The reps program was a joke in everything
Stamina builds can easily outrun streaking mag-sorcs.
There were multiple buffs to running speed (cp tree, swift, sets) while mag-sorcs remained with an under-performing nerfed skill (yeah no skill cool-down game they say).
Streak is on my overload bar now - using it mostly out of combat to pass obstacles.
[snip]
[Video removed due to excessive language.]
Everytime I read on the forums that magsorc has the best mobility in this game, I feel a little sting. Sure, it's better than other classes in this regard. But it has never been easier to invest in sprint speed and to catch or overtake a streaking sorc.
The reps program was a joke in everything
WreckfulAbandon wrote: »"Pushing hard for counterplay to rune cage" Great...
That "counterplay" hopefully doesn't consist of removing either the undodgeable or unblockable aspect of Rune Cage.
s7732425ub17_ESO wrote: »A Mag Sorc will never be able to outrun any stamina build. Period. Streak is supposed to be used to quickly reposition within a small area, not as a means of escaping over a long distance.
Emma_Overload wrote: »s7732425ub17_ESO wrote: »A Mag Sorc will never be able to outrun any stamina build. Period. Streak is supposed to be used to quickly reposition within a small area, not as a means of escaping over a long distance.
I put 3 x Swift on my Shacklebreaker jewelry for two weeks, and it's been amazing. I can outrun anybody! I even get salty whispers about my "troll build" ha ha ha.
Of course my fun will come crashing to an end once Stamina builds start putting Swift on their jewelry, too...
WreckfulAbandon wrote: »"Pushing hard for counterplay to rune cage" Great...
That "counterplay" hopefully doesn't consist of removing either the undodgeable or unblockable aspect of Rune Cage. Stun duration decrease, damage decrease, range decrease (not as bad as petrify mind you), are all decent options for the "counterplay" there, but sorcs have had a stun as good as fear and petrify for only a short time now and I don't want to go back to all our stun options being blockable/dodgeable (or break on damage)
I wish people would let the frag stun go, I'm more interested in a dmg increase (un-nerfing) for frags than giving us the stun back. Also, not trying to take a swipe or offend, but I'd rather not hear from Magic NBs how OP Rune Cage is. Magic NB is the best class in the game for the few who master it, so please accept changes that increase the capabilities of other classes as well. Sorc is on the edge of being overtuned but if rune cage is slightly toned down and DK's/Temps get a few key buffs I think that there is much less room for reasonable complaint.
Edit: I made no mention of the OP because it should be clear to everyone by now that magsorcs don't have the best mobility in the game. Lol
WreckfulAbandon wrote: »"Pushing hard for counterplay to rune cage" Great...
That "counterplay" hopefully doesn't consist of removing either the undodgeable or unblockable aspect of Rune Cage. Stun duration decrease, damage decrease, range decrease (not as bad as petrify mind you), are all decent options for the "counterplay" there, but sorcs have had a stun as good as fear and petrify for only a short time now and I don't want to go back to all our stun options being blockable/dodgeable (or break on damage)
I wish people would let the frag stun go, I'm more interested in a dmg increase (un-nerfing) for frags than giving us the stun back. Also, not trying to take a swipe or offend, but I'd rather not hear from Magic NBs how OP Rune Cage is. Magic NB is the best class in the game for the few who master it, so please accept changes that increase the capabilities of other classes as well. Sorc is on the edge of being overtuned but if rune cage is slightly toned down and DK's/Temps get a few key buffs I think that there is much less room for reasonable complaint.
Edit: I made no mention of the OP because it should be clear to everyone by now that magsorcs don't have the best mobility in the game. Lol
Stamina builds can easily outrun streaking mag-sorcs.
There were multiple buffs to running speed (cp tree, swift, sets) while mag-sorcs remained with an under-performing nerfed skill (yeah no skill cool-down game they say).
Streak is on my overload bar now - using it mostly out of combat to pass obstacles.
NightbladeMechanics wrote: »Everytime I read on the forums that magsorc has the best mobility in this game, I feel a little sting. Sure, it's better than other classes in this regard. But it has never been easier to invest in sprint speed and to catch or overtake a streaking sorc.
