it because it is fun. You do not have to make everything a PITA that requires huge amounts of invested time. But that is just part of the reason, the other part is to make everything frustrating enough to push people to buy *** from the clown store instead of trying to grind it ingame. But I refuse to go down that path.

    If everything "cool", and most of what are supposed to be the "rewards" for doing content, are ultimately just purchased with crowns due to the mind numbing grind involved, then what is the point of doing the content?

    During the last anniversary jubilee I clawed my way to having all the motifs available at that point by doing ton of quests each day. Now am missing 5 styles again. Havne't found even a single chapter of any of them. -Sigh-

    And then there is that utter nonsense that is the Welkynar Motif Grind Extravaganza, nor am I looking forward to the task of trying to complete Dremora motif... I'd rather watch paint dry than waste my life on that ***.

    I guess the point I'm trying to reach is that, with everything requiring such a huge time investment to achieve, I find myself opting not to even try. And thus I am asking myself, why play the game at all, if I can't achieve anything meaningful with the time I am able and willing to invest into playing the game?

    More and more often, in trying to answer that question, I conclude that my free time is better spent playing something else.
  • Shezzarrine
    Shezzarrine
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    KingMagaw wrote: »
    There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.

    Incorrect. Legendary writs drop off Motif knowledge, and vouchers are used heavily in ESO.

    No one is forcing anyone to grind motifs ... only players put that on themselves.

    Incorrect again to some degree. ZOS have put the motif knowledge to alt characters to generate legendary writs to be completed to get vouchers and in turn vouchers are used to buy many things, especially items only sold as vouchers.


    So motif knowledge on all characters is current and the trend is getting worse with this bloat.

    I need to find it, but I've been told (and believe I read in patch notes somewhere) that only non dlc motifs plus IC motifs count for mater writ chances. So akaviri, alliance, racial, xivkyn, the "rare" style purple books.

    Again I have to find it but I have noticed no difference in my drop rates personally after filling out all the motifs after those ones, but one person is not an adequate sample size.
  • jedtb16_ESO
    jedtb16_ESO
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    KingMagaw wrote: »
    There’s really no reason to keep motif duplicates unless you want other characters to be able to craft gear in that same style.

    Incorrect. Legendary writs drop off Motif knowledge, and vouchers are used heavily in ESO.

    No one is forcing anyone to grind motifs ... only players put that on themselves.

    Incorrect again to some degree. ZOS have put the motif knowledge to alt characters to generate legendary writs to be completed to get vouchers and in turn vouchers are used to buy many things, especially items only sold as vouchers.


    So motif knowledge on all characters is current and the trend is getting worse with this bloat.

    I need to find it, but I've been told (and believe I read in patch notes somewhere) that only non dlc motifs plus IC motifs count for mater writ chances. So akaviri, alliance, racial, xivkyn, the "rare" style purple books.

    Again I have to find it but I have noticed no difference in my drop rates personally after filling out all the motifs after those ones, but one person is not an adequate sample size.

    i'm sceptical about this.

    i have a number of max lvl crafters.... one that knows all but a few pages of every style and has all research done, one that knows a few of the 'rare' styles and most of the research done, and the rest have only the base game styles and a bit of research done.

    i get master writs on all of them.
  • DanteYoda
    DanteYoda
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    Omnia wrote: »
    Stop the armor and motif bloat
    tumblr_nh7bj1hfr31tpri36o1_400.gif
    :p;)

    Seriously, with the outfit system, we will be seeing -more- motivs in the days to come, and not less!

    Personally I would much prefer more variation on existing motivs... like the robe/jerkin thing for light chestpieces, have each old motiv come with multiple style choices her piece... you know, have those dark elf leathers come in standard, sleeveless "summer edition" or fur-lined "winter edition", that sort of thing... done as a reworking of all the "classic" racial motivs...

    But alas, its new motivs they want us to grind for, so...

    Is that a real life Invid?
    battloid.gif
    Edited by DanteYoda on July 23, 2018 12:36AM
  • Runefang
    Runefang
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    I have one toon who knows basically all motifs and 8 who know none. 1/3 of my master write comes from my motif master.
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