That title belongs to stam sorc. Magicka sorc is the most mobile mag class, if that’s what you were talking about. Snares have been such an issue for so long that mag sorc mobility is a bit of a meme by now. XDThe reps program was a joke in everything
Are you replying genuinely to the pts changes, or are you discontent because you were kicked from the sorc discord for starting an argument and refusing to stop?
We are pushing hard for counterplay to rune cage and other cc options for sorc, with frag stun being at the top of the list. Zos has already addressed sorc mobility by heavily reducing the durations of almost every snare in the game, and we are pushing for more. The patch notes may not be everything everyone wanted, but they will certainly make massive improvements to the game over the current patch, especially considering in how little time zos implemented so many of our suggestions.
Plus it’s a long term program. Feel free to drop feedback in any of our forum posts to continue voicing your opinion. I’ll also let you back into the discord if you don’t bicker with anyone else.
NightbladeMechanics wrote: »Everytime I read on the forums that magsorc has the best mobility in this game, I feel a little sting. Sure, it's better than other classes in this regard. But it has never been easier to invest in sprint speed and to catch or overtake a streaking sorc.
That title belongs to stam sorc. Magicka sorc is the most mobile mag class, if that’s what you were talking about. Snares have been such an issue for so long that mag sorc mobility is a bit of a meme by now. XDThe reps program was a joke in everything
Are you replying genuinely to the pts changes, or are you discontent because you were kicked from the sorc discord for starting an argument and refusing to stop?
We are pushing hard for counterplay to rune cage and other cc options for sorc, with frag stun being at the top of the list. Zos has already addressed sorc mobility by heavily reducing the durations of almost every snare in the game, and we are pushing for more. The patch notes may not be everything everyone wanted, but they will certainly make massive improvements to the game over the current patch, especially considering in how little time zos implemented so many of our suggestions.
Plus it’s a long term program. Feel free to drop feedback in any of our forum posts to continue voicing your opinion. I’ll also let you back into the discord if you don’t bicker with anyone else.
ZOS_GinaBruno wrote: »Sorcerers
- Mobile themed class doesn’t feel mobile. Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots. Class should be able to kite better
People can think the overall snare nerf is the solution for sorc mobility problem, but it's false, it's a good start but it doesn't solve the problem. A magicka DK will have you perma snare if he want, and any stamina build using Heroic slash as spammable will also have you perma snare. Nothing was made for "Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots." If someone want to perma snare you or root you as much as possible, you are still in trouble. Magsorc doesn't have major expedition in 99% of the situations, when all stamina build have it and when more than half of them are able to perma snare you, you doesn't feel "mobile"- Pets in PvP. Hard to control/die/have a mind of their own. Steals buffs from players. Paradox in a way, because in duels a “zookeeper” Sorcerer is a nightmare to fight (especially now they can cast them while CC immune). The more chaotic PvP gets, pets quickly lose their usefulness.
HERE IS THE BIGGEST JOKE ! Increasing pet speed is nice, but it DOESN'T SOLVE THE PROBLEM AT ALL. I don't know if you told it to ZoS, but actually, PLAYING WITH PETS ON CONSOLE IS IMPOSSIBLE because they don't have any command except heavy attack (they also don't have pet dismiss addon wich is a must have in cyrodil). When half the people cannot even use pets in PvP because they are unmanageable, I just can't take this program seriously with that fact.
Here is the solution : Give console player the same command than PC ones, and for solving all the BUGs related to pet, change the call back command to also PORT ALL PETS to you. This is simple no ?- The post Crystal Frag version has lost a lot of what was once a defining feature. Sorcerer now feel formulaic and boring, especially now that dual wield isn’t really a thing. Destro Reach sorcerers are cookie-cutter and require specific reward weapon, rune cage auto stun while meteor drops feels cheap and is certainly unsatisfying for the target.
No crystal frag change, and the rune cage nerf is just bad, it's either not enough, or a bad way to change the ability (make it a dot was hightly suggested).- Stamina based sorcerers are unhappy they don’t feel much they get much out of the class as Hurricane is the only damage ability they used.
Nothing changed.
- The idea of a stamina Air Atronach morph (ala Ra Kotu from Hel Ra) was mentioned by several people.
Awesome idea, but no changes- Also a number of sorcerer passives don’t help the Stamina sorcerer
What's a stamina sorc ?
[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPSNo change again.
[*] Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
[*] Yes and no. Sorcerer has good abilities, but must slot them to play well. For example, Sorcerer and Nightblade both have +8 % magicka boosts, sorcerer needs to slot a skill that does no damage, the Nightblade does not. Also Pets take up dead bar spots
Nothing changed, if ZoS want to give freedom to sorc, they need to either make streak not bound with dark conversion because you can't sustain it without, or to make harness and hardened non stackable, even something esle, but they was still no change.
[*] Masel’s chart has 46% of concern pet-oriented. Aside from boss fights that preclude pets (like Mage in AA), the Twilight tormentor morph was seen as particularly weak and the Clannfear too expensive for taking up two skills and dies to mechanics.
46% !!! A lot of thing about pets was mentionned here, and nothing changed at all
@NightbladeMechanicsNightbladeMechanics wrote: »Everytime I read on the forums that magsorc has the best mobility in this game, I feel a little sting. Sure, it's better than other classes in this regard. But it has never been easier to invest in sprint speed and to catch or overtake a streaking sorc.
That title belongs to stam sorc. Magicka sorc is the most mobile mag class, if that’s what you were talking about. Snares have been such an issue for so long that mag sorc mobility is a bit of a meme by now. XDThe reps program was a joke in everything
Are you replying genuinely to the pts changes, or are you discontent because you were kicked from the sorc discord for starting an argument and refusing to stop?
We are pushing hard for counterplay to rune cage and other cc options for sorc, with frag stun being at the top of the list. Zos has already addressed sorc mobility by heavily reducing the durations of almost every snare in the game, and we are pushing for more. The patch notes may not be everything everyone wanted, but they will certainly make massive improvements to the game over the current patch, especially considering in how little time zos implemented so many of our suggestions.
Plus it’s a long term program. Feel free to drop feedback in any of our forum posts to continue voicing your opinion. I’ll also let you back into the discord if you don’t bicker with anyone else.
If you look at the PTS natch potes, you can notice nothing important was done for Sorcs.
I will explain you why since you seem to have trouble with that.
First, look at the picture :ZOS_GinaBruno wrote: »Sorcerers
- Mobile themed class doesn’t feel mobile. Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots. Class should be able to kite better
People can think the overall snare nerf is the solution for sorc mobility problem, but it's false, it's a good start but it doesn't solve the problem. A magicka DK will have you perma snare if he want, and any stamina build using Heroic slash as spammable will also have you perma snare. Nothing was made for "Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots." If someone want to perma snare you or root you as much as possible, you are still in trouble. Magsorc doesn't have major expedition in 99% of the situations, when all stamina build have it and when more than half of them are able to perma snare you, you doesn't feel "mobile"- Pets in PvP. Hard to control/die/have a mind of their own. Steals buffs from players. Paradox in a way, because in duels a “zookeeper” Sorcerer is a nightmare to fight (especially now they can cast them while CC immune). The more chaotic PvP gets, pets quickly lose their usefulness.
HERE IS THE BIGGEST JOKE ! Increasing pet speed is nice, but it DOESN'T SOLVE THE PROBLEM AT ALL. I don't know if you told it to ZoS, but actually, PLAYING WITH PETS ON CONSOLE IS IMPOSSIBLE because they don't have any command except heavy attack (they also don't have pet dismiss addon wich is a must have in cyrodil). When half the people cannot even use pets in PvP because they are unmanageable, I just can't take this program seriously with that fact.
Here is the solution : Give console player the same command than PC ones, and for solving all the BUGs related to pet, change the call back command to also PORT ALL PETS to you. This is simple no ?- The post Crystal Frag version has lost a lot of what was once a defining feature. Sorcerer now feel formulaic and boring, especially now that dual wield isn’t really a thing. Destro Reach sorcerers are cookie-cutter and require specific reward weapon, rune cage auto stun while meteor drops feels cheap and is certainly unsatisfying for the target.
No crystal frag change, and the rune cage nerf is just bad, it's either not enough, or a bad way to change the ability (make it a dot was hightly suggested).- Stamina based sorcerers are unhappy they don’t feel much they get much out of the class as Hurricane is the only damage ability they used.
Nothing changed.
- The idea of a stamina Air Atronach morph (ala Ra Kotu from Hel Ra) was mentioned by several people.
Awesome idea, but no changes- Also a number of sorcerer passives don’t help the Stamina sorcerer
What's a stamina sorc ?
[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPSNo change again.
[*] Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
[*] Yes and no. Sorcerer has good abilities, but must slot them to play well. For example, Sorcerer and Nightblade both have +8 % magicka boosts, sorcerer needs to slot a skill that does no damage, the Nightblade does not. Also Pets take up dead bar spots
Nothing changed, if ZoS want to give freedom to sorc, they need to either make streak not bound with dark conversion because you can't sustain it without, or to make harness and hardened non stackable, even something esle, but they was still no change.
[*] Masel’s chart has 46% of concern pet-oriented. Aside from boss fights that preclude pets (like Mage in AA), the Twilight tormentor morph was seen as particularly weak and the Clannfear too expensive for taking up two skills and dies to mechanics.
46% !!! A lot of thing about pets was mentionned here, and nothing changed at all
I don't trust in the reps program anymore, because nothing was made to help sorc. A not needed pet speed buff and a overall snare nerf that affect everyone, and a pitifull nerf on rune cage, that's all happened from all the discutions.
I don't know if it's because sorc class reps didn't make their jobs right, or if it's because ZoS just don't care about feedback, but I don't trust this all joke.
I really hope your "long term" story is true, but actually I'm just laugthing on Natch potes.
Marshall1289 wrote: »@NightbladeMechanicsNightbladeMechanics wrote: »Everytime I read on the forums that magsorc has the best mobility in this game, I feel a little sting. Sure, it's better than other classes in this regard. But it has never been easier to invest in sprint speed and to catch or overtake a streaking sorc.
That title belongs to stam sorc. Magicka sorc is the most mobile mag class, if that’s what you were talking about. Snares have been such an issue for so long that mag sorc mobility is a bit of a meme by now. XDThe reps program was a joke in everything
Are you replying genuinely to the pts changes, or are you discontent because you were kicked from the sorc discord for starting an argument and refusing to stop?
We are pushing hard for counterplay to rune cage and other cc options for sorc, with frag stun being at the top of the list. Zos has already addressed sorc mobility by heavily reducing the durations of almost every snare in the game, and we are pushing for more. The patch notes may not be everything everyone wanted, but they will certainly make massive improvements to the game over the current patch, especially considering in how little time zos implemented so many of our suggestions.
Plus it’s a long term program. Feel free to drop feedback in any of our forum posts to continue voicing your opinion. I’ll also let you back into the discord if you don’t bicker with anyone else.
If you look at the PTS natch potes, you can notice nothing important was done for Sorcs.
I will explain you why since you seem to have trouble with that.
First, look at the picture :ZOS_GinaBruno wrote: »Sorcerers
- Mobile themed class doesn’t feel mobile. Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots. Class should be able to kite better
People can think the overall snare nerf is the solution for sorc mobility problem, but it's false, it's a good start but it doesn't solve the problem. A magicka DK will have you perma snare if he want, and any stamina build using Heroic slash as spammable will also have you perma snare. Nothing was made for "Bolt Escape “whiplash” effect, losing momentum especially up/down hills. Very susceptible to snares/roots." If someone want to perma snare you or root you as much as possible, you are still in trouble. Magsorc doesn't have major expedition in 99% of the situations, when all stamina build have it and when more than half of them are able to perma snare you, you doesn't feel "mobile"- Pets in PvP. Hard to control/die/have a mind of their own. Steals buffs from players. Paradox in a way, because in duels a “zookeeper” Sorcerer is a nightmare to fight (especially now they can cast them while CC immune). The more chaotic PvP gets, pets quickly lose their usefulness.
HERE IS THE BIGGEST JOKE ! Increasing pet speed is nice, but it DOESN'T SOLVE THE PROBLEM AT ALL. I don't know if you told it to ZoS, but actually, PLAYING WITH PETS ON CONSOLE IS IMPOSSIBLE because they don't have any command except heavy attack (they also don't have pet dismiss addon wich is a must have in cyrodil). When half the people cannot even use pets in PvP because they are unmanageable, I just can't take this program seriously with that fact.
Here is the solution : Give console player the same command than PC ones, and for solving all the BUGs related to pet, change the call back command to also PORT ALL PETS to you. This is simple no ?- The post Crystal Frag version has lost a lot of what was once a defining feature. Sorcerer now feel formulaic and boring, especially now that dual wield isn’t really a thing. Destro Reach sorcerers are cookie-cutter and require specific reward weapon, rune cage auto stun while meteor drops feels cheap and is certainly unsatisfying for the target.
No crystal frag change, and the rune cage nerf is just bad, it's either not enough, or a bad way to change the ability (make it a dot was hightly suggested).- Stamina based sorcerers are unhappy they don’t feel much they get much out of the class as Hurricane is the only damage ability they used.
Nothing changed.
- The idea of a stamina Air Atronach morph (ala Ra Kotu from Hel Ra) was mentioned by several people.
Awesome idea, but no changes- Also a number of sorcerer passives don’t help the Stamina sorcerer
What's a stamina sorc ?
[*] Sustain in PvE is a pain point. Dark Deal is hard to fit on a sorcerer bar for to remain competitive DPSNo change again.
[*] Wrobel questioned “Is lack of bar space because Sorcerer has too many good abilities?”
[*] Yes and no. Sorcerer has good abilities, but must slot them to play well. For example, Sorcerer and Nightblade both have +8 % magicka boosts, sorcerer needs to slot a skill that does no damage, the Nightblade does not. Also Pets take up dead bar spots
Nothing changed, if ZoS want to give freedom to sorc, they need to either make streak not bound with dark conversion because you can't sustain it without, or to make harness and hardened non stackable, even something esle, but they was still no change.
[*] Masel’s chart has 46% of concern pet-oriented. Aside from boss fights that preclude pets (like Mage in AA), the Twilight tormentor morph was seen as particularly weak and the Clannfear too expensive for taking up two skills and dies to mechanics.
46% !!! A lot of thing about pets was mentionned here, and nothing changed at all
I don't trust in the reps program anymore, because nothing was made to help sorc. A not needed pet speed buff and a overall snare nerf that affect everyone, and a pitifull nerf on rune cage, that's all happened from all the discutions.
I don't know if it's because sorc class reps didn't make their jobs right, or if it's because ZoS just don't care about feedback, but I don't trust this all joke.
I really hope your "long term" story is true, but actually I'm just laugthing on Natch potes.
Look, I think everyone is on board the hate train for the lack of changes, I myself maining a stam sorc and agree with every point they raised. They're addressing all the concerns so have a little faith that changes are coming. It seems this game is very complicated to make what we feel are easy changes, it's a huge mmo built 4-6 years ago and everytime they release something new the game completely breaks. The fact that we have this class rep program is a good sign.
Do you really think they would clearly line out all these concerns and give sorc's 2 changes. They focused on DK/Temp quite a bit this time, the concerns raised will probably take a while to implement and to be honest, thats what people wanted. So many people complained ZOS changes TOO much all at once. Our changes could be around the corner.
Plus the DLC hasn't released. There is another meeting on the 20th and more patches to come. I know we all won't be completely happy with whatever they come up with, at least from a stam sorc perspective, but my GOD. If I get another stam skill and some juicy passives, ANYTHING. I'll be happy. This program is better than no program at all.